SCREENSHOT SURVIVAL 20XX
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Actually, it's a 4x4 autotile with 16x16 pieces. Try editing based on that assumption and you might find a solution~ ;p
You could also use A5 as a base for holding different 'patterns' of your tile. Just hold shift when placing over the autotile.
You could also use A5 as a base for holding different 'patterns' of your tile. Just hold shift when placing over the autotile.
It's not a 4X4 in RPG maker MV.... it's 2x2.. or 3x3 tiles but with the outer tiles being smaller than the center tile.
I appreciate the feedback folks, but a repeating pattern is fine IMO.. lots of games have obvious repeats and I don't recall anyone calling up Nintendo or Sega back in the day telling them "stop having such obvious repeats!"..
I think it's good.
Thanks to the feedback i got, i think my grass and outer coasts look a lot cooler.
I appreciate the feedback folks, but a repeating pattern is fine IMO.. lots of games have obvious repeats and I don't recall anyone calling up Nintendo or Sega back in the day telling them "stop having such obvious repeats!"..
I think it's good.
Thanks to the feedback i got, i think my grass and outer coasts look a lot cooler.
It's the exact same as in Ace except a bigger size. 4x4. The middle two tiles are split in order to create an alternating pattern, so if we take the top row and number it 1, 2, 3, 4, the numbers when placed on the grid go 13232324.

It's something people tend to miss quite easily, actually, but that's how the engine does the tiling. Weird but knowing how it works, you can pretty simply plan around it.

It's something people tend to miss quite easily, actually, but that's how the engine does the tiling. Weird but knowing how it works, you can pretty simply plan around it.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192

Finally, I have a working Codex/Guidebook. How does the layout look?
Actuall
Believe me... i'm trying to work around it... it's rather impossible..
Thanks for all the attempts though, i get that folks are just trying to help.... i really do, but this "issue" is just causing me anxiety, and if i had hair to pull out, i would be pulling it out right now...
This is all i have left to say on the subject...
If i need some feedback again on something.. i will post again later, but i don't feel that the obvious repeats need fixing, it's a video game... video games have obvious repeats.. just look back at old games... it's always obvious repeats...
I'm done now...
author=Libertyugh.... i had a whole thing posted... but i'm changing it to this.
It's the exact same as in Ace except a bigger size. 4x4. The middle two tiles are split in order to create an alternating pattern, so if we take the top row and number it 1, 2, 3, 4, the numbers when placed on the grid go 13232324.
It's something people tend to miss quite easily, actually, but that's how the engine does the tiling. Weird but knowing how it works, you can pretty simply plan around it.
Believe me... i'm trying to work around it... it's rather impossible..
Thanks for all the attempts though, i get that folks are just trying to help.... i really do, but this "issue" is just causing me anxiety, and if i had hair to pull out, i would be pulling it out right now...
This is all i have left to say on the subject...
If i need some feedback again on something.. i will post again later, but i don't feel that the obvious repeats need fixing, it's a video game... video games have obvious repeats.. just look back at old games... it's always obvious repeats...
I'm done now...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's a solvable problem, post your autotile here and one of us will show you how to fix it.
author=Red_NovaI like the phrase "eating dirt". XD That's a nice guidebook!
Finally, I have a working Codex/Guidebook. How does the layout look?
@Red: The only thing I think needs changing is the Q/W buttons. The font looks too thick on them and they could do with being a little more apparent (just a tad). Otherwise, looks great.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh, I didn't even realize those said Q and W. They just looked like weird pixelated symbols at a glance.
The text and the background are both at a higher resolution than the icons, which creates some pretty noticeable clashing problems already, but when you have pixelated text right next to the high-res text my brain just can't even process that they're both text.
The text and the background are both at a higher resolution than the icons, which creates some pretty noticeable clashing problems already, but when you have pixelated text right next to the high-res text my brain just can't even process that they're both text.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Gourd_Clae
I like the phrase "eating dirt". XD That's a nice guidebook!
Thanks! I'm hoping to try and make these system messages slightly interesting to read so players don't fall asleep while reading them. Sounds like at least that snippet was successful.
author=Liberty
@Red: The only thing I think needs changing is the Q/W buttons. The font looks too thick on them and they could do with being a little more apparent (just a tad). Otherwise, looks great.
author=LockeZ
Oh, I didn't even realize those said Q and W. They just looked like weird pixelated symbols at a glance.
The text and the background are both at a higher resolution than the icons, which creates some pretty noticeable clashing problems already, but when you have pixelated text right next to the high-res text my brain just can't even process that they're both text.
Yeeeeeeah now that you bring it up, making those buttons at half res wasn't the smartest idea. How's this?

Better?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, that looks nice.
A small project I hope to have published on mobile very soon.
The gif is kinda funky, and I'm not sure how to set a portrait resolution for a PC build, but it's a WIP.

The gif is kinda funky, and I'm not sure how to set a portrait resolution for a PC build, but it's a WIP.
i love how there are icons to show which characters have which skills, red nova!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Infinite
A small project I hope to have published on mobile very soon.
The gif is kinda funky, and I'm not sure how to set a portrait resolution for a PC build, but it's a WIP.
Flappy better watch out, there's a new bird in town and he's a cock.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Frogge
i love how there are icons to show which characters have which skills, red nova!
Thanks! I'm glad you like it!
Infinite: Ooh, I haven't seen a jumping game where there's a delay in activation of the upward thrust. Interesting! I assume you can move the bird left and right? That ought to add a layer of strategy and forward thinking to bomb placement.
author=Red_Nova
Infinite: Ooh, I haven't seen a jumping game where there's a delay in activation of the upward thrust. Interesting! I assume you can move the bird left and right? That ought to add a layer of strategy and forward thinking to bomb placement.
Thanks! I don't have any plans to make the bird move left or right, at least for this version. There are some other obstacles and challenges though.
Trying to juggle the chicken into the sky and tapping balloons in between bombs is the main loop. You can see a little purple balloon float up, they appear after 15ft, and other dangerous balloons appear the higher you get. Thinking up some other things too.
It'll be playable on Google marketplace as soon as it's ready and I finish all the online paperwork.
I had a chance to calm down.. sorry for before.
I made ONE LAST attempt... the last revision I am doing.. because no matter how hard I try, if I want VERY angular corners like I'm trying to do, I'm gonna end up with an obvious repeat... all I could do without causing the auto tile to become more squared looking is what I will show below..
The left is the original, the right is the new one.. both have an obvious repeat because part of the side areas merge with the corners to get the corners to look as angular as I can get them... I made two attempts... one made the corners too .. obviously squared and the auto tile lost the "organic" affect I'm going for.. it was not how I wanted it..
Below is a basic outline of the auto tiles, old and new... anyone is free to use them if they like, editing.. what have you..
Again, the left is the old one, the new one is right... I did my best given the information I was given here about the auto tiles..
Getting the effect I want is almost impossible without some sort of obvious repeat.
Otherwise it ends up VERY squared looking..
So.. I think it's an improvement.. but it's as close as I can get, to where I still get the effect I want...
THIS is the final attempt I'm making.
I made ONE LAST attempt... the last revision I am doing.. because no matter how hard I try, if I want VERY angular corners like I'm trying to do, I'm gonna end up with an obvious repeat... all I could do without causing the auto tile to become more squared looking is what I will show below..

The left is the original, the right is the new one.. both have an obvious repeat because part of the side areas merge with the corners to get the corners to look as angular as I can get them... I made two attempts... one made the corners too .. obviously squared and the auto tile lost the "organic" affect I'm going for.. it was not how I wanted it..
Below is a basic outline of the auto tiles, old and new... anyone is free to use them if they like, editing.. what have you..

Again, the left is the old one, the new one is right... I did my best given the information I was given here about the auto tiles..
Getting the effect I want is almost impossible without some sort of obvious repeat.
Otherwise it ends up VERY squared looking..
So.. I think it's an improvement.. but it's as close as I can get, to where I still get the effect I want...
THIS is the final attempt I'm making.
This is a Story Dungeon - an unlockable, story driven dungeon crawling experience in the game Memoirs of the Cosmos.
You can find more info about MotC and Story Dungeons here:
https://rpgmaker.net/games/9244/

You can find more info about MotC and Story Dungeons here:
https://rpgmaker.net/games/9244/




















