WHAT VIDEOGAMES ARE YOU PLAYING RIGHT NOW?

Posts

InfectionFiles
the world ends in whatever my makerscore currently is
4622
Sailerius, you're entitled to your own opinion but I have to let you know that it's disgusting and wrong.
Sailerius
did someone say angels
3214
author=InfectionFiles
Sailerius, you're entitled to your own opinion but I have to let you know that it's disgusting and wrong.

You mean like the part where Zidane molests Garnet and it's played for laughs?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Sailerius
author=InfectionFiles
Sailerius, you're entitled to your own opinion but I have to let you know that it's disgusting and wrong.
You mean like the part where Zidane molests Garnet and it's played for laughs?

What I'm wondering is how close you were keeping an eye on that blasphemous statement, hovering around like a vulture for user response and striking back in like a few seconds.
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
So the new Doom's multiplayer was... nothing impressive. If the single player will be anything like the multiplayer, its definitely not worth the $60.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Is the new Doom co-op or just online multiplayer?
Roden
who could forget dear ratboy
3857
I've been playing FF9 Steam. It's been a long time since I played the game- I was saving it for when this version came out.

It's been pretty fun so far. I'm only at Dali Village so far- there are some issues, the battles are slower than what I'm used to (coming off of Legend of Dragoon) but nothing unplayable or unmanageable with them cranked up to max speed.

There are some weird hiccups in the PC port, like the non-cleaned up Backgrounds and the slight lag during battle animations, but other than that it's pretty nice.
Craze
why would i heal when i could equip a morningstar
15170
How does the max speed work? Can you toggle it like you would on an emulator? If I can speed up the battle intros, it'd give me a good reason to buy it. I never got past madain sari.

Bravely Second is a masterclass in gameplay design so far. I'm in awe of how perfectly it teaches you things with minimal or no textual clues. The music isn't quite as good as the first, but it's still very good and the more intense asterisk theme (fight-this-boss-to-unlock-a-class theme) fits the more intense story well. The game is fucking gorgeous.

The characters are a bit goofy, but I don't mind them. I like Yew and Magnolia a lot. I've heard complaints about Yew being obnoxious, but I don't see it at all. I think that while seeming somewhat immature, the cast is self-actualized and knows when to tone down the silliness.

i love the apple golems.

Sailerius
You mean like the part where Zidane molests Garnet and it's played for laughs?

*replays the intro to vacant sky*

"gimme your address so i can rape your daughter": the game

i'm not a fan of gropery-for-laughs butt
I'm also playing FF9. Currently on my way to recruit Quina.

Craze, the speed up can be toggled at any time by pressing F1 or pausing the game and pressing one of the shoulder buttons. As for battle intros, those can be skipped altogether via the options menu. When its turned on, the only time it does the intro panning is during boss fights.
Craze
why would i heal when i could equip a morningstar
15170
welp. guess i'll grab it when it's 50% off or so in the future. i've heard you can turn on instant ability learning too, so that solves... all my gripes with the game.
It's pretty great. Not without its problems, though.

The audio isn't great. They aren't simulating any of the reverb that the PSX did for the sound effects, so they all sound a bit flatter than you'll remember.

Also, all of the framebuffer effects are absent, most notably the swirl transition for battles. Those are minor.

The one that bugs me is the lack of full analog support. The analog stick just mirrors the d-pad, rather than giving you the full range of motion and tilt magnitude. I am hopeful they'll patch that, but I doubt it'll happen.

The GUI is very large, which was inherited from the iOS version. For most of the menus it doesn't matter, because they all fill out the screen similarly to the original game. However, in battle the GUI obscures the screen quite a bit.

The game has an interesting, but half-baked implementation of mouse controls. Click a location to move there, including pathfinding. Menus are fully navigable, with right-click being your cancel button. However, there's no way to bring up menus or press any of the other important buttons. I tried to play this on my tablet PC but right-click is cumbersome on touchscreens. This is solvable with AutoHotkey, but it would've been cool if they added a mouse/touch mode that adds menu buttons and what not to the corners of the screen. Then I could play it in tablet mode on the train.

I would still highly recommend it to FF fans.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I also just finished a replay of MGS2, which not only holds up to my memory of it but is even more brilliant on a second time through. It's eerie how well it speaks to cultural issues of today, which are even more relevant than when it first came out.
I totally need to replay MGS2! And too right with the cultural relevance. The game's a post-modern classic - I hope it's brought up in college Media Studies courses.

Unfortunately Tales of Zestiria isn't really doing it for me at the minute (it might be the 30 fps that makes the game feel really sluggish in comparison to Xillia/Xillia 2, which I loved)...so I've moved on to replaying the Zone of the Enders games (via the HD collection).

Finished the first one yesterday, which was a bit of a chore because of the severe framerate issues. Moved on to the 2nd Runner, and it plays MUCH better and is thus a lot more fun. I'm really bad at it though: I've had numerous retries within the first couple of hours and I'm playing on Normal. :( My favourite part so far was the battle with Vic Viper, where I had like 1% health while the enemy had 25%, and I miraculously managed to beat it. It was like Liverpool v Borussia Dortmund
Craze
why would i heal when i could equip a morningstar
15170
YM, there's an FPS uncapper mod for Zestiria out there.

http://steamcommunity.com/app/351970/discussions/0/490123938441506815/

I really enjoyed Zestiria... not a 10/10 game but I'm really glad I played it (as somebody who doesn't really like Tales). Berseria trailers look interesting too, but not as good as Sorey's crew. It's hard to beat Lailah and Edna imo.

Jude: Hmm. I'd rather just play with a controller, but I guess I could try remapping stuff to my M4/5 buttons if I really wanted to. Meh.

edit: IMPORTANT BRAVELY SECOND UPDATE: crab enemies have a "Massive Damage" attack

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Pizza
I've been playing FF9 Steam. It's been a long time since I played the game- I was saving it for when this version came out.

It's been pretty fun so far. I'm only at Dali Village so far- there are some issues, the battles are slower than what I'm used to (coming off of Legend of Dragoon) but nothing unplayable or unmanageable with them cranked up to max speed.

There are some weird hiccups in the PC port, like the non-cleaned up Backgrounds and the slight lag during battle animations, but other than that it's pretty nice.
author=Jude
It's pretty great. Not without its problems, though.

The audio isn't great. They aren't simulating any of the reverb that the PSX did for the sound effects, so they all sound a bit flatter than you'll remember.

Also, all of the framebuffer effects are absent, most notably the swirl transition for battles. Those are minor.

The one that bugs me is the lack of full analog support. The analog stick just mirrors the d-pad, rather than giving you the full range of motion and tilt magnitude. I am hopeful they'll patch that, but I doubt it'll happen.

The GUI is very large, which was inherited from the iOS version. For most of the menus it doesn't matter, because they all fill out the screen similarly to the original game. However, in battle the GUI obscures the screen quite a bit.

The game has an interesting, but half-baked implementation of mouse controls. Click a location to move there, including pathfinding. Menus are fully navigable, with right-click being your cancel button. However, there's no way to bring up menus or press any of the other important buttons. I tried to play this on my tablet PC but right-click is cumbersome on touchscreens. This is solvable with AutoHotkey, but it would've been cool if they added a mouse/touch mode that adds menu buttons and what not to the corners of the screen. Then I could play it in tablet mode on the train.

I would still highly recommend it to FF fans.

The thing that bothers me the most that no one brought up here is the fact that the backgrounds were stretched to fit higher resolutions, but during some scenes, that completely breaks the graphics. Vivi is now sitting on the middle of the bed with his feet hanging down into the mattress, the knight that gets "stuck" in the trap door is more less flailing on the floor now, and when the screen pans to the right after you come out of the Ice Cavern, there's a glaringly obvious block of absolute nothing that pops up. I mean really, if this were Rm2k3, that'd equate to at least a good 10 pixels of black nothingness on the edge of the world (immersion broken). Let's not forget how graphics like hands and feet (namely in my examples above) get cut off on a straight edge for some inexplicable reason (seeing as the background is just that), really betraying the behind-the-scenes nature of the game being a game rather than a real thing.

The swirly screen transition between battles take far too long, the field music continues to play until about halfway through said transition, and the game has a tendency to eat itself on the EXP reward screen and during the sword fight at the beginning of the game. With the EXP, you start getting experience and your characters immediately chime with their level up sound and abilities learned, which all happens at once and really overpowers the audio. The sword fight will take all keyboard input and line them up into mistakes throughout the scene instead of just on the current action. I double-screwed myself a couple of times that way.

The menu controls feel awfully clunky, with nowhere more apparent than scrolling down, and the fact that the characters' graphics have been updated but the backgrounds are still the same creates an almost jarring inconsistency where the original game didn't because everything was compressed equally.

To be honest (and I hate to say this after waiting 3 months), I'd recommend people play the PSX version over the Android/PC version, though if you don't have access to a PSX and the game, the port is still good enough.

EDIT: And another thing! "dwopped your ticket" has been "fixed" to "dropped your ticket" in this version, while Ruby is still as country as ever. Why? It fit the 'little girl who doesn't know how to properly talk yet' character.
The backgrounds are definitely not stretched. Did you modify your game at all? Blank was in the hole and Vivi on the bed for me, and I haven't seen your complaint from anyone else. The odd page scrolling was in the original too. Use the bumpers for full page scrolling instead.
I've just beaten the second Lord of Cinder on Dark Souls 3, and whoo boy for me it was a mentally draining fight.

So far I'm really enjoying Dark Souls 3, it's a massive improvement over Dark Souls 2, it's not posing much of a challenge though yet. I'm hoping it'll do a Demon's Souls and go from 'challenging; to 'brutal' on NG+
Roden
who could forget dear ratboy
3857
I haven't had any issue with the placement of graphics outside of a single wine glass floating to the right of a table in the Alexandria Pub. I don't think the backgrounds are stretched, they're just somewhat blurry, so you might be able to see placement hiccups that were made invisible by the compressed character models and lower resolution of the original.

The difference between the models and and backgrounds can be a bit jarring, yeah. It was like that in FF7 Steam too, although less noticeable because everything is flat textured in that game. Personally it doesn't bother me, because the new character textures just look really nice.



Some of them more than others.

Personally I don't think it's the best port in the world, but I'd be hard pressed to complain since I thought it was never going to be on PC. I'm not gonna complain about seeing some of the cracks in a 16 year old game.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Jude
Did you modify your game at all?


Absolutely not.
Ratty524
The 524 is for 524 Stone Crabs
12986
Welp, I'm fucked. In an attempt to perform sequence breaks/Flavio glitch, my save file in Paper Mario TTYD is locked in an unwinnable state. I shouldn't have gone to Poshley Heights so soon during ch.5. :(

Flavio as a permanent party member was awesome, though. :P
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
author=Craze
YM, there's an FPS uncapper mod for Zestiria out there.

http://steamcommunity.com/app/351970/discussions/0/490123938441506815/

Cheers Craze, but I was silly and bought the PS4 version ;( ;(
I started Ultima V. It was my favorite Ultima, but it is a very outdated game. I'll see how long this lasts. I'm also playing a "no psychic powers" playtrough, meaning I don't use knowledge nobody hasn't told me about yet and I don't know how long that will last either. This doesn't apply to pure game mechanics though.

I made sure to roll a character with a lot of dexterity. The number of turns you get is determined by dexterity squared, so that stat reigns supreme. After a bit re-rolling, I got a character with 24 dexterity. I have no Ultima IV character to import.