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2021 MISAOS - THOUGHTS, IDEAS, PLANS

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author=Marrend
I could see how, with the current structure of RMN, that allowing commercial games to be nominated for one category, they would need to be able to be nominated for all categories. I'm not saying this is a good or bad thing, as I can see the argument for wanting to be able to nominate commercial games, even if only demos can be provided on RMN's server.

Yeah, I agree, i guess commercial games aren't feasible for the misaos, maybe not for a catergory but we can still allow games like Grimm's Hollow, which is also available on steam for free and BeetleNinja which is free but allows for donations to be eligible. Okay, yes. It would be cool to have a catergory for commercial, but right now we just can't do it with what we have.

I wanna chime in here quickly while it's fresh in my mind. Are you guys still down with the outside misao curation thing? I'm 100% for it, but someone else would need to set it up - I can't do it, I'm kind of at my limit here. But if someone is willing to do the work, I'm 100% for it and willing to participate and provide the information they need in order to make it successful.
When you say outside curation, do you mean that we curate the nominations and use an outside form for voting (which is what I suggested)? Or something else that I missed?
Yeah, what you said back on page one

author=Liberty
- Use another site for the voting section. This would use the usual nomination round-up using the base form results, but curation would occur to cut out games that don't fit in the proper categories and add games that were well-recieved during the year.
I was considering about the thought of hiding the nomination count when we vote for the nominated games. I think it´s better if people don´t know which game had more nominations, sometimes they will subconsciously just gravitate to the highest one and vote for it despite not having played the game.

I think hiding the count might make others actually either play or look more heavily into the games before casting their vote :) just a thought!
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=KoopaKush
I was considering about the thought of hiding the nomination count when we vote for the nominated games. I think it´s better if people don´t know which game had more nominations, sometimes they will subconsciously just gravitate to the highest one and vote for it despite not having played the game.

I think hiding the count might make others actually either play or look more heavily into the games before casting their vote :) just a thought!


I like this idea. There's no real reason for people to know numbers during voting.
Being that the idea for next year is to use curated forms, it shouldn't be an issue.
author=KoopaKush
I was considering about the thought of hiding the nomination count when we vote for the nominated games. I think it´s better if people don´t know which game had more nominations, sometimes they will subconsciously just gravitate to the highest one and vote for it despite not having played the game.

I think hiding the count might make others actually either play or look more heavily into the games before casting their vote :) just a thought!


+2 thanks for mentioning this koopakush, i had the same thing.
I wanted to add one more thing to this. One of the suggestions I had before seeing the results was a new misao nomination catergory:

The BeetleNinja/Sleeper Hit Award
A really great game you played this year that has a download count under 100 - a game so good, It's a secret to everyone.

I worked really hard this year to get BeetleNinja noticed, I think there should be a misao catergory in place so other games won't have to work as hard to get their games noticed. It would work similar to the Best Short Game Award In that only certain games would be eligible for this award - Only games under 100 download would be eligible for this award and The beauty of this award is it will also try and negate the problem of a lot of games largely going unnoticed on RMN because there are a lot of games that fit this criteria - but it's also another good category to catch more great games when misao nominations come around in November.

Systematic issues aside, the catch is, while you can nominate this game throughout the year the game has to be below 100 downloads by November in order to be eligible. It will also be very easily to eliminate games that don't fit into this category, because of the number has to be below 100. (when a game no longer fits this category in means the category is working)

(why 100? why not 300?) because 300 is the new "average" download for RMN games and the idea is to ultimately check the overlooked games that fit into this category.

All I'm asking is a chance to try this and I'll take full responsibility if it doesn't work this year. I like the kentona award, but the problem with the kentona award is that it's not specific about what we're trying to award. However, this below 100 download category is, and it'll be a very easy way to check out great games that have been overlooked for the current year.

EDIT: I know Darken has a knack for finding a shit ton of games that fit into this category.
The issue with that is that we're trying to get people to nominate games - meaning we want them to play them, meaning people who play a good game are going to want to nominate them/tell people about the cool game they played. Meaning they will get more downloads. Meaning that if they nominated the game in July when it had 20 downloads, then by November it might not be in the running because people were very "HEY THIS GAME IS COOL!"

You're basically telling people NOT to tell other people about a cool game they played just so it can count for one Misao instead of it maybe getting more by being shared around and shouted about, like with Beetle Ninja.

That seems to be the opposite of what we want.


I am all for changing/cutting the kentona award (it seems like it gets changed every year anyway XD).

How about something like "Game that changed the most from first release" - focussing on games that started out pretty bad or very different but got polished up or had huge changes like going from RTP to custom graphics, etc?



A sleeper hit award would be fine but making it based on download amounts is silly because a hit will gain downloads once its known about. Thing is, it's hard to quantify a sleeper hit and I wouldn't call Beetle Ninja one anyway - the moment I saw it I knew it was going to get traction, not only because the dev had at least one well-seen game in the past, but also because it looked appealing and had some build up over time. IDK.
author=Liberty
The issue with that is that we're trying to get people to nominate games - meaning we want them to play them, meaning people who play a good game are going to want to nominate them/tell people about the cool game they played. Meaning they will get more downloads. Meaning that if they nominated the game in July when it had 20 downloads, then by November it might not be in the running because people were very "HEY THIS GAME IS COOL!"

You're basically telling people NOT to tell other people about a cool game they played just so it can count for one Misao instead of it maybe getting more by being shared around and shouted about, like with Beetle Ninja.

That seems to be the opposite of what we want.

No it is what we want because it's another nomination to highlight a game that we missed.
There's always going to be a game below 100 on RMN that we're going to miss somehow.

Just give it a chance.
I will try to make it work.
I don't like the idea, tbh, because if a game is good enough that people think of it as a sleeping hit, it'll gain enough traction to get over 100 downloads by November, unless it was released in the latter part of the year.

We can give it a shot but I'm betting that when we curate the game nominations at the end of the year we won't be left with many, if any, early-year ones of decent quality to be given the title of a 'hit'.


Instead why not "Best game that was ignored" instead of 'smash hit', which indicates notoriety of some kind. That would open it to some of the random gems we get. That is, I'm more meh about the title and thinking of it as a big game than the idea of under 100 downloads.



Also maybe we could change the kentona award to games that made the jump from non-com to commercial?



EDIT: For the interim I've added a "Have Yet to Hit it Big" award. We can edit it as we like, but it's for the best game with under 100 downloads by the end of the year.


For what it's worth, by the nomination form we can automatically check for:
- Game needs a demo (download)
- Game needs to be unfinished
- Game needs to be marked as completed

So if I were to check for an unfinished game, I'd tick needs a download and needs to be unfinished. If I wanted to check for gamepage nomination, then I'd not tick any. Just as an idea of what we're working with.
author=Liberty
I don't like the idea, tbh, because if a game is good enough that people think of it as a sleeping hit, it'll gain enough traction to get over 100 downloads by November, unless it was released in the latter part of the year.

We can give it a shot but I'm betting that when we curate the game nominations at the end of the year we won't be left with many, if any, early-year ones of decent quality to be given the title of a 'hit'.

You're forgetting BeetleNinja was released on October 14th - it never reached 100 downloads. The purpose of this category is to track those games and games like it. Great games on RMN that for one reason or another fail to gain any sort of traction during the year.

author=Liberty
Instead why not "Best game that was ignored" instead of 'smash hit', which indicates notoriety of some kind. That would open it to some of the random gems we get. That is, I'm more meh about the title and thinking of it as a big game than the idea of under 100 downloads.

I didn't say a "smash hit" I said "sleeper hit"

a "sleeper hit" is a film, television series, music release, video game or some other entertainment product that is initially unsuccessful on release but becomes a big success later on. A sleeper hit may have little promotion or lack a successful launch, but then garner a fan following that rewards it media attention, which in turn increases its public exposure and public interest in the product.

Every single word of that is BeetleNinja - Please call the nomination catergory this:
The BeetleNinja/Sleeper Hit Award
A really great game you played this year that has a download count under 100 - a game so good, It's a secret to everyone.

If this award fails this year. I'll take full blame for it.
But I'm pretty sure it's not going to fail, because I'm going to be working on it.
and I'm going to be working my hardest to make sure that this nomination succeeds.

I haven't let you guys down yet. All I'm asking for is a chance here.
Sleeping Beetle, Hitting Ninja
unity
You're magical to me.
12540
The Sleeper Hit idea is very good in theory. In a best case scenario, it'd put various games that didn't get enough attention together, and get people to play them in order to decide which one was worthy of the award.

While I'm all for giving it a try, we're also going to have to step up our nomination game. Event games only got one game nominated, and there were a heck of a lot of events that produced some pretty great games. The Miasos, for better or worse, have always been a popularity contest and the Sleeper Hit award will fail if these hits are so sleeper that no one nominates them.

author=LordBlueRouge
You're forgetting BeetleNinja was released on October 14th - it never reached 100 downloads. The purpose of this category is to track those games and games like it. Great games on RMN that for one reason or another fail to gain any sort of traction during the year.

But this could also be a problem. It could bias this award towards games that specifically released late in the year. Would Beetle Ninja have even qualified for the award if it had released in January? Could someone release their game in November or December and be a shoe-in for the award even though its lack of downloads is only a matter of timing?

I think the 100 download number as a hard and fast rule may also be flawed. You specifically championed Beetle Ninja as an underappreciated game worthy of attention, and you were 100% correct in that assumption. I think the game would still be worthy of a sleeper hit award even if it had hit 102 downloads before voting. Do you get what I'm saying?

Perhaps a better metric would be how you promoted Beetle Ninja in the first place: games that members of the community have specifically found to fall between the cracks. Or at least use that as a supplement to the normal nomination process: say we had this category, and Beetle Ninja didn't even get nominated. Staff and people in the community could suggest it and get it added. (Actually I think that should be a thing for every category, not just sleeper hit, but that's a rant for another time).
Marrend
Guardian of the Description Thread
21806
I do think that if there was a "Sleeper Hit" category, and Beetle Ninja had won it, it would have been because of how LordBlueRouge spread the word about it. Like, it's one of those "This game's so cool, WHY IS NOBODY PLAYING THIS!?" things?
Cap_H
DIGITAL IDENTITY CRISIS
6625
My suggestion for commercial games would be to make a thread to talk about them. And then maybe spotlighting this discussion by playing the most loved game from the discussion on a special misao stream or mentioning it along official misao winners.

Also, categories. There def are categories I don't love or find unnecessary (I would replace animals with a positivity award for a game representing diversity and I possibly would remove trippiest and punniest games categories. Results in these two show that they require too much from voters. Best non-english game is a good idea but very circumstantial), but seeing results of 2020, I think they're well rounded and diverse enough for people to understand that voting for the same one game in every category isn't the right approach.

Edit: Kentona could be changed into a sleeper hit award. I think that making the description fit that category would be enough on its own. I would go with something like Game you really enjoy but don't see anyone talk about instead of whatever spurious raisins.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
The scenario I keep worrying about with the hard download limit is a game getting nom'd when it's first uploaded, then turning into a non-sleeper hit. You'd have to filter such situations out, which seems like it'd be more headache than it's worth.

author=unity
Perhaps a better metric would be how you promoted Beetle Ninja in the first place: games that members of the community have specifically found to fall between the cracks. Or at least use that as a supplement to the normal nomination process: say we had this category, and Beetle Ninja didn't even get nominated. Staff and people in the community could suggest it and get it added. (Actually I think that should be a thing for every category, not just sleeper hit, but that's a rant for another time).


I feel like we could dispense with the "sleeper hit" concept and just make stronger efforts to promote games for nomination.

Maybe promo events that reward best promotion or something. With the caveat that the promotions can't be done/submitted by the devs.

Instead of allowing a game to languish unnoticed until Misaos in hopes that it wins the lottery, we could be getting more attention to these games throughout the year.
OldPat
OrudoPatto, kisama!
5017
I just wanna remind you of the "promotion-like events" thing I proposed, those might also help. :P

(Also come on, cover/trailer events sounds like *the bomb*)
I see a 100-download minimum causing way more problems than solutions, partly because this would heavily weigh Misao eligibility towards games that get released in January or February, and less towards games that are released towards the end of the year which haven't had enough time to garner attention. Then people will just stop releasing games after September or so and we'll end up with winter content droughts.

Also, as depressing as this might sound, a game getting 100 downloads is an increasingly difficult goal these days. And it could lead to devs finding ways to artificially inflate their download count, which would lead to age-old buzz farming.
author=Sgt M
I see a 100-download minimum causing way more problems than solutions, partly because this would heavily weigh Misao eligibility towards games that get released in January or February, and less towards games that are released towards the end of the year which haven't had enough time to garner attention. Then people will just stop releasing games after September or so and we'll end up with winter content droughts.

Also, as depressing as this might sound, a game getting 100 downloads is an increasingly difficult goal these days. And it could lead to devs finding ways to artificially inflate their download count, which would lead to age-old buzz farming.

It's not a game with a 100 downloads. it's a game below 100 downloads that's eligible for this award.
If the game has 1 download, it's eligible,
if the game has 99 downloads, it's eligible.

BeetleNinja currently has only 86 downloads since it's release on October 14th 2020.