THE OFFICIAL ENGLISH 2K3 VERSION IS OUT!

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Which bugs exactly?
I understand and I am hopeful. It's just my opinion that rm2k3 isn't worth 20 bucks wihout DYNrpg. Even with all the fixes and additions, which are great, and the fact this is even a reality is astonishing and Cherry and his team deserve all the praise.
The RTP is worth $20.
author=kentona
The RTP is worth $50.


All those delicious SNES-inspired tunes and the side battlers and the HUGE amount of enemy graphics (especially in comparison to Ace) and the sound effects and the animations and... you get the idea. There's a lot of stuff in that pack. It's a steal for only $20, plus the program itself. If you don't want to buy the program, fair enough, but that RTP is well worth the money spent. Consider the program itself a bonus.
author=bulmabriefs144
I'm pretty sure being paid to work on a new version means that certain things can be improved, provided the authorization is given. This is the same as if a landlord with a no-alteration clause agrees to a paint job. The landlord can decide that the exact same paint shade must be used, the grass must be cut the same length each week. But the assumption is that no alterations may be made without permission as in, if the landlord suddenly gets tired of green walls, they may personally hire someone to paint them yellow. The painter is not in violation of the clause (this would be insane), but any prior or successive repaintings must also have permission. Nor does it allow the tenants to decide on a painter.

http://www.nolo.com/legal-encyclopedia/clb-alterations-improvements-commercial-tenancy.html

Since you guys have the rights to work on it, you can ask your employers "can I do this" and what they say trumps the EULA.

Also, I am reasonably certain that DynRPG, being a patch that is property of someone besides Enterbrain, cannot be enforced by Enterbrain. If Cherry or Nessy wanted to add buttons to 2k3, this would be an improvement, and would need to be authorized. But this program functions largely outside of 2k3, and many of the plugins are my property, or Pepsi's, or Kaze's. Internal modifications are a copyright violation, but DynRPG is essentially the same as GameGenie in the eyes of the law. Another company made it, the modifications can be removed by removing the program, and codes are property of their owners.

http://madisonian.net/downloads/copyright/galoob.pdf

So any glitchiness, yea, make patches for it externally and it should be kosher. More so if you can make a removable version of DynRPG that does not need patching to run (self-loading by being in the same folder).

Quoting, because while I was editing, I'm not sure anyone saw it.

author=Liberty
Guys... the $20 price tag includes the cost of the license for the graphics/sounds/music. Really, you're getting the program for nothing if you think about the cost of some of the official resource packs that are put out and how much they cost. Some of the music pack alone cost more than 2k3 does.

So, yeah. Licensed use of the RTP in any RM program for just $20? Fucking yes please!

The question is about the cost. Not the price.

If suddenly plugins that I made are deemed illegal (again) while their program is suddenly deemed legal, I'm calling foul. Especially since they didn't make the update (Cherry did), and I made the plugin.
The program itself is not a "bonus". Nobody in their right mind is buying this strictly for the RTP. That's just silly.

I can see the updates and tweaks to modernize the engine as being worth 20 bucks, but not the RTP. And yes, I'm slightly changing my opinion, because I think Cherry's work is worth 20 bucks a download. Which makes me wonder, though probably confidential, I assume you and your team would be compensated, Cherry, but are you?

EDIT: Also, essentially what bulma said about cost and such. But if Cherry says he is hopeful about future iterations, then I will shut my trap on the matter and wait and see.


And awww snap, I just noticed this was released on my 25th birthday. Holy crap, what a coincidence!



...
or is it? :o
I didn't say it was a bonus but that you could consider it a bonus since the cost is about the same as the RTP would be. And yes, actually, I've seen people saying they bought it only for the RTP so it seems you're wrong in that aspect. :/

Hell, if it weren't such a great engine, I'd buy it just for the RTP. If RM95 ever comes out legit, I'm buying it for the RTP... and I guess the engine because that shit is the bomb. No, seriously, it's major underrated.

Hell, I bought XP solely for the RTP because that engine can go fuck itself. (And I don't even like the RTP that much, but still bought it for it.) ^.^
Mmmm. I will wait and see too. Not that Enterbrain cares about my opinion. But if I were in Cherry's position, I'd be having troubles now. Cherry's made of sterner stuff than the rest of us.

And yes, Cherry's work is easily $20 (I've seen it in plugins and patches). Enterbrain's? Well, they made XP, which was a joke. Seriously, try to make a barehanded fighter in XP (0 damage glitch). For that matter, try to understand how the two sets of stats works. I can't justify $15 for that, much less $25. VxAce by contrast is decently programmed, but $69.99 is unconscionable.

drenrin, nothing is a coincidence. God wishes you happy birthday.

No worries, I'm being compensated.
Stay calm guys or...
https://imgflip.com/i/kqsgd
XD ok its a joke
Too serius in this forum!
unity
You're magical to me.
12540
author=drenrin2120
The program itself is not a "bonus". Nobody in their right mind is buying this strictly for the RTP. That's just silly.


I did! :DDDDD Now I can legally use it in anything I want ^_^

Though I can't say that I won't make anything with it, but my main interest was the RTP. ^_^
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I might have to buy this purely so I can get KC(A) to work with the new RTP.

EDIT: I also really like Ness.
Craze
why would i heal when i could equip a morningstar
15170
guys if you want to hear delicious rm2k3 soundtracks, buy the ds+ add-on that nessy & co did

http://www.rpgmakerweb.com/a/graphics/rmds-expansion-retro-scifi

there's only a few remixes but they're so wonderful that i had to get it
Magi
Resident Terrapin
1028
I don't have any plans to use this software again but after thinking it over, it was my most important '.EXE' for maybe eight years straight. I'd like to pick up a copy when it's non-Steam to support further fixes and small enhancements. Reasoning is that RM2K3 is still a very viable tool for die-hard hobbyists and fledglings who just want to get their feet wet in this kind of software.

author=drenrin2120
The program itself is not a "bonus". Nobody in their right mind is buying this strictly for the RTP. That's just silly.

I'm so sorry drenrin2120, but I have got some bad news for you.
Ported The Queen's Court over to legit 2k3 and not looking back.

Good show.

Feel kind of sheepish with my 50-pic CMS from 10 years ago when I have 1000 pictures now but oh well. :D
author=kaine87
Stay calm guys or...
https://imgflip.com/i/kqsgd
XD ok its a joke
Too serius in this forum!

okay I laughed at this!
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=kentona
author=kaine87
Stay calm guys or...
https://imgflip.com/i/kqsgd
XD ok its a joke
Too serius in this forum!
okay I laughed at this!


That is actually hilarious.
author=Cherry
Which bugs exactly?

They're kind of major ones, actually. You can work around them if you're clever, but it does greatly restrict what you can do.
The agility bug: If participants in a battle have significant enough variance in their agility, it causes severe slowdown.
The guard bug: The stat outright does nothing.
author=Craze
next thing we know neophyte will post in this topic

wow i miss neophyte
I miss you, too.

I saw this on Steam and wanted to check what you guys thought. I honestly haven't touched an RPG Maker in a few years (kinda difficult when you run your own business now), but I am in full support of this even though I am 99% sure I will never use RM2K3 again. Basically echoing what Magi said.

If memory serves me correctly, Agility was extremely bugged. High enough variance caused ATB gauges to slow dramatically. The best way the veterans got around this bug was to set characters and enemy agilities to 1-10 and no higher. This made the ATB run at an acceptable speed back then. Seeing as there was almost no difference in actions per turn if you knocked some random characters agility to 100, it made the most sense and didn't slow the atb as much.

Still nice to see friendly faces here.

That is correct. It is for this reason that I insist on setting all AGI to 255. I couldn't figure out the limit, and this seemed to allow things to all run at the same pace to reduce slowing.
The other glitch is that it doesn't seem to space turns properly. If you increase speed, my code to attempt to simulate Turn Based combat with variables gets skipped, and all enemies attack at once.