THE HIGHLANDER'S TOMB (TEAM FORUM RPG)
Posts
(Dammit. Now I'm wishing I had made my deficiency Fire... then again if I had done that I probably would have died the second that Balgroth from earlier attacked me... hmph.
Also hooray for page breaks)
Also hooray for page breaks)
That sounds useful! I should go to the antique shop after selling our bounty and claiming my Murkal Armor. I may also probably ask someone in town for onyx, unless of course, there's no onyx anywhere here...
Also, there will be shops and blacksmith down in the tomb?
As for my action:
----------
After talking with the contractor I say to Wes:
"Wes, when you finish talking to that old geezer, we should go to rescue Kairy and the others..."
Also, there will be shops and blacksmith down in the tomb?
As for my action:
----------
After talking with the contractor I say to Wes:
"Wes, when you finish talking to that old geezer, we should go to rescue Kairy and the others..."
author=Ilan14In a way, yes. Not exactly how you'll think it'd be of course.
Also, there will be shops and blacksmith down in the tomb?
Updated the OP with info about elemental deficiencies and affinities.
EDIT: Updated the OP YET AGAIN to go in-depth about Tertiary enchantments!
"Bazily, tell Kairy to shoot that fatso on the head!"
If Gourd agrees with this plan,
I'll open my cage and proceed to release the other animals,
All of this while the welken unleashes his wrath on the murkals
and Kairy and Bazily provide me with covering fire.
Because violence is the only way.
If Gourd agrees with this plan,
I'll open my cage and proceed to release the other animals,
All of this while the welken unleashes his wrath on the murkals
and Kairy and Bazily provide me with covering fire.
Because violence is the only way.
Don't forget, your raven is in the cave, circling the ceiling!
Before going to the docks I suddenly remembered something:
"Wes! Gourd is still in the cave, we should go get him first!"
P.S. : So if I want to add a Force enchantment to my weapon, I only have to use 1 Force Rune and 2 Force Essence?
P.S.S. : Enchanting something costs any turns?
P.S. : So if I want to add a Force enchantment to my weapon, I only have to use 1 Force Rune and 2 Force Essence?
P.S.S. : Enchanting something costs any turns?
Nononono, not the mines, the cave Razuna is in!
Uhh nope, you'll need to make the power of the first two elemental enchantments more powerful so as not to overwhelm each other.... hm, I'll update the OP with more details.
Uhh nope, you'll need to make the power of the first two elemental enchantments more powerful so as not to overwhelm each other.... hm, I'll update the OP with more details.
Also, you're really putting a lot of effort into this right now, seiromem. Respect.
Edit: Welp, that solves it.
"Gourd? In the mine? What are you talking about, Zuko? Stop being silly! Come on now!"
(So, it's mentioned in the description of my weapon that the Longsword I have is holy. But, does that mean it's enchanted with Angelus, or not? If it isn't, that's fine. Also, can you REPLACE the main element enchantment instead of making an element the secondary element?)
(So, it's mentioned in the description of my weapon that the Longsword I have is holy. But, does that mean it's enchanted with Angelus, or not? If it isn't, that's fine. Also, can you REPLACE the main element enchantment instead of making an element the secondary element?)
Effort? Hardly! I'm sucking up all the fun from this!
To get rid of an enchant, you'll need to relocate it or reduce it to Miasma.
To relocate it: You'll need an alter, the item it'll be relocated to, and a good MAGI skill. A bad MAGI skill will simply destroy the enchanted item, so be careful!
To reduce the enchantment to miasma: You'll need an alter and a GREAT magi skill, like greater than any of you guys' MAGi as of now, then the miasma will solidify into a MAGI stone afterwords. What those do is a secret!
Once you remove the enchant, you can easily re-enchant the item!
Also, due to the cost of enchanting, it takes no time at all! It's just risky too, if you mess up you can say buh-bye to your weapon! The higher the MAGI the better!
There will be merchants and the like about town (and in the tomb!) that can enchant, reduce the enchant, or move the enchant for you! (with a price)
I'll update the OP with this! Already updated it with the costs for enchanting.
EDIT: let's see if your defense holds up.... 6! It does indeed! Of course, the negative effect is a double post.
To get rid of an enchant, you'll need to relocate it or reduce it to Miasma.
To relocate it: You'll need an alter, the item it'll be relocated to, and a good MAGI skill. A bad MAGI skill will simply destroy the enchanted item, so be careful!
To reduce the enchantment to miasma: You'll need an alter and a GREAT magi skill, like greater than any of you guys' MAGi as of now, then the miasma will solidify into a MAGI stone afterwords. What those do is a secret!
Once you remove the enchant, you can easily re-enchant the item!
Also, due to the cost of enchanting, it takes no time at all! It's just risky too, if you mess up you can say buh-bye to your weapon! The higher the MAGI the better!
There will be merchants and the like about town (and in the tomb!) that can enchant, reduce the enchant, or move the enchant for you! (with a price)
I'll update the OP with this! Already updated it with the costs for enchanting.
EDIT: let's see if your defense holds up.... 6! It does indeed! Of course, the negative effect is a double post.
"Sorry, Wes. I must be seeing things... Let's just go to the docks.
P.S. : In my defense seiromem, you never established that Gourd went somewhere else... :(
P.S. : In my defense seiromem, you never established that Gourd went somewhere else... :(
For future reference, if you want to enchant you'll need to ALSO declare a number between 1-10000.
If you're the most unlucky person on this earth, you'll stay the hell away form enchanting.
Also, I updated the Status effect list with three new states. Hehehe, I'm an evil genius! In some circumstances that is.
If you're the most unlucky person on this earth, you'll stay the hell away form enchanting.
Also, I updated the Status effect list with three new states. Hehehe, I'm an evil genius! In some circumstances that is.
Really? THAT'S what you notice? Aren't you going to ask what the fuck Valkinon's Disease is? Yet the thing you felt you needed to point out was the lack of a capitalization in your title.
What did I expect?
*sigh*
Fixxed it!
(I'm not mad, just joking)
EDIT: Also, as an experiment, pick a number between 1-10000.
EDIT 2: Welp, lucky you. You didn't get it. Hehehe..... if someone actually gets it.... woah-ho-ho... they're in for a nightmare! Mwuahahaha!
What did I expect?
*sigh*
Fixxed it!
(I'm not mad, just joking)
EDIT: Also, as an experiment, pick a number between 1-10000.
EDIT 2: Welp, lucky you. You didn't get it. Hehehe..... if someone actually gets it.... woah-ho-ho... they're in for a nightmare! Mwuahahaha!
















