[RM2K3] D-INPUT CONTROLLER CONFIGURATION PLUGIN?

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I know that there's already a spectacular X-input controller plugin by Pepsi Otaku for DynRPG, but is there a similar plugin for D-input controllers? I know that RM2K3 has native support for D-input controllers, but you can't redefine the function values of each key and, sometimes, one or more keys on a controller won't even register anything in RM2K3 at all. It would be nice to be able to customize the controller functions without expecting the user playing your game to fandangle with a program like Xpadder or Antimicro. Even better would be if you could have it and Pepsi Otaku's plugins installed at the same time, so the player could use either an X-input or a D-input controller, fully configured, without the user needing to replace .dll files themselves.
Pages: 1