WORLD OF WARCRAFT
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A lot of folks from RMN play on Lothar A(lliance). A group of us actually started brand new toons yesterday and played for about 13 hours straight and got to lv18. I'll upload a GROUP PHOTO I took when I get home.
Is anyone else interested in playing?
Is anyone else interested in playing?
You guys are <censored word> nuts. You will bring shame to us all.
I've been thinking about playing WoW again, but I can't really justify it. The new expansion sounds really promising though. The Burning Crusade was terrible.
I've been thinking about playing WoW again, but I can't really justify it. The new expansion sounds really promising though. The Burning Crusade was terrible.
I'm wondering how they'll handle people that don't have TBC, but want to get WotLK. I imagine you'd still be able to hit lv80 and thus, lv70.
Also, they said that you can go to Northrend at any level, but the content is for lv68+.
Also, they said that you can go to Northrend at any level, but the content is for lv68+.
You'll have to have TBC to get to Northrend because there is not enough content to get you from 60 to 68 in Azeroth alone.
Also, WIP. Sorry about ditching last night. My net cut out for a few minutes and I really didn't feel like getting back online.
But I did get on this morning, finished up the (3?) quests I had left in Bloodmyst (completely done there now, except for the quests for the Stillpine and Admiral that I can't do), so I am ready to start Redridge whenever you guys want. Otherwise, i'll probably just run VC a couple times.
Also, WIP. Sorry about ditching last night. My net cut out for a few minutes and I really didn't feel like getting back online.
But I did get on this morning, finished up the (3?) quests I had left in Bloodmyst (completely done there now, except for the quests for the Stillpine and Admiral that I can't do), so I am ready to start Redridge whenever you guys want. Otherwise, i'll probably just run VC a couple times.
The Burning Crusade wasn't worth the materials it was produced with. The Wraith of the Lich King sounds really super awesome though. I can't imagine them requiring you to buy THBC to enjoy the WotLK content. That would be terrible. Maybe once I get employed I'll buy some gamecards or something and finally hit Lv. 40.
Prex, you can go to Northrend at any time. You could simply go there when you've exhausted the content on Azeroth and won't get owned by the content on Northrend. It's totally possible.
If they were smart they'd just include TBC's content in WotLK. By the time WotLK comes out, TBC would be valued priced anyways. This isn't The Sims.
Can anyone tell me why people become so obsessed with this MMORPG? I could never see why. What's so great about it? ???
I play WoW off and on. I've made lots of characters, and leveled all of them to about level 30, but I can never seem to get past 30. It feels way too much like a grind at that point, but I'm still trying. I'm currently playing a lvl 23 Draenei Mage on Kael'Thas.
author=WIP link=topic=168.msg2347#msg2347 date=1186437427
Prex, you can go to Northrend at any time. You could simply go there when you've exhausted the content on Azeroth and won't get owned by the content on Northrend. It's totally possible.
You can go to Outland at any time, too. As long as you get a port to Shattrah. You won't get owned by the content if you avoid it. But that doesn't mean you can level there, and do the quests. Quests have a minimum level, which is probably going to be 68+ in Northrend.
The biggest problem is going to be statistics. People can already achieve 50%+ Spell Crit. What is going to happen in WotLK? 100%? 25000+ HP? 150% Dodge? :P
Prex, I think with the way they redid percentages it'll end up fine. If I recall, all that stuff scales with your level. So what might be 50% spell crit at lv60 is only 30% at lv70 and only 10% at lv80. Pretty sure they did that stuff specifically for things like this.
Also, Raen! You could always try playing with us on Lothar.
http://wip.rpgmaker.net/images/WoW_allday.jpg
Here's a group shot.
Also, Raen! You could always try playing with us on Lothar.
http://wip.rpgmaker.net/images/WoW_allday.jpg
Here's a group shot.
WoW has a unique style and great animations, but man does it look dated when not in motion.
I'd love to play with you guys, but I don't want to have to play the starting areas ever again. EVER. I've played every single race multiple times, and I'm a bit tired of the beginning :P I've also got family members who play of Kael'thas.
I'd do it if it I could actually get the installer. It never finishes downloading. Besides, I'd probably rather wait until I get my new laptop before actually getting major stuff, since it's going to be, like, my permenant computer.
ugh.. so tempting, WIP. :(
A multitude of reasons explain the sudden explosion of popularity of this game and the popularity usually sprouts the obsession.
Reason 1: Appeal to Casual Gamers. Rested EXP definitely ushered in a number of account creations of people who can only play every other day. This was great because when they come back to play, they come back to a 200% exp gain bonus for a certain amount! This allows them to catch up and also presents the feel of actually leveling and having a chance. I remember spending an entire month playing every other day or two doing this and just about leveled just as fast as others in the guild I was in. The casual play targets the working person or just people that are busy with things. BUT! On the other hand there is…
Reason 2: With Great Time and Dedication, Comes Great Rewards, e.g. Appeal to the Hardcore Gamers/ The ability to get together in raid groups and run instances and gain exceptional gear and endgame armors and doodads is completely genuine. None of the hardcore things could really be obtained without help. Of course, most of the BC uncommon armors are better than the Tier 2s and purple 60s and below. lol. This brings me to…
Reason 3: Solo Play. Some people just like playing alone. This is completely and totally possible and just fine! With the new armor drops in BC, the lone player can obtain armors that are much better than the ones dropped pre-BC! Go figure? Pissed off my brother because he worked like a madman to get his tiered paladin and warrior gear and now he is level 70 on both guys and all he has is just uncommon and rare non-tier armors that are just as good. Did you know you can solo from 1 to 70. You know how to do it? With just quests! Minimum grinding required. You just have to do your homework and know all the quests and where to go but it is completely possible. Also, the quests present another reason why the game is popular and this is a very important part especially if you are a WarCraft nerd and really would like to progress into the storyline. Storyline…
Reason 4: WarCraft Lore. If you were like me and played the original WarCraft: Humans and Orcs when you were younger, you probably loved the narrated mission/stories, immersive music, and thrilling combat. A true challenger to the Command and Conquer series. WarCraft Lore is rich in the world of WarCraft(no pun intended) in WoW and most fans of the RTS always tried to imagine what a lot of the actual world looked like by creating new maps for the RTS, fan fictions, and reading the books. You know that waterfall in that one book that was north of Auberdine? YEP! It's probably there in the WoW universe!
Reason 5: Attention to Detail. From the cracks in the stone on the GUI to the icons for all your spells and items in your inventory, Blizzard has went up and beyond to really make sure the legacy has passed from the RTS WarCraft generations. Its fresh style appeals to anyone willing to want to see something cool because DAMN, some things in WoW are just too cool. From the character design to the armor design to the twisted landscapes to the creatures, WoW can be an eye-popper if it needs to be.
Reason 6: Appeal to Non-Gamers. This is where the money is really being made. WoW has become socially accepted in groups of people who wouldn't be caught dead in front of a computer playing a computer game running around as a female night elf that can change into a panther while coordinating on Ventrillo to his gnomish fizzle-spurting death machine partner to kill the wolves terrorizing the newbies next to the Abbey. This game is a social network. Another standard to chat. You are better off just calling it World of ChatCraft because the sociology twisted into the societies created from a reputation created from scratch is incredibly thick and real. The people are real and the minds behind them are too. Your toons represent you and your experience is your new life in this game. You are allowed to be Thunderboltdude, Lightning-flaying Mage of DOOM!
Reason 7: Styles to Gameplay. This Reason is in aid to Reason 6. The fast pace, action-packed gameplay, leveling schematics, style, and fresh continuous updates to add fixes and new content really gives the effect that this game isn't just some MMORPG but some sort of game that should be played by everyone, not just MMORPG geeks. The races, the classes, and the feel are the opening to the building blocks to creating a social empire with the little mechanics and all. The way the game was presented wasn't targeted for the nerds. It was never set up to look like a lore-based game. It was portrayed as an action-packed fantasy adventure where you can play as an all-powerful human mage, laying waste to a demonic golem ready to lay waste to your puny soul on top of a catapulted tower or a battle-worn orc pounding away at its victim on the fields of fire and war, pushing to annihilate. This game is a tool to create nerds if anything, not to appeal to nerds entirely. Most MMORPGs rely on the players to understand MMORPGs and have a certain understanding for it. Blizzard made sure to dumb this down, less confusing but all-allowing the hardcore (nerds) to manipulate it to make it so intensely superior than the dumbed down counterparts (non-nerds). And when the dumbed down counterparts (non-nerds) learn, they too will look to read the numbers, do some planning, and play with some mods and be all hardcore-like (nerds). This can be understood by simple observation. My entire high school football team, post-high school now, has a guild and they play all crazy hardcore. WTF? I knew some were geeky but, all of them? Nah! Some didn't even have computers and STILL played. Some don't even go to college because of it! Anywho..
To be continued...
author=Tsukuru link=topic=168.msg2355#msg2355 date=1186438579
Can anyone tell me why people become so obsessed with this MMORPG? I could never see why. What's so great about it? ???
A multitude of reasons explain the sudden explosion of popularity of this game and the popularity usually sprouts the obsession.
Reason 1: Appeal to Casual Gamers. Rested EXP definitely ushered in a number of account creations of people who can only play every other day. This was great because when they come back to play, they come back to a 200% exp gain bonus for a certain amount! This allows them to catch up and also presents the feel of actually leveling and having a chance. I remember spending an entire month playing every other day or two doing this and just about leveled just as fast as others in the guild I was in. The casual play targets the working person or just people that are busy with things. BUT! On the other hand there is…
Reason 2: With Great Time and Dedication, Comes Great Rewards, e.g. Appeal to the Hardcore Gamers/ The ability to get together in raid groups and run instances and gain exceptional gear and endgame armors and doodads is completely genuine. None of the hardcore things could really be obtained without help. Of course, most of the BC uncommon armors are better than the Tier 2s and purple 60s and below. lol. This brings me to…
Reason 3: Solo Play. Some people just like playing alone. This is completely and totally possible and just fine! With the new armor drops in BC, the lone player can obtain armors that are much better than the ones dropped pre-BC! Go figure? Pissed off my brother because he worked like a madman to get his tiered paladin and warrior gear and now he is level 70 on both guys and all he has is just uncommon and rare non-tier armors that are just as good. Did you know you can solo from 1 to 70. You know how to do it? With just quests! Minimum grinding required. You just have to do your homework and know all the quests and where to go but it is completely possible. Also, the quests present another reason why the game is popular and this is a very important part especially if you are a WarCraft nerd and really would like to progress into the storyline. Storyline…
Reason 4: WarCraft Lore. If you were like me and played the original WarCraft: Humans and Orcs when you were younger, you probably loved the narrated mission/stories, immersive music, and thrilling combat. A true challenger to the Command and Conquer series. WarCraft Lore is rich in the world of WarCraft(no pun intended) in WoW and most fans of the RTS always tried to imagine what a lot of the actual world looked like by creating new maps for the RTS, fan fictions, and reading the books. You know that waterfall in that one book that was north of Auberdine? YEP! It's probably there in the WoW universe!
Reason 5: Attention to Detail. From the cracks in the stone on the GUI to the icons for all your spells and items in your inventory, Blizzard has went up and beyond to really make sure the legacy has passed from the RTS WarCraft generations. Its fresh style appeals to anyone willing to want to see something cool because DAMN, some things in WoW are just too cool. From the character design to the armor design to the twisted landscapes to the creatures, WoW can be an eye-popper if it needs to be.
Reason 6: Appeal to Non-Gamers. This is where the money is really being made. WoW has become socially accepted in groups of people who wouldn't be caught dead in front of a computer playing a computer game running around as a female night elf that can change into a panther while coordinating on Ventrillo to his gnomish fizzle-spurting death machine partner to kill the wolves terrorizing the newbies next to the Abbey. This game is a social network. Another standard to chat. You are better off just calling it World of ChatCraft because the sociology twisted into the societies created from a reputation created from scratch is incredibly thick and real. The people are real and the minds behind them are too. Your toons represent you and your experience is your new life in this game. You are allowed to be Thunderboltdude, Lightning-flaying Mage of DOOM!
Reason 7: Styles to Gameplay. This Reason is in aid to Reason 6. The fast pace, action-packed gameplay, leveling schematics, style, and fresh continuous updates to add fixes and new content really gives the effect that this game isn't just some MMORPG but some sort of game that should be played by everyone, not just MMORPG geeks. The races, the classes, and the feel are the opening to the building blocks to creating a social empire with the little mechanics and all. The way the game was presented wasn't targeted for the nerds. It was never set up to look like a lore-based game. It was portrayed as an action-packed fantasy adventure where you can play as an all-powerful human mage, laying waste to a demonic golem ready to lay waste to your puny soul on top of a catapulted tower or a battle-worn orc pounding away at its victim on the fields of fire and war, pushing to annihilate. This game is a tool to create nerds if anything, not to appeal to nerds entirely. Most MMORPGs rely on the players to understand MMORPGs and have a certain understanding for it. Blizzard made sure to dumb this down, less confusing but all-allowing the hardcore (nerds) to manipulate it to make it so intensely superior than the dumbed down counterparts (non-nerds). And when the dumbed down counterparts (non-nerds) learn, they too will look to read the numbers, do some planning, and play with some mods and be all hardcore-like (nerds). This can be understood by simple observation. My entire high school football team, post-high school now, has a guild and they play all crazy hardcore. WTF? I knew some were geeky but, all of them? Nah! Some didn't even have computers and STILL played. Some don't even go to college because of it! Anywho..
To be continued...
They've sold over 9 million copies. It's just that they have over 9 million CURRENTLY ACTIVE RIGHT NOW accounts.
author=WIP link=topic=168.msg2407#msg2407 date=1186592036
They've sold over 9 million copies. It's just that they have over 9 million CURRENTLY ACTIVE RIGHT NOW accounts.
That's basically what I was talking about. Selling a game is one thing, but having 9 million accounts paying $10 or whatever per month is a simply staggering amount of revenue.