HOW DO SOME OF YOU COMPLETE GAMES SO FAST?
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author=Karsuman link=topic=3215.msg64208#msg64208 date=1235950633It's true - we are!
People that are bored a lot are typically boring people themselves.
How do people complete games so fast? For me, it's more like how do you complete games full stop!? I'm always really impressed when I see in front of a topic. I'd love to be able to do that one day! I don't think I'll ever be able to do it though, not alone anyway.
author=Karsuman link=topic=3215.msg64208#msg64208 date=1235950633"People that are bored a lot" is the most basic definition of the word "artist."
People that are bored a lot are typically boring people themselves.
author=Shadowtext link=topic=3215.msg66264#msg66264 date=1236830203author=Karsuman link=topic=3215.msg64208#msg64208 date=1235950633"People that are bored a lot" is the most basic definition of the word "artist."
People that are bored a lot are typically boring people themselves.
That's the most random bullshit I've ever heard.
I managed to finish one game.. My first. It was crazy weird and about 2-4 hours long give or take. The thing is when I was making it I enjoyed doing it, I didn't worry about customizing anything, mismatched graphics, etc I just kinda went on and on until the end.
Sadly Ive lost that game, it was about a kids crazy adventures on weed. After finishing it I went onto Guardia and well.. Look how that's turned out. Beauty and gameplay is a cruel mix in Rm2k3.
Sadly Ive lost that game, it was about a kids crazy adventures on weed. After finishing it I went onto Guardia and well.. Look how that's turned out. Beauty and gameplay is a cruel mix in Rm2k3.
I've 'finished' two 'games'. Technically. The first is a naughts and crosses 'game'. It is garish, hideously ugly and has some mistakes in the coding (nothing too game breaking).
The second is Poetry2K - if you can call it a 'game' when it has almost no interaction what so ever. It could also not be finished as I can always add more to it.
Yeah. As for the other 10+ games I've started...? Heh, maybe one day.
The second is Poetry2K - if you can call it a 'game' when it has almost no interaction what so ever. It could also not be finished as I can always add more to it.
Yeah. As for the other 10+ games I've started...? Heh, maybe one day.
Hey I remember Poetry2K! It was cute albeit kind sappy if I recall correctly.
Anyway, I've only completed one RPGmaker game, and that was a quick one month thing for a horror contest. Can't really remember how I did it. Maybe I didn't think about all the time I was wasting. >_>
Anyway, I've only completed one RPGmaker game, and that was a quick one month thing for a horror contest. Can't really remember how I did it. Maybe I didn't think about all the time I was wasting. >_>
Well, I've only started 2 projects (both in XP), I canceled both of them mainly because of 3 reasons:
1) They just didn't seem interesting anymore
2) There was some balance / system issue that would make me have to redesign everyhing
3) Adding custom systems just became tedious
I guess my problem is just that I get bored with the project and kind of give up on them.
1) They just didn't seem interesting anymore
2) There was some balance / system issue that would make me have to redesign everyhing
3) Adding custom systems just became tedious
I guess my problem is just that I get bored with the project and kind of give up on them.
I only finished one game, with a certain Mr. Senior Behemoth... it was a text-adventure RPG that was a prequel to our badhumor game Army of Blackness, that was itself badhumor. But it was too hard to be playable/fun, and I think we lost it for good when the DarkOP website closed :(.
author=Shadowtext link=topic=3215.msg66264#msg66264 date=1236830203author=Karsuman link=topic=3215.msg64208#msg64208 date=1235950633"People that are bored a lot" is the most basic definition of the word "artist."
People that are bored a lot are typically boring people themselves.
your definition is wrong.
author=AznChipmunk link=topic=3215.msg67285#msg67285 date=1237689501Sure, sure. Maintain the masquerade! Art comes directly from the Muses, not from the imaginations of daydreamers, druggies, and the mentally unstable when they're bored with whatever it is society expects them to be doing.
your definition is wrong.
author=Karsuman link=topic=3215.msg66265#msg66265 date=1236830296author=Shadowtext link=topic=3215.msg66264#msg66264 date=1236830203author=Karsuman link=topic=3215.msg64208#msg64208 date=1235950633"People that are bored a lot" is the most basic definition of the word "artist."
People that are bored a lot are typically boring people themselves.
That's the most random bullshit I've ever heard.
I actually agree with Shadowtext here, although maybe replace 'basic' with 'base' or 'banal' since that isn't all there is to it. I do agree that artists (used in the broader sense here, to include writers and composers as well) are far more likely to be bored by 'mundane' reality/day-to-day life than most.
Also we have flown pretty far off topic here, eh?
Back on topic:
As (traditionally, not currently) one of the most prolific community members (although far behind, say, an Anaryu or a Craze) I can say that one thing that has helped my productivity is the fact that I haven't held a great deal of jobs over the course of my still-relatively-short life. At 22, going back to High School, I have only had about five different jobs in my life, and the last two or three of them have been independent contractor writing/editing jobs, done via telecommuting and requiring very limited hours. Every single one of them was part time- we are NEVER talking more than 20 hours a week here.
I have traditionally had school (and lots of other hobbies and at least a basic social life) to contend with as well, though, so it's not like I've just been a worthless layabout with 1,000,000,000 units of free-time.
I'm still working on my first, but I think I'll finish it. I've gotten this far already. ;D
Some people I think just prefer to release several games without looking back, and sort of avoid that whole revision phase just to get something out there, which I think is great. I just have this desire to revise my content quite a bit.
Some people I think just prefer to release several games without looking back, and sort of avoid that whole revision phase just to get something out there, which I think is great. I just have this desire to revise my content quite a bit.
I have yet to finish a game. I've started 2 and they were both worked on for quite some time and then I just got bored/frustrated and gave up. I'm realizing now how important having a solid plan is and sticking with it.
It's like being a director and after the 20th take, even though you aren't 100% happy with what's there, you take a look at the shot list and the scenes you still need to get done and the time frame that is before you. That's what makes you decide you have no other choice but to move on.
I know less than nil about the exact flow of professional game making but I'd be willing to bet they have regular meetings and the director says, "How is the Rock Cave?" and the guy is like, "We're still trying to make the rocks." and the director is like, "WHAAATT!?!?! THAT WAS SUPPOSED TO BE DONE 3 WEEKS AGO!!" Well I guess you shouldn't stress yourself out that much, but if it helps...
Just look at Duke Nukem 3D. God that game was in development for freaking ever (is it still? I dunno.) and I think the reason was that they were adding new graphical systems and having to rework their game all the time or something. They must have had an infinite amount of resources to do that but anyway don't be like that if you want to get anything done in a reasonable amount of time.
A good plan would be to write out all the key areas your hero will go to. Then when you sit down to work you can say, "I'm going to finish the Rock Cave and that small farm town and maybe after that I can get started on something past that or modify areas I'm not happy with."
Also if you get stuck on a certain problem or something that isn't working quite right don't spend hours on it. Make a note of it in your black book and get to work on some real progress...like ANOTHER dungeon.
I'm probably regurgitating a lot here but I'm kind of writing this for myself too. Ha.
It's like being a director and after the 20th take, even though you aren't 100% happy with what's there, you take a look at the shot list and the scenes you still need to get done and the time frame that is before you. That's what makes you decide you have no other choice but to move on.
I know less than nil about the exact flow of professional game making but I'd be willing to bet they have regular meetings and the director says, "How is the Rock Cave?" and the guy is like, "We're still trying to make the rocks." and the director is like, "WHAAATT!?!?! THAT WAS SUPPOSED TO BE DONE 3 WEEKS AGO!!" Well I guess you shouldn't stress yourself out that much, but if it helps...
Just look at Duke Nukem 3D. God that game was in development for freaking ever (is it still? I dunno.) and I think the reason was that they were adding new graphical systems and having to rework their game all the time or something. They must have had an infinite amount of resources to do that but anyway don't be like that if you want to get anything done in a reasonable amount of time.
A good plan would be to write out all the key areas your hero will go to. Then when you sit down to work you can say, "I'm going to finish the Rock Cave and that small farm town and maybe after that I can get started on something past that or modify areas I'm not happy with."
Also if you get stuck on a certain problem or something that isn't working quite right don't spend hours on it. Make a note of it in your black book and get to work on some real progress...like ANOTHER dungeon.
I'm probably regurgitating a lot here but I'm kind of writing this for myself too. Ha.
It's not all about being bored, its all about how much time you like to waste on the computer and dedicate yourself into something that is mild mannerly entertaining like making an RPG. It's all about dedication and perfection. Those who release 5-6 games through the course of 8 years. Chances are the first few games may look pretty rigid and unplayable making people question the individual's dedication and work to his projects making his 5-6 games not really count as a game, but more as a demo. But there are those who like to spend a lot of their time with design, music, and other concepts which makes their game stand out and draws the attention of the crowd, and when people see games like these it motivates the individual to try and do better with his work in and will continue to drive the individual to complete the game until perfection. So you see it isn't all about boredom, its all about motivation and dedication to your own games, should you start to waver in the process of your game creation there is no harm in making a side-project to pass the time while trying to rebuild that motivation to finish the game, chances are a full game would take between 6-12 months to completion.
But remember these are the rantings of some random forum user and not some guy who thinks he knows best, thank you all and happy RPG making... toodles.
.....Hi... please don't kill me. :-[
But remember these are the rantings of some random forum user and not some guy who thinks he knows best, thank you all and happy RPG making... toodles.
.....Hi... please don't kill me. :-[




























