RMNVERSE BATTLEDOME 5 - COMPLETE!

Posts

author=LockeZ
Wonder if we'll get more time for voting on this one, since there are so many more battles to vote on than any of the other rounds.

Also we need more detailed strategies because those are awesome and they make me get super into it
Sorry, I was really light on my strategy this round because what the fuck is your robot anyway?

Mark my words, your build will be the reason why there will be more rules and restrictions for battledome 6.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I welcome your feeble attempts at stifling genius, and look forward to circumventing them.

I think I wrote enough this round for both of us, even though I probably could just have written "Step 1: Enter The Planet Slammer into the tournament. Step 2: Win."
author=LockeZ
I welcome your feeble attempts at stifling genius, and look forward to circumventing them.

I think I wrote enough this round for both of us, even though I probably could just have written "Step 1: Enter The Planet Slammer into the tournament. Step 2: Win."
My strategy is so ridiculous that I might actually win. watch out.
Dudesoft
always a dudesoft, never a soft dude.
6309
I'm at the gym. Posting voting booths when I get home.
Rest easy... There will be a week of vote time, so people can cast votes with thought.
author=LockeZ
I welcome your feeble attempts at stifling genius, and look forward to circumventing them.

I think I wrote enough this round for both of us, even though I probably could just have written "Step 1: Enter The Planet Slammer into the tournament. Step 2: Win."


Why do I get the feeling People will vote aginst you just becauce they don't want to face you..

Please Kick his Butt Kentona, Your strategy HAS to be good, it's our only hope...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There are certainly robots entered that could legitimately beat me with the right strategies. Not sure they'll beat the other people they have to fight before me though. We'll see.

Kentona's probably not one of them, but he claims to have done something crazy, which is definitely the way to go. Safe strategies lead to predictable outcomes, and the predictable outcome against The Planet Slammer is that you lose. I am giving you all this advice, not because it's a trap, and not because I feel bad for you, but because I want to see awesome crazy fights.

Try not to kill me too soon though because my controllers are awesome and I'm writing my strategies as dialogue between them.
My controller remains shrouded in mystery (and will probably attempt to murder you if she loses)
Dudesoft
always a dudesoft, never a soft dude.
6309

ROUND TWO!
FIGHT!

Ilan14 vs. Pianotm
Ilan14's Robot:
Team Name: Royal Steel

Battlechip: Nova Scrimia

Robot: Model "GILGAMESH"


The model "GILGAMESH" is a battle robot specialized in swordsmanship, he can even carry four swords! It can be very lethal when used in good hands.

Sponsor: Weaponry Goliath Inc.


GW Inc. is the biggest human weapon manufacturer on the RMNverse, formed as an extension of the renowned Goliath National Bank (Extra points to the people who get the reference!). They are sponsoring the Royal Steel team in order to expand their base of buyers to the rest of the RMNverse.

A corporation which objective is the preservation of the peace in humanity given by their motto: "We are your future." (Or at least, that's what they claim...)

Controller: Moira Calloway


Moira is a prominent member of the War Council in Titan City. She's looking to win the tournament in order to help to her candidacy for the position of High Magistrate of Titan City. An ambitious woman with morally ambiguous intentions.

Robot's Stats:

HEALTH: 10 + 120 = 130
ATTACK: 10 + 100 = 110
DEFENSE: 10 + 70 = 80
AGILITY: 10 + 90 = 100
ENERGY: 10 + 150 = 160

Robot's Inventory:

x3 Tracking Sensors
x6 Sabres of Light
x3 WeatherGuard™
x6 Thunder Katanas
x5 Energy Shields
x3 Mini Bots
x2 Rocket Boots
x2 Anti-Theft Devices
x6 Charge Blades
x6 Discharge Blades

NO SPACE BUCKS LEFT.

Ilan14's Battle Plan:
Battle Strategy:

That night, I was sitting in the desk of my office. I was sitting there paitiently waiting for my assistant to come back with the reports I requested. Which reports you ask? The reports about the investigation mission on my next opponent in the Battledome Tournament I sent my personal agents on. My participation in this tournament was important, because my victory would allow my robot to become the new war machine of the Horc Empire, allowing me to promote my campaign, and that way, allowing me to pass from being a simple member of the Titan City War Council, to High Magister of Titan City.

While I was pondering about the posibilites that said power would open to me, someone knocked to the door.

"Ms. Calloway, it's me, Terence."
That was my assistant at the door. "Perfect, you can come in." I told him.
He opened the door and stepped into the room.
"So: Do you have what I requested?" I asked.
"Yes, Ms. Calloway." Terence showed me a dossier and then he put it in my desk. "Here, there's all of the information the agents reccopilated about your contendant."
I took the dossier, and while I was starting reading, my assistant started explaining to me:
"Your opponent is a woman named Kona Ming, an Ex Psycho-BlackOps Space Marine, and now, an agent for the PSI company."
"Ah! The mysterious informatic company, I see..." I replied intrigued. "Something else of interest?"
"Well, she suffered a fatal accident that forced her to accept a complete installation of cybernetic implants and limbs, which give her many valuable skills, including the posibility of mentally control her robot."
"Impressive..." Then, I turned a page of the dossier, and passed to an image of a tank-like robot who resembles a woman. "So, this is her robot, huh?"
"Excactly, Ms. Calloway." affirmed Terence. "It's called 'The Exterminatrix'. A robot fully designed by PSI, a machine adapted for the use of many weapons, and eqquiped with detachable limbs with autonomus movement. Certainly an intriguing design..." Finished observing Terence.

I started thinking about the opponent's robot. It really looked like it wasn't going to be an easy nut to crack, but that has never stopped me before in the fullfilment of my goals. After a moment of silence, I already devised on my head a plan to confront the robot! Terence looked at me and said:
"I assume you have already thought of a strategy, Ms. Calloway?"
"I certainly did." I exclaimed with a grin on my face.
-------------------------------------------------

"Ok, it's almost certain that Exterminatrix will try to attack my robot GILGAMESH with long-range weapons first, so to start, GILGAMESH will proceed to send Minibots to distract the opponent's robot. While the Minibots distract the opponent, GILGAMESH will equip 2 Charge Blades and 2 Discharge Blades and use the Rocket Boots, which I adapted to my leg-less robot into a propulsion device, to leap into the opponents position."

"If when my robot gets there, there are still some Minibots left in battle, then they will proceed to attack the threads of the Exterminatrix in order to impede it's movement, but if there are only a few Minibots, I'll order them to leave the battle in order to avoid more loses."

"After GILGAMESH is close to the robot, he'll proceed to apply a technique I like to call 'The Fly Maneuver', this will consist of: While GILGAMESH is moving around the opponent, he will attack will all of his swords to the Exterminatrix structure, focusing mainly on the long-ranged weapons. The Charge Blades will absorb the opponent's energy to my robot, and the energy my robot spends will be used to empower the Discharge Blades. If the Exterminatrix decides to switch to melee combat or charge directly to GILGAMESH, my robot will use it's propulsion device(Rocket Boots) to avoid the attack(Be especially cautious with the opponent's Energy Stealers.) and then he will proceed to counterattack and attempt to disarm the opponent, if he used a melee weapon. Then GILGAMESH will come back to move around the opponent and attack him with his swords."

"If the Exterminatrix ever decides to run away in order to use her long-range weapons, then my robot will pursue her while keeping a defensive position and avoiding her long distance attacks, after GILGAMESH gets close enough, he'll proceed to repeat the 'Fly Maneuver'."

"Rinse and repeat until one of two things happen: The Exterminatrix is completely destroyed, or her full energy deplets. If the latter happens, then my robot will excecute her in whatever fashion I feel the best."
----------------------------------------------------

"Wow! That is quite a plan, Ms. Calloway..." Said my assistant impressed. "Well, I won't bother you anymore. I'll let you work in the preparations. Good Night, Ms. Calloway."
He was about to left when he suddenly stopped in the middle of the way, he turned back and said to me:
"I forgot to mention, it's just a suspicion fron your agents, but they think that Kona Ming may be secretly working to overthrow the Horc Empire."
I became silent and started thinking about that problem. Whetever she won or lost tomorrow's battle, Kona Ming wouldn't stop in his plans. If she overthrowed the Horc Empire, there would be many changes, maybe even the Titan City War Council would be dissolved, and with that, my asencion to power will come to an end...

I couldn't let that happen.
I ordered my assistant: "When the battle is over and she's alone, send my agents to eliminate her. She's a dangerous woman and I cannot allow her to ruin my plans. Let them know that they can't fail this mission..."
"As you wish, Ms. Calloway." he replied.
Terence then left the room and closed the door.

Pianotm's Robot:
Battlestyle Chip: Mixed Martial Arts
Team Name: Pugnacious Pin-Up

Controller: Kona Ming


Former Psycho-BlackOps Space Marine. A tragic training accident made complete cybernetic augmentation necessary. She has different arms and legs for every occasion and her brain is computer augmented allowing her to mentally control her robot.

Her personal saying is, "It's not whether you win or lose, but how many people you fuck up while playing the game."

Sponser:


Nobody knows anything about this company. The owners have never been seen. The employees have no names. What is known is that if you have anything that relies on a computer, it won't work unless PSI has it's name on it.

Motto: "No, we're not controlling your mind."

Robot: Exterminatrix



Her treadles are the only vulnerable point, but it's okay if she can't travel: all of her weapons can reach you no matter where you are thanks to limbs that can detach and act autonomously. Specially built by PSI engineers, every bolt, panel, frame component, and anything that operates on her is made of the strongest substance known to exist.

STATS:
HEALTH: 10+100 = 110
ATTACK: 10+81 = 91
DEFENSE: 10+81 =91
AGILITY: 10+91 =91
ENERGY: 10+190 =200

x2 Tower shields
x3 WeatherGuards (taking a page from LockeZ' book)
x1 Beam Cannon
x4 Energy Stealers
x3 Gatling guns
x1 Water Cannon
x2 Lazer Rifles
x2 Charge Blades
x2 Shotgun with Armor Piercing Rounds
x2 Thunder Katanas
x10 Crustacean Armors
x25 Whetanium arm shields (continuing LockeZ' tradition and putting them all over my robot.)

Space bucks remaining: 0

Pianotm's Battle Plan:
Kona expected trouble. There was always trouble for the controllers on the day of a match. She opted to use her combat arms and whetanium legs today, as well as body armor. Sometimes, competitors needed to be reminded that the fighting was supposed to be between the robots, and sometimes, it wasn't necessarily a competitor making trouble for the controllers. Of course, if someone wanted to take her on, she was more than happy to oblige.

She felt each arm latch in and click into place, and then the legs. They each connected to her whetanium spine, which withstand anything. Hell, if she didn't still have a little meat on her body, she might have tried going in the ring herself. She didn't need a robot to kick some ass. As she prepared to leave her hotel room, she thought of the Horc agent she had faced earlier. He had no legs, but he didn't have state of the art cybernetic augmentation. Kona wondered what his story was. For her, it had all started with losing a hand on the battle field. It was a sickness some people get. There were advantages to cybernetic augmentation, and those people wound up trading perfectly healthy body parts for upgrades. Sometimes she had to remind herself that she hadn't gone all the way. She could still call herself human without feeling like it was a lie.

She had arms and legs in all shapes with an infinite selection of functions. Her best combat ready limbs were the least apparent. They were designed to take people by surprise. She enjoyed fighting; loved the thrill. Fighting as a slave, however took quite a bit of thrill out of it. The thought hadn't even passed when her receiver sounded off.

"Speak of the devil," said Kona.

Activating it, the CEO of PSI appeared in her eye, superimposed against the hotel bedroom. "You're fighting Calloway."

"Who are you? The Battledome official? I don't need you to remind me who I'm fighting."

"Watch your tongue, girl." Girl? In fair fight, Kona could stick his head up his own ass without having to cut it off. "This your first key fight. We didn't expect it to come up so soon."

"Key fight? Please, have you seen her bot?"

"I mean, key for us. She has high political ambitions, and we don't own her. You know all about ownership, don't know."

Kona scratched her eyebrow with her middle finger, making sure the CEO saw it. "Whatever."

"Relax. This is just your first match. Remember your objectives. This is only objective number one. Complete them all and you'll be your own person again. You'll be free."

She'd heard that before. It was always bull. Yeah, she'd be free when Blue Buffalo made decaf.

"Do you have a plan?"

"I always have a plan. I'm heavy on the armor and she mostly uses blades. I know they can't get through the whetanium. I'm going to block her attacks and focus on taking the mini-bots out. Then when her bot's on it's own, I'm going to use avoidance tactics and blocking to keep her spending energy. I'll take the occasional pot shot when her bot exposes itself. She has no armor AND her defense is low. The Gilgamesh attacking the Exterminatrix is like a mosquito attacking a brick wall."

"Your defense is pretty low, too."

"That's what all of the armor is for, duh. Look, I'll leave mustache twirling to you, and you can leave combat tactics to me. How about that?"

"I don't have a mustache."

"It's a figure of speech."

Without waiting for a dismissal, she hung up on him, left her hotel room, and made her way to the Battledome.

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VOTING BOOTH: http://goo.gl/bNCjLx
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MrChearlie vs. JJJ7
MrChearlie's Robot:
Battlestyle Chip: Wen-Do
Team Name: AAAAAAAAAAAAAAA!
Controller: Shamisen Sumimasen
Sponsor: I will never FOR'KETCHUP| hotdogs
Robot: The Hashihime

Shamisen Sumimasen


His Personality and the Poltergeistic Ghosts Personality.
He loves to fight, but he lose his temper very fast, although even when mad, he is very persistent and he is able to keep playing the shamisen with the same passion as long as he can. But if he gets defeated, he will have a huge depression, and will be on disadvantage for the next match, but if he wins, the opposite will happen, he will be full of inexplicable energy. When winning, he tends to brag about it with his robot (since he cannot talk).

The ghost are the opposite, they are nervous about anything, and completely rely on Shamisen to feel confident, they tend to let Shamisen know about things he didn't see, but most of the times they making things worsts instead of making them better. However is because of this very form of cohexistence, that makes both sides to balance their bad attributes to fight in a smart way.

His Story
Shamisen Sumimasen is a from a rare species from the Ghosthly Comet of Inaba7 called the Rock&Rugbies. He was in love but she didn't feel the same way, so after trying so many times and failing each of them he cried out of desesperation in a old bridge, and that's when he found some little funny ghost that made sounds of musical instruments, as he follow them he found up with a robot, which he called the Hashihime. So in order to get over his broken heart he got addicted to Robot Fights!

Shamisen Sumimasen is not his real name, although that how people start calling him.

About the Rock&Rugbies
This are blue humanoid species who's body stops growing at the age of 30, however their necks won't stop, their head floats almost randomly trying to find a comfortable position for their necks. Since they have a extremely long neck, they don't have the ability to talk, so they like to hit things or play instruments in order to communicate, they seem very gentle at first but despite of their wordless ways of communicating the like to tackle each other and fight, for this reasons other species don't find themselves confortable with them.
this is an obvious resemblence to the original japan folcklore about a ghost called the Rokurokubi, just in case someone wonders.

The Hashihime

How it works
1.- Shamisen plays the electical Shamisen.
2.- This will inmediatly turn on the Poltergeistic Ghosts who will power the Robot
3.- According on the sentiment of Shamisen and how he is playing, the ghost will act, in other words, the Ghost are the Brain, and Shamisen playing will be the Heart.

Although Shamisen can also interact with them by changing the rythm or melody and they have develop a musical language with this, so it is not like if he didn't have any control of the robot.
4.- The Image should be enough to imagine the rest.

I will never FOR'KETCHUP

About it
The idea of Mc Sausage was to create a more fresh and juvenile chain of HotDogs, so he made the Hot Dogs more Expensier, put confortable chairs and couches, along with pretentious but colorfull design all over the restaurant, and not forget the wifi. Also, when your hot dog is ready they will call your name and you will have to take the hot dog with your name.

It was almost complete, but Mc Sausage though something was missing, until... LOVE! He yell, if you are a couple, you get 1 free hot dog.

And so it happen, that "Will never FOR'KECHUP" become one of the most popular hot dogs restaurants, and it's common to hear people saying, let's go FOR'KETCHUP.

STATS
Health: 100
Attack: 200
Defense: 60
Agility: 160
Energy: 90

Total Cost: 560,000
That means I can buy like 40 items

ITEMS
Buzz Saw Arm x1
Rocket Fist x1
Energy Stealer x3
Shock-kick x1
Weather Guard x3
Charge Blade x1

Discharge Blade x1
Energy Shield x3
Electric Mace x1
Tower Shield x3
Beam Cannon (x1 charge) x2

Missile Pod x1
Whetanium Arm Shield x3
Tracking Sensor x3
Thunder Katana x3

Anti Thef x1

Total Left: 0 money

MrChearlie's Battle Plan:
None!

JJJ7's Robot:
Controller:

Broomhilda Bane:
Broomhilda is a young human female from District 17, at the age of 14 she and her
father started building a robot from the pieces of different bots that her father
found on the junkyard he used to work in, one year later they completed the
construction of "Zetta" 1.0, they we're planning to make him participate on
the legendary Battledome Fights, but after two months of sickness her father died,
leaving Broomhilda alone to take care of herself and Zetta.
She considered the robot as her only family left so she look after him as if he
was his own brother, with time she grew attached to it.
Five years later, after winning a bunch of Robot Street Fights she finnally
caught the attention of the company known as Blue Buffallo, they offered her the
possibility to participate on the incoming Battledome Robot Fights to honour the
name of his father and become the new champion.

Raw Boat:

"Zetta" 2.0:
The CEO of Blue Buffallo offered Broomhilda the possibillity to create a brand
new robot for the tournament, she refused, saying that Zetta was the one that had to participate on it,
being the robot that she and her father created,
So she decided to upgrade the robot with the help of Blue Buffallo Inc.,
without altering anything Broomhilda considered valuable, like all of his Memory Data,
That remained untouched.
With all the upgrades completed, Zetta 2.0 was ready for Battledome.

Sponsor:

Blue Buffallo:
The Company run by Blue Mackintosh is well known across the galaxy
because of their delicious energetic drinks,
their motto "It gives wings...because of radiation."
This is actually true, in some subjects it can cause multiple secondary effects,
the most common being the adquisition of a set of white wings.
The company is doing something about this? No, because acording to them,
"Who wouldn't love to have wings?"


Stats:

Health  10 + 50 -> 60
Attack  10 + 175 -> 185
Defense 10 + 50  -> 60
Agility 10 + 190 -> 200
Energy  10 + 90  -> 100

Total Cost: 555.000


Weapons:

x4 Whetanium Arm Shield: One on each limb. (Arm, Arm, Leg, Leg.)
x2 Tracking Sensor: One per eye.
x4 Sabres of Light: Two pairs attached to each hand.
x2 Thunder Katana: Knife-shaped if possible.
x2 WeatherGuard™: An extra one for backup.
x2 Rocket Boots: One per feet, duh.
x2 Shock-kick: See above.
x2 Anti-Theft Device: One for backup.
x3 Rust Gel: To use against larger enemies.
x3 Energy Shield: To stop the most deadly hits!
x1 Energy Stealer: To steal energy, duh.

Total Cost: 45.000

JJJ7's Battle Plan:
"Listen up, Zetta!" Said Broomhilda while looking into his robot's eyes.
"You did a great job on round one, but we barely got out of that one alive,
And that was my fault, I trusted too much on your skills and I forgot what
your rival was capable of, but...that won't happen again so, listen up!"

-------------

"You're faster than him, so we'll use that to our advantage, dodging is going
to be your main priority, and considering Hashihime's strength I think is the best
choice, if you run into troubles use your rocket boots to escape,
we don't need any unnecessary damage.
To avoid his missiles and his beam laser use your energy shields,
the same goes with the rocket fist, if you feel like you can dodge any of these
attacks, do it, that will save us some of the equipement for later fights.
Remember the tracking sensors will help you avoid the projectiles that
he throws at you."

"With your speed you'll have the chance to strike first, use your
Shock kick and then the rust gel, paralyze him as much as you can, then strike,
this way you'll finish him faster."

"His shield is going to be a trouble on frontal attacks
so try to surround him and attack him on the back."

"If you manage to destroy his anti-theft shock kick him and steal his energy.
Speaking of which, remember to dodge the charge blade attacks to avoid the lost of energy."

"Every time he's about to change his weapon, attack his arms we might have the
the chance to break them and he won't be able to use weapons."

------------

"I know you can do this Zetta! Now let's go!"

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VOTING BOOTH: http://goo.gl/NJHcwI
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El_WaKa vs. Dudesoft
El_WaKa's Robot:
Team - Destructor
Battlechip - Bataireacht

Sponsor:

Robot and Controller:


STATS
HEALTH:   70
ATTACK:   200
DEFENSE:  45
AGILITY:  200
ENERGY:   120

WEAPONS
- Tracking Sensor
- Energy Stealer
- WeatherGuard™
- Energy Shield
- Anti-Theft Device

And most importantly:

Shotgun with Armour Piercing Rounds

El_WaKa's Battle Plan:
Part 1: The robot is just a lamp with a shotgun attached to to an RC Car, but the RC car has modifications that make it faster, it still is very fragile, so the strategy will be about trying to dodge and attack behind the enemy
Part 2: Basically, I will try to stay out of range, I can easily dodge vertical swipes but horizontal swipes are mortal, and because is impossible to attack behind your back I will shoot the shotgun from afar or if is there a great opportunity, It wont be very effective but at least I can do some damage

Dudesoft's Robot:
Battlechip: Jogo do Pau
Team: DUDE
I picked Jogo do Pau instead of other stick fighting because of what it stands for. The Agents of RUDE have a bone to pick with the status quo. We will unite undivided against the tyrannical Horc Empire and brutality that is the Battledome! This may be our first public appearance, but we cannot remain silent anymore!


Controller: Ronnie Ronno

Sponsor: Dudes Cola

Robot: Huge Mecha Mk.2


Battlechip: Jogo do Pau
Team: DUDE
Hide
I picked Jogo do Pau instead of other stick fighting because of what it stands for. The Agents of RUDE have a bone to pick with the status quo. We will unite undivided against the tyrannical Horc Empire and brutality that is the Battledome! This may be our first public appearance, but we cannot remain silent anymore!
Controller: Ronnie Ronno
Sponsor: Dudes Cola
Robot: Huge Mecha mk2
Drawings

HEALTH: 10+100=110-40*=70
ATTACK: 10+190=200
DEFENSE: 10+70=80
AGILITY: 10+50=60
ENERGY: 10+100=110-40*=70
*Mini Bots: HP:10 EP:10 (x4)
------
Remaining Space Bucks: 40,000 = 30 Items (+anti-theft)

4xWhetanium Arm Shields (hands)
2xPlasma Staffx2
1xMini Bots(4)
1xEnergy Shield
1xWeatherGuard™
4xGatling Gun
2xShock Kick
5xTracking Sensor
1xBeam Cannon(rear)
1xCrustacean Plate (bottom)
2xCrab Hands
4xWhetanium Arm Shield (arms)
1xTower Shield (front)
1xEnergy Stealer
4xRocket Boots
Anti-Theft Device (10000)

Dudesoft's Battle Plan:
At the door to his Battledome Gladiator Suite, Ronno was met with an elderly bellhop. Apparently, the Battledome still employed Slugites to do the chores. Callously, the crippled Controller took a parcel the Slugite bellhop had to offer, and pressed the door-close button. Disregarding the disgruntled mutterings about people who stiff tips, Ronno unwrapped his parcel to find the expected hologram disc. Without further ado, he tossed the disc onto one of the elegant rosetta stone tables. There, it churned to life beside a vase of Atargatian flowers. The Major had appeared again, dressed in her plain white military suit, and beret. Of course, in the light of the aqua hologram, only a colourless representation showed itself.
"Congradulations on securing your place in the Arena. From here, the plan will change. No longer will you require success in the Battles. Given deeper access to the building itself, you should be able to--"
"Tut, tut," Ronno interrupted, cracking open a cold ZAP drink. "At first, so adament that I win, so RUDE could acquire the military contract..."
"Yes, and perhaps you have yet to see your opponent. We have intercepted a secret message between Team Destructor and the makers of ZAP including specs of your own robot. Although we have yet to pinpoint the source of this information leak; we did however discover the statistical breakdown of your opponent. The robot model has no name, and no information is available on the Controller. However, please take a look."
At once, Team Destructor's robot appeared, along with the stats and item list.
Bemused, Ronno finished his ZAP drink before saying, "Major. I've no need for this information. The secret informant has already contacted me. In fact, I know exactly what to do. First and foremost, we are not in a stat battle...

"Let's start by comparing size. Our friends at ZAP are actually fighting with an augmented RC Car. This isn't some Terran junk robot rumble. This is the Ultimate Robot Battles. We're competing for a military contract... Huge Mecha mk2 will literally squash this thing."
"You sound rather cocky on the matter," the Major interjected, reappearing in the hologram projector.
"Not cocky. Confident. Never under-estimate the enemy. While this is a mouse in comparison to me... it does have more than double my agility."
"Quite true. How will you overcome such a gap?" the Major wondered.
"By creating a gap. Given the relative size of the Destructor robot, it would require twice the mobility as Huge Mecha to travel the same distance. Furthermore,

"It would need to get pretty close to use such a small shotgun on me. That'll need some fancy control work to avoid my inventory of weaponery."

After a pause, Ronno floated towards the suite's bay window that overlooked the Horc city of Luugie. Far north of the planet Patooie's capital city, Luugie was in the centre of a poisonous wasteland. An electric dome shielded the city from a deadly gas that engulfed the continent a century ago. While the second most lethal area on the planet, it was also riddled with beautiful purple and brown flora. Just outside his window a purple sort-of fern tree was swaying against an artificial breeze. "Now, double check the numbers, Major."
Another pause as the Major visibly measured robot stats behind the Controller. Before she could finish her investigation, Ronno broke in.
"As you can plainly see, our health and attack powers are matched. Whether or not you take into account size ratios is up to you. Where we greatly differe is in defense, agility and energy...
"Because Huge Mecha's energy is lower, I will stand my ground once there is some minimal distance between myself and this rodent of a robot. If we start separate, all the better. Let this bug run around all it wants. I will be waiting.
"In defense, I do make up quite a distance. With a substantial boost in my defense and shield-type equipment, I can take whatever Team Destructor can dish out. Read: Shotgun shells.
"Finally, Agility. Although I have covered this, I will expand to include one of my largest strategy:
"Sweeps!"
"With your staves?"
"Precisely. One of the advantages of Jogo do Pau fighting style, is that you can still fight equally well while prone on the ground. So, to eliminate mobility energy wasting, I will begin the battle by lowering Huge Mecha into a squat mode."

"Once lowered to the ground, I have a much better reach range for low targets. (exhibit A)
"And, my four legs are poised to strike. There are two shock kicks and two crab legs ready to smash or grab the enemy. (exhibit B)
"Lastly, and almost always most important, the 360 degree range of the top torso, allow my low reach to create a tornado of strike opportunities. Outside the tornado, I have four gatling gun-mounted mini bots to pelt the enemy into teflorp cheese..."
Ronno turned on the spot. The hoverpads of his hoverchair thrusting magnetic fields to ease his movement. A dark shadow crept across Ronno's voice as he came to his conclusion. "Major, this enemy will not stand in my way."

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VOTING BOOTH: http://goo.gl/472vCc
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NeverSilent vs. TangledLion
NeverSilent's Robot:
Controller: Lucy & Lucius
Two gifted human cyborg twins (20 years old) whose brains are electronically connected to form one hyper-intelligent and flexible unity. With their double-brain power, Lucy and Lucius are able to come up with solutions for complex problems incredibly quickly. The downside of their cumulated intelligence can be a short reaction delay in the rare case they fundamentally disagree on a course of action, plus their relatively young age makes them less experienced than other controllers. Lucius is mainly responsible for ranged combat and observing enemies' actions, while Lucy generally takes care of melee combat, defense and movement.
Motto: "The mind is what matters - but also mind the matter."
Image:
]

Sponsor: "Screw'D Inc."
A repair-service corporation which operates service-points on multiple different planets. Specialized in high-quality reparation of damaged machines and electronical devices, this company is a thorn in the side of many businesses that speculate on customers purchasing new items once their old ones break. Aggressive attempts to push "Screw'D" out of business have failed so far, but the company is not very popular among technology-focused businessmen.
"Screw'D" sponsors Lucy and Lucius to portrait themselves as supporting the future generation. They also hope to impress the Battledome organizers with their repairing skills and get them to grant "Screw'D" exclusive rights to repair robots and arena equipment during future installments of the Battledome.
Motto: "Screwed? Call "Screw'D"! Ain't nothing we can't fix!"
Company Logo:


Robot Name: Aureos
A compact, tough but otherwise rather balanced battlebot bursting with weapons. Its shape reminds a bit of a cross between a human head, a small tank and a hedgehog or armadillo.

Aureos' main circuits are highly resilient and hidden under a thick layer of metal and isolation materials. The outer hull is covered with two layers of small metal plates, which provide decent protection and allow for some flexibility in movement. On its bottom, it has five wheels for quick movement and four stretchable legs that allow for jumps and are designed to prevent slipping. One of the legs is also equipped with the Shock-kick weapon.

On both the outer left and right side, Aureos has an arm, each with a Crab Hand and a Whetanium Arm Shield, which is designed to protect the other weapons from harm. Above these arms, an Energy Stealer is attached to Aureos on the right side, on his left side is a Buzz Saw Arm. Higher up, each flank is geared with a Gatling Gun. Close to the top, Aureos has a Spear Cannon on the right and a Shotgun with Armour Piercing Rounds on the left side. On the very top, a Water Cannon is installed, its tank being attached to the back. Conveniently, all these weapons are able to rotate freely and independently, except for the Water Cannon, whose aim is fixed.

Also, on the front side, where extra cameras supplement the built-in Tracking Sensor, in the position of the "mouth" a Flash Freeze Bomb launcher is placed. On Aureos' lower back, you can also find a Quarium Whip which sort of acts as a tail, as well as some NanoThread below. Of course, all this equipment makes Aureos quite heavy, which is why it needs to use two powerful engines installed inside it. Aureos can still use basic functions with only one engine intact, but both are needed in order to display its full potential.

Aureos got its name from the fact that its early prototype had a gold-coloured hull. While this is no longer the case, the nickname stuck and has now become official.

(Crappy) Image:


Stats:
HEALTH: 200
ATTACK: 115
DEFENSE: 100
AGILITY: 100
ENERGY: 115
(Base stats are already included. These are the final stats.)

Weapons:
2 Crab Hands
1 Spear Cannon
2 Whetanium Arm Shields
1 Buzz Saw Arm
1 Tracking Sensor
3 Flash Freeze Bombs
1 Energy Stealer
1 Quarium Whip
1 Shotgun with Armour Piercing Rounds
1 Shock-kick
2 Gatling Guns
1 Water Cannon
1 WeatherGuard™
1 NanoThread
1 Energy Shield

NeverSilent's Battle Plan:
Aureos can't compete with Exo-Bot's high agility, but since its attack power is rather low, I should be able to survive quite a few hits. Both our bots have almost equally high HP, but Exo-Bot's defense is so pitiful that even smaller hits should deal severe damage. Which is why I will employ a strategy of always using multiple weapons at once, in order to land as many hits as possible, even if they are not as powerful.

Right at the beginning of the fight, I will fire a Flash Freeze Bomb directly at Exo-Bot, while simultaneously shooting around and above it with Gatling Guns and the Shotgun. Even if it manages to evade the bomb, it will inevitably take some hits from the other weapons.
Exo-Bot can't afford to keep its Energy Shields on for too long, so if it does that, I will focus on defense until they are turned off again. With its low attack against my moderate defense and Whetanium Arm Shields, I should be able to withstand direct attacks for a while.

I will not use my own Energy Shield until I am either in a dangerously close-to-defeat situation or until Exo-Bot uses its Stun-O-Rang. As soon as it uses that, I will activate the Energy Shield to block it, then fire another Flash Freeze Bomb and a barrage of Gatling shots at the direction it flies back to. That way, Exo-Bot will either have to endure heavy damage or lose its Stun-O-Rang.
With my Tracking Sensor, I should be able to evade any Missile Pods, but I will still fire at them should they come too dangerously close.

As soon as Exo-Bot goes into melee combat (and does not have its Energy Shields on), I will wildly fire guns in all directions while attempting to grab and break off body parts of my enemy with my Crab Hands or cut them off with my Buzz Saw Arm. If I'm being attacked from behind, I will lash out constantly with my Quarium Whip. Attacks from above I will counter by simply shooting/whipping upwards while moving around.
Exo-Bot's Energy Stealers could become more dangerous for me than its other weapons, so I will focus on cutting/sawing them off as soon as they're used. At the same time, my enemy cannot move away from me too far once it uses them, so that's the moment when I'll be able to hit Exo-Bot directly with my Shock-Kick, Spear Cannon and the third Flash Freeze Bomb.

Lastly, I have a special trick up my sleeve for when my enemy employs its Thunder Katana's on me: As soon as Exo-Bots starts attacking me with those, I will use my NanoThread to form a set of lightning rods around me to drastically reduce the Thunder Katanas' efficiency.

In the end, Aureos should be able to outlast Exo-Bot simply because of my higher durability and my enemy's low attack power. If for some reason there turns out to be absolutely no way to reliably damage Exo-Bot, I can always resort to blocking, cutting the Energy Stealers and shooting around to keep my enemy at a distance and wait for its battery to give out. The Thunder Katana's and Energy Shields will take their toll eventually.

TangledLion's Robot:
Controller-TangledlionX
Controler Pic:

Discription:
Waaaaaaaaaaaaay Back in the year 20XX TangledlionX, owner and descendant of the founder, of Lionsclaw Inc, created two master inventions. One was a neural link device that allowed one man to control one Configured machine. The downside? He had no clue how the the config posses would take and he was very impatient.

The second was made remedy these issues, a stasis chamber! once activated he would instantly Wake one the system was configured! It worked... And he is now thousands of years in the future...0_0 Great!

Now the only way to get his company back is to win the tournament because...Reasons.

His greatest weakness is also his greatest strength, the Neural Link Device(NLD)!
He can Truly become one with his bot, which can be good or bad, as he is very brilliant, but equally distractable.

Sponsor: "LionsClaw Inc."
Company Logo:

Yes they are sponsoring the dude who wants to take over, get over it! They need the money as the inventions have gotten less and less amazing as time has gone on...

Motto: "Innovation for all... At a price"

Bot:
Name:Exo-Bot
Picture:

Description:A robot designed to mimic human body movements, to compliment the control link. It's focus is on stealth, agility, and survivability. However, if all else fails, It always is equiped with a single missle pod to be used in conjunction with a Stun-O-Rang, and dual Tracking sensors for a Clean kill.

Stats
-565,000:
HEALTH: 10 +180> 190
ATTACK: 10 +65> 75
DEFENSE: 10 +30>40
AGILITY: 10 +190>200
ENERGY: 10 +100>110

Weapons-35,000:
Thunder Katana-A powerful sword made of pure thunder, it has but one weakness, If you don't have a WeatherGuard™ the sword will explode on contact with water.X2
Stun-o-rang- Inspired by 21st Century myth of the green clad hero, whom historians dispute weather his name was link or Zelda, this weapon will stun any bot it hits for 10 seconds, but be careful! It will come right back to you and you are distracted and don't catch it you will fall under it's deadly sway!
WeatherGuard™ - Apply to your Robot for protection against water and dirt damage!
Missile Pod (x4 mini missiles) – Not the most accurate, but a direct hit from this nearly random weapon can be devastating!X5
Anti-Theft Device- COSTS 10,000 INSTEAD OF 1000 Disables energy stealers of all types.
Energy Shield - Which uses some energy to create a temporary shield around your robot. X5
Energy Stealer – This cable can latch onto any robot to drain energy from its battery! The cable is vulnerable to being cut, but can drain an entire energy cell within a minute! Every second counts when the Energy Stealer comes into play!x5
Rocket Boots - To give your robot that extra something to their jump, buy these massive upgrades, that supply a boost thrust of approximately 1 minute's worth of rocket power! Be at the height of your game with Rocket Boots! x5 (These Will Primarily used as swift jump boost to the bot's already considerable Agility, and only sustain flight in emergencies, thus 5 should last the entire torniment)
Tracking Sensor – Follow enemy movement, avoid missile trajectories, a tracking system sounds lame but it will keep you alive!x2

TangledLion's Battle Plan:
Since this bot is very well balanced, my strat this time is to us my higher agility to my advantage. i will dodge and weave as much as possible in order to waste his ammo. Since this bot is a early model, there is no anti-theft device on him, that was mistake, I have 5 Energy sealers that I will try to use whenever I get the chance, Early on they will be used for powering energy shields, but as it goes on I will simply use it to keep moving.

Another weapon I will try to get in is The Stun-O-Rang, used in succession with the energy sealers it should help me leach a lot of power. When he is immobile I'll unleash a half missile pod on him(2 Mini-Missiles)

Also for good measure here are individual strategies for each weapon in Aureos' arsenal:

2 Crab Hands-As long as I stay away from them I'll be fine
1 Spear Cannon-My Dual tracking sensors, combined with my agility/ Rocket jumps(Just Jumps to save fuel) should let me avoid them.
2 Whetanium Arm Shields- So I can't slash the crab hands off, so what? I'm gonna avoid them anyway...
1 Buzz Saw Arm-Same as crab hands
1 Tracking Sensor-I have two... Superiority achieved!
3 Flash Freeze Bombs-I'll try to avid these, but If I get hit, we'll see if the weathergaurd will help with this too...
1 Energy Stealer-Awww... How cute, he thinks he can steal from me with my anti-theft device on...
1 Quarium Whip-I'll stay clear of the butt...
1 Shotgun with Armour Piercing Rounds-Keyword,"Huge damage at close-range" I can stay away
1 Shock-kick- Poor bot, it was obviously designed for full-on combat, While I take a spider-man Esque Approach and fight from afar...
2 Gatling Guns- If I can stun him, I'll use up 2 more missiles to take them out.
1 Water Cannon-I have the same thing he's got to protect from this kind of thing.
1 WeatherGuard™-I don't have water weapons, so :p
1 NanoThread-I'm no getting close enough for you to use it!
1 Energy ShieldHmmm, and this is why I need to seal your energy

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VOTING BOOTH: http://goo.gl/FbZ9Uu
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Ratty524 vs. seiromem
Ratty524's Robot:
Controller:

Y'Darga-Tee (yee-DAR-gah-TEE)

Y'Darga-Tee is a Psiling (sigh-leeng), a race of two-foot-tall creatures with powerful telekinetic capabilities, in exchange for a body that's only slightly more durable than a human infant. Psilings possess hyper-intelligence, with psychic capabilities not limited to object manipulation, levitation, and reading the minds of others. Their large reliance on their minds is evident by the fact that they do not speak, but rather communicate their thoughts to others through telepathy.

Y'Darga's race is near extinction, as millions of galactic years ago, a campaign among several space-faring empires sought to wipe out the Psiling's existence. The reason for such a genocide wasn't misguided, however, as Psilings are known to be twisted, imperialistic, and hostile towards other races, whom they view as being below them. Long before any Horc landed a Sputnik-equivalent, the Psilings were committing frequent atrocities and genocides to their interstellar neighbors as they pushed towards complete galactic dominance. Had the Psilings never been slaughtered themselves, the RMNverse would have become a darker place.

Y'Darga's story comes in as he devises a plan to rebuild his lost empire to its former prowess. Gathering several other lost Psiling fugitives, he proclaimed himself as the new emperor of the Psiling empire, and entered the Battledome competition as "The Plague," a dark foretelling of what's to come if Y'Darga succeeds, as a means to officially announce his lost empire's resurgence. Y'Darga aims to strike fear unto his competitors the same way he plans to do so in his plans for conquest.

His name is a combination of the prefix "Y'-", which is "young" in ancient Psiling; "Darga" meaning "ruler," and "Tee" representing the name of his ancestral lineage.

Sponsor:

The Royal Darga Co.
This company was established by Y'Darga and his cronies as an outlet to manufacture the tools they need for their uprising, as well as receive funding for their efforts. The logo used by the company is actually the same insignia used by the Psiling Empire back in the ancient universe. The Plauge counts on their largely forgotten history to remain undercover.

"Buy some wares to better your lives, for your days of prosperity will soon come to an end..."

Robot:

Cloaked Sentinel Beta
As its name suggests, this is the beta version what might potentially be a series of combat drones created by the newly resurgent Psiling Empire. Y'Darga-Tee entered this in the competition as mainly a test to see just how powerful the machine fares against other mechanical defenses. Unlike most robots, it's controlled through a direct link between the brain and the machine, thus making the need for any remote control moot, but at the same time it limits it to being only controlled by a species whose telepathy can match the Psilings.

Stats:
Health: 110
Attack: 60
Defense: 200
Agility: 200
Energy: 73

Weapons:
Flamethrower (x2)
Beam Cannon
Tower Sheild
Energy Stealer
Tracking Sensor
Stun-o-Rang

Remaining Money: none

Ratty524's Battle Plan:
Within the dimly lit main office room of the subterranean Royal Darga Co. building, Y’Darga-Tee is seen sitting in his office chair, meditating. As he entrances himself, several objects in the room, from pencils to coffee mugs float in the air and gravitate around him. His bottom two eyes are closed, as if he is asleep, yet his grotesque third eye remains open, twitching about rapidly. From an outsider’s perspective, it’s as if a supernatural phenomenon is occurring, but to the Psilings, it’s merely an exercise routine to help stimulate their powerful minds.

At this exact moment, the door to Y’Darga’s office room opened. A Psiling druid, a close follower of Y’Darga-Tee and a member of the Plague, swiftly floated towards his self-proclaimed leader, carrying a holo-disc with both of his tiny, fingerless hands.

“My liege!” The druid interjected telepathically, for like all of his kind, he is unable to make any audible sound with his mouth, and relies on his psychic capabilities to communicate thoughts to others. Y’Darga’s third eye suddenly focused on the druid, and the floating objects in the room just as abruptly fall back into perfectly organized place, as if they haven’t been tampered with. The rest of his eyes slowly open, giving a nasty glare towards his servant.

“You interrupt me…” Y’Darga scolded. “… But I know you have something for me. From the Battledome, I presume?”

“Indeed, my Lord Y’Darga,” the druid responded as he presented the holo-disc. With a twitch of his third eye, Y’Darga made the disc float away from the druid’s hands and pulled it towards him. Another twitch activated the disc’s contents, displaying a hologram of his opponent’s machine, the Royale, and its information. He seemingly glances over the information on Zwiflan’s robot, and while it seems he’s only looked at the data for about three seconds, he actually internalized everything.

“Are you troubled by this opponent, my liege?” uttered the druid telepathically, as he readily sensed a shade of doubt within his leader’s thoughts, but Y’Darga also picked up his servant’s doubt in his emperor just the same.

“We have a formidable opponent, no doubt.” Y’Darga thought. “…but no, I am confident in my victory, for it has one major flaw that will easily turn the fight to my favor.”

- “That flaw is in its mobility. Such a low agility stat completely pales to my war machine. My direct mental link between myself and my robot allows it to move and act as fast as I can think, while that overblown heap of metal is hampered by its excessive load to truly respond as well as its operator. With superior mobility, I can keep a good distance from its close ranged attacks, including its Jaws of Death and Quarium Whips, while keeping on my toes from the bullets of its Gattling Gun and Missle Pods. Thanks to the Cloaked Sentinel’s speed, I can take advantage of the space of the battlefield and perform actions in a short amount of time, whereas the Royale can’t possibly do the same. Sure, it has those wasteful tracking sensors and that Water Cannon to deter my primary attack, the duel Flamethrowers, but if it’s not fast enough to land a hit before my robot can dodge, what use are they?”


- “My flamethrowers in particular will come in handy for the Royale’s truly threatening arsenal: the Mini Bots. They are the only things that account for this insect’s lack of space control. Even my mind cannot handle the constant distractions of this mechanical pet’s fleas. Thus, my priority from the start of the fight is to take them out. Using my unmatched speed, I can quickly maneuver towards the other side of the Royale, where its Mini-bot dispenser is located. I’ll dose it with my Flamethrowers, a first step in crippling this foe. Even if it manages to send out Mini-bots beforehand, disabling that dispenser while slowly limit the arsenal it can viably throw at me, especially since everything else either has poor accuracy or function at close ranges.”


- “Once those Mini-bots are taken care of… Heh! I can make this pathetic heap of scrap metal my toy! My machine’s lack of energy by comparison is an issue, but again, what good are Royale’s tracking sensors if it doesn’t have the speed to react to my onslaught? My Stun-o-Rang will be easy to land thanks to this, and once it’s stunned, I can swiftly and safely maneuver towards its rear, steal its energy with my Energy Stealer, and get away before my opponent will even comprehend what’s happened to his precious bug-faced pet. I can do this continually until it finally has little left to sustain itself.”


- “Finally, once my foe is worn down, a nicely aimed shot from my Beam Cannon will finish the job. Perhaps I could also use Stun-o-rang to further hamper the Royale’s mobility, and land my Beam Cannon even easier. Or I could just go with that latter strategy as my starting move! But alas, it would be arrogant and wasteful to do so with my opponent’s great defenses intact, so I’ll keep my Beam Cannon use as a finisher. Not to mention it’s way more fun to torment my weak-minded brethren in the process rather than finish things off quickly.”


- “Of course, while also highly unlikely in this situation, I must also consider the potential setbacks. My machine’s high defense should be able to shake off those Quarium Whips, but if that machine’s Gattling Gun and Missile Pod fall in line, I have my Tower shield to block the attack. I truly have nothing that will sustain its Jaws of Death when it lands, so it’s pertinent that I keep my distance. Finally, both my tracking sensor and my speed will come in handy in safely returning and/or evading my Stun-o-Rang should it ever miss.”


Impressed by his emperor’s strategy, the druid bowed down in great respect. “You are truly the most capable of our kind, Y’Darga,” he praised. “That is why we acknowledge you as our new emperor. Our work will finally be put to the test.” Y’Darga-Tee nodded in agreement, and proclaimed, “The outcome of this first match will be as important as our final, for once we succeed, we will show these vile, noisy races who the galaxy truly belongs to!”

seiromem's Robot:
Controller: Zwiflan the Owlman

An Owlman originating from Surly Landing, he was hired as a quality controller by Toadly Industry. He uses the Toadly Visor and Strap-on Holographic computer to do this. He was tasked by the industry to "Control" the "Quality" of their fighting robot entered into the tournament as some elaborate, well-thought-out and probably poorly executed marketing campaign. Either way, Zwiflan is getting paid based on how well the bot does. It's in every interest of his to make sure this happens.
With his brain-linked holographic computer, he can instantly make an input and instantly understand the output, making his calculations instant. His visor provides vision on all the spectrums; Light, heat, X-Ray, Radiation... if it exists, this visor grants vision of it.

Sponsor: Toadly Industry

This Industry has been crafting products of amazing quality throughout the years and continues to profiteer off of any problem, dispute, or war. The methods of their creation would be investigated had they not wiped their name from the Nature Inspectors' list. No one knows what goes into making their trademark candy, Toadbomb, but everyone eats it up! Their reason for entering the tournament is simply to test their hand at robot creation and as a marketing movement.

Robot: ROYALE


Stats
Health: 160
Attack: 107
Defense: 120
Agility: 30
Energy: 200
Total cost: 567,000
So that's about 33 weapons!

Arsenal:
x15 Mini-Bots, x1 Gatling Gun, x1 Jaws of Death, x3 Crustacean plate, x6 Qurium Whips, x2 Tracking sensors, x4 Tower Shield, x1 Water Canon and x1 missile Pod.

seiromem's Battle Plan:
"Analyzing. Analysis complete."

"Specimen's mind reading abilities acknowledged. Calculated processing time, 0.0012 seconds, incomparable to my 0.000000000989 seconds. It cannot read me. Visor allows sight of telepathic waves, always attempt to disrupt."

"Robot stats analysis reveals extreme agility and defense superiority. However this robot's ability to damage is severely lacking. Lack of energy reserves constitutes low run-time, my robot can outlast it more than two times. Defenses adequate for this scenario, tracking sensors help negate agility deficiency.
First course of action; release small mini-bot swarm to harass and wear down enemy. Should enemy attempt to scorch the central processor(head) or large joint water canon shall be enabled for dousing. Tower shield protects main core (giant butt) from most of the damage. Should an energy stealing attempt occur to increase run-time, initiate quarrium whip grappling sequence, followed by approach leading to Jaws of Death crunch. While idle, always attempt quarrium grapple sequence, bringing the enemy to the ground. Upon enemy robot's demise, robot will begin victory rant as per protocol."

"Report conclusive. Victory estimated at 97.524% chance. Save file. Send to ToadlyRulez@Spacenetmail.com, subject; Victory Highly Possible."

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VOTING BOOTH: http://goo.gl/TbvUxr
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Ebeth vs. vcvcvc12
Ebeth's Robot:
Team: Hellabot
Battlechip: American Kickboxing
Controller: Julie
Sponsor: Golden Bonds
Robot: Athena



Julie's Bio: The highest ranked agent from Golden Bonds due to her excellent track record at apprehending outlaws who skip out on their bail. Originally created Athena to help with "persuading" criminals to return with her. Controls Athena with her high tech glasses. Likes makeup,bar fights and those little umbrellas you get in fancy drinks.

Sponsor Info: Golden Bonds is the premier jail bond company in the Crenillion space system. If you get busted and want out quickly there's no better company to call.



Robot Info: A gladiator inspired brawler built to fight the toughest criminals this side of the milky way. Her "hair" is built from nano thread and is used for punching, holding opponents down and handling weapons.

Stats:
Health: 101
Energy: 101
Attack: 200
Defense: 101
Agility: 125

Weapons:

Nanothread Hair
Whips
Saber
Arm Shield
Tower Shield
Rocket Fists x2
Tracking System
Shock Kick
Rocket Boots
Crustation Plate
Weathergaurd TM
Armor Piercing Shotgun
Anti-theft device

Ebeth's Battle Plan:
Kick some robot butt.

Athena seriously outclasses Crustacean in terms of attack, any blows she delivers are going to hurt Chrushtanium more than any blows they hit her with. With the highest attack possible Athena can cause some serious damage as long as She can disable Crushtanium first.

Here's a couple options on how she's gonna do that.

1: Use Rocket boots to gain an agility/movement advantage while maintaining a safe distance. Use tracking device to avoid any enemy projectiles. Use whips to tear off or restrain the opponents arms. Then use the rocket fist to stun the enemy. While the enemy is stunned she will use her armor piercing shot gun to take out the enemy's armor. Then she'll come in and finish the job with some shock kicks, regular punches and hair punches (her chip is American Kickboxing afte rall) and a final stab or two with her saber while holding the enemy down with her nano thread.

2: Slightly alt plan: Get behind Crushtanium using rocket boots. Use whips to do the wonder women lasso throw into the side of the stadium. Everything after that is basically the same as the previous plan.

For defense Athena can use her tracking system to avoid incoming projectiles, rocket boots for ground attacks, arm shield for close range attacks, tower shield for anything, anti theft device against energy stealing devices, and the weather guard and crustation plate coat her body for protection.

vcvcvc12's Robot:
Chip: Savate
Team: Heavy Beat
Controller: Can't seem to make what I was going for work, so...
Ratperson who pays more attention to his appearance than most. Wears long-sleeved shirts, ties and black pants, all of which look fairly well-worn. Acts as affably and respectfully as possible, still barely tolerated.
Sponsor: Solid Engineering

If you need a robot or a vehicle built that will never break ever and you're willing to pay a lot, these guys are your best bet. Or were, maybe. They used to be much bigger than they are now, but new innovations by other companies and a certain complacency in attracting new customers have resulted in Solid falling behind somewhat. They're still one of the bigger names out there if you're looking for transportation and robotics that are absolutely built to last, from prison transports to maintenance bots, and they've begun new research in self-repairing systems and better shock absorbers.

Bot: Crushtanium


HEALTH: 10+110=120
ATTACK: 10+75=85
DEFENSE: 10+125=135
AGILITY: 10+130=140
ENERGY: 10+120=150
560 points added x 1000 money/point = 560000, 40000 remaining

Arsenal:
Shock-kick
Crustacean Plate
WeatherGuard™
Energy Stealer x3
Anti-Theft Device x2
Tracking Sensor x2
Stun-o-rang
Rust Gel x3
Whetanium Arm Shield x2
Flash Freeze Bomb x3
Crab Hand
Electric Mace
Jaws of Death

Crushtanium is largely built for attrition. It has the defenses and energy to last a while, and can steal energy from unprotected enemies. Against defensive enemies, Crushtanium might use the Jaws of Death and the Crab Hand to dismantle the opponent's defenses. Slow-but-strong enemies might just need to be outrun and outlasted. Faster enemies might be a bit more of a challenge, but Crushtanium has some zoning options with Rust Gel and the freeze bombs, and a clean hit with the Stun-o-rang or a shock-kick or something could be all that's necessary to catch them and turn the tide.

vcvcvc12's Battle Plan:
Pretty straightforward plan here.
Stay at least six Crushtanium heights away from the target unless her rocket boots have run out, in which case four will suffice. Be ready to dodge or run at any time. Spam rustgel and freeze bombs at and very near the target, moreso at the legs. If target is immobilized or slowed, or I run out, throw the Stunarang until it hits. When it does, take and break the shotty, *run in the nope direction until out of whip range at least twice over. Stay at this distance and thank every deity that is or has ever been believed in by anyone in the RMNverse that I outspeed her and have more energy.

If shotty is built-in and thus untakable, spam gels then skip directly to the asterisk.

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VOTING BOOTH: http://goo.gl/OVKWh5
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Pizza vs. sven
Pizza's Robot:
Controller: NACHO MAXIMO


An employee of the Pizza Nebula pizza conglomerate, who handles promotional events and gangland style "negotiations". Nobody knows if he's wearing a hat or if his head is actually a sombrero. He seems to have some sort of mechanical augments.

Robot: THE PIZZA DELUXE


Sponsor: PIZZA NEBULA
"Pizza Nebula: Delivery to any star system in 10 seconds or your money back!"

STATS
HP: 150
ATTACK: 100
DEFENSE: 200
AGILITY: 34
ENERGY: 140

WEAPONS
-Laser Rifle x5 (Located in the eyes on top of the crown for a 360 degree range)
-Quarium Whip x6 (The jellyfish tentacles, used for movement and sick Aikido combat)
-Tracking Sensor
-WeatherGuard
-Jaws of Death
-Crustacean Plate
-Energy Stealer
-Anti Theft Device

I'm pretty certain I did the math right. Also, can stats be boosted beyond the max? If they can't then I need to reassign points, since I wasted them getting Crustacean Plate and maxed defense.


Pizza's Battle Plan:
Since sven's robot seems to be held together primarily by elastic bands, made of mostly surplus parts that don't match up with each other and modified illegally in some areas, I will simply do the following:

http://youtu.be/2u84cH_bmTA?t=15s

One suplex should be enough to knock half of it's gear clean off. Since I'm using Aikido, a professional martial artist will be used to demonstrate battle strategy:

https://www.youtube.com/watch?v=7EAuLL9n42s

sven's Robot:
Team name / Bot operators / Sponsor: The Ugly Carrots
Carrots are an apiacean life form from the outer reaches of the Taproot Nebula. What they lack in physical size and industrial prowess, they more than make up for in cunning, mischievery and outright bloodthirsty violence. Carrots are the galaxy's undisputed masters of organized crime, even if it's not always exactly well organized.
Carrot society is mostly structured by clans, individual families forming alliances to create vast and powerful syndicates. The most powerful crime syndicate at the moment is without doubt The Ugly Carrots (T.U.C.) - they control anything from gambling, smuggling, prostitution and counterfeiting from the Taproot Nebula to the galaxy's core.
The T.U.C.'s chosen representatives for the tournament are Zed Nahoria, Karl Otto, and Daucus Carota. These three career criminals have worked together on an unbelievable number of improbable capers. It is to be suspected that the bot they will use for entering the tournament will mostly use stolen components, quickly cobbled together to create a weapon of bot destruction that may not look pretty or move elegantly, but will be a force to be reckoned with.

It is to be expected that the three Carrots will not shy away from bribery, blackmail, and behind-the-scenes violence in order to win the tournament.

Sponsor/Team logo:


Bot: The CAROTINATOR
Battlechip: Praying Mantis Kung Fu





1 - Transsonic Battleaxe. Works just like an Electric Mace, but gives that dwarven touch of ultraviolence to any battle.
2 - Clamped-on self-healing unit. Probably illegal.
3 - Additional clamped-on weapons arm, for handling the battleaxe
4 - BallistaTronic spear gun.
5 - MiniPopeBot. For moral support. Will not provide any morality whatsoever to the Carotinator.
6 - Experimental VALVE-1 energy gun. Like a laser rifle, but with pretty blue and orange lights.
7 - OTAKUTRON ANL-SX electrical whip. Like a Quarium Whip, but with added...intrusive...capabilities
8 - Little fairy. Will grant three wishes during battle. Unfortunately, the Carotinator will only ever wish for beer.
9 - Canga-R00 unit. For improved jumping capability.
10 - Good, old-fashioned Gatling gun. For oldschool bullet fun.
11 - EmpireTec RR comm/target acquisition unit.
12 - Optical target acquisition device.
13 - Tower shield, with (probably illegal) Blarg modifications. See below.
14 - Arm-mounted Destruct-o-Zapp. Like a thunder katana, but with added sparks and lightning effects. Sure to impress the judges, and a perennial hit with the ladies.
15 - Detachable nano bots. Not shown to scale.

Stats:
Health:    75 (+65)
Attack:    95 (+85)
Defense:   57 (+47)
Agility:  200 (+190)
Energy:   200 (+190)

Total Stats cost: 577,000

Items:
1 x Tower shield
1 x Thunder Katana
1 x Quarium Whip
1 x Electric Mace
1 x Laser Rifle
1 x Spear Cannon
1 x Gatling Gun
2 x Mini Bots
1 x Energy Stealer
1 x Rocket boots
1 x Tracking Sensor
1 x WeatherGuard
1 x Anti-Theft device

Total Item cost: 23,000

Illegal Mods:
As was to be expected, the Carrots couldn't resist equipping their robot with some potentially illegal modifications:

* Hidden backup battery: provides an additional 30 units of energy as an emergency reserve. Hidden deep in the Carotinator's groin region, where it is hoped no judge will ever venture. Because...ewww.
* Blarg technology modifications to Tower Shield: Can adapt to any and all energy attacks on the fly. Has its own independent energy supply. Will independently and uncontrollably try to assimilate everything, including, but not limited to, the enemy robot, judges, the audience, and beer bottles.
* Self-Healing Unit: Tries to repair damage to the robot on the fly. Disguised as a decorative mascot in the shape of an ambulance car.

sven's Battle Plan:
This battle should be surprisingly easy. The carrots, confident of victory after carefully analyzing the enemy robot's strengths and weaknesses, and wary of exposing the full potential of their own robot so early in the tournament, decide to forego any dirty tactics for this battle and play this one strictly by the rules.

I really like Pizza's bot - it's beautiful, funny, and creative, and it does have a couple strong points, namely its omnidirectional laser rifles and its insanley high defense. However, it has a couple serious design flaws that will make the battle rather easy to win if exploited properly:

* First of all, the laser rifles are mounted on top of a laaarge box, all mounted close to the center. This means they can't easily be aimed downward, and the Carotinator is safe from laser fire as soon as it has closed in and stays in the rifles' blind spot.

* Second, the Quarium Whips doubling as legs aren't exactly a perfect arrangement - the strongly armored body is bound to be very heavy, meaning the robot will have to keep at least four legs on the ground (three if we're generous), or it will break down under its own weight. This means that in close combat, I only have to deal with 2 (maybe 3) tentacles/whips at the same time.

* And lastly (and most importantly), it has a ridiculously low agility - the Carotinator will be able to dance rings around it before the enemy even manages to lift a single tentacle.

All that being said, here's the battle plan, being:

THE CAROTINATOR'S STRATEGY

As soon as the fight starts, I will release my nano bots and have them target the laser rifles closest to me, trying to clamp on to them and render them inoperative. This can go two ways:
* either the laser rifles will try to target my nanobots. If that happens, my nanobots probably won't survive very long, but it will give me the opening I need to make my initial charge without taking any damage at all.
* or the laser rifles will be trained on the Carotinator instead, in which case I will have to dodge and/or deflect one or two shots before I close in - even if I don't manage to dodge all shots (rather improbable, given our high difference in agility), my tower shield should be able to take the damage, plus in this scenario the enemy will lose at least one laser rifle because my nanobots can operate undisturbed. If I play it right and my nanobots are fast enough, I might even be able to trick one of the laser rifles into shooting at and hopefully destroying one of the other rifles.

Either way, I start out with an initial advantage.

If I manage to destroy one of the laser rifles, I will of course stay directly below that for the following maneuver as it gives me more room to dodge without being hurt - but I don't think I even need that extra advantage.

At the same time the nanobots are released, the Carotinator will charge and swing around the back of the enemy bot - with his low agility, he has no chance of turning fast enough to follow me, and I will conveniently stay out of reach of his jaws. Once I reach his back, I will start hacking away at the attachment point of the tentacle/leg on the corner closest to me. This is bound to be a weak spot, and one or two combined slashes of my battleaxe and thunder katana should be enough to sever the first tentacle.


While dealing with the first tentacle, things will be a bit tricky, as I will have to deal with two (maybe three, if we're generous) tentacles at the same time, but I'm confident I can dodge them without taking any noticeable damage - agility is key in this part of the battle, and there's just no comparison between our bots in that regard. If things get too heated by some very unlucky and unlikely turn of events, I might even sacrifice my tower shield by letting the enemy grab it - this will keep one tentacle occupied for a while, and I don't need the shield for very much longer anyway.


As soon as the first tentacle is severed, things will get a lot calmer as I have one less tentacle to worry about. I will now move slightly to the robot's side and proceed to slashing away on the center tentacle until it, too, comes off - as soon as that is accomplished, I have essentially won because the enemy won't be able to lift the one remaining tentacle on that side without toppling over, meaning as long as I stay on the same side and out of range of the laser rifles, he can't hurt me at all. I can then start leisurely chopping off the remaining third tentacle on the same side.

At which point the enemy bot will topple over.

At which point it is a sitting duck. The robot now lays on its side, and the laser rifles now only cover one half of the arena - as long as I stay on the other side (facing the robot's belly), he can't possibly hurt me any more. I can now leisurely stroll out of range of his remaining tentacles and use my ranged weapons to slowly wear down his armor. Even if I run out of ammo before breaking through his 200-point defense, I can just sit around and wait until he runs out of energy (I do have a fair bit more energy than he does, and he's going to burn through a lot of energy just to stand upright while he still has his legs). If running out of energy is not an instant loss, I will have to spend some time chopping through his armor with katana and battleaxe, but at that point it's just a question of patience or of the judges calling an end to the battle.

Easy win.

Edit edit edit: I have no idea how you want to post this, maybe jut tack it onto the end of my previous battle strategy or something.

---

It just occurred to me that I have no idea how large the Pizza Deluxe is supposed to be. My strategy as posted above depends on him being substantially larger than the Carotinator, based on the length of his Quarium Whips compared to mine (attached image, 1.). If we are in fact the same size (image, 2.), my strategy will not work as described because I can't just get into the blind spot of his rifles by getting close to him. If that is the case, I will have to do more dodging and moving around to avoid his laser rifles - this should still be easy given my huge advantage in agility. Plus, if we are about the same height, judging from the pictures I should have a considerable range advantage in close combat because my arms + weapons are longer than his tentacles. In that scenario, I would try and remain on my knees if at all possible to reduce my body area exposed to his laser rifles (and use my tower shield as needed to deflect his shots), and I would try to cut off his crown/laser rifle holder by continued slashes of battle axe plus Katana while being conveniently out of range of his tentacles. I should still be able to dodge most of his rifle blasts until his crown is gone, and I should have no trouble at all in the following melee fight due to my range advantage and my huuuuge agility advantage.

[

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VOTING BOOTH: http://goo.gl/HZeytH
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LockeZ vs. Kentona
LockeZ's Robot:
Team Name: Impervious

Style: Cornish Wrestling

Controller: Cashew, Rhapsody and Raindrop

These girls belong to a race called the Flapnoggins, which have the appearance of a bodiless human-like head that flies around with tiny bat wings.  The three girls are child prodigies on their home planet, known for their cleverness, bloodthirst and ruthlessness in combat, and work for the military to pilot combat drones in intergalactic wars.

The three girls are best friends and act like typical fourth-graders.  Cashew, on the left, wants to start a pop idol group but has no singing talent.  Rhapsody, center, is clumsy and thinks her jokes are funnier than they are.  Raindrop, on the right, likes to imagine she is the leader of the three, though neither of the other girls think of her this way.



Sponsor: Impervious Shield Defense Network (ISDN)

ISDN is a contractor for the Flapnoggin military, which entered the Battledome to show off its planet's cutting-edge technology.  It specializes in creating heavy artillery vehicles with reinforced armor.

Inexplicably, every single one of the 127 employees of ISDN is a Flapnoggin preteen girl, and they all attend the same elementary school.  This isn't an intentional hiring policy, nor a cultural phenomenon.  It's just a highly unlikely coincidence.



Robot: The Planet Slammer

The Planet Slammer will kick your robot's ass.



Spend 320,000 space bucks on stats:
+60 health
+0 attack
+70 defense
+0 agility
+190 energy

Spend 280,000 space bucks on weapons:
3 weatherguards (just in case one gets damaged)
2 tracking sensors (same reason)
20 tower shields (surrounding entire body several times)
120 whetanium arm shields (covering entire body head to toe, several times)
20 crustacean plates (layered one on top of the other for an absurd amount of bulk)
40 energy shields (normally keep 5 active at a time, adding new ones as they get destroyed, may use fewer if need to conserve energy)
45 energy stealers (to power the energy shields, and drain the enemy until they can't move)
1 anti-theft device (just in case)
20 beam cannons (used once the enemy runs out of energy and can no longer move)

LockeZ's Battle Plan:
Rhapsody: This is so easy. It's just a boxing robot. We've got like a gazillion layers of armor!

Cashew: We can't use the energy stealers though... The Squaturian has an anti-theft device.

Rhapsody: So what? We've got three times as much energy as it anyway. We can outlast it easily, just only put up one energy shield at a time, instead of layering them. Duh!

Raindrop: I'm sure it's going to try to use the rust gel to destroy our armor... has to get through the fifty energy shields first though. Good luck with that, jerk!

Cashew: Yeah, that's totally not gonna be a problem. It's only got one bottle of gel anyway. We've got SOOOO much armor! The gel won't even matter if it gets to use it.

Rhapsody: All of those weapons and stuff might hurt... if our robot sucked.

Raindrop: Pfffffbbpt!

Cashew: Just take the hits! It's gonna run out of beam cannons, and then it's gonna run out of rocket fists, and then it's gonna run out of ENERGY.

Raindrop: Then what? Just headbutt it over and over?

Cashew: More like BODYSLAM! That's why we went with Cornish Wrestling! Toss it on the ground and then drop the full weight of the Planet Slammer on it over and over!

Rhapsody: If their controller's smart, she's gonna try to stall and dodge until we run out of energy from our shields.

Cashew: Blegh. Just drop the energy shields if it does that. Don't even need 'em. SOOOO much armor. Tower shields stop beam cannons really well, and we've got like a hundred and fifty of them!

Rhapsody: ...We only have twenty of them, but yeah. It's only got the one cannon, and probably only has enough energy to fire it a couple times.

Cashew: If it gets in close and starts punching while our shield's down, we can grab and toss it on the ground. Might take some hits first, since it's fast, but we'll get it on the ground eventually.

Rhapsody: Uh... just put the shield back up, Cashew.

Cashew: Derp!

Raindrop: Hold on, I have a text from my mom. I gotta make up an excuse why I'm not home.

Cashew: You didn't tell her!?

kentona's Robot:
Chip: Bajiquan
Team: Novasolo Shadowalkers
Sponsor: Kabomb!
"Specializing in planetoid destruction and removal.  Is your planet threatened by a meteor or asteroid belt? Is your hyperspace route clogged up by dangerous asteroid fields?  Call Kabomb! and it's gone!"

Controller: a Keralatican warrior-woman
Robot: The Squaturian

Bajiquan is a Chinese martial arts that is famous for its explosive power and elbow strikes. In Chinese, Baji Quan means "Eight Extremities Fist" or "Eight Extremes Fist".

HEALTH: 100
ATTACK: 190
DEFENSE: 150
AGILITY: 120
ENERGY: 63

Rockfist x2
Buzz Saw Arm (on back!)
Beam Cannon
Rocket Boots
Energy Stealer x2
Charge Blade
WeatherGuard
Energy Shield
Shock Kick x2
Tracking Sensor
Water Cannon
Rust Gel
Whetanium Arm Shield x2
Anti-Theft Device

Quick breakdown on costs
600,00
-90,000 health
-180,000 atk
-140,000 def
-110,000 agl
-53,000 energy
-17,000 weapons
-10,000 antitheft

A short-range explosive fighter, the Squaturian wants to close ranks quickly and unless a barrage of devastating attacks quickly and decisively to defeat his foes.  Powerful, moderately heavy armored, and agile, the Squaturian is fearsome in a tight battle.  Low energy is offset by two chest-mounted energy stealers, and utmost protection afforded by a state of the art Anti Theft Device.  A tracking sensor, energy shield, and high agility aids in avoiding the enemy's long range attacks while rocket boots propel the fighter into close range.  Two rocket-fists pummel opponents, two forearm/elbow mounted Whetanium Shields provide extra durability with elbow strikes, two knee-mounted Shock Kicks deliver shocking knee blows, and a third back-of-the-shoulder mounted Buzz Saw Arm provides cutting moves!  A Water Cannon is mounted on the left arm, used for maximum damage to exposed electrical areas and to amplify Shock Kick and Charge Blade attacks.  Water splashback (and possible enemy environmental attack) is avoided by a coating of WeatherGuard.  As a final defense-eroding move, a crotch-mounted Rust Gel gun will eat through all but the toughest of opponents.  As a finisher, the Squaturian has a powerful Beam Cannon embedded in its chest.

artwork to follow

EDIT:
a quick MS Paint sketch I did freehand at work, to give an idea of the Squaturian:

kentona's Battle Plan:
This guy is basically an immobile ball of metal, so what I am going to do is rocketboot jump onto his head/top, grab on with both hands, and the use my own hefty weight and rocketboot power to tip him over onto his side. Then, anticipating that he didn't mount a beam cannon on his gouch, I am going coat his crotch with rust gel and then pound his balls with rocketfists until he cries uncle. Our anti-theft devices should cancel out our energy stealers.

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VOTING BOOTH: http://goo.gl/SoH2Q7
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Voting will end Feb. 2, 2015!
Ebeth
always up for cute art and spicy gay romance
4390
Pizza and Ketona's battle plans are top notch
Dudesoft
always a dudesoft, never a soft dude.
6309
Just in case this gets buried in posts, the Original Post was updated with links to the pages with vote polls as well as results.
Roden
who could forget dear ratboy
3857
Kentona's strategy is fucking incredible.

EDIT:

Hopefully there's another Battledome soon after this one though. ...I've already begun brainstorming another robot concept. Now that I realize how in depth the strategies get I can really go to town.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Kentona, you mad bastard. Bring it on. The only thing under that crotchplate is 39 more crotchplates.
Oh my God, I'm already losing!? That hurts, guys! ;_;

Also, JJJ7 must be the luckiest bastard in all the Battledome! This is the second time that his opponent doesn't presents himself with a battle plan! XD
Yes! my Gambit that neversilent was unnaware of the anti-theft device worked! My strategy still holds water!

Also, Kentona's strat seems to be the better of the two, But I'll wait to vote till we have more discussion up in here.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=TangledLion
Also, Kentona's strat seems to be the better of the two, But I'll wait to vote till we have more discussion up in here.

So far the votes are turning towards his favor (partly thanks to my vote for him). Kentona pretty much figured out that LockedZ's robot requires out-of-the-box thinking to beat, while Locke's battle plan seems to only anticipate a head-on attack.

I took a look at the results of my match between seiromem and I, and so far it's 50/50 by one vote each. *crosses fingers*

I did well to anticipate his strategy of deploying the mini bots.
Seiromem
I would have more makerscore If I did things.
6375
Urrrgh, I didn't anticipate you burning my butt

But I'm sure the tracking sensors allow me to predict movement, not just know where you are. Gotta aim where you're going to be! Also, now it's a 50/50 2 votes each.

*Crosses legs, arms, hands, fingers, feet, toes, eyes*
I have to admit Pizza's strategy made me laugh out loud. It would be a fitting and dignified (read: totally ridiculous) way for the Carotinator to go, but I'm afraid there is no way in hell he'll be able to pull that off, unless his dictionary contains a completely different definition of "agility" than mine.
pianotm
The TM is for Totally Magical.
32388
Actually, Pizza's battle strategy lost all credibility when he presented Steven Seagal as a martial artist.
NeverSilent
Got any Dexreth amulets?
6299
author=TangledLion
Yes! my Gambit that neversilent was unnaware of the anti-theft device worked! My strategy still holds water!
Um... I beg to differ? I was fully aware that you have an anti-theft device and I don't, which is why I never even wrote I'd use my own Energy Stealer in this fight in the first place. It's true that I didn't expect you not to try and go into melee combat. But I explicitly mentioned how I was going to deal with the Stun-O-Rang and the Energy Stealers, and I have enough melee weapons to destroy them quickly once you use them on me.

All your jumping and moving around will cause you to deplete a lot of energy, and your battery is weaker than mine. Plus, Energy Stealers are close-range weapons, so you'll have no choice but to come into range of my weapons if you want to use them, and that contradicts the rest of your strategy. Your battle plan, to be honest, simply does not make any sense.


Edit:
Also, I personally don't think kentona's battle plan is very good at all. Even if he manages to throw LockeZ's bot on its side - so what? It still has layers and layers of armour and lots of energy shields if necessary. In the end, all kentona's bot is going to achieve is wasting its own energy on trying to punch LockeZ indestructible metal crotch. Even if LockeZ does nothing at all during the entire battle, he will still outlast kentona. In fact, by fighting so aggressively, kentona ensured his own defeat.
Roden
who could forget dear ratboy
3857
To be honest I'd actually feel bad if I won by just mimicing Steven Seagal. No matter, my plans for the next Battledome are way more serious.

Also, Steven Seagal may not be an actual martial artist, but he's still the fucking man. I love me a good (or bad) Seagal movie.