CMS SLOWDOWN

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Pages: 1
So I'm implementing my CMS, but, even though I've only got 3 pictures displaying simultaneously (out of the 25 or so the menu consists of) I'm getting loads of slowdown running it as a parallel process - it crashes completely if I set it to autostart. I'm guessing the reason is because each image is 320x240 as I exported it layer by layer. I don't suppose any of you know a nice, quick and easy way to set the canvas to the smallest size possible for each element without cropping any of it?
Try putting "Wait 0.0" all over the place.
That helps, but with 25 images there's still a lot of slowdown and not all of them display simultaneously when the menu button is pressed.
Could we see the 'code'? There may be something that can be worked out if looked at.
tardis
is it too late for ironhide facepalm
308
Are ALL the images 320x240? If that's the case, that's the cause of your lag.
post=92525
Are ALL the images 320x240? If that's the case, that's the cause of your lag.


Yeah, I thought this would be it. Exporting them at this size means it's dead easy to position them - just set every image to 160,120.

Looks like it's time to resize every image then.
Urgh, I'm trying to get everything in the right position in rpg maker and the X-Y co-ordinates i'm getting from GIMP don't translate into the same position in rm2k3. Does anyone know a way to get the correct image co-ordinates in an image editor?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Thanks chaos, that makes things much easier.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
After you show your picture, make sure you aren't doing another show picture unless you absolutely have to. (You usually won't unless you're updating numbers or something.) Even with a wait it can lag.

Also try using move picture whenever possible (Like for the cursor). Just don't try to do too much with pictures, especially the show command. Hopefully that will cut back a bit on the lag. :)
I'm animating it now and even with 26 pictures it's going smooth so far, getting rid of the backgrounds helped a lot.

I hope I can fit all of the numbers in for health/MP display.etc in the 50 picture limit though. It's gonna be close I think.
Pages: 1