DO YOU PRETTY MUCH TEST AS YOU GO OR AFTER A BUILD UP OF DEVELOPMENT?

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I definitely test as I go. Every little bit of new content that I add, I try to break it in creative ways. I've found a lot of bugs this way since the game I'm developing has some really complex puzzles and sections.
Test as I go. After putting together a single event that has anything particularly unique in it that isn't just a text box or something, I test it and fix it up until it works.
I like to on occasion also play through an entire level/area to see how things mesh together/if there's any other bugs I may have missed and keep notepad open to keep track of what I need to fix and add.
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