WHY RPGMAKER? WHY?
Posts
What keeps you playing an RPGmaker game?
I know that in this quick world we make snap judgments or maybe only play an hour of someones game, but what is it that makes you keep playing?
Is it those custom systems that make it look like it wasn't made in RPGmaker? Is it the pretty maps that indicate a programmers devotion to making the game?
Or is that the story that grabs you and doesn't let go with good characters and well written dialog?
The problem with that last one is we never know how good an RPG (even commercial ones!) is until we've been playing for like six hours.
It's been many years since these RPGmaker's came out, and I think we are all jaded. Tired of seeing the same things over and over and don't feel like devoting the time to playing amateur games. But I wonder...
Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.
So I guess my question is multifaceted.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
And lastly, what will make you stop playing an RPGmaker game?
I know that in this quick world we make snap judgments or maybe only play an hour of someones game, but what is it that makes you keep playing?
Is it those custom systems that make it look like it wasn't made in RPGmaker? Is it the pretty maps that indicate a programmers devotion to making the game?
Or is that the story that grabs you and doesn't let go with good characters and well written dialog?
The problem with that last one is we never know how good an RPG (even commercial ones!) is until we've been playing for like six hours.
It's been many years since these RPGmaker's came out, and I think we are all jaded. Tired of seeing the same things over and over and don't feel like devoting the time to playing amateur games. But I wonder...
Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.
So I guess my question is multifaceted.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
And lastly, what will make you stop playing an RPGmaker game?
This topic is like my topic! Only not! First post! (Will edit in actual content in a second, just securing first post.)
Well, firstly, like many members of the community, I must confess, I DON'T play many RPG Maker games, even though I know this is a bad thing. Which is why I liked that "Play something!" idea that somebody had. I do resolve to play more RPG Maker games in the future, and I know that I have played more in the past. But at least right now, with this most recent resurgence in RPG Making, I have been far too busy working on my own game to play the games of others.
See, this can't be the case in my case. Even though I resolved in high school to quit at the end of high school and resolved at the end of college to be done by the end of college, I'm still here. But I've completed my big story series game thing, at least as much as it's ever going to be completed. (Released a complete game and a complete sequel. Whoever does that?) So it's not like I'm still committed to that one story. In fact, now I'm working on a game with no story at all. So I don't know why it is I'm still here, with all I've been through in this community, a lot of it bad, but I am.
Alright, having gotten out of the way the admission that I, ahem, don't really play RPG Maker games, here is what I want to see promise of in the first fifteen minutes:
Good writing! A good story hook! A compelling story!
Fun game-play features!
I don't care about graphics. Pretty maps can enhance a good game but they can't save a bad one. At the same time, though, the bar has been raised enough that it's really hard for me to play an RM2k game with RTP graphics used so badly that they make my eyes want to believe. If even I (the least visual person ever) can attain basic competence with map making, so can anyone else.
I couldn't really give a crap yabout custom doohickeys unless they enhance the gameplay, like they did in Wilfred the Hero. Something like Legacy of the Philosopher's Stone didn't impress me at all, because it had no style besides the totally generic. My all time favorite RPG Maker games are A Blurred Line, Three the Hard Way, and Sunset over Imdahl. (Teo is God.)
1. Science-Fiction. Horror. Dark, twisted plots. Awesome storytelling. Great gameplay. Character customization options!
2. Largely, word of mouth is the only thing that can move me to download something. Or prior experience reputation. For instance, I checked out Mr. Nemo's game Solar Tear because I'm familiar with work, and in fact tried to work with him in the past. Also, my tastes effect it a lot. I'm really partial to science fiction, even though most of it isn't executed too well.
3. Bugs! Fatal errors. I stopped playing Solar Tear because the hero's facing got locked. Um, impossibly hard gameplay segments are also something that I'm not a big fan of, too.
In closing, we should all play more rpg maker games, but then again, we should all release more. Good thing we have Release Something and Play Something. :)
What keeps you playing an RPGmaker game?
I know that in this quick world we make snap judgments or maybe only play an hour of someones game, but what is it that makes you keep playing?
Well, firstly, like many members of the community, I must confess, I DON'T play many RPG Maker games, even though I know this is a bad thing. Which is why I liked that "Play something!" idea that somebody had. I do resolve to play more RPG Maker games in the future, and I know that I have played more in the past. But at least right now, with this most recent resurgence in RPG Making, I have been far too busy working on my own game to play the games of others.
It's been many years since these RPGmaker's came out, and I think we are all jaded. Tired of seeing the same things over and over and don't feel like devoting the time to playing amateur games. But I wonder...
Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.
See, this can't be the case in my case. Even though I resolved in high school to quit at the end of high school and resolved at the end of college to be done by the end of college, I'm still here. But I've completed my big story series game thing, at least as much as it's ever going to be completed. (Released a complete game and a complete sequel. Whoever does that?) So it's not like I'm still committed to that one story. In fact, now I'm working on a game with no story at all. So I don't know why it is I'm still here, with all I've been through in this community, a lot of it bad, but I am.
Is it those custom systems that make it look like it wasn't made in RPGmaker? Is it the pretty maps that indicate a programmers devotion to making the game?
Or is that the story that grabs you and doesn't let go with good characters and well written dialog?
Alright, having gotten out of the way the admission that I, ahem, don't really play RPG Maker games, here is what I want to see promise of in the first fifteen minutes:
Good writing! A good story hook! A compelling story!
Fun game-play features!
I don't care about graphics. Pretty maps can enhance a good game but they can't save a bad one. At the same time, though, the bar has been raised enough that it's really hard for me to play an RM2k game with RTP graphics used so badly that they make my eyes want to believe. If even I (the least visual person ever) can attain basic competence with map making, so can anyone else.
I couldn't really give a crap yabout custom doohickeys unless they enhance the gameplay, like they did in Wilfred the Hero. Something like Legacy of the Philosopher's Stone didn't impress me at all, because it had no style besides the totally generic. My all time favorite RPG Maker games are A Blurred Line, Three the Hard Way, and Sunset over Imdahl. (Teo is God.)
So I guess my question is multifaceted.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
And lastly, what will make you stop playing an RPGmaker game?
1. Science-Fiction. Horror. Dark, twisted plots. Awesome storytelling. Great gameplay. Character customization options!
2. Largely, word of mouth is the only thing that can move me to download something. Or prior experience reputation. For instance, I checked out Mr. Nemo's game Solar Tear because I'm familiar with work, and in fact tried to work with him in the past. Also, my tastes effect it a lot. I'm really partial to science fiction, even though most of it isn't executed too well.
3. Bugs! Fatal errors. I stopped playing Solar Tear because the hero's facing got locked. Um, impossibly hard gameplay segments are also something that I'm not a big fan of, too.
In closing, we should all play more rpg maker games, but then again, we should all release more. Good thing we have Release Something and Play Something. :)
author=Max McGee link=topic=1896.msg30691#msg30691 date=1221072947
2. Largely, word of mouth is the only thing that can move me to download something. Or prior experience reputation. For instance, I checked out Mr. Nemo's game Solar Tear because I'm familiar with work, and in fact tried to work with him in the past. Also, my tastes effect it a lot. I'm really partial to science fiction, even though most of it isn't executed too well.
agakkh!
who are you
I dig that Play Something idea. It's a shame that the project exchange thing didn't work out so well.
@ Nemo: I just looked at your game and it does look neat. I'll check it out after work.
@ Nemo: I just looked at your game and it does look neat. I'll check it out after work.
I'm the guy behind the Play Something day if you're all wondering, and yes, you will see more of them.
Different inspirations for their games, and more games actually getting done.
If it looks fun.
If it isn't fun.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Different inspirations for their games, and more games actually getting done.
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
If it looks fun.
And lastly, what will make you stop playing an RPGmaker game?
If it isn't fun.
I want to play a game that's a cut above the rest. Thus, excessive hype helps in this case (if it wasn't for THE WAY IS LEGENDARY I would never have played the series).
An original title also gets me hooked upon first glance. I will get turned off by seeing the word DEMO in a game, no matter how thoroughly original the game looks or how well told the story seems to be; I don't want to play something half-baked.
An original title also gets me hooked upon first glance. I will get turned off by seeing the word DEMO in a game, no matter how thoroughly original the game looks or how well told the story seems to be; I don't want to play something half-baked.
author=Demicrusaius link=topic=1896.msg30690#msg30690 date=1221072859I try to keep playing until I find a reason to quit. Things like bad/bland writing, poor pacing, game breaking bugs, grinding, or excessive difficulty tend to be the common reasons.
What keeps you playing an RPGmaker game?
I know that in this quick world we make snap judgments or maybe only play an hour of someones game, but what is it that makes you keep playing?
author=Demicrusaius link=topic=1896.msg30690#msg30690 date=1221072859
Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.
I agree. I think designing and putting together a game is fun and challanging and when you get something done there's the feeling of accomplishment that you made something that you can play and have fun with.
author=Demicrusaius link=topic=1896.msg30690#msg30690 date=1221072859Good and convienent gameplay. Example: It shouldn't be a pain to save a game. The starting areas of a game shouldn't be difficult. The world should feel more like a place where people live and not a place that is entirely reactive to only what the heroes do (probably getting to be too much though). Make the game get somewhere without taking forever. Gameplay areas that there's an actual change in the plot/with the characters/anything that isn't "Well wasn't that forest/sewers dungeon exciting! What's next?". I don't have time for a huge list, but look at the list of things that make me quit.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
author=Demicrusaius link=topic=1896.msg30690#msg30690 date=1221072859Here's my problem: Deciding to play the game. There's really nothing that I look at to decide that I should play this game. I'd probably say a premise is what catches my eye the most.
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
I really should play more RPG Maker games :\
Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.
A good outlet for creativity. Also, its very nostalgic for me. I remember when I was kid and I played all those SNES games and had so much fun. I guess when I make a game, it makes me think back of the good ol' days. I am probably alone on this one, but who knows.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Nothing really. Just something that is fun to play. Whether its gameplay, witty dialogue/story.
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
Screens/reviews.
And lastly, what will make you stop playing an RPGmaker game?
This probably sounds petty, but walk speed. There is nothing, in my mind, that can kill a decent looking game than horribly slow walkspeed. Unless I can edit the game to make it faster, consider the game done. I refuse to play it. This is coming from someone who is really patient with most RPGmaker games, but as soon as I sense a "decrease walk speed" command anywhere in the script for a prolonged period of time, too bad. The game goes in the recycle bin. The thing is, I never ever understand why people do this. Like, it makes no sense to me. I've heard the argument that it makes the game more realistic, but come on, its a 2D RPGmaker game. Who the hell cares about the speed of which a piece of pixel art moves? Jesus. As you can tell, this issue gets on my nerves really, really badly. I remember during the last Demo Day I played a game called Second Reality. It seemed pretty decent, but when I started moving, I stopped and thought, "What the fuck is this shit? I am walking at 1 pixel per minute." Well, that is an exaggeration, but you get my drift.
I think developers need to be more considerate of their players in some regards and make things more convenient. Not necessarily easy, but convenient.
Also, excessive difficulty. Unless I can hack the game, consider is done. I ain't dropping everything I am doing to grind.
author=YummyDrumsticks link=topic=1896.msg30737#msg30737 date=1221087494
I remember when I was kid and I played all those SNES games and had so much fun. I guess when I make a game, it makes me think back of the good ol' days. I am probably alone on this one, but who knows.
No, you are not alone. I definitely feel the snes vibe. Mmmm.
What if the walk speed is normal except on the world map?
World map is passable. Its not as if you spend a lot of time on it. Though I'd still prefer the speed was left alone.
I try to finish every game I download, and I'll only stop if it's painfully boring or too hard.
Either I'm easily entertained or lucky, but I always seem to download games that I love almost instantly.
Either I'm easily entertained or lucky, but I always seem to download games that I love almost instantly.
author=Yeaster link=topic=1896.msg30749#msg30749 date=1221089874
I always seem to download games that I love almost instantly.
Which games are you playing? I enjoy RM games, but none can keep my attention.
I agree with yummy drumsticks on the walkspeed thing. It is pretty aggrevating when the character is moving super slow.
Firstly, i just like an original rpg game.
Secondly, most of the time the screenshots of the battle scenes will make me play a game and the maps too.
Only thing that will make me stop playing a game is when there is an extremly boring part or when i can predict whats going to happen in the game every turn of the story.
sorry to be picky though, but it's something about games that are made using plain and boring RTP graphics that turns me away from some games
Firstly, i just like an original rpg game.
Secondly, most of the time the screenshots of the battle scenes will make me play a game and the maps too.
Only thing that will make me stop playing a game is when there is an extremly boring part or when i can predict whats going to happen in the game every turn of the story.
sorry to be picky though, but it's something about games that are made using plain and boring RTP graphics that turns me away from some games
I completely agree on the walkspeed. If it takes too long to get places, the game ends up moving too slow. Looking at "beautiful maps" isn't going to keep my interest.
Firstly, what do you want to see more of specifically in RPGmaker games? For me it would be the games actually getting finished. Most of the time the creators seem to abandon there projects after a demo for no reason at all.
Secondly, what makes you decide which games to download? Reviews? Screens? Videos? I tend to look at the story first. If the story sounds interesting i will usually download it but if the game is far too big in size i usually wait for others comments first before downloading it.
what will make you stop playing an RPGmaker game? If the plot of the story starts to go off the track i will usually stop playing.
Secondly, what makes you decide which games to download? Reviews? Screens? Videos? I tend to look at the story first. If the story sounds interesting i will usually download it but if the game is far too big in size i usually wait for others comments first before downloading it.
what will make you stop playing an RPGmaker game? If the plot of the story starts to go off the track i will usually stop playing.
author=Feldschlacht IV link=topic=1896.msg30703#msg30703 date=1221074484Thank you.
I'm the guy behind the Play Something day if you're all wondering, and yes, you will see more of them.Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Different inspirations for their games, and more games actually getting done.Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
If it looks fun.And lastly, what will make you stop playing an RPGmaker game?
If it isn't fun.
Fun is a very vague statement, but that's all that really matters to me. There isn't one thing that makes me play a game. It has to be a complete package, focusing on just one thing like the story, or just making the game look pretty isn't enough. When deciding what games to download, I look at everything. Everyone knows quality when they see it, so that's really it.
Also, you need to hook me within the first five minutes. And please don't add that "DO YOU WANT TO SKIP THE INTRODUCTION?!?" to your game. Chances are, you added that because it was too long in the first place. And skipping an introduction to a game is like skipping the first chapter of a book. I can pretty much assume how an RM game is going to be just by looking at this option. Just don't do it.
author=Neophyte link=topic=1896.msg30802#msg30802 date=1221104672
Also, you need to hook me within the first five minutes. And please don't add that "DO YOU WANT TO SKIP THE INTRODUCTION?!?" to your game. Chances are, you added that because it was too long in the first place. And skipping an introduction to a game is like skipping the first chapter of a book. I can pretty much assume how an RM game is going to be just by looking at this option. Just don't do it.
Good call my friend. Good call. Generally any kind of author disclaimer or something in the beginning is a turn off. It breaks the "real game" illusion.
Walk speed is a killer for me. I will not play a game with slow walk speed. Other than that, a very generic story/characters will also cause me to not care, as is with slow pacing, hard difficulty, or boring gameplay. I don't need a custom battle system to like the game, I've beaten games that used the DBS. But they also had more than just "Attack, Heal, run out of MP" type of thing.
If I have not seen the intro, then I will see it. I've had someone tell me they skipped the intro and cutscenes in my game so they could try out the game itself. I don't mind them doing that. They went back in later and played with the intro/cutscenes.
Also, you need to hook me within the first five minutes. And please don't add that "DO YOU WANT TO SKIP THE INTRODUCTION?!?" to your game. Chances are, you added that because it was too long in the first place. And skipping an introduction to a game is like skipping the first chapter of a book. I can pretty much assume how an RM game is going to be just by looking at this option. Just don't do it.I would argue that the "Do you want to skip the introduction" is kinda like pressing Start or something to skip a cutscene in a game. I'd rather have that option there. Also, people tend to generally release multiple versions of their game, so I don't want to see the intro yet again. If the game is short and replayable, I also don't want to see the intro again.
If I have not seen the intro, then I will see it. I've had someone tell me they skipped the intro and cutscenes in my game so they could try out the game itself. I don't mind them doing that. They went back in later and played with the intro/cutscenes.
I would argue that the "Do you want to skip the introduction" is kinda like pressing Start or something to skip a cutscene in a game. I'd rather have that option there.
No. That is laziness. Assuming the intro isn't complete shit or you've seen it before, if you don't have the patience to endure an intro to a game, there is no helping you. I will not cater to those who have the attention span of a fruit fly.