THE HIGHLANDER'S TOMB (TEAM FORUM RPG)
Posts
Eh, seiromem, you forgot to put in cooldown the Soothe Wounds and Welken Bolster skills.
"Guys, we should hurry to end this. I think something big is coming..."
"Guys, we should hurry to end this. I think something big is coming..."
Oh crap. That is just dandy...
If it's coming out, I might as well try and use it, right?
Direct the current to the spearmen!
Edit: You guys are so rude to the rude owl and it's great.
If it's coming out, I might as well try and use it, right?
Direct the current to the spearmen!
Edit: You guys are so rude to the rude owl and it's great.
The s key is right below the W key bro.
Also, I had to go back to page 35 to find out that your CEIL was 65 =l
Also, I had to go back to page 35 to find out that your CEIL was 65 =l
In page 36 Kairy and I divided 570 CEIL between the two of us,
285 for each!
65 it's what I had before falling into that dark hole thingy.
ME WANTS GOLD!
285 for each!
65 it's what I had before falling into that dark hole thingy.
ME WANTS GOLD!
Why didn't you just say the amount of gold you should have had instead of saying "Where's my gold?"!?!?
Well, dang it! That's it, I'm sick of this nonsense. The best thing we can do now is simply get out of here. Wes, cover us in your Benevolence mist and then let's all run for it.
I try to break through the circle of spearmen, shooting one if necessary, grab my hatchet back from the dead Shaman and run towards Razuna (hopfully together with the others). Then I try to lift him up and head for the closest exit. I do not choose one of the exits we originally came from.
P.S.: Sorry, Zuko.
I try to break through the circle of spearmen, shooting one if necessary, grab my hatchet back from the dead Shaman and run towards Razuna (hopfully together with the others). Then I try to lift him up and head for the closest exit. I do not choose one of the exits we originally came from.
P.S.: Sorry, Zuko.
Agreed, this is getting rather tiring. I'll use Benevolence on... everyone, if possible, in order to cover our escape (if I can't use it on everyone then I'll use it on Zuko). If Kairy manages to carry Razuna, I'll carry Bazyli while we run for it, and if Kairy can't lift Razuna then I'll pick up Razuna AND Bazyli and continue with the running away plan.
"Nah, it's okay Kairy. I know you didn't do it on propose!" Right?
"Alright guys! It's time to roll out!"
I run to the exit with Kairy and the others, killing any spearmen that gets in my way.
"Alright guys! It's time to roll out!"
I run to the exit with Kairy and the others, killing any spearmen that gets in my way.
Nope, pretty sure I have.
author=Gourd_Clae
Oh crap. That is just dandy...
If it's coming out, I might as well try and use it, right?
Direct the current to the spearmen!
Edit: You guys are so rude to the rude owl and it's great.
author=seiromem
You're right, I shouldn't!
Sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...
Now you can post it? :)
---------------------Turn 58---------------------
"We can't keep going like this, we have to get out!" States Kairy
"Good idea, sometimes knowing when not to fight is just as brave!" Says Wes in an attempt to console himself, though he is correct, as Bazyli is quick to point out.
"Exactly, especially if you help out a certain someone with his getting away!"
"Let's Go!" Shouts Kairy, Who shoots at the nearest spearman! 6!
With a ker-chunk the crossbow lets fly a hardened bolt into the skill of another spearman, who falls backwards with it's force! Zuko and Wes attempt a breakthrough charge 1 2 Zuko slashes through one spearman before 2 more tighten their guard in that area, a few thrusting out spears and one chinks Zuko's Balgroth armor, which starts glowing red! Wes has similar luck, he managed to disarm one man but is forced back by the reinforcements. Their effective number is reduced to 9 as they prepare another Pincer strike!
Things aren't looking good when Bazyli lets out another MAGI Beam!4
ZAP SNAP
A crack and a flash of blue, then dust as 3 spearmen are reduced to ashes. Bazyli also notices that this is usually the time the pillar would revive all, but it's not happening. Bazyli is still trapped in miasmal currents, and is unable to move.
The 6 spearmen, aware of what Bazyli had noticed, retrieve shields from their backs and form a wall! Their spears poised, they ready themselves for a charge!
With no escape ready yet, Wes abstains from using benevolence for now.
A small tremor shakes the room, causing the crack in the wall to the left of the west door to widen, letting in more grainy sand.
Razuna, vision hazy and ears ringing, manages to regain consciousness.
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Lvl 2 Wes: Doomed (2 Turns): Soothe Wounds on Cooldown(2 Turns) (E)Angelus Bracelet (E)Holy Longsword, (E)Moonscale-Platted Iron Shield, (E)Chipped Quartzine Armor Set with two small holes in the chestplate, x1 Filled Canteen, 6 MREppers, 1 Red Pulp Fruit, 1 Valkinite Ore, 90 CEIL, 1 Torch, Log, Rope.
Lvl 2 Zuko: Doomed (2 Turns) Injured in his side! (E)Demoni Bracelet (E)Katarina Demoni~Fire~Force, (E)Sanguine Balgroth Leather Armor(Full), (E)Murkal Shell Chunk(Shield), x1 Filled Canteen, 6 MREppers, 1 Red Pulp Fruit, x8 Valkinite Ore, 90 CEIL, 1 Torch, True Sight Gylph.
Lvl 2 Kairy: Doomed (2 Turns): Welken Bolster on Cooldown(1 Turns) 23 Hardened Tip Bolts, 19 Quartzine Tipped Bolts, Large Wooden Crossbow (Loaded), (E)Ferall Leather Armor, x1 Filled Canteen, 12 MREppers, 2x rope, 1x hook, 285 CEIL, x1 Red Pulp Fruit fruit.
Lvl 2 Razuna: Doomed (2 Turns)! Power Strikes on Cooldown(1 Turns), Raven Companion Gourd! (E)Force Bracelet (E)Dual Shoddy-Iron Gladius, (E)Ferall Leather Armor, x1 Filled Canteen, x1 Log, x1 Ferall Pelt, 285 CEIL.
Lvl 2 Bazyli: Trapped in Miasmal Currents! (E)Magi Bracelet (E)Cannonball and MAGI chain, Wimpy Leather Armor: 100 CEIL, Murkal Lung Chunk, x1 Valkinite Ore, x2 Rope, 255 CEIL, x1 Log.
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"We can't keep going like this, we have to get out!" States Kairy
"Good idea, sometimes knowing when not to fight is just as brave!" Says Wes in an attempt to console himself, though he is correct, as Bazyli is quick to point out.
"Exactly, especially if you help out a certain someone with his getting away!"
"Let's Go!" Shouts Kairy, Who shoots at the nearest spearman! 6!
With a ker-chunk the crossbow lets fly a hardened bolt into the skill of another spearman, who falls backwards with it's force! Zuko and Wes attempt a breakthrough charge 1 2 Zuko slashes through one spearman before 2 more tighten their guard in that area, a few thrusting out spears and one chinks Zuko's Balgroth armor, which starts glowing red! Wes has similar luck, he managed to disarm one man but is forced back by the reinforcements. Their effective number is reduced to 9 as they prepare another Pincer strike!
Things aren't looking good when Bazyli lets out another MAGI Beam!4
ZAP SNAP
A crack and a flash of blue, then dust as 3 spearmen are reduced to ashes. Bazyli also notices that this is usually the time the pillar would revive all, but it's not happening. Bazyli is still trapped in miasmal currents, and is unable to move.
The 6 spearmen, aware of what Bazyli had noticed, retrieve shields from their backs and form a wall! Their spears poised, they ready themselves for a charge!
With no escape ready yet, Wes abstains from using benevolence for now.
A small tremor shakes the room, causing the crack in the wall to the left of the west door to widen, letting in more grainy sand.
Razuna, vision hazy and ears ringing, manages to regain consciousness.
-----------------------------------------------------
Lvl 2 Wes: Doomed (2 Turns): Soothe Wounds on Cooldown(2 Turns) (E)Angelus Bracelet (E)Holy Longsword, (E)Moonscale-Platted Iron Shield, (E)Chipped Quartzine Armor Set with two small holes in the chestplate, x1 Filled Canteen, 6 MREppers, 1 Red Pulp Fruit, 1 Valkinite Ore, 90 CEIL, 1 Torch, Log, Rope.
Lvl 2 Zuko: Doomed (2 Turns) Injured in his side! (E)Demoni Bracelet (E)Katarina Demoni~Fire~Force, (E)Sanguine Balgroth Leather Armor(Full), (E)Murkal Shell Chunk(Shield), x1 Filled Canteen, 6 MREppers, 1 Red Pulp Fruit, x8 Valkinite Ore, 90 CEIL, 1 Torch, True Sight Gylph.
Lvl 2 Kairy: Doomed (2 Turns): Welken Bolster on Cooldown(1 Turns) 23 Hardened Tip Bolts, 19 Quartzine Tipped Bolts, Large Wooden Crossbow (Loaded), (E)Ferall Leather Armor, x1 Filled Canteen, 12 MREppers, 2x rope, 1x hook, 285 CEIL, x1 Red Pulp Fruit fruit.
Lvl 2 Razuna: Doomed (2 Turns)! Power Strikes on Cooldown(1 Turns), Raven Companion Gourd! (E)Force Bracelet (E)Dual Shoddy-Iron Gladius, (E)Ferall Leather Armor, x1 Filled Canteen, x1 Log, x1 Ferall Pelt, 285 CEIL.
Lvl 2 Bazyli: Trapped in Miasmal Currents! (E)Magi Bracelet (E)Cannonball and MAGI chain, Wimpy Leather Armor: 100 CEIL, Murkal Lung Chunk, x1 Valkinite Ore, x2 Rope, 255 CEIL, x1 Log.
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My blood pack is full! Does that mean that the injury on my side will be healed?
Also, the spearmen are about to use Pincer Strike on me and Wes, or only on Wes?
Also, the spearmen are about to use Pincer Strike on me and Wes, or only on Wes?

















