RMNCAST 6 DESIGN TOPIC: TURN-BASED AND ACTIVE GAMEPLAY

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I had a podcast idea where I might post the game design topic in advance on this forum. When we record the podcast, we will give a rundown on community discussion as well as our thoughts. Let's try it! This is the topic for RMNCast 6, which is coming in two weeks. RMNcast 5 is recorded but unedited and will be up in a few days.

The current topic is comparing turn-based gameplay to active gameplay. I am not talking exclusively about RPGs. All game design types have to fall somewhere in between: either you are taking action in real time (such as in Call of Duty), you are taking turns (such as in Dragon Quest), or you are somewhere in between (such as in Medieval). What are your guys' thoughts and preferences on this issue? Questions to consider when posting:

1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

2. Which game has your very favorite implementation of turn-based or action gameplay?

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.

4. Which game's implementation of turn-based or action gameplay do you hate?

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.


As for myself . . .

I prefer turn-based games. I love technical action games (Devil May Cry and Ninja Gaiden for example), but my favorite titles are always turn-based number-crunchers with lots of statistics and lots of strategy.

Shin Megami Tensei has one of my favorite gameplay mechanics of any video game, because it is a turn-based game that places huge importance on each action. If an enemy is weak against fire, and you choose fire, you get an extra turn. If he absorbs fire, your turn ends immediately and the rest of your party members get pummeled for your stupidity. It's a slow, methodical game design, but every action you take in every battle has significance. I don't get bored because I need to choose each action carefully.

I have high tolerance for games regardless of how fast or slow they move. I can usually appreciate a well-made game for what it is and what the designer intended. With few exceptions, I feel like I am part of every publisher's core demographic.

This means I do not have boundaries really. As long as I go into Civilization expecting to spend an hour on a turn, I don't mind doing it. Likewise, I enjoy intense shooters as long as it is well-designed.

Let me know your thoughts! RMNCast is a community podcast and it would be great to have community voices about these sorts of topics.
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?
I like my stratergery. Twitch reflexes are reserved for FPS and RTS in my mind. In RPGs, which often have reems of information to deal with, it is much preferable to be able to pause and plan out strategies.

2. Which game has your very favorite implementation of turn-based or action gameplay?
Knights of the Old Republic, hands down. I can pause ANYTIME to direct my party.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.
Button-mashing fighting games. A game where I can win by basically chewing on a controller isn't much of a game. (I'm looking at you, Soul Calibre III)

4. Which game's implementation of turn-based or action gameplay do you hate?
Jade Empire. Also, Sabin's Blitzes. Leave button-mashing fighting gameplay to the button-mashing fighting games. I hate them in RPGs.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.
I don't like "realistic" FPSs, like your BF1942s or Call of Duties or Counter-Strike. I like the hectic I-can-jump-10-feet-in-the-air-whilst-carrying-600-lbs-of-ammo-and-guns style of FPSs like Unreal. Also, I like RTSs with a varied but small number of units with small tech trees. I never really got into tactical RPGs.
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

I like to take my time and think about what I'm going to do for the most part, but I do enjoy excitement as long as I have a plan or a system before hand. Its all about manageability. A game like Civilization 3 has hour-long turns because there are so many separate elements to focus on. The simpler the game, the faster it can be. A good example of this is something like Collapse! or Tetris, fairly simple puzzlish games that start slow to let you get the hang of it and then slowly crank themselves up a notch.

2. Which game has your very favorite implementation of turn-based or action gameplay?

Turn-based gameplay? Civilization 3. Action-based gameplay? I might say Starcraft.

Again I think its about balancing the system with the amounts of things the player has to do to be successful at the game. Psychologically, most people can't handle remembering more than seven things at once. If I was playing a FPS or something, I might need to remember 1) where I am in the level 2) where I think you are 3) my health 4) my ammo 5) my choice of weapon, and that's pretty much it, so its easy to collapse the temporality of the game and speed it up into something like Quake or TF2. In FPSs where they expect you to do some problem solving, you usually get the opportunity to pace yourself. If the game is intersting enough, even if it has a "Click here to proceed* option, it can survive in the sewers of slow pacing.

1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

In RPGs I love to strategerize and because of that I prefer turn-based RPGs. I hate when I don't have time to plan out what spell/skill I'm gonna use, and I especially hate it when the action continues while browsing the Item menu.

Hero: *Is seen rifling through an item bag*
Monster 1: Hey Bill, they're distracted...lets attack 'em now!
Monster 2(Bill): Appalling! That is not very sporting like, let us wait 'till they are done!


Sure it's more realistic to have monsters attack while you look at your inventory or skill list, but is it more fun? Not for me it isn't.

As for other genre's I'd say I like my FPS' to be action packed as that's the reason I play FPS' in the first place. Same goes for platformers and adventure games.

2. Which game has your very favorite implementation of turn-based or action gameplay?

Valkyrie Profile. Not only is it turn-based, so I get to plan out what I want to do, but I directly control the timing and attacks of each character! I love the control and strategy of timing each persons attack depending on the skill they're using so they synergy with the next party member. Plus it's fun to watch! Then there's the whole Purify Soul section of super-attacks...I just like it. Xenogears and the Grandia series also get a nod from me as well.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.


Ridiculously complicated/convoluted/boring simulation games. I'm talking about games like Steel Battalion or Master of Orion 3: Revenge of Excel. I don't want a game to feel like work.

4. Which game's implementation of turn-based or action gameplay do you hate?
Quest 64. Yeah, just no.

5. Even in styles you prefer, do you have boundaries?

Yes, slow and repetitive gameplay. No matter what genre or style it is, if it forces me to do a lot of backtracking or go through long and repetitive battles/fights where I start to question "Have I been here before?" I get testy.
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?
Either or. I love turn-based strategic games that take a lot of thinking such as Fire Emblem or Advance Wars, but I also like fast-paced in-your-face types of games. This is probably why I love Team Fortress 2 so much; it requires a lot of thinking, but it's incredibly fast-paced. If you opt to play Scout, everything whizzes by in ultra high speed. Things can even get crazy if you play Heavy, which is supposed to be the slow strategic class.

2. Which game has your very favorite implementation of turn-based or action gameplay?
TF2 for reasons already stated.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.
Not really. If it's done well, chances are that I'll like it.

4. Which game's implementation of turn-based or action gameplay do you hate?
To use an RPG Maker example, Dark Eternal. Lightning-speed menu scrolling should not be a required skill.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.
Like I said, if it's executed well, I don't care. I haven't played Civ IV or Wipeout, so I don't know exactly how fast or how slow we're talking here, but I've got a pretty high tolerance for both.
halibabica
RMN's Official Reviewmonger
16948
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

It all depends on the game and the mood I'm in (which will usually determine the game I play). If I'm playing an RPG where decisions need to be made in battle, then I prefer turn-based. If I'm playing an action game like a fighter or FPS, then I prefer real-time action.

2. Which game has your very favorite implementation of turn-based or action gameplay?

Turn based would be Paper Mario. While the player and enemies still take turns, the player has to perform certain actions to make their attacks work better, and can block enemy attacks with good timing.

Action would have to be Super Smash Bros. It's tough for me to say what I like most about it, because I love almost everything about it anyway.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.

I don't usually have any problems with action games as far as style goes. But, in RPGs, I absolutely can't stand the ATB battle system. I agree with TMAC 100% on this, and they drive me completely insane.

4. Which game's implementation of turn-based or action gameplay do you hate?

Any game with ATB for the supposedly turn-based RPGs. I suppose the games I don't like the action gameplay in are the ones like Street Fighter. For some reason, I just can't get into that style of fighting; it feels too awkward and seems to rely more on knowing button combos than actual timing/skill. And the way the characters strafe is just too slow for my tastes. I hope nobody rips my head off for this.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.

I do have boundaries in regard to all kinds of games. I don't have the patience for games that require meticulous planning and heavy attention to detail, nor do I enjoy games that are so fast-paced you can barely keep up with them, either. The polar extremes of gameplay can be annoying for any game or genre, so I'm happiest anywhere inbetween.
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?
>I am an all or nothing person, so if it has action it must be PURE action, like a fighting game or something like Virtual ON, Gundam Omni vs Zaft or something like that. Otherwise just give me mu turns, iof I have to think, I need the eternity to think of ways to come tottally undamaged from battles with style ;)

2. Which game has your very favorite implementation of turn-based or action gameplay?
>Saga Frontier was quite interesting in the fact that it used the turn system to auto unleash team attacks or even learn new skills.
>Super Robot wars has an interestiong point to TBS, where you can use skills as much as you want in the same turn, as long as your mp lets you, but you can only attack once and when defending, you chose your reaction.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.
>ATB is total shit and should burn in hell with all i´s variations. Seriously, it should be either full static turnbased or total action, screw middle terms. Specially active ATB where enemies can hit you whiole you are chosing actions. Lastly, waiting for turns while you are not even being attacked... just wauting for the bar to fill... WHY IN HELL

4. Which game's implementation of turn-based or action gameplay do you hate?
>Anything that uses ATB, so Final Fantasies (yes it is flaw on FF6 too) and Chrono Trigger included.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.
>Just don´t limit my turn´s time.Give me the terenity and I can go turn based forever.
Ocean
Resident foodmonster
11991
It's amusing how many people are saying they don't like ATB.

1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

- Action whenever action is needed, but whenever there needs to be a non-instant choice, I want all the time in the world to think of it. Either or for me, it just depends on how well it's done.

2. Which game has your very favorite implementation of turn-based or action gameplay?


-Final Fantasy X for turn based. It stopped for an eternity to wait for you to take your action. The characters speed and their action determined when their turn would take place, and you can see how much your action delays you and who is up. That way, you can actually plan out what you want instead of choosing Attack or getting hit 5 times trying to find the spell you want.

-For action, something like Secret of Mana is nice. Nothing like Kingdom Hearts stupid menu thing. I like it to actually pause when I'm in the menu.

-Mario RPG and Mario superstar Saga were good too. In the menu, you had all the time in the world to think of what you wanted to do. Then, after that, you had to time your attacks/blocks, which made it more interesting than just "Press x to attack hey you won". That would be a good example of a hybrid in my opinion.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.

- ATB. If it's slow, then you're waiting there doing nothing until your turn comes up. If it's fast, then you're trying to scroll through your items/spells while the enemy attacks and slays you.

-Too much action. There's only a certain amount I can keep up with before it becomes impossible to manage. Things like 50 billion arrows being thrown at you in the harder stages of DDR, for example.

4. Which game's implementation of turn-based or action gameplay do you hate?

-Star Ocean, where it was just "Press X and you win" type of crap. Same goes to Kingdom Hearts, which is worse when the enemies constantly respawn. I played a demo of Tales of Vespaciansomethingorother, and that was another horrible one. The stupid AI decided to heal me when it was too late, or decide not to do anything when I needed the help.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.

- I don't have much free time so battles that take long are pretty much out of my list. Bahamut Lagoon I'll make an exception for, and maybe a few others like Starcraft, but generally I hate really long battles. Just generally things that are too difficult or require you to grind for hours. I'd rather spend my free time doing things that are fun and not a chore to do. I like forgiving games.

Also, what annoys me are games where you pick a difficulty and the Easy difficulty is still hard or impossible.
I enjoy ATB, in WAIT mode (that is, paused when I select a spell or item from my inventory).
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

It really depends on my mood. There are some days I want a tactical based RPG where I think every single thing out before I move, and other days that I want a story with an action paced battle system, like Tales. I like FF battle systems most of the time, when we're talking anything before X. Dragon Quest games also stand out for me as having a great turn based system without a fake real-time battle implemented, and I like that!

2. Which game has your very favorite implementation of turn-based or action gameplay?

My absolute favorite action based gameplay is Zelda III (AKA, A Link to the Past). Top down style Zelda games make the most sense to me as far as action goes. I pick up my treasures, I press a button for those after chosing them in the status screen. It just flows with how my mind works. I like how if I'm in the status screen, the game is paused. Kingdom Hearts made me throw the controler a number of times because I can't access my menu in the middle of a fight. I don't care if that's supposed to be REALISM, it sucks when I need to take a break and I'm in the middle of a dungeon or something. Imagine if you were playing Zelda and to get a rest to do whatever you had to do in real life, you had to backtrack all the way to your house or the sanctuary! First off, most of the time you aren't even in the same world as that! But anyway... any games that play like a top-view Zelda are just my type, like Rocket Slime for DS. It felt just like ALttP, and that helps when I have the same feel to a game, so I play it more naturally.

As for my turn based, Dragon Quest has my heart. I notice that all Dragon Quest games essentially have the same battle system, but I play more DQ spinoffs than of the original series most of the time. (It's the slimes, they really are too cute.) Still. I can browse through my list of moves, breath, get up, tend to the baby if I need to, you know. Not like Xenosaga, where I wanted to do that - but that's a different topic. It personifies turn based very well, and those monsters really let me have my long turns.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.

Yes. Constant action is nice when you have control to stop it. I daresay that old Zelda games weren't really constant action so much as adventure, but some of those FPS games have no break. They don't stop. I can't handle that. I like a natural rush stimulated by solving a puzzle, not a nonstop influx of shooting enemies. I remember trying to play a Tom Clancy game and while I like the books, the games were definately not my style. I found them boring and hard to control.

4. Which game's implementation of turn-based or action gameplay do you hate?

I made note of Kingdom Hearts before, but it got worse with Kingdom Hearts 2. I liked the story of KH1, so I eventually made my way to the end of it over the course of a FEW YEARS. I hated the system so much, I would only tolerate it in small snipets at a time, then save it and not pick it up for months. But I wanted to see the story, strangely enough. If that game were only done differently, I'd adore KH because cute things ultimately win me over. Hack and slashes (that Musashi game on PS2 by Square, supposed to be the sequel to Brave Fencer Musashi?) and FPS can't really hold my attention very well.

As far as hating turn based battles... I can't think of a turn based battle system I really hate. I can think of games WITH turn based battles that I hate. But not the battle themselves.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.

Don't get me wrong, I love Civ games. I have CivRev on DS and it's turn based, but really really fast! I like the idea, but my preference is still Civ 2. Those really long as turns of Civ 4 (along with those long scenes of Xenosaga) make me turn it off in frustration. I don't really play a lot of multiplayer games, but the multiplayer stuff I do like should be fast and engaging. I once fell asleep in the middle of a Civ turn!
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?
I'm a strategy guy. And I like my strategy turn based. But apart from strategy and tactical games... Oh and some puzzlers. I'm much in favour of real-time.
Although I, for one, CAN see an FPS being turn-based. It's an interesting concept. (I'd assume the first step towards it would be Fallout 3's VATS). But turn-based automatically mean a bit more strategy. Of course occasionally the turn-based is completely wasted and doesn't add anything to a previously lackluster system. (RM2k games line up on this side)

Turnbased is great when you have loads of options to consider. And you want that time to consider all these options. If I am to shoot terrorists in the crotch and watch things blow up around me two ways a perfectly acceptable to me. One is taking a turn doing an aimed shot and perhaps let my comrades do some blowing up. Or if I have enough action points left after shooting some terrorist crotch blow up shit myself.
The other is shooting the terrorist in the crotch by aiming my mouse at it after which I change weapons and shoot some rockets into the conveniently placed exploding barrels.


2. Which game has your very favorite implementation of turn-based or action gameplay?
When it comes to turn-based I think the squad based tactical game Silent Storm had most of the things I love about small-scale turn based action. In fact the turn based squad based tactical game is probably one of my favorite genres despite the fact that they just don't show up a whole lot.

For action gameplay I don't really know. I'm a fan of slower action that doesn't have me being overly frantic but still keeping a pace up. On the whole I think that few things can beat a perfectly balanced FPS in terms of action. (Half-Life 2 comes to mind as one of those perfected FPSes that has everything just right. It's insane really.)

But you know. I'm listening to some music here and to be honest. The Guitar Hero gameplay is pretty genious too. Music games overall are pretty genious as long as they pump up the difficulty in small easy steps. In games like Guitar Hero and Elite Beat Agents I've actually felt myself getting better at them... But they're also sort of fun I suppose.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.
RTS. I don't like RTS. I played some backinthedays. And the most recent I've played has been Dawn of War/Company of Heroes (same engine so I lump them together). They seem to suffer from... just too much going on. I can't possibly keep up in RTSes. There's no way for me to strategize properly. I send in a unit and have another ready to flank. But the battle is over before I even have time to select the second unit.

I'm not a quick guy. I recently (re)played some Age of Empires (the old ones) and I really love the building aspects of it, just peacefully building it all up. But the second war starts it becomes a dreadfully boring slugfest. It's just sending meat to the grinder. The worst thing is that oftentimes the tutorial or something shows options that would be cool to use, like coversystems and formations and supporting troopers but in the games themselves it just doesn't work. You just use your special power every now and then and run back and forth with your battlelines until you exhaust your enemy.

With all that said. I love Total War. It's because of a couple of things. First: It's slow enough for me. Marching troops around takes a while and you can position your soldiers in the formations you like. The fights too don't end immediately and two units can battle it out for a while while you run your cavalry around the units to take them in the rear. Stuff like that I just love to do. Second: You can pause it. And the game supports it well (There's a hidden pause key in DoW and CoH, but the game doesn't really want to tell you it exists).

So if an RTS is slower I might like it (I also liked Hearts of Iron). If it doesn't have actual battling I won't mind either (Sim City/Sim Anything or Theme Anything or Tycoon Antyhing... Though occasionally if there's AI opponents they are JUST TOO GODDAMN FAST and I suffer the same thing as before.)

4. Which game's implementation of turn-based or action gameplay do you hate?
I don't know. Some RPGs mess it up. It seems they just aren't very good at the stuff. Arcanum had a subpar system when it tried to mix real time and turn based which ended up with both sucking. You could say the same thing about games like Baldur's Gate which had Real Time With Pause that didn't work optimally. RM2k-like systems I don't tend to like much either (Or should I call it Dragon Quest-like. I don't think I've ever played a Dragon Quest but aren't they similar?). Taking turns to do something that is repetitive and samey without much options isn't generally a good idea. The later (Later meaning those I've played. SNES and PS1-era) Final Fantasies did a good job in having a semi-real time system where you did the same thing over and over but had to try to be fairly quick about it. Which took away the boredom a bit by keeping you on your toes.

Action-systems are also usually bad for party-based games. If you are controlling more than one character at once it's a good idea to at least think about turnbasing it. Or make sure you only use one character at a time (see the Final Fantasy example above). It's sort of the same issue I have with RTS. If I'm controlling loads of characters I want to be able to coordinate efforts properly. Occasionally it works with enough presents (Commandos 2 would be my example, but it isn't perfect. Usually I ended up only using one character for everything in the end) like auto-do something (usually killing someone if they get too close)


5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.
Oh yeah. Like I've said. Too frantic just isn't for me. Most of the space shoot 'em up thingies with insane difficulty. I can't do that. I just can't. I know the game expects me to do it over and over with trial and error learning everything by heart to be able to make it. But I don't want to play a game where, if I pressed the wrong button at ONE place I'm forced to redo the whole thing)
My turn-based boundary is... uh... Well it's definitely not long turns. Sometimes long enemy turns can be annoying but it's always because they're doing a lot and I need to be alert... I guess my boundary comes if there's too much micromanagements and not enough turn time. If the turns are timed or similar. You could say the other way around too: If there's not enough options and too much turn time. Then perhaps that sucks.

But my tolerance is high. I play sports management games.

1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?


I like it all.

2. Which game has your very favorite implementation of turn-based or action gameplay?


Turn Based(RPG): Tactic RPG, but in traditional ones, Grandia. The combat core its incredible, but i cant finish the game because i hate his ridicolous challengue and strategic systems, i think the combat its perfect, adds a lot of things to clasic ATB without no real handicap.

Turn Based(General): Civilitzation, Caesar

Action(RPG): Diablo

Action(General): Platform and clasic arcade games, also i like online FPS. I like RTS...

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.


No.

4. Which game's implementation of turn-based or action gameplay do you hate?

FFXII, all japanese action CRPG(but not arcade-adventures like zelda or alundra).


5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.


Nop. I play from eternal civilitzation turns to frenetic arcade gameplay. The only genres i dont like are:
-Total simulators: I dont like they, but i play "arcade-simulators" like clasic DOS simulators of Lucas Arts, X-wing series, etc...
-Live simulations: I get bored too easy...
-Japanese Action RPG: Boring.
-Sports: I only have played football ones, and Tony Hawk series.
-Survival Horror: I played RE2 but generally i dont like they.
1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

I like both! When games try to combine them and fail miserably things start to become a pain. If I had to choose, I'd say turn based since there isn't pressure to do things quickly and try to make difficulty out of fighting with the interface or trying to decide what ability to use. Plus with turn based I can just drop the controller and take a break instead of having to push Start to pause the game (
).

2. Which game has your very favorite implementation of turn-based or action gameplay?

Turn based RPG? Wild ARMs 3 and 4. Wild ARMs 3 is classic turn based but one bonus is that with the right ability you can cancel a character's action before they do it and give them a new action. Also you can change the build and function of each character between turns which is absolutely awesome and handy when fighting bosses for the first time or the endurance battles.

Wild ARMs 4 added a mini-SRPG to the mix, each battle took place on a mini battlefield where you could move and attack similar to a SRPG. It really added to the fights since character position (including when characters were on the same spot) was incredibly important. WA5 continues this too.

I also like how FFT handled turns (there's an ATB but nobody cares about what happens when its filling up so that's instantaneous and when a turn comes up they have all the time in the world) and its evolution: FF10.

Action-RPGs-wise, there isn't one that really stands out as being great. Secret of Mana was decent but there were a load of problems fighting and dodging and magic spam just made everything better/worse since it was an alternative to the clunky weapon combat but it murdered everything with no effort. I think its better/equal to the alternatives though, which is kind of depressing.

Well, there's the remake of Ys Oath in Felghana which is pretty good but there's only one weapon (besides magic) and you don't get any allies (note: I only beat three dungeons) but its combat is handled much better than other Action RPGs.

For pure action stuff, God Hand. Its all about punching people in the face in different and awesome ways while reading enemy moves and pulling the appropriate counter/evade to avoid getting hit.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.

There isn't a particular style I hate as much as just how its implemented. I'm good with both as long as its done well and it isn't mind numbingly slow.

4. Which game's implementation of turn-based or action gameplay do you hate?

Kingdom Hearts 2

Playing on the hardest difficulty requires using a healing item once or twice every couple worlds.

FF9 also has a sour taste. From what I remember, the ATB fills up while characters are doing their attack animations which takes too long and someone's ATB is always filled. Now doing anything with these available characters can be a problem since the game can be very counter-centric and you don't want three characters queued up while your party needs healing. It just feel counter intuitive that characters with ATB should sit around since it takes so damn long for the queued attacks to get anywhere. (I have no idea if I was playing on Active or Wait though, this could be my fault)

SRPGS/Strategy Games with PLAYER/ENEMY PHASE also get on my nerves. There's no way to react to enemy moves before the computer is done moving everything. Combine this with immediately resolved combat and the player can find themselves in a bad spot because of an oversight (like I often do). I like being able to do "Oh hey Super France came through the Papal States and I have no troops there. Good thing I have my reserves nearby so I can send them to intercept those troops before they get out of control". Its tolerable but far from ideal.

5. Even in styles you prefer, do you have boundaries? Many people like turn-based games, but don't have the patience for two-hour-long turns in the late stages of Civilization 4. Or, some people like action games but can't keep up with the frantic pace of Wipeout.

If its as slow as molasses, I'll pass. Just because its turn based doesn't mean it should take forever for stuff to happen. I turn off half the combat options in Civ4 because of this (No I don't want to see the game zoom in on a fight. No I don't want to see a bunch of guys hit each other and kill some of them. No I don't want it to take ten seconds I still have armies to deal with. No I don't care just hurry up and get the fight over with!)

Also the Mad Midget Five. Fuck those guys.
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