GAME GLITCHES THREAD
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Any of you ever had a super-cool or super-weird glitch come up in a game?
Maybe you caught it on tape?
Got a photo of it?
Maybe you can just describe what happened?
No matter the medium, share your stories of game glitches here!
Maybe you caught it on tape?
Got a photo of it?
Maybe you can just describe what happened?
No matter the medium, share your stories of game glitches here!
Not mine, I'm not cool enough to bug out games
Also first part of eight of one huge TAS-style glitch out of SMB3
Also first part of eight of one huge TAS-style glitch out of SMB3
Broken Loose on Pokemon RBY
Leech Seed and Toxic went off the same damage calculator when they were stacked, making Leech Seed drain double the damage Toxic dealt and Toxic deal double the damage Leech Seed drained every time you reached the end of a turn.
Toxic turned into normal Poison if you switched out.
Critical Hits were based off of Speed, making fast sweepers do insane amounts of crits.
Instakill moves were also based off of Speed, making most of them totally useless because they were on slower dudes.
Due to a glitch, Focus Energy CUTS YOUR CRITICAL HIT RATE BY 75% instead of doubling it like it's SUPPOSED to do.
Criticals would ignore stat-ups from both parties rather than just the target. 3 Swords Dances would do more damage than a Critical, resulting in hilarious lucksacking scenarios.
Using Agility would completely negate the Speed loss from Paralysis. As in, Paralysis cuts your Speed in half, and Agility just gives you back your regular Speed stat and THEN doubles it. The same thing goes for Swords Dance/Burn.
If you were Frozen, you'd NEVER thaw unless somebody used a Fire move against you, or...
Haze would thaw out the enemy in addition to its intended effect.
You could use Counter on OHKO moves to instakill your enemies. You could also use Counter on a move that hit your Substitute.
Combine the previous Counter hilarity with the fact that it only works on Normal and Fighting attacks.
You had to save every time you wanted to switch Boxes.
EVERY attack in the game (except for Swift) had at least a 1/256 chance of missing.
Wrap, Bind, Fire Spin, and Clamp prevented the opponent from doing ANYTHING for 2-5 moves. Also, if you switched out while you were holding the enemy, they'll STILL be considered trapped during the switching turn.
Whirlwind and Roar didn't do anything in Versus. If the enemy stat-ups, you're fucked.
If you kill somebody with Hyper Beam you don't have to recharge.
You know how Rest restores status? You know how Burn lowers Attack and Paralysis lowers Speed? Well, if you use Rest, you get rid of the status, yeah, but your stats still stay lowered until you switch. There's a point where you just give up asking about these things.
Ghosts are immune to Struggle because the latter is Normal type instead of typeless.
If you hit with a super-effective move, the message that displays only reflects whether or not the move was super-effective against the enemy's SECOND type.
If you stat-upped too high your stat would roll over into hilariously low numbers.
Waking up from Sleep takes an entire turn all its own. Hope you like being put back to sleep, because you just announced to your enemy to do just that!
Substitutes don't protect you from Status. If somebody kills a Sub with Hyper Beam, they don't have to recharge. If somebody kills a Sub with Explosion or Selfdestruct, THEY DON'T DIE FROM USING IT.
If you use the move Substitute when you have exactly 25% HP left, you'll kill yourself.
Rage. Oh god, Rage. Damage from Rage increases, a level at a time, every time you take a hit. HOWEVER-- as soon as Rage connects, the user will stop obeying and be unable to use any other moves or switch out UNTIL IT DIES. Not just that, but it never loses any PP in Rage other than the initial 1. ON TOP OF THAT, if Rage ever misses, its accuracy becomes 1/256.
Mimic randomly mimics an enemy move. You can use this to have duplicate moves on your moveset.
Disable randomly disables an enemy move. It also builds the Rage counter.
If you use Bide, and the enemy uses a non-attacking move, it counts as if they used whatever they hit you with LAST TURN for Bide damage when you counter. This means that you can't always avoid getting countered by Bide.
Blizzard had 90% accuracy.
When a Pokémon's HP is 255 or 511 below its max HP, recovery moves will fail. Don't ask. Just don't.
Multi-hit moves use the same number for damage. If one hit criticals, they ALL will.
Alright, get this. Say if you use Fly or Dig and you go up high/dig underground-- but on the turn you're supposed to attack you fully paralyse or hit yourself due to confusion. You STAY IN HIGH/UNDERGROUND MODE UNTIL YOU SWITCH OUT OR USE THAT MOVE AGAIN. As in, the enemy will NEVER be able to hit you again unless they use Swift or you LET them hit you.
hahahahahahah the special stat
Not a finished list
*edit*
Saying what game this is for would be handy (Pokemon RBY)
post=94289Broken Loose on Pokemon RBY*edit*
Leech Seed and Toxic went off the same damage calculator when they were stacked, making Leech Seed drain double the damage Toxic dealt and Toxic deal double the damage Leech Seed drained every time you reached the end of a turn.
Toxic turned into normal Poison if you switched out.
Critical Hits were based off of Speed, making fast sweepers do insane amounts of crits.
Instakill moves were also based off of Speed, making most of them totally useless because they were on slower dudes.
Due to a glitch, Focus Energy CUTS YOUR CRITICAL HIT RATE BY 75% instead of doubling it like it's SUPPOSED to do.
Criticals would ignore stat-ups from both parties rather than just the target. 3 Swords Dances would do more damage than a Critical, resulting in hilarious lucksacking scenarios.
Using Agility would completely negate the Speed loss from Paralysis. As in, Paralysis cuts your Speed in half, and Agility just gives you back your regular Speed stat and THEN doubles it. The same thing goes for Swords Dance/Burn.
If you were Frozen, you'd NEVER thaw unless somebody used a Fire move against you, or...
Haze would thaw out the enemy in addition to its intended effect.
You could use Counter on OHKO moves to instakill your enemies. You could also use Counter on a move that hit your Substitute.
Combine the previous Counter hilarity with the fact that it only works on Normal and Fighting attacks.
You had to save every time you wanted to switch Boxes.
EVERY attack in the game (except for Swift) had at least a 1/256 chance of missing.
Wrap, Bind, Fire Spin, and Clamp prevented the opponent from doing ANYTHING for 2-5 moves. Also, if you switched out while you were holding the enemy, they'll STILL be considered trapped during the switching turn.
Whirlwind and Roar didn't do anything in Versus. If the enemy stat-ups, you're fucked.
If you kill somebody with Hyper Beam you don't have to recharge.
You know how Rest restores status? You know how Burn lowers Attack and Paralysis lowers Speed? Well, if you use Rest, you get rid of the status, yeah, but your stats still stay lowered until you switch. There's a point where you just give up asking about these things.
Ghosts are immune to Struggle because the latter is Normal type instead of typeless.
If you hit with a super-effective move, the message that displays only reflects whether or not the move was super-effective against the enemy's SECOND type.
If you stat-upped too high your stat would roll over into hilariously low numbers.
Waking up from Sleep takes an entire turn all its own. Hope you like being put back to sleep, because you just announced to your enemy to do just that!
Substitutes don't protect you from Status. If somebody kills a Sub with Hyper Beam, they don't have to recharge. If somebody kills a Sub with Explosion or Selfdestruct, THEY DON'T DIE FROM USING IT.
If you use the move Substitute when you have exactly 25% HP left, you'll kill yourself.
Rage. Oh god, Rage. Damage from Rage increases, a level at a time, every time you take a hit. HOWEVER-- as soon as Rage connects, the user will stop obeying and be unable to use any other moves or switch out UNTIL IT DIES. Not just that, but it never loses any PP in Rage other than the initial 1. ON TOP OF THAT, if Rage ever misses, its accuracy becomes 1/256.
Mimic randomly mimics an enemy move. You can use this to have duplicate moves on your moveset.
Disable randomly disables an enemy move. It also builds the Rage counter.
If you use Bide, and the enemy uses a non-attacking move, it counts as if they used whatever they hit you with LAST TURN for Bide damage when you counter. This means that you can't always avoid getting countered by Bide.
Blizzard had 90% accuracy.
When a Pokémon's HP is 255 or 511 below its max HP, recovery moves will fail. Don't ask. Just don't.
Multi-hit moves use the same number for damage. If one hit criticals, they ALL will.
Alright, get this. Say if you use Fly or Dig and you go up high/dig underground-- but on the turn you're supposed to attack you fully paralyse or hit yourself due to confusion. You STAY IN HIGH/UNDERGROUND MODE UNTIL YOU SWITCH OUT OR USE THAT MOVE AGAIN. As in, the enemy will NEVER be able to hit you again unless they use Swift or you LET them hit you.
hahahahahahah the special stat
Not a finished list
Saying what game this is for would be handy (Pokemon RBY)
I don't remember half of those. It's been such a long time.
post=94501post=94287I've always wanted to see proof of this tardish game
Big Rigs. The whole game.
http://www.viddler.com/explore/ChipCheezum/videos/38/
Broken Loose on Pokemon RBY
When a Pokémon's HP is 255 or 511 below its max HP, recovery moves will fail. Don't ask. Just don't.
I'm guessing this could happen if its HP is 767 below max? Because if it doesn't, that'd be even weirder.
And by Substitute, I assume this is when switching Pokémon. That monster goes from 25/100 to 0/100? Seriously? What a buggy game!
He means the move Substitute, which pays 25% of the creature's HP to create a doll that the creature hides behind.
EDIT: CK, it's maximum HP iirc.
EDIT: CK, it's maximum HP iirc.
25% of the Pokemon's remaining or total HP?
Mario Kart, holy crap. So fully of crazy glitches - there are people on youtube with videos (mostly Tool Assisted but whatever) of them beating Wario's Stadium in 15 seconds, etc. There was just so much that could obviously be exploited in that game.
Mario Kart, holy crap. So fully of crazy glitches - there are people on youtube with videos (mostly Tool Assisted but whatever) of them beating Wario's Stadium in 15 seconds, etc. There was just so much that could obviously be exploited in that game.
in final fantasy 3 for the SNES, go to the veldt, and have Gau leap. Then after a few battles and he makes his appearance again, have Relm 'sketch' Gau. You'll probably want Relm in some Running Shoes or whatever other relics you can gear her up with to make her act as quickly as possible, before gau can re-join your party.
If you manage to 'sketch' him successfully, the game will trip out for a sec, and you'll suddenly end up with a whole SLEW of items, multiples of them, and as far as I can tell, completely at random. I ended up with multiple economizers, gemboxes, and genji gloves before... but also 99 dirks, and other useless items. Pretty interesting.
Not sure if this glitch works on any re-released version of the game, but on the SNES cartridge, this was always fun to do.
If you manage to 'sketch' him successfully, the game will trip out for a sec, and you'll suddenly end up with a whole SLEW of items, multiples of them, and as far as I can tell, completely at random. I ended up with multiple economizers, gemboxes, and genji gloves before... but also 99 dirks, and other useless items. Pretty interesting.
Not sure if this glitch works on any re-released version of the game, but on the SNES cartridge, this was always fun to do.
Ahh yes FF3 for the SNES had tons of item duplicate glitches, another one I recall was at Ebot's Cave, when I fought Hidon with Strago, Relm and two other people I got a weird glitch and then I got tons of new items and stuff too.
It was so cool and weird at the same time.
But other ones from other games I've had to experience and hated greatly...
The recent one was Ar Tonelico 2 and the infamous Raki glitch, by the 3rd turn of Raki the game would just glitch up... not exactly a fun glitch, and it requires quick action to beat her.
It was so cool and weird at the same time.
But other ones from other games I've had to experience and hated greatly...
The recent one was Ar Tonelico 2 and the infamous Raki glitch, by the 3rd turn of Raki the game would just glitch up... not exactly a fun glitch, and it requires quick action to beat her.
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