HOW LONG DO GAME MAKESR HERE SPEND MAKING A GAME (ON AVERAGE)?
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So, I've been making my game for a while now - and keep in mind this is my FIRST game.
I had received a lot of negative feedback, which I looked back upon multiple times and fixed things accordingly.
I started making this game in my freshman year in highschool, and now I am in my freshman year in college. Though, this does seem like quite a while, I feel as if I have been able to look back and see how much I have improved.
What about you? Do you usually spend this long on a single game? What are you experiences with long games?
I had received a lot of negative feedback, which I looked back upon multiple times and fixed things accordingly.
I started making this game in my freshman year in highschool, and now I am in my freshman year in college. Though, this does seem like quite a while, I feel as if I have been able to look back and see how much I have improved.
What about you? Do you usually spend this long on a single game? What are you experiences with long games?
Let's see.....for short games I usually spend about 30-40 hours on it at least. For extensive projects like I have going on, it can run upwards 100+ due to all the testing needed.
I tend to do shorter games simply because it allows you to create a more compact experience that doesn't feel like it gets dragged out too long.
I tend to do shorter games simply because it allows you to create a more compact experience that doesn't feel like it gets dragged out too long.
My last game took me six months to complete.
(Though I don't have all the time in the world to
work on games with my family, etc...)
The games I reliably complete (about a dozen of them, now) take me 4-12 weeks, from start to finish.
I have never finished a game project that went on for longer than 3 months, and I can absolutely pinpoint the reason: I wasn't experienced enough to properly judge how long those games would take to make. I wasn't able to cut to the chaff of those long projects and keep them at a manageable size, and because of that, they never got finished - even though they had plenty of potential.
Even very recently I decided to take a break on a similarly long project to work on a smaller, more manageable game. I don't know if that was a good idea or not, but I do believe that these smaller projects will help me learn the things I need to know to manage something grander.
I have never finished a game project that went on for longer than 3 months, and I can absolutely pinpoint the reason: I wasn't experienced enough to properly judge how long those games would take to make. I wasn't able to cut to the chaff of those long projects and keep them at a manageable size, and because of that, they never got finished - even though they had plenty of potential.
Even very recently I decided to take a break on a similarly long project to work on a smaller, more manageable game. I don't know if that was a good idea or not, but I do believe that these smaller projects will help me learn the things I need to know to manage something grander.
I started my project from last fall and have yet to come close to finishing it. All thanks to the almighty Calculus and Computer Science classes. T__T
I took a look at your profile, and you were being a complete jerk. If it's your first game, you should have been more careful and listen to other people. Have some humility and respect for those who commented.
I had received a lot of negative feedback, which I looked back upon multiple times and fixed things accordingly.
I took a look at your profile, and you were being a complete jerk. If it's your first game, you should have been more careful and listen to other people. Have some humility and respect for those who commented.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
game 1: 1 year
game 2: 8 years with a 5 year break in the middle
game 3: 3 weeks
game 4: ongoing development for 10 years and counting, online game with continuous updates (plus 6 more years of people other than me working on it before that)
game 5: 2 years so far, not finished
game 2: 8 years with a 5 year break in the middle
game 3: 3 weeks
game 4: ongoing development for 10 years and counting, online game with continuous updates (plus 6 more years of people other than me working on it before that)
game 5: 2 years so far, not finished
Development is done during our free time for most of us, which explains why it may take years for a single game to be finished. We may work on a game about 2 hours a day, or 3-4 hours a week, take breaks, etc.
My first short game (Mine Fu) was made in 3 weeks and I worked on it about an hour a day.
It depends how big and ambitious the project is, and also whether I'm satisfied with what I planned or not. Fabulist for instance called for many rewritings, thus drastically slowing down production.
My first short game (Mine Fu) was made in 3 weeks and I worked on it about an hour a day.
It depends how big and ambitious the project is, and also whether I'm satisfied with what I planned or not. Fabulist for instance called for many rewritings, thus drastically slowing down production.
I've a project that I started at the beginning of the year. There was a release for this year's Release Something event, but I found I needed to revise the game from almost scratch. At this point, it's about 1/3 done.
Saying that, I think it took maybe a month or two to do a side-project? I really wasn't keeping good track of how long that game took, to be honest.
Saying that, I think it took maybe a month or two to do a side-project? I really wasn't keeping good track of how long that game took, to be honest.
I've started a project in 2002, it still isn't finished.
I've started two others for a contest, they were both made in a day.
I'm working at a game since december 2012 at the moment, but free time is short. I don't think I spent more then three days on that one.
I also made a game for a school project, that has been worked on for two days now =).
I've started two others for a contest, they were both made in a day.
I'm working at a game since december 2012 at the moment, but free time is short. I don't think I spent more then three days on that one.
I also made a game for a school project, that has been worked on for two days now =).
author=Mr_Detective
I started my project from last fall and have yet to come close to finishing it. All thanks to the almighty Calculus and Computer Science classes. T__T
I had received a lot of negative feedback, which I looked back upon multiple times and fixed things accordingly.
I took a look at your profile, and you were being a complete jerk. If it's your first game, you should have been more careful and listen to other people. Have some humility and respect for those who commented.
I know I was a complete jerk - and I totally deserve any kind of criticism against me.
There's nothing that could justify my behavior, and that's that.
But I've made an effort to change. Take a look at the dates on the page.
Currently on 3 years of development for one game. Mainly because I used to work on it on and off. But now I'm more committed to it these days.
I've been on the "scene" for 4-5 years and I have never finished a game. I blame this mostly on the limitations of rpgmaker and have since moved on to better tools. I am now at least 100+ hours into development and have little to show for it, but at least I feel like I am making something worth while.
author=arcan
I've been on the "scene" for 4-5 years and I have never finished a game. I blame this mostly on the limitations of rpgmaker and have since moved on to better tools. I am now at least 100+ hours into development and have little to show for it, but at least I feel like I am making something worth while.
I think you are blaming the wrong thing.
It usually varies for most people depending on the type of game they’re making, drive, social life, work, etc.. It also depends if they’re familiar with using that required engine or not, whether they be new to using it or a veteran of the trade. So there are many different factors in play.
Take Craze for example; his games are more shorter in nature and he generally works really hard to get them done within a short matter of time. Whereas someone like Sailerius generally will take longer to release something but his games are more larger and more detailed in scope. So it just depends.
Take Craze for example; his games are more shorter in nature and he generally works really hard to get them done within a short matter of time. Whereas someone like Sailerius generally will take longer to release something but his games are more larger and more detailed in scope. So it just depends.
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