XENOGEARS BATTLE SYSTEM
Posts
Pages:
1
Hi,
I'm wondering something about the Xenogears battle system for the PSX.
Basically, when you start a battle in Xenogears, you have the option of doing any combination consisting of one of three attacks (of course, the players of the game would know this)
Now, my question is, did Xenogears let you back out of an attack at any given time, even if you didn't do a Super Move? For example, if a combination is:
Triangle, Square
and after Triangle, I decide that I don't feel like continuing a combo, could I back out of that combo sequence? Or was I forced to continue the combo until I performed a Super Move or ran out of AP?
Thanks!
I'm wondering something about the Xenogears battle system for the PSX.
Basically, when you start a battle in Xenogears, you have the option of doing any combination consisting of one of three attacks (of course, the players of the game would know this)
Now, my question is, did Xenogears let you back out of an attack at any given time, even if you didn't do a Super Move? For example, if a combination is:
Triangle, Square
and after Triangle, I decide that I don't feel like continuing a combo, could I back out of that combo sequence? Or was I forced to continue the combo until I performed a Super Move or ran out of AP?
Thanks!
yeah, you can cancel anytime in the battle, by pressing circle. As a matter of fact, when you cancel, whatever AP points left carries over, and you are able to do combos if you have enough points accumulated. If you have any more questions about the game, let me know, I'm actually replaying a couple of my old games, that included so I can fill you in with details, pics, etc.
Pages:
1