PIXEL GAME MAKER MV!!
Posts
author=tif64author=RukiriHave you already created a game to start judging PGMMV? how is that possible you say the tools are trash? i didn't know that tools that make game development easier are trash.
Friend bought it for me, the tools/UI are basically utter trash... RPG Maker XPs UI is how old and still looks modern! QT in general is awful, I prefer and always have GTK/GTK+! QT feels like late 90 to early 00s... No thanks, lived thru that software era and I don't want to go back!
The Visual Scripting is also trash, seriously everyone should just copy Blueprints at this point... I don't hate visual scripting, blueprints, bolt(unity asset), and Flow-Graph(also a unity asset) show how good visual scripting can be and people LOVE blueprints...
I expected nothing to come really out of the particle effects as I always expected a basic system and that is what was shipped.
B- Tile Map Level Editor, good effort but kinda limited..
I literally give Pixel Game Maker MV an F... Constant crashes (so no matter how powerful your machine is it's the core programming at fault here), bugs that simply should not even be there... It's not even really localized at all... The fact there is 0 support or documentation on plugins is off putting scripters as there really isn't an API released right now to follow. Yes, you have Cocos2d-X as the backend but there is also LOADs of Pixel stuff that we also need to know.
They're not doing themselves any favor by having what a $17 discount for week on what is the full price of the engine? Also, wasn't the full price supposed to be $100?... Most engines that are beta usually release for free and then once released set the pricing.
I also want to point out that doing complex math in nodes is pointless... So you won't be writing complex algorithms for damage, knock backs, graphs, etc...
I think a review from someone who has really developed a game with PGMMV would be much better than yours!
Considering it's not liked much on either side of the Atlantic my point stands. It's already universal that nobody likes the visual scripting system. I've used enough engines to know what good tools are and what bad tools are, PGMV falls in to bad tools.
Do you guys prefer waiting for the software to improve? My friend is getting me the funds to get this software so that i shouldn't need to buy it if it becomes stable. Considering i have tons of other stuff to do, i will keep it in my library like a rusty trophy once i'll get it.
author=JohnLeagsdurgIf you don't want to pay $99.99 in the official launch,you better buy early access before July 30th.
Do you guys prefer waiting for the software to improve? My friend is getting me the funds to get this software so that i shouldn't need to buy it if it becomes stable. Considering i have tons of other stuff to do, i will keep it in my library like a rusty trophy once i'll get it.
How about just wait for the engine to be good before even thinking about making a purchase. There's always going to be some sale in the future anyway. Idk this is like basic impulse buy tactics and saving 20 bucks isn't even a big deal. This is all assuming the devs don't spend 2 years adding superficial features onto an already bad foundation. If it becomes the best engine ever then 100 dollars would be a small price to pay compared to a lot of other programs.
You're a car salesman's dream.
author=tif64author=JohnLeagsdurgIf you don't want to pay $99.99 in the official launch,you better buy early access before July 30th.
Do you guys prefer waiting for the software to improve? My friend is getting me the funds to get this software so that i shouldn't need to buy it if it becomes stable. Considering i have tons of other stuff to do, i will keep it in my library like a rusty trophy once i'll get it.
You're a car salesman's dream.
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
author=DarkenLol.
How about just wait for the engine to be good before even thinking about making a purchase. There's always going to be some sale in the future anyway. Idk this is like basic impulse buy tactics and saving 20 bucks isn't even a big deal. This is all assuming the devs don't spend 2 years adding superficial features onto an already bad foundation. If it becomes the best engine ever then 100 dollars would be a small price to pay compared to a lot of other programs.
author=tif64author=JohnLeagsdurgIf you don't want to pay $99.99 in the official launch,you better buy early access before July 30th.
Do you guys prefer waiting for the software to improve? My friend is getting me the funds to get this software so that i shouldn't need to buy it if it becomes stable. Considering i have tons of other stuff to do, i will keep it in my library like a rusty trophy once i'll get it.
You're a car salesman's dream.
author=Bluefeathr42I would avoid GMS2 just because most of the time it requires internet connection to open it.
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
I'm waiting for the full release. There always a chance that it might be included in future humble bundle or so huehuehue
author=tif64author=Bluefeathr42I would avoid GMS2 just because most of the time it requires internet connection to open it.
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
Wrong... I open GMS2 all the time, I disable my internet connection while programming for obvious reasons "distractions".
Right from YoYo Games Faq:
Does GameMaker Studio 2 require an internet connection?
When you first install GameMaker Studio 2 you will be required to have an internet connection to log into the product and download any additional runtimes. After that you can use the product offline, although you will be required to connect again every few weeks to verify the account using the product. Note, though, that by not being connected you will not be able to access various features like Account Management or the Marketplace, nor will you receive any updates to the IDE or the runtimes. IMPORTANT! If you are using the Steam Client, then this MUST be set to online, as GameMaker Studio 2 will not work in offline mode.
author=RukiriI always had to log in to use it. even updates are compel to use the software. no thank you!author=tif64Wrong... I open GMS2 all the time, I disable my internet connection while programming for obvious reasons "distractions".author=Bluefeathr42I would avoid GMS2 just because most of the time it requires internet connection to open it.
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
Right from YoYo Games Faq:
Does GameMaker Studio 2 require an internet connection?
When you first install GameMaker Studio 2 you will be required to have an internet connection to log into the product and download any additional runtimes. After that you can use the product offline, although you will be required to connect again every few weeks to verify the account using the product. Note, though, that by not being connected you will not be able to access various features like Account Management or the Marketplace, nor will you receive any updates to the IDE or the runtimes. IMPORTANT! If you are using the Steam Client, then this MUST be set to online, as GameMaker Studio 2 will not work in offline mode.
So there was an update, I was gone all day and I set everything to auto so don't know if any updates were downloaded. But I have had 0 crashes today :)
I'm hoping they improve the UI and maybe even either replace the flow charts, or make them better somehow..
Pixel MV is downloading, does anyone got a screenshot of.
(Other Runtime Actions -> tab 3 -> Execute Script)?
I'm guessing it's in the nodes tab? I've been spending more time learning the plugin side of things.
I want to create a atb/abs plugin, think of Seiken Densetsu 3(Legend of Mana 2)/Zelda with Chrono Trigger.
(Other Runtime Actions -> tab 3 -> Execute Script)?
I'm guessing it's in the nodes tab? I've been spending more time learning the plugin side of things.
I want to create a atb/abs plugin, think of Seiken Densetsu 3(Legend of Mana 2)/Zelda with Chrono Trigger.
I'm just lucky right now. I got Pixel Game Maker MV this evening, and i am glad to find out what i will be trying to do soon. Quite weird that RPG Maker Web doesn't have its own board considering it's not being published by Degica.
Yeah, they have nothing to do with this software.
They're focused on the RPG Maker Line of software.
This software was handed off to Playism to promote and such in the west.
They're focused on the RPG Maker Line of software.
This software was handed off to Playism to promote and such in the west.
author=JohnLeagsdurg
I'm just lucky right now. I got Pixel Game Maker MV this evening, and i am glad to find out what i will be trying to do soon. Quite weird that RPG Maker Web doesn't have its own board considering it's not being published by Degica.
Degica owns RPG Maker Web so PGMMV won't likely have a subboard.
Playism is the publisher and Kadakowa is the developer of both programs.
Since Degica owns RPG Maker Web they would have no reason to make a sub form for Pixel Mv...
They want to have a forum but I think that will come once it's out of early access.
I've had more crashing over the weekend...
- Can't move the program without crashing
- Can't resize the program without crashing
- Can't move the play test games window without crashing (this is on all my computers by the way)...
I had to request a refund since I can't obviously use it at all without crashing.
I'm WELL AWARE this is early access software.
Since Degica owns RPG Maker Web they would have no reason to make a sub form for Pixel Mv...
They want to have a forum but I think that will come once it's out of early access.
I've had more crashing over the weekend...
- Can't move the program without crashing
- Can't resize the program without crashing
- Can't move the play test games window without crashing (this is on all my computers by the way)...
I had to request a refund since I can't obviously use it at all without crashing.
I'm WELL AWARE this is early access software.
Right now i've experienced ONE crash to me, but meanwhile i actually decided to mess over with it and end up working on this: https://i.imgur.com/kZuWWxP.gifv
Cave Story recreation confirmed... if there is enough clues to make it up.
Cave Story recreation confirmed... if there is enough clues to make it up.



















