!USEFUL RPG MAKER TOOLS!

Posts

Pages: 1
I've decided to make another happy thread to help people! These are all tools/utilities that are to be used with RPG maker

GLOBAL RM
Algorithmate:
Helps you find out exactly how much damage you will do, your chance of hitting, etc, with whatever data you enter. Very helpful when balancing games.

iDraw:
Lots of people find that this is one of the best tools for spriting.

Softy Font Maker:
A neat program that allows you to make fonts. Very useful when you want to rip a font from a game

RMXPtools:
Although it was made for RMXP, I'm still listing it here because you can still use it's built in generators. It generates names, titles, etc. Also, you can easily edit the database of words it uses. It has a few other functions too.

Generators+Tutorials (Zorn's Tools):
I seem to remember that RMXP tools had better generators, but the thing is that this tool has both generators, and a HUGE pack of tutorials. Definitely download them both.

Face Maker:
Not so much for XP, unless you have a script. Anyways, you can generate faces, export them, and then put them into a faceset. Very useful for custom characters, especially if you make a character set with charas.


2000/2003
RMRecker:
Allows you to change the beginning splash screens to whatever you want, as well as the game icon, and symbols.

RMtool: Incredibly Useful.
Everyone should have it! It scans your project, and imports all the resources you are using for you, then, if there is a resource you arent using in your project directory, it can purge it for you. This way, you will never have missing resources, and you can cut down file sizes very easily

Font Fix:
Fixes the fonts so that the letters aren't crazy and spaced out, or jammed together.

Charas.EX:
Incredible offline character set generator. Has always been useful. Also, download this upgrade package.


RPG maker XP
Character maker XP:
I didn't download this one, but I'm hoping it's the one I had before. If so, it's similar to Charas, but with more customization, but less items. Pretty neat


That's all I'll do for now, because I have to go (plus I'm having trouble finding anymore). I will continue to search when I get back.
Very nice, i think im gonna use RMtool and charas.ex

again very cool
Erynden
Gamers don't die, they respawn.
1702
The Face Maker is no longer hosted myserguy. At least, that's what it says to me.
These all look great myersguy. I suggest that this gets stickied.
NoblemanNick
I'm bringing this world back for you and for me.
1390
I would add Zorn's Tools as well
The link to Zorn's tools, if you don't already know:

http://crankeye.com/downloads/Rm2kTool.zip
"A bunch of tools for Rpg Maker packed into one program. It features a game, hero, item, equipment, and skill, name creator, as well as a few interesting tutorials. A must download."
I sure did! :). I just figured putting up "Generators + Tutorials" would do better for people. I added then name in brackets.

Also, I fixed facemaker.
NoblemanNick
I'm bringing this world back for you and for me.
1390
author=river link=topic=1435.msg22475#msg22475 date=1214848362
The link to Zorn's tools, if you don't already know:

http://crankeye.com/downloads/Rm2kTool.zip
"A bunch of tools for Rpg Maker packed into one program. It features a game, hero, item, equipment, and skill, name creator, as well as a few interesting tutorials. A must download."

Someone else who knows of the great Zorn's Tools
Might I also suggest Resource Hacker. Its useful for changing the splashscreens, icons, etc. in rm, as well as other things, and extracting resources from executables to use in your game.

Resource Hacker:


Features:
1. View resources in Win32 executable files
(*.exe, *.dll, *.cpl, *.ocx) and in Win32
resource files (*.res) in both their compiled
and decompiled formats.

2. Extract (save) resources to file in:
*.res format; as a binary; or as decompiled
resource scripts or images.
Icons, bitmaps, cursors, menus, dialogs,
string tables, message tables, accelerators,
Borland forms and version info resources can
be fully decompiled into their respective
formats, whether as image files or *.rc text
files.

3. Modify (rename or replace) resources in
executables. Image resources (icons, cursors
and bitmaps) can be replaced with an image from
a corresponding image file (*.ico, *.cur, *.bmp),
a *.res file or even another *.exe file.
Dialogs, menus, stringtables, accelerators and
messagetable resource scripts (and also Borland
forms) can be edited and recompiled using the
internal resource script editor.
Resources can also be replaced with resources
from a *.res file as long as the replacement
resource is of the same type and has the same
name.

4. Add new resources to executables.
Enable a program to support multiple languages,
or add a custom icon or bitmap (company logo
etc) to a program's dialog.

5. Delete resources.
Most compilers add resources into applications
which are never used by the application.
Removing these unused resources can reduce an
application's size.

RM Tool, huh? I guess I'll have to give that little thing a try next time I release a game. Seems like it might cut down on the file size for me! Make it faster to upload and easier for people to download!

It might be a tad late (just a TAD), but thanks for postin' these, Myserguy!
RmXp Resource Converter:

This tool converts resources from rm2k/2k3 into RMXP resources,I tested it out and it works pretty well.
Unstickied due to updates in forums
Pages: 1