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PIXEL GAME MAKER MV!!

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I'm excited about Pixel Game Maker MV,cuz it is powered by Cocos2D-X!.
I don't know much about Cocos2D-X, but i hope it's good.
author=MarkusT
I don't know much about Cocos2D-X, but i hope it's good.
This means games made with Pixel Game Maker MV will have good performance.
author=Darken
author=tif64
as you know,there are many game engines that offer you visual programming like construct2,gms2,clickteamfusion2.5 & others,but they all feel like you are writing code. this is going to be totally different in pixel game maker mv. anyone will be able to program their games with ease with the new programming system by just taking a quick look at it!.
i hate to break it to you but every iteration of visual scripting is going to "feel like writing code" (even Scratch programming) and you can't even explain why it won't be the case this time. if you're willing to put up with crazy spider web messes then you can probably handle an IDE interface. idk man people are way too hopeful this, i'm worried someone here put their life savings in kadokawa stock or something...

You know the visual script is optional right? But, I'd get lost if I was doing anything complex as well... I can only hope one day they'll listen and C# will be used as the next scripting language as c# code is pretty and easy to read. Javascript has always remained a mess imho..

The witch demo seemed to show off a state machine being used, so maybe this won't be a bad engine to use? It's got nothing on Godot, and that 10 minute demo honestly showed us nothing as it was pretty blurry and I couldn't make much out. The UI isn't special or modern, it looks like it would fit in the 2006-2012 era of apps.

author=Rukiri
author=Darken
author=tif64
as you know,there are many game engines that offer you visual programming like construct2,gms2,clickteamfusion2.5 & others,but they all feel like you are writing code. this is going to be totally different in pixel game maker mv. anyone will be able to program their games with ease with the new programming system by just taking a quick look at it!.
i hate to break it to you but every iteration of visual scripting is going to "feel like writing code" (even Scratch programming) and you can't even explain why it won't be the case this time. if you're willing to put up with crazy spider web messes then you can probably handle an IDE interface. idk man people are way too hopeful this, i'm worried someone here put their life savings in kadokawa stock or something...
You know the visual script is optional right? But, I'd get lost if I was doing anything complex as well... I can only hope one day they'll listen and C# will be used as the next scripting language as c# code is pretty and easy to read. Javascript has always remained a mess imho..

The witch demo seemed to show off a state machine being used, so maybe this won't be a bad engine to use? It's got nothing on Godot, and that 10 minute demo honestly showed us nothing as it was pretty blurry and I couldn't make much out. The UI isn't special or modern, it looks like it would fit in the 2006-2012 era of apps.

Pixel Game Maker MV's UI is similar to RPG Maker MV's. both have the same UI's theme & that's totally fine!. maybe that's the very thing IG MAKER was missing to be a success,no matter if it was a dev tool for newbies.
Ugh... I wish I would have the money..
Good golly.
Ill be grabbing it, that's what taxes are for. Probably wont get to mess around with it properly until i'm finished with my current project but i'm liking the flexibility its offering.
I'm buying it to either praise it or be blunt about how bad it is at launch.
I'll probably be doing everything in javascript, and learning cocos2d-x.

But, does anyone want to team up for a RPG kit?
If this engine works as advertised Shooty and the Catfish will be my last turn based RPG and I will start looking more into action RPG/Zelda style hybrids. Don't think I will need a kit but if I ever get it working I will share the working files.
author=visitorsfromdreams
If this engine works as advertised Shooty and the Catfish will be my last turn based RPG and I will start looking more into action RPG/Zelda style hybrids. Don't think I will need a kit but if I ever get it working I will share the working files.

I was planning on the lines of Seiken Densetsu 3(Legend of Mana), Cross-Code, and yes Zelda to a degree. I don't think you'll be able to do 70 objects per screen... you may have to do a lot of js based instancing.

Also...
sprite->removeComponent(sprite->getPhysicsBody());
Should be called with every object, RPGs don't need physics, actually platformers don't need physics at all (Sonic, Mario, RockMan(MegaMan) did not use physics in a sense that you need it for the whole world. They all used custom sprite based physics which is usually very basic)

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Welp, the engine's coming out soon. I wonder how long until the cracked version pops out.
After the MV fiasco I'm definitely never buying again until the engine proves to me it is not shit.
player control of visual effects is not supported... Okay, so how dumbed down is this going to be?
I tried out the Witch demo last night. Ran like butter on my machine (something that RPG Maker doesn't do despite the amount of power my machine has) and it also scales to full screen without blurring once again unlike RPG Maker. I dont mind if its dumbed down, I can design around that. The fact that what I have played that's come from it so far feels so much tighter and responsive than any version of RPG Maker ever has is a big win for me.
author=Rukiri
player control of visual effects is not supported... Okay, so how dumbed down is this going to be?
The developers said,the current state of the software is approximately 80%. they will add a variety of new functions & features for the final product.
The official release of Pixel Game Maker MV is expected sometime in 2018.
author=visitorsfromdreams
I tried out the Witch demo last night. Ran like butter on my machine (something that RPG Maker doesn't do despite the amount of power my machine has) and it also scales to full screen without blurring once again unlike RPG Maker. I dont mind if its dumbed down, I can design around that. The fact that what I have played that's come from it so far feels so much tighter and responsive than any version of RPG Maker ever has is a big win for me.
I'm sure this is going to be the easiest 2D game engine for developing metroidvania & zelda style games.

Let's keep in mind this is still early access,so,we shouldn't be worry if some features are missing.
Cap_H
DIGITAL IDENTITY CRISIS
6625
That sounds good, Visitor. Performance issues of MV are a big deal breaker as it's still a dedicated 2d engine and it should have an edge over engines like unity in this regard.
Working around limitations is something I personally like, because I usually find it hard to focus without them.
I'm planning to make an exploration based platformer.. think Symphony of the Night but more whimsical and with way more jumping and climbing and avoiding pit falls.
Those sorts of things.
So I seen a teaser of a game of sorts on Twitter and now I am kind of concerned that it is just a MV clone with an Action Battle System and better default effects. Don't get me wrong though... a plugin like that would cost way more than the price this is going to be sold at but still not exactly what I had been imagining it to be.