THE OFFICIAL ENGLISH 2K3 VERSION IS OUT!
Posts
author=kory_toombsWell I am the first one to also find out about this.
If you pay close attention to the video for RPG Maker 2003.
In the timeline it suggests that the next RPG Maker will be released before 2016. Am I reading too much into this?
http://forums.rpgmakerweb.com/index.php?/topic/39213-rpg-maker-2003-now-available/?p=389993
yeah that what I think about it if it a timeline of US and Japan release of the RM series I am thinking Enterbrain is working on the new RPG maker.
Now I am wondering what will happened to games that use the pirated copy of 2003 before this RM2003 release? will the RMN stop accepting game that came from Pirated version of the engine now?
I think RMN should stop accepting games made with the pirated version at some point. But they should keep the ones already here due to the fact that RPG Maker 2003 wasn't available for that time. They will need to do the same when RPG Maker 2000 is released too. But this is really up to Kentona.
I mean would RMN accept known to be pirated Ace games? I don't think so. RPG Maker 2003 has been allowed for one reason: It wasn't available.
Insta-bought this the moment I heard about this over on IRC and saw it on Steam. Been waiting 12 years for this day, so it's all worth it. <3
Hope RM2K's following close behind, RM2K being included in the GCH spotlight in the trailer has to mean something right?
Hope RM2K's following close behind, RM2K being included in the GCH spotlight in the trailer has to mean something right?
Kory how about games that are already in production and have been for a while in the pirated version that due to the use of addons and the like can't be ported to the now legal one, those games get abandoned? I think the call Kentona has already made about running them concurrently is a fair one. You can't really compare rt2k3 with Ace though, Ace was always available and therefore pirate versions and workarounds never had to be developed and integrated into the engine in order for people to use and improve it.
Also, how would the admins here know that someone was developing their game on a pirated version of Ace or VX or XP? They exist out there, but I don't know that there is anything in a completed game that says 'this was made on a pirated version', so for all they know they've already accepted them. The same goes for this new version, all someone has to do is choose the RM2K3 option rather than the RT2K3 when they create their gamepage. As long as it isn't going commercial it's probably not going to be checked.
It comes down to the honour system, you have to trust that people are basically going to do the right thing, and when you find someone that isn't you prevent it and mitigate the damage, but you can't start assuming people are doing the wrong thing especially in such a unique circumstance.
Also, how would the admins here know that someone was developing their game on a pirated version of Ace or VX or XP? They exist out there, but I don't know that there is anything in a completed game that says 'this was made on a pirated version', so for all they know they've already accepted them. The same goes for this new version, all someone has to do is choose the RM2K3 option rather than the RT2K3 when they create their gamepage. As long as it isn't going commercial it's probably not going to be checked.
It comes down to the honour system, you have to trust that people are basically going to do the right thing, and when you find someone that isn't you prevent it and mitigate the damage, but you can't start assuming people are doing the wrong thing especially in such a unique circumstance.
author=kory_toombs
I think RMN should stop accepting games made with the pirated version at some point. But they should keep the ones already here due to the fact that RPG Maker 2003 wasn't available for that time. They will need to do the same when RPG Maker 2000 is released too. But this is really up to Kentona.
I mean would RMN accept known to be pirated Ace games? I don't think so. RPG Maker 2003 has been allowed for one reason: It wasn't available.
Actually, we are strictly don't ask, don't tell. How are we supposed to know if you made your game in an illegal engine? We don't. I mean, there are ways to tell but frankly, we're not the police. We won't allow links to pirated software to be posted on the site, but we don't actively discourage the use of things like rips or piracy. We aren't going to tell people what they can and can't use.
We do recommend upgrading to the proper 2k3 instead of tsuk3, but we're not going to tell people off for not doing so. We don't have the time or luxury to chase that kind of shit up. Too busy making sure people don't steal from each other instead (and that's about where the line drops, really.)
Of course, personally I think you should all buy 2k3 legit even if you won't use it if you've ever use tsuk3 before, because you got something for free for so long and enjoyed the damn thing, you should pay for it. And it helped build this community. Also, license to use 2k3 graphics and musics! :DDD
The way I see it, I'm obliged to pay for legal copies of RPG Maker. It's the least I can do for having been able to enjoy the software for so long and so much, and the graciousness of ASCII and EB not going all out after us.
Also, I'm relieved to hear that policy on rips will remain as always. Rips are gray-areas (and an absolute no-go for commercials), but classic RM games of legend have shown they can be used to tremendously great effect without harming the original games. RM just wouldn't be the same without it.
Also, I'm relieved to hear that policy on rips will remain as always. Rips are gray-areas (and an absolute no-go for commercials), but classic RM games of legend have shown they can be used to tremendously great effect without harming the original games. RM just wouldn't be the same without it.
author=nhubi
It comes down to the honour system, you have to trust that people are basically going to do the right thing, and when you find someone that isn't you prevent it and mitigate the damage, but you can't start assuming people are doing the wrong thing especially in such a unique circumstance.
Not everyone has a budget. Not everyone has a credit card. Yes, there are squirrely ppl living off the grid making no budget games.
In terms of the right thing, strict moralism has a bunch of set standards. But contrary to popular opinion, there are issues with this.
author=Bible
Thou shalt not steal.
Unfortunately, this means nothing to people who have no access to public charity, and who are desperate for a loaf of bread. Are we to let them starve? Well, according to the same work, no that's not the right thing either.
author=Bible
When you reap the harvest of your land, do not reap to the very edges of your field or gather the gleanings of your harvest. Leave them for the poor and for the foreigner residing among you. I am the LORD your God.
Solution: Remove all illegal versions of 2k3. Make a low-end demo. Said demo has what current illegal RPG Maker has, aside from whatever is needed to make it legal. Demo is free, and is effectively legal, but demo is not DynRPG compatible. Make a high-end real version which is completely awesum. If some people are too poor/cheap to use the full version well, they can do a few things, but yeah, bugginess, lack of function, etc. Market the other as RpgMaker 2003 Full or something, and have access to occasional updates. In the meantime, Demo version has some of the limits of VxAce Lite (50 picture max, 300 map max, whatever). Games will have to switch from illegal to full or demo RTP to continue being hosted.
I will support the paid version. But I hope developers will do the right thing, and make a demo version.
author=kory_toombs
If you pay close attention to the video for RPG Maker 2003.
In the timeline it suggests that the next RPG Maker will be released before 2016. Am I reading too much into this?
This may be just more rumor-mongering, but Degica was hiring Unity freelancers a while back.
Actually, this is definitely rumor-mongering.
Yeah, guess what? Not everyone follows the Bible, dude. That's your personal feelings but it's not everyone's. Quite frankly, it makes for a pretty crappy argument to drag in something that not all people bother with. It's like saying 'Oh, the Seventh Star on the Left says don't eat dirt-grown food'. Has no relevance except in your own ethics.
Fact of the matter is, ain't gonna change just because one person quoted Bible passages to shame people.
Fact of the matter is, ain't gonna change just because one person quoted Bible passages to shame people.
Isn't it normally around a three year cycle for a new engine? I thought everyone was expecting a new iteration sometime before year's end anyway.
Yeah, it usually is. Also, the fact that the timeline in the video is pretty precise for the other maker release dates does lean towards the idea of a maker this year.
At least, that's what I'm hoping!
At least, that's what I'm hoping!
That's going to be fun, I imagine we'll get a rush of new games as people play around with all the extras that are included and then we get the inevitable, 'oh it does this, but it doesn't do that, why did they take that away, yeah but have you seen this' stuff.
Being a non-maker can be a lot of fun watching these conversations go on without actually having any skin in the game, and in the end there will be more games made for me to play.
Any short favourites for what it's going to be called?
Being a non-maker can be a lot of fun watching these conversations go on without actually having any skin in the game, and in the end there will be more games made for me to play.
Any short favourites for what it's going to be called?
It'll probably have an X or V or Z or something weird in its' initials somewhere. Because coooolness. RMIV? RMXV? Actually that would work. RMXV - XV being 15 in Roman numerals.
It's VX backwards. XD
It's VX backwards. XD
Pfffft, we should quote more random passages of the Bible.
Anyway, they're describing gleaning, which is an age-old practice.
But yea, the point I was making is people do all kinds of things for all kinds of reasons, and not all of them have to do with right/wrong. People legalize an engine for instance to get people to pay for what is technically almost abandonware (12 years is a long time to suddenly revive an engine. That's like reviving NES engine because people emulate zelda 2). Whether it is right or not, there is a need that is not being addressed, that I just pointed out. And yes, $16-19 is not much. But up until a few months ago, I had no income at all, and was making money at break even. There is a right thing to do, which everyone expects people to do. And there are other right things to do, some of which seem wrong. We can pick what seems right, to some extent, so long as it isn't wholly wrong.
You can say, "I hope other people download this game, because Enterbrain may insist people's games get taken down." But "it comes down to the honour system, you have to trust that people are basically going to do the right thing," is a guilt trip. We want to talk about shaming people, what I said wasn't it. It was mainly mocking the hypocrisy of trying to assign "right" to a situation where a for-profit company is assuming monetary rights for something it allowed free before with the provision that everyone here using it is doing something illegal. After 12 years, they could continue to make it illegal, make it legal, or abandon it to public. It's their call. But lest we be confused, it's not a morality issue, it's a profit/need issue. There is no good guy here, there are illegal hosts, a negligent company that allowed a game engine to go fallow and yet didn't want to say "we no longer care about this" either so they legalize it when they realize it can make them money, and there are people who are poor and others who refuse to pay a buck on a game system they can't get for free. Who here is doing the right thing?
I'm gonna buy it whenever there is a version that I can actually purchase (steam hates me, and I hate it).
Call it RpgMaker 2003 10 (it's version 1.10), or RPGM X. RMX. RpgMaker10.
Anyway, they're describing gleaning, which is an age-old practice.
But yea, the point I was making is people do all kinds of things for all kinds of reasons, and not all of them have to do with right/wrong. People legalize an engine for instance to get people to pay for what is technically almost abandonware (12 years is a long time to suddenly revive an engine. That's like reviving NES engine because people emulate zelda 2). Whether it is right or not, there is a need that is not being addressed, that I just pointed out. And yes, $16-19 is not much. But up until a few months ago, I had no income at all, and was making money at break even. There is a right thing to do, which everyone expects people to do. And there are other right things to do, some of which seem wrong. We can pick what seems right, to some extent, so long as it isn't wholly wrong.
You can say, "I hope other people download this game, because Enterbrain may insist people's games get taken down." But "it comes down to the honour system, you have to trust that people are basically going to do the right thing," is a guilt trip. We want to talk about shaming people, what I said wasn't it. It was mainly mocking the hypocrisy of trying to assign "right" to a situation where a for-profit company is assuming monetary rights for something it allowed free before with the provision that everyone here using it is doing something illegal. After 12 years, they could continue to make it illegal, make it legal, or abandon it to public. It's their call. But lest we be confused, it's not a morality issue, it's a profit/need issue. There is no good guy here, there are illegal hosts, a negligent company that allowed a game engine to go fallow and yet didn't want to say "we no longer care about this" either so they legalize it when they realize it can make them money, and there are people who are poor and others who refuse to pay a buck on a game system they can't get for free. Who here is doing the right thing?
I'm gonna buy it whenever there is a version that I can actually purchase (steam hates me, and I hate it).
Call it RpgMaker 2003 10 (it's version 1.10), or RPGM X. RMX. RpgMaker10.
author=KingArthur
The way I see it, I'm obliged to pay for legal copies of RPG Maker. It's the least I can do for having been able to enjoy the software for so long and so much, and the graciousness of ASCII and EB not going all out after us.
Also, I'm relieved to hear that policy on rips will remain as always. Rips are gray-areas (and an absolute no-go for commercials), but classic RM games of legend have shown they can be used to tremendously great effect without harming the original games. RM just wouldn't be the same without it.
Agreed 100%.
Btw Nessiah, does this mean 2k3 projects are now considered "authentic" and allowed on the RPGMakerWeb forums? It doesn't say in the rules over there one way or the other.






















