[RMVX ACE LITE] BEFORE COMBAT EFFECTS HELP
Posts
Pages:
1
So I recently installed the trial for RPG Maker VX Ace Lite (that's a mouthful) and I'm loving it, just I wanted to make some enemies have a twinkle effect before the fight actually starts. I've tried having it play an animation in the troop menu but I can't figure out how to get an animation to play before combat actually starts.
I don't know what you've tried so far, or the exact limits of Ace Lite. However, the thought in my head is to set up a Common Event, and have it do a Show Battle Animation of this sparkle effect (one of the Recover animations?) on the Entire Troop.
So, what you'd do now is go to the Troop tab, set the span to "Turn", and set the condition to "Turn No. 0". Then, in the event-code, call that Common Event. If this is done every battle, you copy that event-page, and paste it into each other Troop in the database.
So, what you'd do now is go to the Troop tab, set the span to "Turn", and set the condition to "Turn No. 0". Then, in the event-code, call that Common Event. If this is done every battle, you copy that event-page, and paste it into each other Troop in the database.
Pages:
1















