THE HAVEN DECAY - RMN HORROR CHAIN GAME - [CLOSED]
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Years back, they descended from the sky. Most of the population was wiped out. Those who remain live their lives in hiding from them, travelling from town to town when one becomes too dangerous to live in.
Once news of a storm looming over their current hideout surface, a woman and her elderly father must evacuate before the rain hits. However, after an unfortunate event seperates the two, the woman must now find her father within the dangerous town overrun by their deepest fears.
Why must they run from the storm?

BASIC INFO
So what's a chain game anyway?
A chain game is a game where people take turns, each creating a chapter.
In this case, I will be making the first chapter, and then someone else will get to pick it up and make a chapter, and they'll hand it to me, which I will then hand to the person that's next in line and so on.
So what is this chain game about?
The Haven Decay will be a survival horror game inspired by Silent Hill. It's not necessary that you play the Silent Hill games to join in, but it is highly recommended.
We will have action based battles rather than the traditional turn based rpg battles. Further details will be discussed later.
How will we interact?
A group discord will be created for convinience. Please make sure you have discord if you wish to join.
How exactly will this work?
I will make an introductory chapter to provide some framework and send it to the second person in line. They will continue the story and send it back to me. I will add in a boss battle and send it to the next person in line. That person will also continue the story and send it back to me so I can add another boss and send it to the next person, and so on and on.
Your spot on the list will be assigned after sign ups are finished.
When do sign ups close?
On the 22nd of january.
Engine: Rpg Maker Vx Ace
Resources: Nekura tilesets (will be shared on the group discord, do not worry if you do not own them), Mack character sprites

RULES (IMPORTANT! PLEASE READ IF YOU DECIDE TO JOIN!)








The rest are not necessarily rules, but still some guidelines you should try to abide by.




Lastly, here are some concepts from the Silent Hill games that you should try to make use of.


(Ex: If the main character has stabbed someone, try having an enemy that is a deformed humanoid blob with knives impaled all over it. If a side character was bitten by a rat as a child and has been deadly afraid of them since, try having a giant rat enemy.)




CURRENT SIGN UPS
1. Frogge
2. Deckiller (second spot)
3. Fomar0153
4. Cap_H
5. Esby (requested middle spot / requested to be after darken? tf are you planning esby)
6. Muffle
7. bicfarmer
8. Darken (requested early spot)
9. psy_wombats
10. cutiesbae
11. pianotm
12. Yomi
13. AestheticGamer (requested middle/later)
14. JosephSeraph
15. HorrorBox
author=Fomar0153
Sign me up, though can I do my own boss battle?
Sure, I guess, since we're using your script for battles anyway.
Oh, that's kinda ambitious and very directed.
I'll join in if you get a smaller number of people signed-up than you imagined you would get, but March and April will be pretty busy for me and with this being 2 weeks for every participant, it's very likely that majority of the game will be created during them.
Or you know what, just sign me up. I can always bail out before the chain gets to me. And I still should have time to make few maps and one or two scenes.
I'll join in if you get a smaller number of people signed-up than you imagined you would get, but March and April will be pretty busy for me and with this being 2 weeks for every participant, it's very likely that majority of the game will be created during them.
Or you know what, just sign me up. I can always bail out before the chain gets to me. And I still should have time to make few maps and one or two scenes.
No worries, I can try to find you a spot on the list that would be suitable. You could also do a very small side area if you're gonna be too busy, that's fine by me.
sure why not.
(please put me towards the front of the line. I might have trouble if i'm towards the back)
(please put me towards the front of the line. I might have trouble if i'm towards the back)
sign me the f up
but put me in a slightly early slot, i have no idea what my schedule is going to be like after feb.
but put me in a slightly early slot, i have no idea what my schedule is going to be like after feb.

I'll definitely be joining up for this. Gimme' a mid-to later segment after February if available, I'll be busy in February with my own project crunch while my artist has free time, but I should have free time in March-May. I also think my segment I am concocting in my head could work later in, I sorta' want to see what other people have come up with and going to try my hand at a really surreal and mood-focused "wrong feeling" area to try and fit in with the narrative, and focus on using some mostly original music for my segment I can whip up.
Really curious how each person's stuff comes together, should be fun to see.
Really curious how each person's stuff comes together, should be fun to see.
Discord invites have been sent out to all current participants. Please check your private messages and join the group when you can!
count me in, looking forward for fun combat and rpg mechanics woven in though
edit: I will definitely be adding my own sprites for enemies and throwing custom sprites here and there in my "chapter" but you can rest easy that they'll fit
actually because of this i think it'd be wise if i was early on the queue, so people could reuse whichever custom graphics i make XD
edit: I will definitely be adding my own sprites for enemies and throwing custom sprites here and there in my "chapter" but you can rest easy that they'll fit
actually because of this i think it'd be wise if i was early on the queue, so people could reuse whichever custom graphics i make XD
Sure, that would actually be super handy (and I know without a doubt you’d do a better job than me jo). Sadly we don’t really have rpg mechanics, as in stats and levelling and such. I asked Fomar to keep the ABS fairly accurate to the actual Silent Hill games. Hopefully it will be fun, though!
nyah boo, but on the upside it's actually being tailored by Fomar so just that sets it apart from most other rpg maker horror titles!!!
nothing to really surpass the longing ribbon though... or cater to me as an audience, but alas, nothing is perfect
nothing to really surpass the longing ribbon though... or cater to me as an audience, but alas, nothing is perfect
author=kory_toombs
What script r you running for action based battles?
Fomar is making us one at the moment. We're not using a stock one.






















