SUP

Posts

Pages: 1
I've mucked around with game dev in my spare time since I was a kid, starting with custom text parsers and interactive fiction on my TRS-80 and Commodore 64, "make your own game" kits like Unlimited Adventures and the Bards Tale Construction Kit, dabbling in C# and Javascript, but I'm really not much of a code monkey.

Picked up Gamemaker in a humble bundle and RPGMaker MV in a steam sale, so I figured I might try to kick my game dev efforts up a notch. Scripting I can handle, I'm a writer, and I've produced podcasts and audiodrama, but I have zero pixel art skills.

I guess that's going to be a focus. Either learning pixel art myself, or hooking up with artists to collaborate on whatever.

First thing, though, is getting a handle on the engines themselves. I started out in GM making a dumb little "Shooting Gallery" clone. Start to finish, took me a day, and it felt nice to finish a project in such a short timespan.

So now I'm going to, I dunno, make some super-short RPGMaker games to get a feel for it. Like town-dungeon-tech demo short. Don't even know if they'll be worth posting here, but I'll keep you guys updated and if there's enough interest, we'll see.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Welcome to RMN! ^.^
Marrend
Guardian of the Description Thread
21781
I didn't get into Unlimited Adventures 'till later, but, I definitely did a bit of Shoot 'em Up Construction Kit on the Commodore 64. Of course, I don't have anything archived except for the TsuK version of this game. Which is arguably nothing like that game, but has similar plot-points?


Anyhoo, welcome to RMN! Share your creativity with us!
OzzyTheOne
Future Ruler of Gam Mak
4696
I already welcome you on discord, but I'll welcome you here again! (gotta get that post count up)
Pages: 1