:THE GAME MAKING DRIVE/BLOG TOPIC
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The last couple days has been decoupling some scripts (background, side battlers, and a command change that removes attack and adds a new command) I made with the genius idea of injecting it directly into the default scripts instead of just overriding methods. After doing that, fixing a handful of bugs/adding small missing features, I finally had something presentable!
Then today I look it over and fixed a few more bugs (including one script containing part of another, whoops) and now I'm fighting the RMVX DBS which was possibly coded by monkeys. Possible screenshot depending on when I get done the part of another script I'm working on (which is in turn part of another script). All that's left is to properly render the enemy name and state and highlight the selected enemy. Yay scripting!
Then today I look it over and fixed a few more bugs (including one script containing part of another, whoops) and now I'm fighting the RMVX DBS which was possibly coded by monkeys. Possible screenshot depending on when I get done the part of another script I'm working on (which is in turn part of another script). All that's left is to properly render the enemy name and state and highlight the selected enemy. Yay scripting!

Sad part is, my backups are around three days old. And losing my pen drives around two days ago doesn't help.
Nov 26, 2008
Captain's Log - Stardate 26112008.1
Hero's Realm:
Total Time Spent Today: 6 hours.
Captain's Log - Stardate 26112008.1
Hero's Realm:
- Mapped Tritonis - the mysterious undersea Lost City (it's pretty cool!)
Total Time Spent Today: 6 hours.
Only had time to do one thing today,
-Map out the first dungeon of the game.
Total time spent today: 15 minutes. :P
-Map out the first dungeon of the game.
Total time spent today: 15 minutes. :P
Might ad well post
Rescue Second Encounter Unit
Rescue Second Encounter Unit
- Got all BattleSets and Charsets needed to make for the story so far.
- Started to make the intro.
Drawing Doc as we speak. His arm will NOT cooperate! >:(
Rewrote a bit of the story this morning before i went to work.
I've had not much time to work on my game lately. :'(
I've had not much time to work on my game lately. :'(
- So far I've mercilessly tracked down and slaughtered the following bugs:
Hercules BeetleRANDOM UNEQUIP BUG - Menu during events bug
- Bouncer freeze bug
- wilderness without horse bug
- Tile set error in picture maze.Did I miss anything?
Started playtesting the new demo from the beginning, fighting every fight once. Then I went into the fight versus Cal with six HP.
...yeah. More playtesting later, maybe. Sleep now.
...yeah. More playtesting later, maybe. Sleep now.
Have been thinking about the battle system for my game and ways to improve it.
Total time i have spent all up today: 1 hour 5 minutes.
Total time i have spent all up today: 1 hour 5 minutes.
Progress
- Worked on intro some more.
- Started to write out the entire story.
author=ChaosProductions link=topic=2027.msg47745#msg47745 date=1227935332This is a minor one, but does the game still get stuck in a frozen event when you agree to hold the bouncer's spot while he goes to the shitter?
- So far I've mercilessly tracked down and slaughtered the following bugs:
Hercules BeetleRANDOM UNEQUIP BUG- Menu during events bug
- Bouncer freeze bug
- wilderness without horse bug
- Tile set error in picture maze.Did I miss anything?
Nope. That was the bouncer bug. It tried to move you into a horse.
Oh. And just off the top of my head, can you run away from the firing range in the gunsmith? The option was greyed out when I tried it, so I was stuck in there.
The target battles are fleeable now.
I've also added a new arrival to the January line-up. Who is it, you ask?
I've also added a new arrival to the January line-up. Who is it, you ask?
:-X
Continued mapping out the first dungeon of the game. When i finish it i will probably put up a screenshot.
Total time spent so far: 45 minutes.
Total time spent so far: 45 minutes.
FINISHED AND RELEASED VERMICIDE.






















