MUFFLE'S GAME COMMISSIONS
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Have you got an exciting idea for a game but don't have the time, motivation or ability to do so? Whether you don't have an editor to work with or it's just too complicated, Muffle The One and Only is here to solve that problem! I am a solo indie dev that is looking for work to get myself back into the community and making stuff again, however don't seem to have motivation for my own ideas. So here I am, the one and only person here on RMN ready to craft your dream game!
Below are the rules:
-I only work in VX Ace, Renpy and Visual Novel Maker, no exceptions.
-Cost will depend on what you want done from me, costs will be lists below.
-Do NOT delete my credit off the game when it is finished.
-Payment is expected after finishing the project before I hand it over.
-If you are requesting mapping, provide tile sets for me to use. You and I must have the license to use them if they're sold.
-If you are requesting scripting, provide the scripts for me to use. You and I must have the license to use them if they're sold.
-If you are commissioning a commercial game you must have the license of the engine you request.
-I cannot spend money on your game to commission others unless you can pay me back along with what your game will cost.
-I only take one commission at a time, first come first serve.
-If you are rude to me I will drop it. Game making takes time.
-If you refuse to pay me I will trash your game and not commission for you again.
-I will not work on anything more than two hours long as of right now, the more commissions I do the longer games I will be willing to take.
-Payment will be made with paypal.
How is this is going to work? Well first off I need an easy way to contact you. Discord is probably the best solution for this, if you need to reach me Muffle #1800. You need to tell me what you want your game to be like, I need as many details as possible. You can write a script for the story or give me a basic idea, give me assets you want used or let me try and pick what I think fits, and I'll put it all together into the game you want. I'll continuously show you my progress and get your feedback on what needs to be changed as it is in development. Now keep in mind creating a game takes a while. Despite sitting on my ass having nothing to do 24/7 developing will take a while, especially depending on the time and complexity of the game. Do not expect your game to be finished within a couple of weeks. Communication is key! I need to know what you want in each scene, what you want from each battle (if rpg), what kind of atmosphere and characters, be as descriptive as possible!
Things I can and cannot do:
-I cannot make custom sprites, tile sets, art, music & scripts.
-I can make some edits to sprites and tile sets.
-I cannot parallax map.
-I work with an artist, if you're interested in her art you can commission her for my projects for 25% off.
-More complex things like complicated scripts will take me longer to do as I'll have to figure it out, I am not an expert at scripting.
Costs:
-Implementing Provided Scripts-
If a script is easier/harder to implement than I thought beforehand I will adjust the price to fitting.
10$ - Simple
30$ - Intermediate
50$ - Advanced
-Mapping-
If you think this is overpriced based on my mapping we can compromise. I have improved since my previous games.
base resolution: 3$x
up to 30x30: 15$x
up to 50x50: 25$x
up to 100x100: 40$x
-Eventing-
Prices may vary on time with bug fixing, proof reading, etc
Simple Cutscene - 3-8$ depending on length.
Complex Cutscene - 10-16$ depending on length/complexity.
-Proof reading / Editing-
5$ per 100 words.
-Database-
Prices base on what kind of work, will be compromised.
Works of my best games:
B&W Love, Visual Novel Adventure
In the Castle, Puzzle Adventure
The Hero of Legacy, Short RPG
Under the Bed, Renpy Visual Novel
Blank Space is my most recent piece mapping made by Frogge, story and eventing all done by me. I have become more experienced since In the Castle and The Hero of Legacy, there are some polishing issues with those two that have yet to be resolved. I have yet to release a VNM game so my renpy game is the best example I have for a visual novel game.
You should have an incremental payment plan. This makes sure the people who commission you are serious about spending money. I work with a lot of artist on Deviant Art for my commercial games, and most of them expect some sort of upfront payment. Also, how do people pay you? Paypal is the probably the easiest method.
You should add Renpy to your engine list, since you used it before. The more engines you can work with the better. If the game is going to be commercial, you might need to make sure the person commissioning you owns the license for the engine your using. Also, you need to decide on one: getting paid to make the game or getting a percentage of the profit. It's not fair to ask for both inmo.
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