:THE GAME MAKING DRIVE/BLOG TOPIC

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Nah, i'm not working on anything new at the moment.
9/24-
FINALLY solved the error that has hung me up for almost the past week. Very thankful for it too. I'm going to spend some time just polishing up everything here, because it's gotten a bit muddy. I futzed with some things that could be improved, and ended up settling on improving the functionality of the character selection cursor. It was beginning to get lagged down by simultaneously displaying pictures, and what else not. The end result for tonight is that the big glitch was fixed, and the character select cursor's lag has been killed at the cost of its speed, something I'll have to address in a future time.

I'm committing to an hour, by the way, and changing my time-slot to 12:30-1:30 (AM) daily.
Guh I'm tired.



Basically working on tilesets. x.x
Just finished the statue and stuff
Yesterday wasn't the best day for progress. I only got to add a few town events and accompanying characters.

EDIT: Is this better?

Well, tell us more about it, elaborate!
9/25-
Continued to smooth out some rough spots of the game (including the cursor speed mentioned previously), and soon enough, I was satisfied with it. From here, I quickly neutralized the rebound/second half of the aforementioned error, and began coding in the Item Trade system in the battle preparation screen. At the end of the hour, I am nearly finished with it, however will probably tweak it to make it more... sensible. It's a bit backwards right now. During this time I've also been selecting possible new midis to use.
Today I finally got my tilesets a bit more solid

So far today i have been slowly testing Demon Destiny 1 over again due to some errors that keep showing up.

Total Time Spent Today (so far): 1 hour.
9/24 and 9/25

Didnt get as much done as I wanted. Basically more work on ABS bugs. Having difficulty going pawst bombs and arrows, but I think I will get past that wall soon. Mainly working on animations and finding bugs in code. Also, tried to fix codes for basic attacks that had some bugs in them, to no avail.

Wont get anything more done till tomorrow...
Yesterday was fairly decent as far as progress goes.
I fixed the walk-through walls bug (the passability thing lies with the empty tiles on Tileset A).
I added an enemy level scaling system, albeit one I found.
I did the variables bug fix, as I was wondering what was going on when any variable with the character stats involved stayed at zero.

That's a lot for one day.
Happy
Devil's in the details
5367
9/26 7pm - 7.45 pm

I kept working the Field Menu that I've been working for few days now.
It uses 46 pictures or something. Most of the menu has been coded soon. Today I uh, added the menu selection movements and started coding the changing of Field Abilities.
Max McGee
with sorrow down past the fence
9159
9/23 Through ~Now:
Yesterday and the day b9/efore I made a bunch of new weapons and equipment for Mage Duel, and added a bunch of KGC scripts to it and tested some of them. I also fixed some bug that Craze pointed out.

Today I added a bunch of weapons to my new mystery project, finishing all the weapons I think I'll need in the database for the first part, and also added some scripts (fine-tuning equipment slots) and tested them. Also I tried but was not able to get working a combination of scripts and common events that should have resulted in giving each fighter-type character a skill that let them switch between using two weapons and using a weapon and shield.

And uh, I'm gonna continue working on the mystery project for another hour or so.

PS: Sorry if I am doing this topic wrong.
9/26-
With the battle preparation and field menus completely done, I finally began work on creating the enemy units (using the player unit as a base). Success. Mostly. Next, I took to working on the Attack unit command- Basically, one of the two big code nightmares I'll have to tackle. Started working on the menu to choose the type of attack, and finished that simply. Then, I tried to use the target selection of the item system for the attack system, which seemed to be moving along well, until I found part three/rebound-the-second of the original error abomination, that has manifested itself now in both the item system and the attack system. Fuckmonkey. >.< Also, more music during this time.
Today I worked on the script. Added a bit of heart events other than that I felt so slumped I actually fell asleep O_o
Yesterday I added a lot of items that cast magic spells, and the first "timed treasure" events. If you get something like a chili pepper in the wild, it will be another part of the day/night cycle before you can get another one.



By the way, today is the 10th anniversary of the Dragon Kingdoms series. It all started on September 27, 1998, on RPG Maker Super Dante 2.
All I did last night was map. Yeah, but I really enjoy it though. Lots of them need finishing yet, I mostly just started mapping the shell of it.





I did some more areas but I cba to post them.
9/27-
Now working with a half-functional attack system, I began the hour adding the formulas for damage calculation (and things like hit chance, criticals...) into the database. Yeah, I'm up to like 85 common events now, starting to lose track of them. Anyway, after I got that done, I started adding in damage modifiers from the field and unit conditions (if its being attacked from behind, power ups, charms, etc.). During the hour I finished the calculations for the weapon triangle, and the direction of the attack. Continued to pick out music as well.
....Double post? Is this dying?


9/28-
Within the first few minutes of the hour, I touched up the Charm items and debated on coding into the calculations the elemental effects yet or... not. I went with not, as I'm not quite sure how to go about it yet. So, I set to building the display for the pre-battle briefing. That pretty much took the whole hour, but gave me a lot less trouble than I anticipated. I finished right at about the end of the hour. Not sure what's going to come next. Either the elemental effects or the battle frame.
I've been sick the past couple of days.


Sept 28, 2008

Captain's Log - Stardate 28092008.1

Hero's Realm:
  • Created NPCs for the city Queensbridge
  • Created NPCs for the city Jardin


-- Since I work sporadically during the day, I will update this post as the day warrants --

Total Time Spent Today (so far): 35 mins
Working on moar graphics and level design planning.
Although I wish I can use medieve's panorama ;-;