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[POLL] GIVE LIBERTY (OR WHOEVER DOES IT) IDEAS FOR EVENTS

Poll

What Event Next (or Sometime in the Future)? - Results

Matroska
2
8%
Truly Random Topic Game
3
12%
Engine Challenge
3
12%
Music Video
0
0%
Fan Adaptation
4
16%
Opera!
2
8%
Tax Calculator 2003
1
4%
Cinema
1
4%
Historical Fiction
3
12%
Chimera
1
4%
Year Long Project
3
12%
Something Else (Explain)
1
4%

Posts

I think they should require a yes/no from staff, though. I'm shuddering just thinking of bots getting their greedy little paws on them. >.<; It's bad enough when they get into the articles and tutorials. Imagine a site-live bot page with members jumping on and joining just for the shitfest. No thanks.

Also, scheduling. Having 20 events run all at once? Uh... not a good idea.
Fan adaptations sound fun, There is some video game series out there that had some background information that didn't turn into a game per say (one example was the elf wars in Mega man X).

There is also Xenosaga: Missing Year
Cap_H
DIGITAL IDENTITY CRISIS
6625
I think we need more release somethings. Actually, same events returning is good and some recent events were too original/thematic for a broader appeal imo.

I think the only new event I would like to see rn would be something like Jo's idea posted in swapsies. Everyone starts with a same bas and tries to do their best with it.
I really loved the MOG series. Even if it's just single parts of it, I think stuff like that is cool and gets the creative juices flowing.
author=Solitayre
I do think the Event system is due for an upgrade. It's always been staff-gated and it doesn't need to be. Users should be able to submit events the same way they can submit game profiles (probably with more specific standards for what's acceptable.)

I don't think they should require a staff member to set up the page.

I think they should be able to float by voting the idea. But I think staff ought to be able to either pocket veto if it's somehow inappropriate, or say "you'll have to host this yourself." We were taught in school that oligarchy (where a few people run everyone's lives, as is the case of state-run oppression, why I was so vocal about censorship) is generally not a good thing. Anyone who has seen enough westerns though understands why a "democracy" (where the state has no power and the people run things) can also go wrong. Why westerns, you ask? Lynch mobs.

The leaders of something and the regulars should be a partnership. A Marriage. Libby's input, along with YellowMagic, and the Kentona are important. I think there should be a voting system or at least a sort of suggestions box or something that involves public review. But I can also imagine, "You know, I totally get why all you guys voted on this. But it's a PORN event, we're not hosting this!" Some sort of update that very much has "yes/no/you have to host cuz we don't think it'll turn out well and/or we got an event running" decisions on the part of the mods, even if it is more public.

Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Liberty
I think they should require a yes/no from staff, though. I'm shuddering just thinking of bots getting their greedy little paws on them. >.<; It's bad enough when they get into the articles and tutorials. Imagine a site-live bot page with members jumping on and joining just for the shitfest. No thanks.

Also, scheduling. Having 20 events run all at once? Uh... not a good idea.


Also also, users might post really dumb and bad events that should never go live.

I probably would.
author=Kylaila
I really loved the MOG series. Even if it's just single parts of it, I think stuff like that is cool and gets the creative juices flowing.

Maybe I'll whip up a part 2 later this fall. I've been kinda wanting to since 2015
pianotm
The TM is for Totally Magical.
32388
Sooz
Liberty
I think they should require a yes/no from staff, though. I'm shuddering just thinking of bots getting their greedy little paws on them. >.<; It's bad enough when they get into the articles and tutorials. Imagine a site-live bot page with members jumping on and joining just for the shitfest. No thanks.

Also, scheduling. Having 20 events run all at once? Uh... not a good idea.
Also also, users might post really dumb and bad events that should never go live.

I probably would.

I don't think it's an essentially bad idea. Sites like itch.io and GameJolt use such a system and they're just fine, and the whole thing about scheduling? Why bother with scheduling problems if you're just automating the system? Let the code work it out and make peace with the fact that you're not going to participate in every single event. The problem I see is that such a system would make rpgmaker.net a little less niche and a little more mainstream as it would depersonalize the way we do game jams, which is fine if you don't mind reducing the intimacy that the community has. I personally do want the site to remain niche and remain close-knit, and I feel like an automated event system would negate a lot of that, and lead to the site becoming more like itch.io and GameJolt. I'd like more people to join the site and for the site to become better known, but not like that.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I mean, I'm personally very pro-moderation, since letting members just submit whatever inevitably leads to idiots posting "pee pee doo doo" in hopes of getting a response. Also bots.

Let the good stuff through, stop the dumb stuff before anyone sees it. :Ib
author=Sooz
author=Liberty
I think they should require a yes/no from staff, though. I'm shuddering just thinking of bots getting their greedy little paws on them. >.<; It's bad enough when they get into the articles and tutorials. Imagine a site-live bot page with members jumping on and joining just for the shitfest. No thanks.

Also, scheduling. Having 20 events run all at once? Uh... not a good idea.
Also also, users might post really dumb and bad events that should never go live.

I probably would.

author=Sooz
I mean, I'm personally very pro-moderation, since letting members just submit whatever inevitably leads to idiots posting "pee pee doo doo" in hopes of getting a response. Also bots.

Let the good stuff through, stop the dumb stuff before anyone sees it. :Ib

You haven't frequented alot of the review pages, have you?

https://rpgmaker.net/games/1071/reviews/703/

This was the first draft of The New Earth. It was trashed, and provided an object lesson to me that when something is bad, people will tell you.

This is why I don't believe we need an people protecting us from seeing stupid stuff. Bots, maybe. Bad ideas, no. The forum has plenty of safeguards in place to protect us from bad ideas taking hold without "before anyone sees it" editing.

It's called personal reviews. People can decide "this event really sucks" just fine. Mods can decide that, too.

How about something like this?

1. We submit event ideas in a section. Say, Forum Events Suggestion Section. The ideas have an actual review system (or something, maybe event ideas are a legit submission with reviews and comments and everything, then if someone posts "we should do an event about fried fish" you better believe they have to explain why this is a good idea or get rated down). The winners will naturally float to the top, while the sucky stuff gets the 1/2 star.
2. The winners get voted on at a thread after all of them have been looked at by people.
3. Mods decide whether those are that win both times are inappropriate (or infeasible, or too hard to do) and periodically say no. If so, the runner-ups win out or something.
4. This is a long enough process that what Libby I think was saying about 20 events per month doesn't happen, and it gives mods time for their own events too. Better yet, it's a serious way to decide after seeing everything.

The alternative? Well, who decides what's stupid? Libby hated the Year-Long event, but it got votes anyway. Obviously, that would be something the mods/admins wouldn't host, but could be run as a casual event or something. In the above system, the people would vote, then maybe it loses to Fan Game. Or it might win, but then Libby or YellowMagic says "It's kinda too long" or maybe "you want it, you have to get people interested." Then either they do so, or Fan Game wins anyway.

Solitayre
Circumstance penalty for being the bard.
18257
Well when I said 'users submit events' I meant it would go into the queue for staff approval like anything else.
author=kentona
author=Kylaila
I really loved the MOG series. Even if it's just single parts of it, I think stuff like that is cool and gets the creative juices flowing.
Maybe I'll whip up a part 2 later this fall. I've been kinda wanting to since 2015


The only reason I haven't pushed for another of these is because I know you were interested in running another. XD


As to the rest, maybe on other sites that's fine because they're built and set up for that kind of thing but I'm sorry, this ogligarcy or whatever doesn't agree with you bulma. No restrictions on shit is how games from here got added to itch.io with data miners in them. :shrug:
Well when I said 'users submit events' I meant it would go into the queue for staff approval like anything else.

Ahh. I have no idea where that is. Oh you mean like the Submissions? Yeah, that'd be better. And that would weed out the crap because people who aren't taking stuff seriously get their events tossed because reasons. Good plan.

I do like the idea of voting on new events sometimes (like this), but this is more an informal "I need input on what's a good idea" than a formal vote. If a formal vote were even done, probably the thread would be posted by mods in the first place.

That said, feel free to add any of these to lists of future events if you want.

I think you misunderstood me Libby. I would as much as possible want a formal review system (of some sort) where people can submit ideas, but someone reviews or rates them. Whether it's admins, mods, other users, I don't handle the details. I do well with brainstorming, but terrible with the whole practical logistics, which is why I don't like to lead. You guys were talking about maybe making it easier to send that stuff (currently, it's difficult to find the Contacts page, so yeah) but I'm in support of whatever plan that looks like.

author=Solitayre
I do think the Event system is due for an upgrade. It's always been staff-gated and it doesn't need to be. Users should be able to submit events the same way they can submit game profiles (probably with more specific standards for what's acceptable.)

Not at all like itch.io, which btw I've downloaded maybe one game from, cuz it was a disorganized mess. I believe regular people do have input, but I also believe in order. Whatever that looks like on rpgmaker.net.

I was mainly at odds with Sooz who seems to think ideas should never see the light of day or something. That things should only be staff-based.

It's like that Buddha guy said, some kind of middle way. Not too disorganized that things are like (gasp) 4Chan, not staff-only either, or mebbe ppl feel left out. But I'm not a web designer, I mainly do simple computer repairs. I don't know much about web design, so that's not my place. These are random suggestions, that I fully expect you guys to work through. I'm on board with what Solitayre seems to want, even though I probably misunderstood twice so far.

I voted for Opera, but only because I'm maybe the only other living person insane enough that they actually had the idea of making a rock opera in RMK prior to this?? (It was going to be Final Fantasy: The Rock Opera, I think, specifically.)

Anyway, getting assigned to teams and forced to include voice acting and/or singing (my GOD I cannot sing there's no way that's happening) could be really cool. I think rather than Opera, maybe open it up to just the game must have mandatory voice acting, singing optional? I mean I would think a lot more people feel comfortable speaking than singing (I could have pursued a career in voice acting if I wanted to, although I was already stuck on my career path when I noticed I had some talent there; on the other hand no one ever has or would imagine me having a career in singing). As for the technology, it's basically just a microphone, right? I feel like the music video idea has more of a technological barrier although maybe I'm just saying that because I'm afraid of screen capture software and have never got it to work.

I also thought the fan-game idea was kind of neat. Ten years ago I would have never said that. Ten years ago I would have said "JESUS H CHRIST ALL WE HAVE IS FAN-GAMES, HOW ABOUT A MAKE SOMETHING ORIGINAL EVENT" but the fan-games percentage has really deflated over the years. And in all my years of makery I've never actually made an honest-to-gosh full on fangame (just very derivative original games the odd adaptation, which are IMO different from fan-works).

Historical fiction might have interested me if I had not JUST DONE THAT for the last event.

I can't exactly explain why, but the year long idea somehow like fuses all of the worst aspects of working on a game for a jam/event and working on your game to get it done. Do not want.
Blue Comments

author=StormCrow
I voted for Opera, but only because I'm maybe the only other living person insane enough that they actually had the idea of making a rock opera in RMK prior to this?? (It was going to be Final Fantasy: The Rock Opera, I think, specifically.)

Dude, I like the way you think. Also, the whole opera in FF6 was what gave me the idea.

Anyway, getting assigned to teams and forced to include voice acting and/or singing (my GOD I cannot sing there's no way that's happening) could be really cool. I think rather than Opera, maybe open it up to just the game must have mandatory voice acting, singing optional? I mean I would think a lot more people feel comfortable speaking than singing (I could have pursued a career in voice acting if I wanted to, although I was already stuck on my career path when I noticed I had some talent there; on the other hand no one ever has or would imagine me having a career in singing). As for the technology, it's basically just a microphone, right? I feel like the music video idea has more of a technological barrier although maybe I'm just saying that because I'm afraid of screen capture software and have never got it to work.

Ummmm, well it's more complicated than this. For Oracle of Tao, I mainly did talking at the opening/ending of each game (kinda like how those big splashy Square Enix games pull out the HD stuff only for the opening/ending). It's saved for big stuff because it's harder than you think to pull off. You see, on 2k3, you have the choice of mp3 or wav. With wav, you play once, but the size is about 10x larger meaning your game size quickly becomes bloated. With mp3, you can't play it from sounds, meaning you either need Disharmony and to make mp3.wav I think it was files, or have a common event that cuts sound after one play. It's awkward. You also needed some conversion programs, and to show file extensions. I think later engines were better about this.

I also thought the fan-game idea was kind of neat. Ten years ago I would have never said that. Ten years ago I would have said "JESUS H CHRIST ALL WE HAVE IS FAN-GAMES, HOW ABOUT A MAKE SOMETHING ORIGINAL EVENT" but the fan-games percentage has really deflated over the years. And in all my years of makery I've never actually made an honest-to-gosh full on fangame (just very derivative original games the odd adaptation, which are IMO different from fan-works).

My favorite fangame I think was Inuyasha Tamashii. Sadly, the game doesn't link properly anymore (mediafire killed it off), so you have to indirect link.

I would like to make a 3d platformer based on the original Ninja Gaiden trilogy, with a fourth part. I tried it out, but the whole deal with animating the cutscenes, and trying to puzzle out how to get it to work right. I wanted a sort of deal where you have a party (Ryu, Irene, Robert as a temp character, and Ryu/Irene's daughter on the fourth one), which attacks if the creature touches you first, otherwise you can swing your sword and get rid of them. And I wanted it timed and to have a kind of parkour feel, with you gradually gaining new abilities like climbing and swimming as the story progresses. And timed, with exp bonuses for avoiding party battles (sneak attacks) and others for speed running. But the mapping was such a nightmare since I had to plan out different elevations and handle jump mechanics.


Historical fiction might have interested me if I had not JUST DONE THAT for the last event.

I can't exactly explain why, but the year long idea somehow like fuses all of the worst aspects of working on a game for a jam/event and working on your game to get it done. Do not want.

I totally understand. From my perspective, this was basically for people who are between games, and want to tackle kind of a team game. I imagine this is usually done in the hiring/help me sections though.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
As a fan of and occasional performer in opera, I object to the idea of an opera event because you jerks would probably get it all wrong >:T
well yeah :P

You see, on 2k3, you have the choice of mp3 or wav. With wav, you play once, but the size is about 10x larger meaning your game size quickly becomes bloated. With mp3, you can't play it from sounds, meaning you either need Disharmony and to make mp3.wav I think it was files, or have a common event that cuts sound after one play. It's awkward. You also needed some conversion programs, and to show file extensions. I think later engines were better about this.


Yeah, I keep forgetting plenty of people use 2kx since it got legalized. I definitely always think in terms of VX and later, which has far fewer limitations in this regard.

author=Sooz
As a fan of and occasional performer in opera, I object to the idea of an opera event because you jerks would probably get it all wrong >:T




Yeah, I keep forgetting plenty of people use 2kx since it got legalized. I definitely always think in terms of VX and later, which has far fewer limitations in this regard.


In that case, you'd have an easier time. In terms of the earlier stuff though, it's basically expensive to do in terms of size. So that event would basically restrict contestants to those who had a newer engine or those who really understood what they were doing.
Looking back at the McBacon jams, I would love to see more events like that. I use some unusual tools, and jams like that would let me team up with people more easily.

Of course, that's kind of a call for more games that don't require you to use RM (or a particular engine/tool)...which I know I'm in the minority looking for :P
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
P. sure you can use whatever engine you want for most events.