MP3 VS. MIDIS

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YDS
member of the bull moose party
2516
I've noticed a handful of games using MP3s nowadays. My question is it really worth the filesize being bloated? I think if you play your cards well -- such as downsizing the songs and also cutting them so that they loop, it will be alright. Though for the most part, nothing annoys me more than downloading some gigantic game to realize all of the songs are just from other video games. A lot of the times, midis are perfectly fine, in my opinion. :-\
Nowadays, high speed Internet availiable to me at home or college makes file size irrelevant. It could be 300 MB for all I care, I'll download it if it looks good. It's not like I can't delete it later if I don't like it.
OGGs are the way to go if you're using RMXP and VX. However I don't see the point in having mp3s for rm2k/3. It ruins the SNES feel that the graphics usually sport.
However I don't see the point in having mp3s for rm2k/3. It ruins the SNES feel that the graphics usually sport.

What? How? It's not like SNES games use MIDI's for their music, SNES soundtracks are more or less MP3 quality.
It takes a lot of work to make a MIDI actually sound good, since the vast majority of the instruments sound absolutely vile. So for writing your own music, using MP3s is just a lot easier and sounds better anyway. Filesize seems a lot more important here than most other places on the internet, but even so, MP3s are a lot more flexible.

As for getting music from other places, well you can generally get pretty well-made MIDIs. Or at least re-encode the MP3s to a lower bitrate that still sounds all right. So a lot of times the filesize COULD be smaller, but people just don't do it.
I take the OGG road with editing and reencoding. Cutting out multiple loops of the song since its just wasted space, removing start ups and fade outs so the music loops better, reencoding at low bitrates to keep the file size down and using OGG to maintain quality.

Currently 3.2 megs of music across 11 tracks (time: 11:18), and only one really doesn't loop (but I haven't even tried to edit it yet). Not having rediculous file sizes with music like MP3 and OGG just takes some effort besides dumping a downloaded OST into your music directory.
author=GreatRedSpirit link=topic=1402.msg21697#msg21697 date=1214416636
I take the OGG road with editing and reencoding. Cutting out multiple loops of the song since its just wasted space, removing start ups and fade outs so the music loops better, reencoding at low bitrates to keep the file size down and using OGG to maintain quality.

Is this possible for RM2K3? If so, tell me how.
Certainly, if you replace OGG with MP3. You won't get the same low bitrates with the same quality though. I'll try to write up a tutorial or something later today.
YDS
member of the bull moose party
2516
author=Darken link=topic=1402.msg21690#msg21690 date=1214415785
OGGs are the way to go if you're using RMXP and VX. However I don't see the point in having mp3s for rm2k/3. It ruins the SNES feel that the graphics usually sport.

I strongly agree with you. Generally graphics like REFMAP and other early Final Fantasy rips would look so odd with MP3s. However, I think Theodore and Suikoden graphics complement MP3s quite well.

Mog: I don't think OGG is possible for RM2K3, however, you can do what I suggested (as well as GRS). Take an MP3 song and trim it down. Then make the song go faster and play it as slow as possible.
Nowadays MIDIs scream, Final Fantasy NES, I think they are a bit outdated when it comes to quality, now that does not go to say MP3 are naturally better than MP3s, it all depends on the composer, but I for one am a MP3 Man.
Generally graphics like REFMAP and other early Final Fantasy rips would look so odd with MP3s. However, I think Theodore and Suikoden graphics complement MP3s quite well.

But this logic only applies for say the first two, maybe three Final Fantasies. Certainly not the SNES ones.
I have no idea what you are talking about MOG, the SNES Final Fantasies and MIDI-like music go hand in hand.

vgmusic.com is a testament to that. The FF music from SNES remade as MIDIs sound awesome.
YDS
member of the bull moose party
2516
author=Feldschlacht IV link=topic=1402.msg21712#msg21712 date=1214417989
Generally graphics like REFMAP and other early Final Fantasy rips would look so odd with MP3s. However, I think Theodore and Suikoden graphics complement MP3s quite well.

But this logic only applies for say the first two, maybe three Final Fantasies. Certainly not the SNES ones.

Are you sure? I can't imagine hearing MP3 alongside FF6 graphics. It doesn't feel right at all.
author=kentona link=topic=1402.msg21715#msg21715 date=1214418357
I have no idea what you are talking about MOG, the SNES Final Fantasies and MIDI-like music go hand in hand.

vgmusic.com is a testament to that. The FF music from SNES remade as MIDIs sound awesome.

When I compare FFVI's music to the OST, and the other SNES RPGs, they're more or less the same. That's what I have come to expect from music in my games.

I'd throw up a little in my mouth if I staretd up FFVI one day, and Setzers theme or Dancing Mad was in MIDI form.
I think it's flawed logic to say that good 2D graphics don't go well with MP3s by default. I mean yeah 8-bit graphics probably not, but once you get out of the NES era MP3s work fine. Not to say that MIDIs don't work, but MP3s do, too, and for some games good-quality music is important.
To put it simple, I use want I want. But I do normally tend to stick with MIDI's since I feel they compliment Rudra Graphics, MP3's give better vibes, sometimes it depends on what kind of atmosphere i'm trying to achieve. File size is not an issue with me.
Are you sure? I can't imagine hearing MP3 alongside FF6 graphics. It doesn't feel right at all.

Go to your TV, and start up any Final Fantasy starting with IV. The music is pretty much MP3 quality. That can't be disputed.
Maybe you need a better MIDI synth...
I think MP3s sound fine, as long as its not some random Japanese girl singing in the background. There are plenty of MP3 songs that go well with SNES graphics, I am positive of this. I have original music made specifically for these type of graphics(SNES), and they work very well. It really does all depend on what kind of vibe I'm trying to give, though. I use MIDI's a little more than I use MP3's, but it really all depends on what kind of atmosphere I want to give off. The simpler tunes work well with MIDI, while some of the more intense ones work good with MP3.
It's hard to find good quality MIDI's now. Vgmusic is a horrible place for it, I hate the quality of the material there.

And uh, if you guys are doubting Mog, head over to bluelaguna.net and listen to the Final Fantasy 6 soundtrack. It's MP3, but it sounds pretty good! I can't find a MIDI with that quality. :(
I think you guys need to understand the differences and capabilities of each format a little more.

MIDI, as you know, is just data, information that tells a MIDI synthesizer (or external synth if you have a crazy setup) what notes and instruments to play at which volume, speed, etc. There is no "recording" at all. MP3's (and OGG's), however, are purely recorded (or streamed) audio data.

Some synths are just that, purely synthetic, meaning that sound is created by pre-programmed waveforms that simulate different instruments (what many of you would be calling the "low-quality" or crappy MIDI standard). Other synths, however, use individually recorded (or sampled) instruments that play when the MIDI data says it should. For example, a MIDI trumpet melody instructs the synth to load recorded samples of a trumpet and play them at pitches that match the notes in the MIDI data. These are called "wavetable" synths. If some of you have a soundcard that supports the loading of soundfonts, then the MIDI uses wavetable synth.

Now, with RM2k3, MIDI relies on your computer's assigned synthesizer to produce the sounds. That could be just a very lame NES-y collection of so-called instruments, or it could be not bad, SNES-quality, PSX-quality, PS2-quality, there's really no limit. The issue is that every computer uses a different synth, so no song will sound the same on your computer as it does on everyone else's. That makes MIDI a bad choice for RM2k3.

With RMXP/RMVX, MIDI synth is handled by DirectMusic, part of Microsoft's DirectX package, and the synthesized sound bank is included in the executable file for each of your games. This is much better than RM2k3, because MIDIs will sound identical on any computer that plays your game. The only question is whether or not you like how this synth sounds. Basically, if you like how the RTP music sounds, then you're fine with using MIDI.

For your knowledge, every single Final Fantasy game starting with FF4, up to and including 13, uses MIDI. The vast majority of video game music does. Anything that isn't a recording of an orchestra, or a band, is MIDI. SNES and all subsequent consoles have capabilities to allow a game designer to choose their own sound banks, meaning developers can use their own recorded instrument samples, but MIDI data is still being fed to those samples. Therefore, MIDI has no defined "quality." MIDI can sound NES-y, and it can sound far, far better than any game you've played.

Sorry for making that long-winded =) I guess it's a little peeving when it's broken down as simple as, "MIDI is bad, MP3 is good," even when in the end, the argument is likely true. MIDI simply isn't as versatile as MP3 in RPG Maker. I tried, for a good long while, to figure out a way to load my own sound bank (or soundfont) with RMXP, using a few different scripts. If I was successful, then I would have written a big long tutorial on how to do it, and you'd be seeing MIDI collections with SNES, PSX, or better quality (for example, there already exists a soundbank using FF6's recorded samples, meaning MIDI's played with it sound identical in quality). However, all attempts have failed, and OGG's currently offer the best way to make the game sound the way you want.

If anyone wants to know more, or would like help with establishing what you want your game to sound like, let me know.
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