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OTHER RPG MAKER GAMES THAT INSPIRE YOU?

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Weirdly, I was going to start a new thread similar to "Post What Inspires You!" but I'm relieved to see there already is one. XD

A lot of the RPGMaker games that have inspired me/my aesthetic are generally older projects, but not exclusively. I included a lot of images, so hopefully no one finds that too obnoxious. ^--^

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Aedemphia

Developed by: Sylvanor
Engine: RPGMaker 2003
Development: 2008-Ongoing(?)


A french game that grabbed my attention back in 2008/9. I'm pretty sure most older members know about its lengthy development, and hugely inspirational artistic impact. I'm not sure if it ever actually got finished.




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Sunset Over Imdahl

Developed by: Teo Mathlein
Date of Release: January 2005

Sunset Over Imdahl is a non-battle RPG that takes place in a city under siege. You play as Lohn, a young boy who is the sole survivor of the siege. Wandering the streets in desperation, Lohn meets a nobly-dressed man who offers him a chance to bring his hometown back to life. Without knowing his intentions, Lohn accepts on the man's offer, and the game begins.

Sunset Over Imdahl was made in rm2k and utilizes hand-drawn backdrops over tile-based mapping. The game is short, containing only a few hours of gameplay; however, is a completed project of the highest standard..



Although they're more commonplace now, SOI was one of the first games I remember seeing that effectively utilized hand-drawn backdrops in RPGMaker. Despite the aging software, I think the creativity poured into the visuals hold up well.

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Wilfred the Hero

Created by: Brandon Abley & Teo Mathlein
Made with: Rpg Maker 2003
Game Page: Here!




Game created for RPG Maker 2003 by Brandon Abley and Teo Mathlein with the initial objective of making a console-style RPG unlike any other created with the engine. Enjoy stunning artwork by Teo Mathlein and beautiful music by Brandon Abley. Features 100% user-created content and no RPG Maker 2003-default game systems.

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Grave Spirit

Created by: Zohaib.
Made With: Rpg Maker 2003
Development: 2005-2007




Within an ancient land, undisturbed for ages, evil resides in a towering fortress... A young wanderer, without a name and past, has been forced to travel to this fortress by a shadowy spirit who controls his every move. Setting out on an uncertain journey, the nameless wanderer has no choice but to succeed in pleasing the spirit's wishes or die trying...

(Quoting Tau, from Looking Back) Don’t expect any extremely new ideas in this game. The biggest thing it has going for it is its extremely unsettling art style, and its interesting story. I’ll say it right up front. I found the puzzles in this game to be too easy. The biggest challenge was fighting the urge to want to escape the dungeons and graveyards quickly, as the air about the places you visit in this game is extremely unsettling.


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Godsent

System: RPG Maker 2003
Creator: Meiscool
Development: 2012-2014




From Meiscool's topic on Charas.Net:

Meiscool (or Matthew Holt) was a friend/rival of mine back on GW, who endlessly inspired me with his masterful ability to recolor/reconfigure Rudra (etc) rips into aesthetics that felt entirely unique. He was most active on Charas.net and received quite a following there. I'm not sure if this game was abandoned/cancelled, but his YouTube channel and Photobucket screenshots (seriously, check Google!) remains online.

"Taking the role of a young woman on a train, you read a letter sent to her describing her back story. Tragically, she no longer has a home or family of her own, and has been offered shelter and employment as a miner as a gift to assist her in getting back on her feet. Mining has become quite profitable as of late due to the discovery of a new type of red ore found off the coast in an underwater cave. This red ore has certain useful qualities to it that are difficult to explain, but if harnessed correctly could change the world as the young woman knows it. The mining operation is difficult to undergo however, as sending people underwater to gather rocks is no easy feat.

During one of the operations that our young heroin is attending, a cave in occurs and traps her underwater. Unexpected to her, she is washed away to a temple under the water. Here she finds the secret of the red ore.
What will she do with this information? What will her country do with the red ore? How will opposing countries handle the threat of a nation that has a new means of fighting wars? The young woman will be tied to all events that unfold as the world is changed before her eyes. She is Godsent."



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Sarcia


Another enigmatic french game from much earlier in the community's years. There's currently a game in production with the same name - so I'm fairly sure the development is likewise handled by the same individuals.

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Theia - The Crimson Eclipse

Developer: LolloRocketDiver
Engine: RPGMaker 2003
Development: 2013-Ongoing (English Language version)


One of the most notable Rm2k3 games to come out of the Italian corner of the RM community. It blends pseudo-cyberpunk/sci-fi visuals with beautiful, lush maps and a great custom menu system. The game was finished in late 2015, and now development is steadily pushing along for an english release. It even has an active RMN Page to follow progress.





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Velsabor

Created by: Lachsen.
Made With: RPGMaker 2000


Anyone from the pre-RMN age of RPGMaker knows of this game. One of the most technically impressive ever to be created in Rm2k3, it was long-before DynRPG or any official patches (let alone a legal release) was even a vague prospect. It boasted an unbelievable battle system, gorgeous/meticulous animations, a custom menu (no small feat back in the day), and more. Unfortunately, for a long time, it was only available in German, and thus very few players made it all the way through the game.

Nonetheless, it came to be heralded as a shining example of what RPGMaker was capable of back in the day.




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Mystic Lands

Developer: JKB
Engine: RPGMaker 2003


Years before his current-day project, an incredible fan-game effort(Megaman X: Corruption), JKB was a staple on GW with his amazing "programming" achievements in Rm2k3.




Little was known about the actual premise of the game, and JKB has removed all traces of it from his social media/YouTube accounts in the years since then. Thankfully, a couple of fans kept the videos uploaded for future RPGMaker users to gawk at.

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..Also, Ara Fell, duh.

)
1. The Way
Ah... The Way. It's been ten years since I picked up this game and it's still something for me. Graphics? RTP charsets and common rips mixed with pre-rendered backgrounds, some might dislike it, some may not. Gameplay? I love the idea of auras and notch items, also battles themselves were of good design (bonus points for NOT having random encounters!), but Plunge system was kind of... "meh". Minigames are numerous and varied, I like them. But most importantly this game has shown me, that it is possible to tell a great story and RPG Maker is not only for making little dumb games as majority of gamers think. Story-wise The Way is golden standard for me and first serious RM game I've played. Heck, it's more than a game for me - it's an experience.

2. Legion Saga series
Shameless Suikoden clone made in RPG Maker? Maybe, but I loved it nevertheless. This game learned me to keep number of features as low as possible, while making the game still fun to play.

3. Alter AILA
There's less sci-fi games than those set in fantasy world, and while I admire The Way for having a very original fantasy setting, I've been always more of a sci-fi guy. Sure, A Blurred Line is a fun game featuring such setting, but it didn't feel polished to me. Then I discovered Alter AILA in late 2009 and this was a game-changer to me. Many aspects of the game were top-notch to me, though it's not free of flaws, but I like how NeoK programmed the game as well as kept order in game's files and database. Oh, and those battle charsets - love'em! And the remake is a total blast from both technical and gameplay point of view, but I don't think I will ever achieve this level of awesomeness. I took a peek into the game's code and I thought my brain would explode.
Blindmind - I enjoyed reading your choices and looking at the screenshots. I can really see those influences manifest themselves in many aspects of your gamemaking, from the mapping to the general tone. The way you incorporated all of those influences together is very interesting.



Unfortunately, my picks aren't very original. These are my biggest influences, nonetheless. I tried to pick games from which my current game, Exile's Journey, derives visible inspiration from.

Legion Saga series - I don't know what to say that hasn't been said. I first played these games in 2002 and they've stayed with me ever since.

Demon Legacy - This game is actually a big influence on Exile's Journey, namely for two things - its character-driven story, and the way Nightblade balanced the gameplay. I love the way that each battle in this game presents itself as an individual challenge. Dungeons aren't an endurance test in which you have to balance your resources, HP, and MP while fighting your way through relatively easy fights. Rather, each fight is tough and, by the end of the game, you can't possibly win by simply mashing the enter key. Luckily, you can usually heal yourself fully after each battle.

I've tried to incorporate many of Nightblade's ideas while implementing plenty of my own, as well.

The Way - I'm still unsure of how Lun was able to engross me so well into the story. I constantly wanted more. The various mysteries he presents intrigued me greatly. I styled portions of my game after The Way. I'm constantly trying to learn from this game on how to properly capture a player's attention and maintain it throughout.

A Blurred Line - This game has it all. Fun battles, great writing, an intriguing story, choices that change the way the game unfolds, tons of replay value, and more.

Eternal Star - A often overlooked and unfortunately underrated game. Eternal Star blew me away when I first played it back in 2003 or 2004. It has problems, but a lot of ambition and a ton of heart. It's been a great influence on me in regards to RPG Maker and you can see this in Exile's Journey.

Beloved Rapture - Blindmind inspired me to take one step further with my mapping. I first recall seeing some of his screenshots back in 2007 or 2008. Although my mapping style is a bit different, I like to think that it wouldn't be where it is today without Blindmind. One thing I learned from him is that color composition is often just as important at creating a good-looking map as the mapping itself.

Jay's Journey - This game's great characters and fun puzzle design certainly inspired me when I first played it back in 2002 and continues to inspire me to this very day. In fact, I started a playing through it again recently for the first time in a decade. I'd love to know what the developer is up to nowadays.

Dragon Destiny - Helped spark my love for gigantic, epic, and seamless maps.
1) Angels of Exodus
Short, but it had an incredibly established atmosphere. Always wish there was more to it.

2) Julius Caesar
A play made with Rpg Maker. Brickroad's Chrono Trigger and FF6 projects mirror this early attempt at delving to a different art medium altogether, and back then it was an impressive feat, though 'playing' it felt too wordy and slow to work out that well.

3) Everlong
A game that felt epic yet a small home-brew project at the same time. Something anybody could create if you put enough effort and...? But then again, no you couldn't. There's few good comparisons with this massively ambitious product out there still.

4) Starless Umbra
It's bit of a fuzz, but this game was always there, evolving and being excellent. Followed some iterations, loved it.

5) War of Two Worlds
More recent for me, but I cherish it. Forgotten, but so are many other interesting games out here.
Tau
RMN sex symbol
3293
I mean I never inspired anyone but at least I've been quoted haha.

I have a whole bunch of articles I've made on the games that have inspired me & the community over the years so just check my profile out I guess.
1. Alter Aila - This game is a BADASS
2. Legends of Illarion - This game has twisted plots
3. Legacy Series by Nightblade - Shadar will break your mind
4. Chaos Series by Yeaster - Are you ready to save the world from evil?
5. Onyx Series even by Yeaster
6. War of Two Worlds
7. Final Fantasy Blackmoon Prophecy
8. The Chairman's Quest - Stop the evil senate before she controls the whole world
9. Devil Hunter Seeker of Power - Stop the Devil before he turns world to hell
10. Wings of Time
11. Diary of a Madman
12. Legacies of Dondoran
13. Final Tear Series - This game has also good plots too but Final Tear 2 rocks
14. Seraphic Blue - Animation
author=Tau
I have a whole bunch of articles I've made on the games that have inspired me & the community over the years so just check my profile out I guess.

Have you thought about bringing those back at all? XD I used to really enjoy them.
author=Tau
I mean I never inspired anyone but at least I've been quoted haha.

I have a whole bunch of articles I've made on the games that have inspired me & the community over the years so just check my profile out I guess.

The people I've inspired have all since left or disappeared. So I guess I wasn't all that inspiring.
What am I? Sliced cheese?
:/
oh you're still here?

seriously, though, i don't see your list of inspirational games here anywhere.
Does anyone still remember the Dooms series? It was a huge inspiration for me back in 2008. It sounds a little silly but I knew mostly fantasy rpgs at this point and once I stumbled across "seas of blood" it kinda blew my mind.^^

A pity the fifth part was never finished.
Dooms is cool because there was nothing else like it. It's nice to see people do things that are truly unique.
The RPG Maker game that really inspires me is Infinity 3. I'm big on open-world games, and seeing one done in RPG Maker was really cool, in spite of my hatred of VX Ace's RTP. Along with that, because my version of choice is RM2k3, Hero's Realm and Phantom Legacy.
pianotm
The TM is for Totally Magical.
32388
Notes On the Etgoesian Crisis
Anything Red_Nova makes
Anything Superstroke makes
Anything Red-Cube makes
Anything Liberty makes
Anything unity makes
Vindictive Drive
Vindication
Epic Elf 2
Most of my game development inspirations come from well outside of the RPG Maker realm, Im all about trying to reinterprate the ideas of other games through the limitations of the engine. That said, there is one game that inspires me to no end made in the engine thanks to its personality and tone, I also think it shows better than any other game ive seen or played what can be done with the engine in the right hands.

author=suzy_cheesedreams
The space for religiosity in The Book of True Will. Character-wise, Pira. Also, a dungeon built around trials that don't involve killing anything.



The Book of True Will is really simple but also really good.

Paradise Blue is definitely on the list!

Red Noava's game Three Cheers for the Strawman is really good

Craze's Visions and Voices is spooky, but really fun to replay.

April was a Fool is hella good dating sim.

Fleuret Blanc is probably one of my favorite mystery games I've ever played. We're not just talking indie games here. The whole game feels like a puzzle and it is so so satisfying to solve it.

I'm gonna throw in The Drop here as an honrable mention~

author=Bluefeathr42
The RPG Maker game that really inspires me is Infinity 3. I'm big on open-world games, and seeing one done in RPG Maker was really cool, in spite of my hatred of VX Ace's RTP. Along with that, because my version of choice is RM2k3, Hero's Realm and Phantom Legacy.


:)
author=BadLuck
How petty is it that any time something like this comes up, I just sulk until somebody mentions Ara Fell. Fairly petty? Like 8/10 petty?
Ara Fell is on my steam wishlist I will probably pick it up when it goes on sale next time. It does look beautiful
As for RPGMaker games that inspire me...... none sorry. I do get inspired by some indie games but not rpgmaker games.
i have a bunch, but my most prominent ones are the LISA trilogy, Hylics and Space Funeral.
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