WHY AREN'T YOU FUCKERS IN IRC?

Posts

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
author=Yellow Magic
author=Mirak
Speaking of slack who do i ask to authorize me?
Have you signed up via the sign-up page?
i have now.
ESBY
extreme disappointment
1238
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=eplipswich
No offense, but IRC has already become pretty outdated in this era, especially for this young generation.
Yes and no. Twitch chat is powered entirely by IRC. Twitch seems slightly popular.

author=Yellow Magic
author=WIP
Your hyperbole is noted, but I also wasn't disagreeing. I am just not surprised this community would take a tool unfit for their end goal and wrangle it to the point of acceptance. It is the RPG Maker way.
I wouldn't say Slack's unfit at all - end of the day we're a game development community, so there's no reason Slack can't be used "as intended".

For example, check out this screenshot:


Note:
(1) Multiple channels of communication within one Slack group. Gamedev stuff goes in the gamedev channels so it doesn't get mixed up with the more general chatter.
(2) Quick feedback in the #screenshot channel - people don't have to click on the image URL to see the full thing. Also, that image thumbnail animates!

I'll brainstorm other ways of making Slack more productive for game developers when I am not stupidly busy with stupid shit.
I'm definitely hip with the idea of multiple channels. And Slack is (somewhat) better at managing those than IRC is. I'd definitely be interested to see how else you think Slack can benefit a development community.

I think a good question here is: what's the role of real-time chat vs. a forum vs. whatever else? You can just as easily see a history of screenshots posted via the forum thread. No need for Slack's (fleeting) message history. But you do lose that instant-ness. That's worth something. But do you create multiple paths to accomplish the same thing?

Look at things like Gamejolt, Steam, etc. for how they do real-time chat. Where do these communities foster their discussion? Twitch is obviously not the same, as that's all real-time chat. But there's definitely a "Twitch community".
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=Sooz
"I need to get someone to authorize me" vs. "I need to figure out a client, then figure out how to use a thing that's not terribly intuitive"

Single temporary problem vs. STEEP ASS LEARNING CURVE

I mean I like neither of them but Slack is far and away the clear winner in the "user friendliness" contest.

I'm just going to quote myself from the RMN IRC channel:

<King_Arthur> Already in that topic I can see people going IRC has "a steep learning curve".
<King_Arthur> We're a collection of god damn game developers and they can't into CLI apparently.

The biggest complaint that IRC receives is about its UI not being user friendly. What most of the complainers actually mean is that they can't (and won't) use command-line interfaces. And you know what? If you're just a run-of-the-mill gamer or office worker or whatever who doesn't have any in-depth experience with computers then maybe you have a point. IRC has always catered to the geeks and engineers, the intellectuals and the professionals.

But remember, RMN is a collection of game developers, we are geeks and engineers, intellectuals and professionals. It's kind of ridiculous to me that game developers find IRC difficult or impossible to use. If you are working with programming and developing software, command-line interfaces should be familiar and second nature to you.

author=Yellow Magic
Note:
(1) Multiple channels of communication within one Slack group. Gamedev stuff goes in the gamedev channels so it doesn't get mixed up with the more general chatter.
(2) Quick feedback in the #screenshot channel - people don't have to click on the image URL to see the full thing. Also, that image thumbnail animates!

I'll brainstorm other ways of making Slack more productive for game developers when I am not stupidly busy with stupid shit.

Multiple channels is actually a fundamental part of IRC. Most of us don't see it that way because we advertise a specific channel as "our IRC", but we can easily register multiple channels and divide discussion throughout them appropriately just like Slack. If RMN were to run its own IRC server like WIP mentioned earlier, this would be even easier and intuitive since we wouldn't have to share a public IRC server network like we do now on SynIRC.

EDIT: In fact, I'm pretty sure Gaming World used to run its own IRC server (Whahay?) where they had multiple channels for different topics of discussion.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=KingArthur
<King_Arthur> Already in that topic I can see people going IRC has "a steep learning curve".
<King_Arthur> We're a collection of god damn game developers and they can't into CLI apparently.

We're a collection of developers using one of the LEAST coding-intensive engines ever. I don't even know if there's any CLI in any of the RPGMakers, and I've done a couple.


This is not the hardcore programming crowd, mang. This is a bunch of JRPG dorks who are often too coding-dumb to use any other engine. Shit, a lot of us aren't even devs, we just for some reason like playing the games.

I mean, I'm sorry I'm too fucking dumb to learn the secret codes to do something that I can super easily do in this other platform, but if I'm in the mood to do a chat* I am going to the place that makes things easy for me, because my skillset is "make thing look purty" and "make the words that read like a talky" not "understand the byzantine nightmare that is computer language."

*NB: I am almost never in the mood to do a chat
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=WIP
I think a good question here is: what's the role of real-time chat vs. a forum vs. whatever else? You can just as easily see a history of screenshots posted via the forum thread. No need for Slack's (fleeting) message history. But you do lose that instant-ness. That's worth something. But do you create multiple paths to accomplish the same thing?

The only reason why I ever log into Slack, IRC, the old Skype group chat before it died, or any of the other chat rooms we've had is because I feel like I'm missing out on game design discussions that people I know are having with each-other. I would prefer that none of these things existed and all the discussions were in one place (here).
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=Sooz
We're a collection of developers using one of the LEAST coding-intensive engines ever. I don't even know if there's any CLI in any of the RPGMakers, and I've done a couple.


This is not the hardcore programming crowd, mang. This is a bunch of JRPG dorks who are often too coding-dumb to use any other engine. Shit, a lot of us aren't even devs, we just for some reason like playing the games.

I mean, I'm sorry I'm too fucking dumb to learn the secret codes to do something that I can super easily do in this other platform, but if I'm in the mood to do a chat* I am going to the place that makes things easy for me, because my skillset is "make thing look purty" and "make the words that read like a talky" not "understand the byzantine nightmare that is computer language."

*NB: I am almost never in the mood to do a chat


RPG Maker engines from XP onwards have the capacity for writing down raw Ruby or JavaScript code. This is not to mention that some of us have moved to more "professional" engines like Unity and Unreal or full-blown custom engines where we have to work with raw code whether we like it or not.

Nothing about this is intuitive. The excuse that we aren't actually, really programming doesn't fly anymore. If you can develop software you should have no problems understanding and using a CLI.

Getting on #rpgmaker.net on SynIRC is literally nothing more than starting a client, connecting to a server (typing "/server irc.synirc.net" into the client), and joining a channel (typing "/join #rpgmaker.net" into the client), and if you want a specific username just typing "/nick <your username>". This is not a "steep learning curve", especially if you are working with software development and therefore familiar with the concept of telling commands to a computer.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=KingArthur
Nothing about this is intuitive. The excuse that we aren't actually, really programming doesn't fly anymore. If you can develop software you should have no problems understanding and using a CLI.

Dude most people on this site don't know wtf a CLI is.

Edit: And here's the answer - I use Slack because I like it a whole lot more than IRC. IRC is boring. Slack is cool and quick and I like the way everything is presented. Everything is a lot quicker and easier to maintain. We have about 10 channels running alongside each other, it notifies you when new posts are made, it notifies when people ping you, it does all this without you having to tell it to do that to you. Basically... it automates tasks that we want to do, better than IRC does. Which is what software is made to do - make cool stuff easier to do.

I think WIP underestimates how much we use all the functions of Slack. We have integrated with another app for our #workingon channel. We're using group chats for our group game jams, sharing files easily across the server, and built-in pastebin type functionality. Embedded images and videos make accessing these things more streamlined. I'm sounding like a fricking Slack advertisement but honestly the new wave of our community is built on collaboration, so why not use a collaboration tool?
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=KingArthur
RPG Maker engines from XP onwards have the capacity for writing down raw Ruby or JavaScript code. This is not to mention that some of us have moved to more "professional" engines like Unity and Unreal or full-blown custom engines where we have to work with raw code whether we like it or not.


"Capacity for" does not mean that everyone here uses that shit. Your original point was "everyone here is making gams, so why do they have trouble with basic coding stuff?" and mine was, "We are primarily using a pretty basic engine that doesn't require coding knowledge, so obv. a lot of us aren't actual codebrains."

Again, congrats on finding IRC not difficult to deal with, but yours is NOT the common experience here, as evidenced by the fact that everyone would much rather hang out on the platform that makes sense to the plebians.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=CashmereCat
author=KingArthur
Nothing about this is intuitive. The excuse that we aren't actually, really programming doesn't fly anymore. If you can develop software you should have no problems understanding and using a CLI.
Dude most people on this site don't know wtf a CLI is.

Edit: And here's the answer - I use Slack because I like it a whole lot more than IRC. IRC is boring. Slack is cool and quick and I like the way everything is presented. Everything is a lot quicker and easier to maintain. We have about 10 channels running alongside each other, it notifies you when new posts are made, it notifies when people ping you, it does all this without you having to tell it to do that to you. Basically... it automates tasks that we want to do, better than IRC does. Which is what software is made to do - make cool stuff easier to do.

I think WIP underestimates how much we use all the functions of Slack. We have integrated with another app for our #workingon channel. We're using group chats for our group game jams, sharing files easily across the server, and built-in pastebin type functionality. Embedded images and videos make accessing these things more streamlined. I'm sounding like a fricking Slack advertisement but honestly the new wave of our community is built on collaboration, so why not use a collaboration tool?

Those are pretty legit uses of Slack! I've never doubted its ability to help corroborate. To continue that into my previous question (and pulling in LockeZ's statement): does that belong in Slack? Is the site not pulling its weight in ways that it could/should? The site loses its cohesiveness by having different pockets unbeknownst to others.
I suggest a crew battle in Super Smash Brothers Melee (the greatest fighting game ever made) between slackers and anti-slackers. Loser must submit themselves to the winner's chat program until the end of time. Winner take all.
author=Sooz
"Capacity for" does not mean that everyone here uses that shit. Your original point was "everyone here is making gams, so why do they have trouble with basic coding stuff?" and mine was, "We are primarily using a pretty basic engine that doesn't require coding knowledge, so obv. a lot of us aren't actual codebrains."

Again, congrats on finding IRC not difficult to deal with, but yours is NOT the common experience here, as evidenced by the fact that everyone would much rather hang out on the platform that makes sense to the plebians.


I think there is a legitimate argument of the benefit of not appealing to the lowest common denominator.
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
author=Darken
I suggest a crew battle in Super Smash Brothers Melee (the greatest fighting game ever made) between slackers and anti-slackers. Loser must submit themselves to the winner's chat program until the end of time. Winner take all.


No way. Capcom vs SNK 2, Melty Blood AACC or just go home. :P

Also, this: https://get.slack.help/hc/en-us/articles/201727913-Connecting-to-Slack-over-IRC-and-XMPP
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=Sooz
"Capacity for" does not mean that everyone here uses that shit. Your original point was "everyone here is making gams, so why do they have trouble with basic coding stuff?" and mine was, "We are primarily using a pretty basic engine that doesn't require coding knowledge, so obv. a lot of us aren't actual codebrains."

Again, congrats on finding IRC not difficult to deal with, but yours is NOT the common experience here, as evidenced by the fact that everyone would much rather hang out on the platform that makes sense to the plebians.


SynIRC is also home to #anidb, an IRC channel for AniDB which is a database and community for all things anime. That channel has 109 people right now, give or take a couple bots. Over on the Rizon IRC network, the vast majority of channels there are filled with hundreds of thousands of people who otherwise have no experience or skill with computers.

Now think about that, ordinary anime fans have the skill and wit to use IRC in droves, proving that it is not a hard tool to learn and use. That IRC is apparently too hard for us game developers is, like I said before, ridiculous. IRC is so "hard" that the lowest common denominator of people can use it, why are we of all people claiming that IRC is hard to use?

author=CashmereCat
Dude most people on this site don't know wtf a CLI is.


I would say that is a problem that needs addressing. =P

If the argument was "IRC doesn't satisfy our needs" like in your case then I would understand, pick the right tool for the job, but that's not what I'm hearing most of the time including in this topic. There's a major difference between "we can't into IRC" and "IRC can't into us", and hearing the former is frustrating given the demographic that we are. =V
Cap_H
DIGITAL IDENTITY CRISIS
6625
author=Zeigfried_McBacon
author=Darken
I suggest a crew battle in Super Smash Brothers Melee (the greatest fighting game ever made) between slackers and anti-slackers. Loser must submit themselves to the winner's chat program until the end of time. Winner take all.
No way. Capcom vs SNK 2, Melty Blood AACC or just go home. :P

Also, this: https://get.slack.help/hc/en-us/articles/201727913-Connecting-to-Slack-over-IRC-and-XMPP


It should be Mortal Combat 2 Cabinet. Let's meet up at the arcade.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
This discussion reads more heated than it should be.

I mean, Slack and irc are not mutually exclusive. Is there even any point to arguing which is better? Just let people use the tool they prefer, or both if they choose to.

author=KingArthur
There's a major difference between "we can't into IRC" and "IRC can't into us", and hearing the former is frustrating given the demographic that we are. =V


I think it's moreso "I don't want to put in the effort to understand" than "I wouldn't understand even if I tried." And it's completely valid to choose something because it's easier and takes less effort.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Thing is this notion about IRC being too hard existed long before Slack became a thing, I don't think I've ever seen the RMN IRC channel go above ~30 people at its peak of popularity. That's ridiculously small considering RMN is a fairly large community filled with people whose productivity would benefit greatly from a live chat environment.

As for why we're arguing, I believe the problem is because it separates the community unnecessarily.
NeverSilent
Got any Dexreth amulets?
6299
What I really like about IRC is that it doesn't require you to sign up for anything, and it's more of an immediate conversation than posting on a forum, for example. But the few times I've been on the RMN IRC channel more or less recently, there was simply nothing happening there. It's a bit of a vicious cycle, really: If there were more activity on IRC, I'd probably be more active on IRC as well. But staring at a virtual silence just makes me feel extremely awkward, so unfortunately I don't go there very often.
Marrend
Guardian of the Description Thread
21806
I was on the IRC channel a couple times. I vaguely recall talking to ivoryjones about the mafia game I was running at the time. I also vaguely recall joining IRC and saw some back-and-forth between... I'm sure Nessy was one of them, I forget who else was there. It felt really awkward for me to butt in. That could just be my personality, though.

Suffice to say, I don't mess with IRC, and I've absolutely never messed with Slack. As to possible reasons why I don't mess with them? I dunno. I guess I just feel more comfortable with forums rather than live-talk?