SCREENSHOT SURVIVAL 20XX
Posts
Thanks guys, gonna keep on! :)
That's a huge compliment, @Pizza, ahhahah <3 <3 <3 <3 I must work really hard to reach that goal! And I undoubtedly will.
@Rider, I loved the screens but at the same time I hate the resolution clash, and you're not using your space very intelligently. Great idea, but it's not very well implemented yet. Try to avoid that resolution clash and rearrange things!
@Grindalf MEOW ºUº ºUº SO CVTE
@ED the first screen looks very nice but the lightning is a little too hard on me imo
While the second screen looks a tad empty (could have narrative explanation though)
And the title screen looks sleek!
And the new overlay looks almost ideal but why are the trees translucid and not opaque?
That's a huge compliment, @Pizza, ahhahah <3 <3 <3 <3 I must work really hard to reach that goal! And I undoubtedly will.
@Rider, I loved the screens but at the same time I hate the resolution clash, and you're not using your space very intelligently. Great idea, but it's not very well implemented yet. Try to avoid that resolution clash and rearrange things!
@Grindalf MEOW ºUº ºUº SO CVTE
@ED the first screen looks very nice but the lightning is a little too hard on me imo
While the second screen looks a tad empty (could have narrative explanation though)
And the title screen looks sleek!
And the new overlay looks almost ideal but why are the trees translucid and not opaque?
@Sated-Well this is the lighest I can get with Khas awesome light effects :P But I get your point, after all the trees are outside the house and the moonlight should make them bright.
And here's two more screenshots from the same floor.

(For this one, the water is actually coming out of a hole but it is kinda hard to see it :P)

(You will need to drain the water here to go further)
@Joseph-Eh not a huge fan of Khas awesome light effects either but it's the only script I know of with a lantern system.
For the second screenie, I was trying to go for an empty feeling actually. I mainly focused on those light effects, which I made myself :D
I'm not exactly sure what sleek means, but I hope it's a good thing :P
Also they are translucid because they are outside, and I don't want them to block the player's vision more than they should, because even with the opacity being 78% some paths are a little hard to notice.
And here's two more screenshots from the same floor.

(For this one, the water is actually coming out of a hole but it is kinda hard to see it :P)

(You will need to drain the water here to go further)
@Joseph-Eh not a huge fan of Khas awesome light effects either but it's the only script I know of with a lantern system.
For the second screenie, I was trying to go for an empty feeling actually. I mainly focused on those light effects, which I made myself :D
I'm not exactly sure what sleek means, but I hope it's a good thing :P
Also they are translucid because they are outside, and I don't want them to block the player's vision more than they should, because even with the opacity being 78% some paths are a little hard to notice.



Some more stuff for zeig and my project, doodled some desert animals yesturday I think they actually look pretty decent. Still going to do more detail on the coyote though.

Seaside cliffs and so forth. I don't know, kind of iffy about the whole thing.
Realized that I don't really have good concepts for the gameplay in this project, so I'm in a bit of a lull. Bleh.
Nice @charblar! I like the lighting and the coyote is SO ADEWRABLE
also @pizza omg this made me wanna cry, so beautiful ;_;
idk i have a soft spot for sea shots.
but mayne you should use teal in the sky, a very light shade, instead of the same blue as the sea... and pure white clouds, too, i know you want to preserve the palette but it can mud your beautiful graphox.
also @pizza omg this made me wanna cry, so beautiful ;_;
idk i have a soft spot for sea shots.
but mayne you should use teal in the sky, a very light shade, instead of the same blue as the sea... and pure white clouds, too, i know you want to preserve the palette but it can mud your beautiful graphox.
author=JosephSeraph
also @pizza omg this made me wanna cry, so beautiful ;_;
idk i have a soft spot for sea shots.
Same here. Probably in my list of top 10 locations, the first one being islands in the sky.
Pizza i think if the cliffs overlapped the horizon by a tile or two it would really bring it together. Tiles are looking super clean as always, really charming.
messing around with the first town

messing around with the first town
Yeah I def think animal crossing "round world" style is the way to go when it comes to showing the sky in a mostly top down game.
@Dookie know I'm not the most aesthetic person on these forums, but something seems off about those clothes on the line...too clean maybe? They really drew my eye at first. They seem a bit odd compared to the rest, maybe they should be dirtied up a bit to fit in better?
author=Rine
@Dookie know I'm not the most aesthetic person on these forums, but something seems off about those clothes on the line...too clean maybe? They really drew my eye at first. They seem a bit odd compared to the rest, maybe they should be dirtied up a bit to fit in better?
Ahhh, yes also they do not look much like clothes either :P
author=DarkenThere are alternatives, certainly, but the perspective beauty of the rounded horizons and the comforting simplicity of the world around you really has a nice vibe to it.
Yeah I def think animal crossing "round world" style is the way to go when it comes to showing the sky in a mostly top down game.
The second screenshot I used as an example is credit to Luchino by the way.
Obama legalized game marriage
(Get it? Because game sounds like gay? Hahaha? Ok Ima stop)
(Get it? Because game sounds like gay? Hahaha? Ok Ima stop)
this is a very conceptual map as far as things being beveled and embossed. i've never really played around with parallax mapping much, but it's going okay so far in spite of it taking a couple hours to only get here :x definitely not finished.
what do you think of the bevel/embossing? especially on the road where it is most noticeable?
this map is a bit messy but it's more me playing around and seeing what i can do than actually creating a map but feel free to mention anything that sticks out
I don't think it works for that perspective. If you were looking at it from the top, yes, but not at an angle. The indentations would have to be at an angle too, right now it looks like they are being seen from the top.
So I need the 'indentations' to be at the same 3/4 angle that RPG Maker typically has? Okay, that might be doable.
@dookie that is so pretty! my only question is the little banner that says "tin alley" doesn't have a second pole on the right side, it just trails off to the mound to the right of it? that's an interesting concept i suppose but it'd look better to me if there were a second pole and the banner was in between them.
@dookie that is so pretty! my only question is the little banner that says "tin alley" doesn't have a second pole on the right side, it just trails off to the mound to the right of it? that's an interesting concept i suppose but it'd look better to me if there were a second pole and the banner was in between them.
thanks for the feedback. tried to make the clothes on the line look dirtier, idk if they still don't read as clothes I guess i can detail them more.
still smoothing out a lot of lines and adding detail, but its getting there

still smoothing out a lot of lines and adding detail, but its getting there
























