JRPG ESSENTIALS

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kingdom hearts because it is a period piece where everyone online thought it was cool and then went through a culturally collective existential crisis ten years later
author=NeverSilent
Telling people they can't watch Let's Plays or read additional material on a game is a rather simplistic and one-sided approach. That's like telling people they're having fun the wrong way.
I think perhaps where I differ from others is after a certain point I've placed the expectation on the game to be fun. Trying to sidestep the game means that either the game is not fun or you do not find games fun.

It's a simple fact that different people have different tastes and different skills. So watching someone else play a certain game you want to see in action but wouldn't enjoy tackling yourself is an absolutely legitimate way of experiencing it, too.
Personally if a dev excluded you out of their game, I say do not consume their game, because why would you wish to encourage that.
We have different subcultures as a consequence of differing tastes and standards, and the like. I say let people stick to their own camps. Outsiders who digest a game without playing it is a form of deception in a way, like wearing a disguise.

Plus, the added "cultural context" can also be a good thing for some games, as it can be a lot of fun to see games through other people's eyes.
For critical purposes, people who've played the same game should discuss their experiences with each other, yes.

Not to mention that sometimes, Let's Players can share observations and insights on the workings of a game that you normally wouldn't have noticed yourself even when playing the game on your own.
If before playing a game you do something that alters your experience then the integrity of your playthrough has been compromised. You're just piggybacking on someone else's playthrough and made yourself meaningless. Actually you're worse than meaningless, because now you've become a meme carrier, one in a horde of potentially thousands of "youtuber x's playthrough" players that elevate one youtuber's experience with a game to be disproportionately more normative.
It's the same reason why if you do a survey, you're not supposed to tell the participant the results before hearing their answers.

If you really care about learning more about games as a medium, I think the most important part is to find a reasonable balance between personal, subjective experience and external, more or less factual knowledge.
Except... the game IS the external. That's kind of what makes media compelling, it empirically exists, but the subjective experience is unlocked by consuming it in a vacuum. This rule fails however when you defer to cultural concoctions representing the game in place of the actual game. At that point you've basically made up your mind before you even started, so you might as well not even bother.

Anything other than the game that you could possibly appeal to as external or objective is someone ELSE'S playthrough of said game. But if your playthrough is imaginary and arbitrary, then technically, so is his or hers... >_>
author=NeverSilent
Telling people they can't watch Let's Plays or read additional material on a game is a rather simplistic and one-sided approach. That's like telling people they're having fun the wrong way. It's a simple fact that different people have different tastes and different skills. So watching someone else play a certain game you want to see in action but wouldn't enjoy tackling yourself is an absolutely legitimate way of experiencing it, too. Plus, the added "cultural context" can also be a good thing for some games, as it can be a lot of fun to see games through other people's eyes. This has nothing to do with being a "leech," but simply with prioritising certain aspects of the game experience over others. Not to mention that sometimes, Let's Players can share observations and insights on the workings of a game that you normally wouldn't have noticed yourself even when playing the game on your own.

This is not to say that I think playing games for yourself is unimportant when trying to develop a better sense of good game design - far fom it, actually. But taking it to either extreme doesn't seem effective or productive to me at all. You're certainly not going to get far as a game developer if you only ever watch others play but never pick up a controller or keyboard yourself, because you'll lack essential practical experience. But there's also no need to retreat into an imaginary vacuum with your games and try to shut out the rest of the world in an attempt to make the experience more "genuine." If you really care about learning more about games as a medium, I think the most important part is to find a reasonable balance between personal, subjective experience and external, more or less factual knowledge.


author=zeello
author=NeverSilent
Telling people they can't watch Let's Plays or read additional material on a game is a rather simplistic and one-sided approach. That's like telling people they're having fun the wrong way.
I think perhaps where I differ from others is after a certain point I've placed the expectation on the game to be fun. Trying to sidestep the game means that either the game is not fun or you do not find games fun.

It's a simple fact that different people have different tastes and different skills. So watching someone else play a certain game you want to see in action but wouldn't enjoy tackling yourself is an absolutely legitimate way of experiencing it, too.

Personally if a dev excluded you out of their game, I say do not consume their game, because why would you wish to encourage that.
We have different subcultures as a consequence of differing tastes and standards, and the like. I say let people stick to their own camps. Outsiders who digest a game without playing it is a form of deception in a way, like wearing a disguise.

Plus, the added "cultural context" can also be a good thing for some games, as it can be a lot of fun to see games through other people's eyes.

For critical purposes, people who've played the same game should discuss their experiences with each other, yes.

Not to mention that sometimes, Let's Players can share observations and insights on the workings of a game that you normally wouldn't have noticed yourself even when playing the game on your own.

If before playing a game you do something that alters your experience then the integrity of your playthrough has been compromised. You're just piggybacking on someone else's playthrough and made yourself meaningless. Actually you're worse than meaningless, because now you've become a meme carrier, one in a horde of potentially thousands of "youtuber x's playthrough" players that elevate one youtuber's experience with a game to be disproportionately more normative.
It's the same reason why if you do a survey, you're not supposed to tell the participant the results before hearing their answers.

If you really care about learning more about games as a medium, I think the most important part is to find a reasonable balance between personal, subjective experience and external, more or less factual knowledge.

Except... the game IS the external. That's kind of what makes media compelling, it empirically exists, but the subjective experience is unlocked by consuming it in a vacuum. This rule fails however when you defer to cultural concoctions representing the game in place of the actual game. At that point you've basically made up your mind before you even started, so you might as well not even bother.

Anything other than the game that you could possibly appeal to as external or objective is someone ELSE'S playthrough of said game. But if your playthrough is imaginary and arbitrary, then technically, so is his or hers... >_>


User was warned for this post
You make a good argument. Alright, you've persuaded me. Playing games is stupid and we should all just watch Lets Plays in order to be more factual.

But uhh... who will make the Lets Plays?
"You're beginning to think that the tube is reality and that your own lives are unreal. You do whatever the tube tells you. You dress like the tube, you eat like the tube, you raise your children like the tube. You even think like the tube. This is mass madness. You maniacs. In God's name, you people are the real thing. We are the illusion."

- Howard Beale (Network)
NeverSilent
Got any Dexreth amulets?
6299
I don't think it's necessary to look at this question in such black-and-white terms. It's not always a pure everything-or-nothing situation, and there's no need to only choose between the extremes of playing everything 100% alone and uninfluenced, or not consuming a game product at all. You say that if you find a game not as much fun to play, that means the developer excluded you from their audience, but if you outright refuse to have anything to do with that game, then aren't you actually the one excluding yourself? Say if a person has an interest in seeing the content of a Dark Souls game, but has bad reflexes themselves and thus finds themself unable to progress very early already, does that mean to you that they don't have the right to ever see the rest of the game?

But more importantly, this "genuine" and "uncompromised" experience that you keep referring to, why should that be upheld like some kind of dogma? Sure, experiencing media in the way it was designed to be experienced will obviously leave an impression on you that's closer to the intended effect. And I agree that if someone really has an interest in a game, they should at least try to avoid spoilers and play it for themselves first. But do consider that watching parts of a Let's Play can be what convinces someone to want to play a game to begin with. You have to somehow find out about a game's existence and what kind of game it roughly is first, right?
And in the end, if someone finds a game to be more enjoyable, interesting, entertaining, insightful or plain fun if it's conveyed in another way than playing it themselves, or projected through a different filter than their own, then who cares? I imagine many people would rather enjoy something in a way that wasn't originally intended, than not enjoy it at all.

But anyway, considering my previous post in this topic was 5 months old, and the thread had been mostly silent since then until now, it might make sense to start a new thread about this specific topic at this point.
I mean I play games and watch LPs of games I'll never find time to get through. I never played Arc the Lad in my life but I'm pretty sure I gleamed the game design details pretty easily, games are not that complex bro. I would argue someone who's never played an RPG before could probably make an interesting rpgmaker game just because they're not constrained by conventions. And I think upgrading your creativity sometimes means unlearning what you have learned. The guy who made Space Invaders often said some of the best designers were always the ones that didn't play many games. Probably not inherantly true but it just means game creators can come from different backgrounds and there's nothing wrong with that.

Idk this argument seems really random to me so I don't even know if I'm attacking the points correctly.
Suikoden, Legend of Mana, Star Ocean, Chrono Cross. There are so many old jrpg games that you need to play.
This one is really nice game to play.
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