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WHY (GOD WHY) SO MANY MEDIEVAL FANTASY GAMES AND SO LITTLE OF ANYTHING ELSE?

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author=Shadowtext link=topic=1866.msg30435#msg30435 date=1220970108
Execution is the only thing that matters, RoseSkye. You can come up with the most original ideas in the world, and they will be no better than the "cliche" ones if your execution isn't better. Same thing with any genre. And let's not pretend like science fiction isn't any more tired a genre than fantasy just because fewer RPG Maker games are made in it.

Overemphasis on the genre, setting, or ideas in a story rather than the character or the storytelling technique is the sign of an amateur or hack writer, and probably one who leans into the autism spectrum. I'm not saying there's anything inherently wrong with genre fiction (see Ursula K. LeGuin's essays on the subject for thoughts about the merits of genre fiction), but relying on any genre to take care of the work for you is going to make your writing more or less unbearable. And a good writer can work in any genre and make the story worth hearing.

These are all story thoughts, not game thoughts though. Game-wise, setting and genre should serve to justify and support the gameplay, same as story. RPGs fit in with historical fantasy more easily than science fiction most of the time just because it's hard to make certain RPG elements mesh well with modern or futuristic weapons and tech--gun battles tend to be fairly decisive fairly quickly, and it's tough to imagine a gun fight between two people taking more than, say, six seconds.

That said, there's no excuse for the lack of steampunk games.

I'm not even going to pretend like I read your essay of a rant to me.

You probably said something about
*Its the execution that matters
*Story doesn't matter, just the execution
*I'm bad for focusing on the story
*blah blah blah

After this reply to your statement you guys should really get back on topic.

Once upon a time there was a stream.. lets name it the RM maker stream. Now, this stream was occupied by different Salmon lets name them RM'ers. The RM'ers travelled upstream using instinct. They would follow each other as a herd.. not knowing that they were crowding the pond ahead with INBRED, disfigured babies. The RM'ers that realized what was happening thought "Oh.. hell, I better avoid that pond.. or my babies would end up being below par, hideous and only appreciated by the RM'ers that occupy the pond ahead." So the RM'ers that wised up and left adapted and started to explore their boundries.. migrating every so often to avoid the horrid inevitable inbreeding which occur with lazy RM'ers.

Breeds which occupy the lazy RM'er pond.
*Fangames
*Faux JRPG games
*Joke Games
*5 minute games (That doesn't explore the RM'er abilities)
*Games doomed to die without improvement

Breeds which occupy the explorer RM'er lakes
*Original Story Games
*Commercial Games
*Games that push the envelope/limits of Rpg Maker
*5 minute games that explore the boundries of RM'er
*Games that are made with the sole purpose of improving abilities.

Etc.. etc..

I can't really explain why I have such a PoV but, I do.. and I'm not trying to convert anyone. I'm just saying.. whenever you thinks:

"Well, its okay to make cliche games as long as they look good.."

You're saying:

"Well its okay to be unoriginal and sub-par.."

I rather make a suckful game that has original elements and makes me better/ more original -eventually- at RM' maker than a game that is liked because its the same regurgitated spoonfed bullcrap that players has been playing since day one of RM maker. Doesn't it get old?
Craze
why would i heal when i could equip a morningstar
15170
I like "vanilla" fantasy because you can add anything to vanilla. My personal favorite/my general style is to just make everything dark. Even my silly games (Epic Monster Dungeon Explore 2, Versus Xerza, DRESS/Forget-me-nots)* tend to have dark undertones and screentints. The never-ever-completed-ever Arcane Mist is, like, super-twisted fantasy.

To me, "medieval fantasy" is an excuse to have powerful mages, hunky swordsmen, ferocious dragons, legions of vicious goblins... in essence, an excellent way to be a superhero. I find fantasy heroes to be much more attractive and fun to play as/pretend to be than Spiderman/Batman/____man. This is probably why I like the Legacies of Dondoran series so much; it's dark, bloody and heroic. I like bippidy-boppity jRPGs as much as the next forum-goer, but when I make games I try to ease out of that happy-go-lucky feeling. You're fighting for your life, so act like it!

Also, Etrian Odyssey 1 & 2 are neat because they are A)difficult and B)dark fantasy. This is good.


Roseskye: I read all of Shadowtext's post but about 1/5 of yours.


*These games are all complete and you should play them
author=RoseSkye link=topic=1866.msg30436#msg30436 date=1220971288
Roseskye's post
Dude, he didn't say story doesn't matter. He said execution, I suggest you take a look at his post again.

As for your "pond" thing, well of course. A "lazy" game creator isn't going to make a good game, it's as simple as that. However.....

*Original Story Games
*Commercial Games
*Games that push the envelope/limits of Rpg Maker
*5 minute games that explore the boundries of RM'er
*Games that are made with the sole purpose of improving abilities.
Everything is cliche, I don't care about your story in your game. It's cliche. Cliche also does not mean unoriginal and sub-par.
However, the things you listed do make for a GOOD game. It doesn't matter if it's a jRPG, Sci-fi game, or any other genre. Those things you just listed classify as execution. If the game carries those characteristics, it's good. Period.

Nobody is attacking you, by the way. Take the time to read the posts though, instead of assuming things.
author=Neophyte link=topic=1866.msg30443#msg30443 date=1220974072
author=RoseSkye link=topic=1866.msg30436#msg30436 date=1220971288
Roseskye's post
Dude, he didn't say story doesn't matter. He said execution, I suggest you take a look at his post again.

As for your "pond" thing, well of course. A "lazy" game creator isn't going to make a good game, it's as simple as that. However.....

*Original Story Games
*Commercial Games
*Games that push the envelope/limits of Rpg Maker
*5 minute games that explore the boundries of RM'er
*Games that are made with the sole purpose of improving abilities.
Everything is cliche, I don't care about your story in your game. It's cliche. Cliche also does not mean unoriginal and sub-par.
However, the things you listed do make for a GOOD game. It doesn't matter if it's a jRPG, Sci-fi game, or any other genre. Those things you just listed classify as execution. If the game carries those characteristics, it's good. Period.

Nobody is attacking you, by the way. Take the time to read the posts though, instead of assuming things.

You're getting my point.

We should try to explore our creativity in order to find a way to come up with something totally original instead of seemingly a little original. I've yet to create something that noone has done before.. but eventually I'll get lucky if I keep practicing.. but at no time should someone take the easy route out and intentionally make something like something else.
Craze
why would i heal when i could equip a morningstar
15170
author=Neophyte link=topic=1866.msg30423#msg30423 date=1220957953
I can't even remember 5 indie/RM games that came out this year though(fantasy or not). :(

This is funny because I have made at least two of these games.
YDS
member of the bull moose party
2516
Don't pick fights with me especially of something that you're decoding my message out to be.

Haha wow dude, I think you were the one picking a fight with me. I was genuinely confused by what you were trying to say so I asked for clarification.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Shadowtext wins this thread.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I can't think of a better theme to make a game in than science fiction and the like. I guess some people just lack originality/creativity.
So...by choosing a medieval setting, the creator is by default unoriginal and uncreative? I don't buy that.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I don't know, the medieval setting's just so over-used these days and it just seems to have a pretty limited number of options, compared to say, sci-fi.

Like, you've got EVIL EMPEROR REBELLION and USE OF MAGIC and I honestly can't think of anything else right now.

Sci-fi's just so more varied. You can even include aspects of medieval times in them (like the anime Code Geass but....better).

EDIT: If I clicked on a game topic called "Saga of the Wind" or something, saw some mention of "great evil" and then a long list of supposedly original characters, chances are I wouldn't read the whole thing. I guess I'm just biased in that regard.
author=Yellow Magic link=topic=1866.msg30492#msg30492 date=1220984823
You can even include aspects of medieval times in them (like the anime Code Geass but....better).

Point. Rose Skye.
Craze
why would i heal when i could equip a morningstar
15170
author=Yellow Magic link=topic=1866.msg30492#msg30492 date=1220984823
Like, you've got EVIL EMPEROR REBELLION and USE OF MAGIC and I honestly can't think of anything else right now.

So how about dem Star Wars.
author=Yellow Magic link=topic=1866.msg30492#msg30492 date=1220984823
EDIT: If I clicked on a game topic called "Saga of the Wind" or something, saw some mention of "great evil" and then a long list of supposedly original characters, chances are I wouldn't read the whole thing. I guess I'm just biased in that regard.
o i see wat u did thar.

There's many things you can do with medieval settings that you can't do with sci-fi ones. I mean, think about it: one of the major elements of RPGs (at least in my mind) is exploration. Sci-fi almost declares that there be some sort of intergalactic travel -- there's only been one RM* game I've seen do that, and that's The Epic Project: Genesis. Even ABL wasn't pure sci-fi. There were towns of low technology as well dispersed throughout it, not to mention areas that would fit quite well in a medieval setting. With pure medieval fantasy, there's more an element of the unknown in one location, rather than having to rely on creating other locations to let the player explore. Sure, it's easier to do things that way, but we don't all have loads of time to come up with umpteen worlds for the player to explore. (May I also add that I agree with the whole gunfight thing -- one of the reasons I still don't understand Iria and Ricardo in Tales of Innocence .)

Oh, and "magic" is just as difficult to rationalize in sci-fi as it is in fantasy, I might add.

I'd also like to mention that about 80% of all fantasy novels are also in a medieval setting. It's not because it's overused; it's because it's tried and true -- fantasy just works in that timeframe.

That being said, I think I've only had an idea for one game in a medieval setting, and even then, there are areas of high technology in it. Pretty much everything else has been modern or post-modern (sci-fi, steampunk, etc). Like I said, I think the main thing is the exploration element. Sci-fi kind of precludes that a lot is known about the world and it would take a fantasy-esque setting to make things interesting (like Star Ocean or Gens).

Also, from what I've seen at least, fantasy and sci-fi are just as varied as each other. Both require the same amount of imagination. And both can be equally as difficult to create "original" ideas with. If I go to the bookstore, there are probably just as many, if not more, sci-fi books on the shelves as there are fantasy novels. Ironically enough, half of them are based on already established IPs, but, there you are. (also, Sturgeon's law applies to all genres, regardless -- /me is in agreement with Shadowtext that you can't rely on the genre alone to make your game "better" than everyone else's.)
If you think about it, all the different settings and time periods have been done. They all have upsides and downsides. Personally, I make Fantasy games because that's what I like the best. I make my game primarily for me. If everyone else likes it, its an added bonus. I may try a futuristic game after I've finished BotW, but that won't be for quite a while.
Wow, Yellow Magic. Talk about some major generalizing.

Sci-fi is in no way, shape or form inherently better or more diverse than fantasy from a storytelling perspective - especially as related to games, because it often feels the need to come up with retarded reasons why everything works the way it does at the expense of actual gameplay(see: Xenosaga).

Fantasy and sci-fi are merely common thematic settings and are not an indicator of the quality or type of the story. Sci-fi and fantasy stories are very close relatives, and as Craze pointed out, the plots between any give sci-fi and fantasy story can be very similar if you ignore the setting and look at the plot's actual content. The most limiting thing in games as related to storytelling is the need for GAMEPLAY, not the setting.

So yeah, I think your argument is weak at best.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
author=Craze link=topic=1866.msg30497#msg30497 date=1220985457
So how about dem Star Wars.
Snap

o i see wat u did thar.
I honestly wasn't thinking of your game. Honest. =|

With pure medieval fantasy, there's more an element of the unknown in one location, rather than having to rely on creating other locations to let the player explore. Sure, it's easier to do things that way, but we don't all have loads of time to come up with umpteen worlds for the player to explore.
I understand what you mean here, but you could always to something "Metroid" style, like sticking to one celestial object throughout the whole game. If you were ambitious and divided a game into parts (like the Dune series, for example) you could fix the problem of TRAVELLING EVERYWHERE AND ANYWHERE.

It depends on your preferences, really.

Oh, and "magic" is just as difficult to rationalize in sci-fi as it is in fantasy, I might add.
Erm, that's why you shouldn't include magic in a sci-fi game?

If I go to the bookstore, there are probably just as many, if not more, sci-fi books on the shelves as there are fantasy novels.
I know what you mean here but we're talking about games, not novels. There's so many more aspects to consider; the battle system, the style of graphics, and even the types of monsters/enemies you face.

The tried-and-tested ideas of good and evil, IMO, are more prevalent in medieval fantasy games than sci-fi games, also. Sci-fi can have things like motives and genetic diseases affecting a "villain's" actions; I don't think that type of variation could be explained in a pure medieval fantasy.

By the way I'm not saying having a game of one genre is better than the other genre:
Why (God Why) so many medieval fantasy games and so little of anything else?
I am judging this topic by the title; i.e. medieval fantasy makes me think of FINAL FANTASY fan games, you know? Overall, I think games should have mixed settings as well, as Trance mentioned.

EDIT: Just saw your post Karsuman.
Fantasy and sci-fi are merely common thematic settings and are not an indicator of the quality or type of the story.
I'm talking in terms of amateur games here, mate. More often than not, you see RM games in a medieval setting that seem very similiar to each other. Sci-fi games are like, needles in a haystack these days. I guess this would explain why I seem so unfairly prejudiced (sorry I can't help it adfsfad).

EDIT EDIT: Oh maybe I don't look hard enough, hehe.

By the way, I think sci-fi is basically a form of fantasy, so I think you should just use the game "medieval fantasy".

The most limiting thing in games as related to storytelling is the need for GAMEPLAY, not the setting.
I believe the setting greatly influences the gameplay, actually.


Max McGee
with sorrow down past the fence
9159
Wohoo. Cat fight. ;D ::Grabs popcorn.::

This lewd comment joke assumes that Rose & Nessiah are actually girls. Maybe a bad assumption?


Seriously, I'm glad this topic blew up, in a good way. Some responses:

-I don't approve of westerners stealing eastern Asians thunder. I have never stepped my foot in japan, therefore I wont use any Japanese game making techniques, jokes, music, kanji, katakana.. calligraphy, etc. It annoys me when people does that.. not only is it stereotyping a race/ using something that you dont understand. You have -no- idea what you're doing. It's best not to step on someones toes unintentionally than to step on them with love. Got it, loves?-

Sorry, but this is just such bullshit. The prototypical Japanese Videogame RPG is Final Fantasy, which stole EVERYTHING, EVEN ITS BASIC CONCEPT, FROM THE AMERICAN PNP RPG DUNGEONS AND DRAGONS. While admittedly msr. Gygax stole from anything from everything, the Japanese did not invent bolt, potion, or random encounters. Give me a break.

There's many things you can do with medieval settings that you can't do with sci-fi ones. I mean, think about it: one of the major elements of RPGs (at least in my mind) is exploration. Sci-fi almost declares that there be some sort of intergalactic travel -- there's only been one RM* game I've seen do that, and that's The Epic Project: Genesis. Even ABL wasn't pure sci-fi. There were towns of low technology as well dispersed throughout it, not to mention areas that would fit quite well in a medieval setting. With pure medieval fantasy, there's more an element of the unknown in one location, rather than having to rely on creating other locations to let the player explore. Sure, it's easier to do things that way, but we don't all have loads of time to come up with umpteen worlds for the player to explore. (May I also add that I agree with the whole gunfight thing -- one of the reasons I still don't understand Iria and Ricardo in Tales of Innocence .)

You seem to be defining science fiction as something that inherently involves rayguns and spaceships. In fact, science fiction is really just any story with an integral element of scientific speculation that is essential to its existence. It does not need to be space opera, or leave earth, or take place in the future at all. ABL was absolutely pure sci-fi; low-tech areas and swords does not at all mean "not science fiction". Science fiction, remember, also includes all sorts of alternate history genres.

There have been no alternate history games, have there?

Oh, and "magic" is just as difficult to rationalize in sci-fi as it is in fantasy, I might add.

I enjoy rationalizing things that are difficult to rationalize. (In my completed science fantasy/japfaggery novel that I wrote in high school, about Japanese teenage wizards fighting aliens, I rationalized magic as being essentially a parallel evolutionary strain of homosapiens that developed alongside technologically dependent mainstream humanity. Every culture's real-life legends of shamans, wizards, and miracles could be described by an innate ability of humans to alter reality with their minds, now repressed as technology filled these needs. My science fiction novel, still in progress, about Psionics, uses the same rationalization.)

However, in pure fantasy, nothing needs to be rationalized AT ALL. You can do whatever you want, no matter how stupid, without having to be accountable to reality. And this often leads to sloppy world building.

author=Shadowtext link=topic=1866.msg30435#msg30435 date=1220970108
Execution is the only thing that matters, RoseSkye. You can come up with the most original ideas in the world, and they will be no better than the "cliche" ones if your execution isn't better. Same thing with any genre. And let's not pretend like science fiction isn't any more tired a genre than fantasy just because fewer RPG Maker games are made in it.

Overemphasis on the genre, setting, or ideas in a story rather than the character or the storytelling technique is the sign of an amateur or hack writer, and probably one who leans into the autism spectrum. I'm not saying there's anything inherently wrong with genre fiction (see Ursula K. LeGuin's essays on the subject for thoughts about the merits of genre fiction), but relying on any genre to take care of the work for you is going to make your writing more or less unbearable. And a good writer can work in any genre and make the story worth hearing.

These are all story thoughts, not game thoughts though. Game-wise, setting and genre should serve to justify and support the gameplay, same as story. RPGs fit in with historical fantasy more easily than science fiction most of the time just because it's hard to make certain RPG elements mesh well with modern or futuristic weapons and tech--gun battles tend to be fairly decisive fairly quickly, and it's tough to imagine a gun fight between two people taking more than, say, six seconds.

That said, there's no excuse for the lack of steampunk games.

I agree with most of your points. Even your last one...unless those people are super-human cyborgs/aliens/gun magic users. Oh, by the way, why DON'T more battles in RPGs end quickly and decisively? Fights in my games tend to end in five turns or less. Even in a medieval setting, you know what, a sword fight is usually over in two seconds, especially if it's a Japanese-style sword fight.

Anyway, we're getting off topic here. I'm not saying that fantasy games are bad or sci-fi games are better, I'm just asking why there's such a glut of medieval fantasy and such a dirth (sp?) of anything else.

Of course, as someone pointed out, there's a lack of released indie games period these days. Perhaps because the people who would make them are thin-skinned, and this community is not particularly kind to the thin-skinned.

author=WIP link=topic=1866.msg30484#msg30484 date=1220983189
Shadowtext wins this thread.

I wasn't aware this thread was a competition or a fight. Seriously, I would declare "TEH WINNAR" of this thread as anyone who could answer the title question completely and to my satisfaction. Which may, of course, be impossible. :)

I like "vanilla" fantasy because you can add anything to vanilla. My personal favorite/my general style is to just make everything dark. Even my silly games (Epic Monster Dungeon Explore 2, Versus Xerza, DRESS/Forget-me-nots)* tend to have dark undertones and screentints. The never-ever-completed-ever Arcane Mist is, like, super-twisted fantasy.

I also think more things should be dark. Every game I've ever made was incredibly dark/twisted, with the exception of my current RMVX project, Mage Duel, which is about mages dueling other mages. Speaking of which:

I am not HATING on medieval fantasy! It certainly has its uses. For instance, right now, I am working on a game called MAGE Duel, where you are a MAGE, and you duel other MAGES! (That is the game's entire premise.) I'm just asking why there aren't more indie games in other genres. I want answers to that question more than anything else.

For those of you thinking "Well, if you want there to be more sci-fi games or whatever, why are you making a fantasy game like Mage Duel?" I've already done my part by making several complete indie games of atypical genres.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
A tad off, but this topic's made me think that there should be a universal definition of the phrase, "medieval fantasy", especially in the context of RM games. Like I said before, I wasn't taking many factors into accounting when I was presenting my "argument", because I assumed that medieval fantasy meant what you see in the Game Project forum with flashy graphics, sword-battling action scenes and long character descriptions.

EDIT: Also, we need a new Lysander86.
Personally, I love both scifi and fantasy. I think most people tend to go along with fantasy because those are the ones in the ones embedded in the history of the RPG. I loved Seeker of the Sun (indie rpgmaker game), although it was a little short, and I like how Final Fantasy mixes Science Fiction and Fantasy together, though oftentimes these games are either on one extreme or the other.

Right now I'm working on a fantasy game simply because that's the story I want to tell. I want to also make a scifi story, but to do something like that requires even more work because you've got to find the chipsets, charsets, etc to match the game, and that's just harder to do with that genre.

As for modern day settings---these just aren't for me. Why would I want to play an RPG set in the modern world? Unless it's a comedy, I see no point. Let's face it, the modern era is boring, which is why no one makes serious games about it (unless you time travel or it's the apocalypse), not to mention the fact that chipsets for this setting are even more impossible to find than the future ones (at least as far as rm2k/3 go). Plus, who wants to drive a car when you can ride an airship or a spaceship?
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Honestly I think the reason there are less sci-fi games is because of the RTP. Most of the resources floating around are either custom made for a medieval fantasy setting or ripped from SNES games, which are ALSO mostly medieval fantasy settings.