Forums :: Videogames
FF7 REMAKE. IT'S A THING.
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Here's my prediction: Wutai won't exist. The only locations in the game will be Midgar, Junon, Nibelheim, and the Forgotten City of the Ancients. There also won't be a world map.
- The game will start out in Midgar, following mostly the same kind of trajectory until the player escapes from Shinra Tower and does the motorcycle minigame.
- But then you just drive the motorcycle all the way to Junon. Kalm, the Chocobo Ranch, the Mithril Mines and Fort Condor don't exist.
- Cloud's flashback sequence happens in the inn in the slums in Lower Junon.
- When you wake up the next morning you are being robbed by Yuffie, who joins you after being defeated. Lower Junon is much larger and involves some kind of dungeon.
- Your party gets in disguise and boards the cargo ship, which takes you... back to Midgar!
- Mt. Corel, North Corel, and Corel Prison no longer exist. Instead Barret's backstory happens in one of the other sectors of Midgar.
- Gold Saucer is inexplicably not removed from the game. It's in the upper plate level of Midgar where the rich people live. Cait Sith makes a cameo appearance.
- Gongaga, Cosmo Canyon and the Gi Caves don't exist. Instead, Bugenhagen just lives alone in a house by himself in Midgar.
- The party hears about a man in a black cape in Nibelheim. They take a train to get there.
- Nibelheim is unchanged, including the mansion and the mountain. Sephiroth is in the mountain reactor, and mentions the Forgotten City before leaving.
- Rocket Town doesn't exist. Instead you meet Cid back in Nibelheim. You help him escape on his plane.
- Forgotten City and Temple of the Ancients are combined into one zone. You head there to confront Sephiroth, and he kills Aeris. Bone Village doesn't exist. Icicle Inn doesn't exist. Professor Gast's lab is in the Forgotten City.
- The crater is closer to the Forgotten City and you walk through a snowy dungeon to get there, just like the original game except without a town in between.
- Everything from here until the end of the game is nearly identical to the original game, with a couple small exceptions:
- Cid's rocket is in Junon.
- The island town of Mideel doesn't exist. Instead Cloud is found in Nibelheim.
- The train hijack escapade that happened in Mt. Corel is moved to Midgar.
- The game will start out in Midgar, following mostly the same kind of trajectory until the player escapes from Shinra Tower and does the motorcycle minigame.
- But then you just drive the motorcycle all the way to Junon. Kalm, the Chocobo Ranch, the Mithril Mines and Fort Condor don't exist.
- Cloud's flashback sequence happens in the inn in the slums in Lower Junon.
- When you wake up the next morning you are being robbed by Yuffie, who joins you after being defeated. Lower Junon is much larger and involves some kind of dungeon.
- Your party gets in disguise and boards the cargo ship, which takes you... back to Midgar!
- Mt. Corel, North Corel, and Corel Prison no longer exist. Instead Barret's backstory happens in one of the other sectors of Midgar.
- Gold Saucer is inexplicably not removed from the game. It's in the upper plate level of Midgar where the rich people live. Cait Sith makes a cameo appearance.
- Gongaga, Cosmo Canyon and the Gi Caves don't exist. Instead, Bugenhagen just lives alone in a house by himself in Midgar.
- The party hears about a man in a black cape in Nibelheim. They take a train to get there.
- Nibelheim is unchanged, including the mansion and the mountain. Sephiroth is in the mountain reactor, and mentions the Forgotten City before leaving.
- Rocket Town doesn't exist. Instead you meet Cid back in Nibelheim. You help him escape on his plane.
- Forgotten City and Temple of the Ancients are combined into one zone. You head there to confront Sephiroth, and he kills Aeris. Bone Village doesn't exist. Icicle Inn doesn't exist. Professor Gast's lab is in the Forgotten City.
- The crater is closer to the Forgotten City and you walk through a snowy dungeon to get there, just like the original game except without a town in between.
- Everything from here until the end of the game is nearly identical to the original game, with a couple small exceptions:
- Cid's rocket is in Junon.
- The island town of Mideel doesn't exist. Instead Cloud is found in Nibelheim.
- The train hijack escapade that happened in Mt. Corel is moved to Midgar.
Will there also be an action combat system that works by mashing the attack button until everyone's dead with zero reason to try skills or even pay attention to what the opponent is doing?
author=Lightning Lord
Will there also be an action combat system that works by mashing the attack button until everyone's dead with zero reason to try skills or even pay attention to what the opponent is doing?
oh you mean like the original ff7
The weird, bitter bashing of the remake (that we know very little about, mind you) is getting old, guys. None of you are very funny.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
To be honest I wasn't actually bashing anything in that last post, that is actually how I would do the story if they gave me the remake
But yes that combat system will exist I said so like ten pages ago
But yes that combat system will exist I said so like ten pages ago
author=Feldschlacht IV
The weird, bitter bashing of the remake (that we know very little about, mind you) is getting old, guys. None of you are very funny.
You'll see. You'll all see!
author=Feldschlacht IVauthor=Lightning Lordoh you mean like the original ff7
Will there also be an action combat system that works by mashing the attack button until everyone's dead with zero reason to try skills or even pay attention to what the opponent is doing?
The weird, bitter bashing of the remake (that we know very little about, mind you) is getting old, guys. None of you are very funny.
Yeah, it's pretty fucking pathetic tbh.
If you think the remake will be terrible then don't pay attention to it and play one of the several available ports of the original. It's pretty fucking easy.
Honestly, I think if they took the battle system from 13, 10-2, X and 12 and mashed it together, it'd make a great system.
Change classes on the fly, control only one person but allow you to make orders that your party follows if a certain condition is met. Also let you swap to another character to control at any time (so say you need healing, quick swap to your good healer, get them started on a healing spell, then swap back to your battler), and let you swap people in or out during battle (Aeris heals, swap her out to bring in Barret to beat shit up, then swap him out to let Tifa get her limit break off then swap to Vincent to hit the enemy from a distance, then swap Aeris back in to heal...)
Oh, and none of this dying shit if your currently controlled character dies on you (fuck you FF13 for doing that).
Change classes on the fly, control only one person but allow you to make orders that your party follows if a certain condition is met. Also let you swap to another character to control at any time (so say you need healing, quick swap to your good healer, get them started on a healing spell, then swap back to your battler), and let you swap people in or out during battle (Aeris heals, swap her out to bring in Barret to beat shit up, then swap him out to let Tifa get her limit break off then swap to Vincent to hit the enemy from a distance, then swap Aeris back in to heal...)
Oh, and none of this dying shit if your currently controlled character dies on you (fuck you FF13 for doing that).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I want it to be good though. I don't think it'll be good. I think they'll play up the original game's weaknesses and downplay its strengths. I have 0 faith score; I'm immune to magic I have so little faith.
But I desperately, desperately want it to be good. And I know I could do so much of a better job than the people at Square Enix.
But I desperately, desperately want it to be good. And I know I could do so much of a better job than the people at Square Enix.
Frankly, they're going to get things wrong. I know that, you know that, we all know that. But they're probably going to get things right, too. That's what most people don't seem to think about. And I'm not just talking graphically. There will be things to like about the new version that will be better than the old one. And that's more than enough reason to play - to see what they do get right.
And laugh at what they get wrong.
I won't be mad at the wrong things, I'm just going to nod and say 'well, I expected that.'
And laugh at what they get wrong.
I won't be mad at the wrong things, I'm just going to nod and say 'well, I expected that.'
I hope they Final Fantasy the fuck out of the qte in 7
oh, and that it doesn't continue the story of se being a spectacular failure story at hd game development and miss a console generation
oh, and that it doesn't continue the story of se being a spectacular failure story at hd game development and miss a console generation
author=Satedauthor=LightningLord2All this tells me is that you're one of those people who think Kingdom Hearts is a button-bash game because you never tried it on the hardest difficulty level.
Will there also be an action combat system that works by mashing the attack button until everyone's dead with zero reason to try skills or even pay attention to what the opponent is doing?
The bonus bosses do a good job about being a challenge in Kingdom Hearts. It's just most of the main game that's incredibly non-challenging.
Try playing them on Critical Mode then. There's a vast difference between that mode and the others, lemme tell ya...
author=Xenomic
Try playing them on Critical Mode then. There's a vast difference between that mode and the others, lemme tell ya...
Too bad I never got the final mixes that have the gameplay that should've been on the base version in the first place...
There have been 5837583 articles feeding the hype Machine for this remake, but I thought this one was particularly relevant. Especially in our age of nostalgia-crazed reboots (that often disappoint!), it's worth taking a moment for some discretion...
The author likens the anticipation for the remake to the early hype of the Star Wars prequels, in that vein that both were genre-defining classics (in their time), but in trying to recapture the same spirit, they risk suffocating under the weight of their own success.
Some quotes:
xD Not to say I agree, but it's an interesting (and rightly cautionary) perspective.
The author likens the anticipation for the remake to the early hype of the Star Wars prequels, in that vein that both were genre-defining classics (in their time), but in trying to recapture the same spirit, they risk suffocating under the weight of their own success.
Some quotes:
author=Article
The Phantom Menace, and the other two movies in the prequel trilogy, were long sought after additions to the Star Wars canon, but ultimately, they failed to deliver on the expectations of the fans. “Be careful what you wish for ’cause you just might get it”. That’s what the Pussycat Dolls sang on their 2008 single, ‘When I Grow Up’. The Dolls might not be primarily known for their profound or prophetic lyrics, but even a blind squirrel finds an acorn once in a while. Sometimes, what you wish for is destined to disappoint you. Sometimes, fans don’t know what’s best. Sometimes, the customer isn’t right.
author=Article
Exactly why the Star Wars prequel trilogy failed to live up to the hype is down to a series of problems that together form a witches brew of disappointment. First, the original movies were so fresh that they inspired a plethora of copies and knock-offs and inspired-bys, and so by the time The Phantom Menace finally arrived it wasn’t anything new.
author=Article
But ultimately, I think the main reason that the prequel trilogy failed to live up to the hype was the hype itself.Sixteen years had passed between Jedi and Menace. People that saw the original movies as kids, like I did, had grown up. We saw the original films as wide-eyed children, blown away by the compelling tale of good versus evil in space. For many, it was a powerful cinematic experience in our youth, one that was so important, so influential, that it shaped how we looked at movies as a whole going forward. Sixteen years later, and we’ve been through school, we’ve loved and lost, we’ve seen a dozen Star Wars rip-offs, and our tastes, both in movies and otherwise, have changed vastly according to years of influences and experiences. How can a movie possibly hope to recapture that magic after so much time has passed? Yes, the prequels weren’t great movies, but they weren’t the train-wreck that the most venomous Star Wars fans would have you believe either. If they’d been released without the Star Wars name, they’d be an okay stand-alone space opera trilogy of little import. But after sixteen years, okay wasn’t good enough, and people were not happy.
Back in the realm of video games, at E3 2015, during a blockbuster Sony conference that also featured the likes of The Last Guardian and Shenmue III, Adam Boyes was given the prestigious job of announcing a long requested remake of the PlayStation One classic JRPG, Final Fantasy VII. The crowd went crazy. Adam Boyes stood on stage giggling, obviously taken aback by the enthusiastic response of the audience. Live coverage by usually reputable and professional outlets descended into jubilant anarchy. And I myself nearly flipped my coffee table over as I got out of my chair to get closer to my television screen, asking aloud to nobody in particular, “They can’t really be doing it, can they?”. The reveal was more exciting for many gamers than anything that’s been seen at an E3 for years, but speaking from the position of somebody who has experienced both the hype for the Star Wars prequels, and now a Final Fantasy VII remake, there are parallels that can be drawn that are somewhat worrisome.
xD Not to say I agree, but it's an interesting (and rightly cautionary) perspective.
The Star Wars prequels were just objectively bad, his "well they weren't thaaaaaaat bad" rebuttal is just pathetic.
^ Accurate. They weren't good films, but they did have some merits - and you can't deny they were held to an untouchable standard simply by virtue of being part of the Star Wars saga.
The same (sort of) holds true for Final Fantasy, but a FFVII remake in particular.
The notion of hype itself being critically self-destructive is pretty spot-on. Lmao, we know this to be true in the RM scene especially tbh.
The same (sort of) holds true for Final Fantasy, but a FFVII remake in particular.
The notion of hype itself being critically self-destructive is pretty spot-on. Lmao, we know this to be true in the RM scene especially tbh.
What merits? Star Wars wasn't Apocolypse Now, it had a simple plot and relate-able characters, something the prequels didn't even try. You know what else was held up to an incredible standard? Star Trek TNG, 23 years after the original show, and it still holds up and that's what matters.
if the ff7 remake is going to suck it won't be because of the hype, it'll just suck because it sucks.
if the ff7 remake is going to suck it won't be because of the hype, it'll just suck because it sucks.
^
Exactly that, about the simplicity of the plot of the originals. They follow the Heroes Journey step for step. No, really, PJ modelled it after the biggest 'cliche' that there is - the modus operandi of every old-school fantasy series written (and not a few ballads, epics, poems, plays, odes and the like).
Exactly that, about the simplicity of the plot of the originals. They follow the Heroes Journey step for step. No, really, PJ modelled it after the biggest 'cliche' that there is - the modus operandi of every old-school fantasy series written (and not a few ballads, epics, poems, plays, odes and the like).
Forums :: Videogames





















