YOUR GAME SUCKS
Posts
author=Craze link=topic=3818.msg76307#msg76307 date=1243080499
Hey, I have a proposition for you all. I want you to make some games that aren't epic RPGs.
Please.
See, I look at released games like Illarion and I think "Well, some effort was put into this... but I'll never finish it, ever." I also know that most likely I have played the exact same 2k3 game before except with renamed skills and a different variation of the epic storyline. The fantasy epic is a tired genre that requires a developer to make content that probably 10% or less of the people who play it will ever see.
Excuse me, but while I don't necessary disagree or agree with your assessment of "epic fantasy" rpgs, you completely picked the wrong game to use as an example, out of all the games out there you could have picked. If you hadn't read it, Legends Of Illarion is based on an online community roleplaying game that I have played for years, so the whole theme and storyline and audience is mostly predetermined. Unlike 99% of rpgmaker games you are refering to, I didn't "choose" to make an epic fantasy as the theme for my desire to make an rpg game. In this case, it is the opposite, as the specific theme and story already exists in an online mulitplayer environment, and the rpgmaker is just a different medium by which I could present the culmination and history of our roleplaying and the unique features of "real" Illarion to a very specific audience. You or the game making community was not the main intended audience in mind.
While I'm not saying that the difference in origin of my game is supposed to make you want to play it, clearly you could have picked a much more generic rpgmaker game out there that actually fit the "I found rpgmaker and now I'm going to create the epic fantasy in my mind for everyone to see" description to make your argument against creating epic fantasy games for everyone.
Actually, I complimented your game, Dyluck. It interests me more than the average game, but I know that I'll never get around to finishing it.
Sorry if I offended you.
Sorry if I offended you.
author=Nightblade link=topic=3818.msg76352#msg76352 date=1243101700
I don't remember using the word "tweak". Excessive "use" of "quotation" "marks" is pretty bad on the "internet" it "seems".
http://en.wikipedia.org/wiki/Quotation_mark#Quotations_and_speech
I don't get the point of your post. I got that it's meant to be sarcastic, but what has 'remaking a game seven or eight times' got to do with anything? Sorry to pre-empt, but if you mean that making several short games = remaking the same game, it just proves my point that people don't think enough.
http://en.wikipedia.org/wiki/Quotation_mark#Quotations_and_speech
Don't use wikipedia for referencing, just fyi.
I don't get the point of your post. I got that it's meant to be sarcastic, but what has 'remaking a game seven or eight times' got to do with anything? Sorry to pre-empt, but if you mean that making several short games = remaking the same game, it just proves my point that people don't think enough.
Because remaking a game seven or eight times is what helped me improve, but not everyone would necessarily agree with that approach.
I'm afraid you're asking too much, Craze. See, the thing about the amateur game making community is that most of the people developing games are making the kind of game they like to play. And, unfortunately for you, a lot of them like to make epic RPGs. You can't expect people to change their tastes and preferences just because you're fed up with their favorite genre.
By that logic, EVERY game would have a larger audience if we all really are making epic RPGs because we'd like to play them. Are you following me here?
Thing is, a lot of the resources for Rpg Maker is for a generic epic RPG (dragons, spiky haired kids, medieval settings, etc.) and a lot modern, sci-fi, or other resources suck. (Unless you are making them yourself.)
xfzjbkldlfkbdksnbld
but you don't have to try to make a 40-hour game with those resources
you can make a medieval economy sim with those resources
you can make a board/tile-based 'explore this tiny world map' game
you can make something that isn't Ara Fell or TTHW, because chances are you aren't BL or iish/capable of finishing a long game
you can make a puzzle game
you can make a short fantasy RPG
you can make a fantasy RPG that's only one hour long
you can make a build-your-own fantasy RPG
Also, to those of you who said that my examples suck (Nightblade): those games did something different, are short and I'd rather play stuff like that, even if it is generic fantasy in the end (I like fantasy, except that I don't because the auidience doesn't know what it likes) because a game timed at three hours is a pretty nifty idea!
Alsoalso this topic was not about fucking TURRETS it was about the base idea/structure of the game and I think that you are intelligent enough to understand that, NB! Yay for being a dick.
but you don't have to try to make a 40-hour game with those resources
you can make a medieval economy sim with those resources
you can make a board/tile-based 'explore this tiny world map' game
you can make something that isn't Ara Fell or TTHW, because chances are you aren't BL or iish/capable of finishing a long game
you can make a puzzle game
you can make a short fantasy RPG
you can make a fantasy RPG that's only one hour long
you can make a build-your-own fantasy RPG
Also, to those of you who said that my examples suck (Nightblade): those games did something different, are short and I'd rather play stuff like that, even if it is generic fantasy in the end (I like fantasy, except that I don't because the auidience doesn't know what it likes) because a game timed at three hours is a pretty nifty idea!
Alsoalso this topic was not about fucking TURRETS it was about the base idea/structure of the game and I think that you are intelligent enough to understand that, NB! Yay for being a dick.
I understand that many people feel that some genres are overrepresented in RPGs, but what about social cliques and alternative lifestyles? I am just so very tired of seeing the big breasted heroine mage and the prodigal blade haired swordsman. I would really like to see an RPG that chronicles the unfolding tale of a beautiful yuri love. The romantic yuri demographic is very underrepresented in RPGs (Role Playing Games) and as it stands are even an endangered species.

Now I am sure I can at least count on Craze's newest project to be filled with beautiful yuri shoujo, however that isn't good enough. I don't think RPGs will be RPGs again until people stop glorifying the sword and shield and pay attention to the soft and contemplative aspects of yuri's.
Please also keep in mind that yuris are distinctly different from skankly lesbians. If you don't understand that difference then you may be better off making your Final Fantasy fantasy.

Now I am sure I can at least count on Craze's newest project to be filled with beautiful yuri shoujo, however that isn't good enough. I don't think RPGs will be RPGs again until people stop glorifying the sword and shield and pay attention to the soft and contemplative aspects of yuri's.
Please also keep in mind that yuris are distinctly different from skankly lesbians. If you don't understand that difference then you may be better off making your Final Fantasy fantasy.
author=Max McGee link=topic=3818.msg76644#msg76644 date=1243240515Well, yes, but then there's the problem where everyone is more interested in making their own game than playing others, but that's almost an entirely different subject as well.I'm afraid you're asking too much, Craze. See, the thing about the amateur game making community is that most of the people developing games are making the kind of game they like to play. And, unfortunately for you, a lot of them like to make epic RPGs. You can't expect people to change their tastes and preferences just because you're fed up with their favorite genre.
By that logic, EVERY game would have a larger audience if we all really are making epic RPGs because we'd like to play them. Are you following me here?
author=Craze link=topic=3818.msg76646#msg76646 date=1243241942
but you don't have to try to make a 40-hour game with those resources
Now I think I understand Craze's complaint a little better. The way he stated it in the first post, it sounded like he was just annoyed by how many long RPGs there were that he never stood any chance of finishing, and assumed that others were the same way.
BUT, encouraging developers of RPGs to make their games shorter does make a lot of sense to me. Game making is much more complicated business than a person might initially think, and taking on a massive project like an epic RPG can result in all kinds of problems (most of which are the stigmas now associated with RM* games, especially first projects).
I still say that people should make whatever they want, but if you're new or not capable of making an epic RPG, you should consider his advice and make something shorter or easier. Save the big stuff for later!
author=halibabica link=topic=3818.msg76649#msg76649 date=1243247972
BUT, encouraging developers of RPGs to make their games shorter does make a lot of sense to me. Game making is much more complicated business than a person might initially think, and taking on a massive project like an epic RPG can result in all kinds of problems (most of which are the stigmas now associated with RM* games, especially first projects).
I still say that people should make whatever they want, but if you're new or not capable of making an epic RPG, you should consider his advice and make something shorter or easier. Save the big stuff for later!
Yeah, basically. This isn't so difficult to grasp.
There is nothing wrong with big breasted heroines.
While it is admirable to try to please other people in your endevours, amateur game making should be more about doing it for yourself and your craft - "make the game you want" is a perfectly legitimate path to take. Motivation is a big issue in this community, and if you are not fully invested in your project, it probably won't get completed.
author=Scribble link=topic=3818.msg76347#msg76347 date=1243100089I did the opposite: I created the epic RPG first (though when I started I had no intention of making an epically long game - scope creep killed me!), then spewed out a bunch of little games in a matter of months.
I'm dying to create an epic RPG, but I know that I can't just spew out my 'magnum opus' just like that. I'd rather release small, complete projects, gain criticism/feedback, and hone my craft before trying something huge.
While it is admirable to try to please other people in your endevours, amateur game making should be more about doing it for yourself and your craft - "make the game you want" is a perfectly legitimate path to take. Motivation is a big issue in this community, and if you are not fully invested in your project, it probably won't get completed.
F-G, I have finished over four games. I guess they don't count because not all of them are epic, though. :<
As someone who has completed a long epic game, I can safely say that if you want to try to make one, you should feel free. I have to disagree with those who stigmatize that goal. That said, you need to be realistic. You're only one person, and you can't plan for like... 80 HOURS OF GAMEPLAY, 15 BATTLE SYSTEMS, 600,000 SKILLS, 4 BILLION ITEMS, etc etc
and a lot modern, sci-fi, or other resources suck.
I call bullshit on this statement but only as applied to rm2k(3). It's still true for VX and XP. But by this point 2k(3) has GREAT futuristic resources.
author=Max McGee link=topic=3818.msg76731#msg76731 date=1243276647and a lot modern, sci-fi, or other resources suck.
I call bullshit on this statement but only as applied to rm2k(3). It's still true for VX and XP. But by this point 2k(3) has GREAT futuristic resources.
I guess you are right :( I just wish people would start making modern themed games and less medieval themed games..
Your topic sucks. It's good advice and ideal but many newbies will most likely ignore your advice and go the epic RPG route anyway. I'm sure people like kentona and nightblade would LOVE to have their first projects be shorties. But the world isn't perfect and people get to the height of RPG Maker PRO-ness in their own way.

The road to being a full fledged Super RPG Maker Master is a long journey. Whether or not you make a ton of alphas, demos, short games, long games, there is indeed no shortcut.

The road to being a full fledged Super RPG Maker Master is a long journey. Whether or not you make a ton of alphas, demos, short games, long games, there is indeed no shortcut.
except good chipsets
That is part of the problem; the community also sucks and there is no way it can be fixed unless all of the major sites merge... but they also hate each other, so.






















