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YOUR FIRST GAME

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My first game was called The battle of selria. I used to have a demo for it on GW, before it exploded and collapsed, but I swapped computers over three times and each of the oldies died a horrible death. The story actually was pretty good, abliet a little generic about the followers of the god Selrian whom created this planet and her mistake, the creation of a supreme being called Grustek. Selrian was going to destroy grustek, but he fled into another dimension and selrian let him be, trying to let even her mistaken child survive. That was a mistake as he would come down in human form and create a cult that would stretch through out time. It took place in different time zones with different characters from each. The actual main character was a boy trained by the rouge prince Tellos of selria, whom was disowned by a swapping at a young age and his parents enchanted to believe the descendant of grustek himself was the prince. Basically a lot of complex stuff, and I even conceptualized a future scenario where grustek would be set free and create the Apocalypse, forcing Tellos's great grandson into the role of savior of the truth, and where the last free minded people hold out the armies of Grustek in a church located in the wastes. Old storyline, but I liked how that game gave me an entire universe of ideas.
No posted games yet, but i do have this complete RM2k3 game entitled Richie Boy where you take control a vagabond who was then hired by a shop owner....

With all the flaws and music problems, I don't think I'll post that one here...
Does it count if it was never intended to become 'teh epickness'? My first game attempt was a badly-designed maze/tower thing - the backstory was nice, and I might reuse it some day, but the game itself was badly done in almost every area I can think of - the battles were hideous, the storytelling was nonexistent (I had everything in my head; couldn't everyone else see what was obvious to me?), and the only map that wasn't an eyesore was a literal 'crawl along as many squares as possible to get from one corner to the other' no-branches path. I'm ashamed of the gameplay I built in that thing, but hopefully someday the backstory can be resurrected.

My second project was 'ye olde traditional cliche-ridden epickness attempt #34',(That's a description, not a name) with the traditional problems. The biggest is that I apparently wasn't satisfied with puffing my ego up by myself; a full half of the playable characters I intended were the members of my immediate family, names changed to protect the guilty. Happily, that one died aborning.

Hopefully my standards and skill level now are good enough to prevent that from happening again.
I was digging my files and I saw my first complete game. I am speechless over my n00bity

My first game was fairly decent, and it was called Vampiros, the story of a young vampire trying to search for the origins of his species. It was on RM2K, could be finished in about 2h. I was trying to play it, but it keeps asking for missing files, and I don't have RM2K RTP anymore. :(

Puddor
if squallbutts was a misao category i'd win every damn year
5702
My first game was called Full Metal Alchemist: Our Journey, and you got to play out Ed and Al's story, from where Winry's mum and dad died to when they were on the island (original FMA anime based, btw)

You had to catch rabbits that all ran to the edges of the map and then the guy showed up and killed you.
It was really random, and it had a crappy animated battlers. =D.

My first original game was about a girl in a small town after the 'god' of the land, the Black Butterfly, was destroyed about 14 years ago. She was to be whisked away by a boy named Vincent, who was her age, and was on the run from the law after being framed for his brother's death. The ability to summon was controlled by having shards of the Black Butterfly inside you, which allowed you to control spiritual energy.
Vivian (the main) and Vincent could summon without it and were actually the Black Butterfly incarnated in two halves. At the end of the game they returned to being the Black Butterfly.
It had anim bat as well, combined with Charlie Fleed's CTB system. If I had some skill back when I made it, it might've turned out ok, but it sucked. Really.
my first complete game was like, 40 minuts of almost non-top battles...

The plot was:
The hero have to reach the poor girl, she was like 20 blocks from him, but EVERY BLOCK was a fight! Do or die XD
My first game ever was made in rm2k. You played as the male ninja RTP character.

Along the way he teams up with Don Miguel and a lion and you know that sample movie of that weird bat? I put that in my intro along with the X-Files theme song.
I was banned and wasn't supposed to be posting!
My first game (and a game I'd like to go back and remake eventually) was with RPG Maker 2003 back when I was in the 7th grade. It was called Legend of the Keepers. About five people, who were ancestors of the original keepers of the Elements, sent on a journey in order to stop the resurrection of a evil god known as Moei. I remember the original series was 3 games, each about 4 hours long. I had a good time with it, but in retrospect the games were too short to say what I wanted to say, and also WAY to easy, like, the bosses could be killed with normal attacks in only a few turns. Still, I think it was the best game, story wise, I made, even if it was incredibly primitive in design.
Decky
I'm a dog pirate
19645
My first game was Carlsev Saga, and I'm still polishing it/working on the sequels to this day. It originally started as a short game, meant to be included with a collection of "short story" RPGs that our little posse was working on. After that idea went under, I decided to expand it into a full game, and then a trilogy.
Hmmm... The first project I posted here was Azardan, the first project that I didn't post on here, but started first was called Tales of the Wind, and my first project with a demo is Faith.
My first game basically amounted to a bunch of random people bopping around for absolutely no reason until a giant bad guy came out of nowhere and they fought. I honestly wish I saved it (alas, crappy computers crashing causes quite the conundrum). I remember having a town supported entirely on planks built over the water for no reason, and a castle with random rivers flowing in the hallways. Ah, the simple days.

I may at some point post the first "legit" stab at the world of RPG Making that a friend of mine and I made. It's hilarious.
My first game was called Genryu unleashed, which was about a small race of people who were killed because people feared there power or some cliche' shit.The main character was preserved by the genryu's(they used a freezing machine where he'd wake up in 100 years or some crap) to take revenge on the humans.The main character had transformations similar to super saiyan! which all genryu's had.

I know my current games aren't that good, but thank god there not this bad!
Rhyme
Tear Harvester Rhyme
7582
My first game stinks :c
It's like the "Find the crystals and save the world and defeat the dark lord in the tower." sort.
And it used a badly-balanced ABS in which you would probably die in 4 hits.
That was my only game in RPG Maker XP, and my first completed game is SkYscrapeR :3.
My first game was on RM95 when I was a kid. I was horribly inept at the program; I didn't know you could create more than one map so the whole game was on one world map. I seem to remember it was called "Dark's Destiny" or something, and you played the dark knight Dark who walked around, killed things and fulfilled his destiny. Yes, it was VERY cliché.
I remember when I was like, in third grade I used rm2k. I have no fucking clue what to do so I just started randomly putting grass and dirt all over the place. Also, I built a bunch of terribly mapped maps without a teleport event, so yeah, I failed. I finished that game in 2 days, and then I tested it out. I was like, "why the fuck can't I move on?"
My first was an RM2K using RTP. Age of Mages dealt with a young man on an isolated village of magic users who had to go through his final test (a mere formality). After fighting a fire elemental on the mountain, some futuristic guy turns up and interferes. Because you failed, the elder puts you on a boat (the little one), after telling you that your real parents died in a shipwreck. That was the demo. I couldn't figure out how to extend the story (Write script first!), but it was supposed to turn out that the guy that interfered was your future self, paradoxes notwithstanding. My first edit ever was putting the flame monster on a face set.
My first "proper" attempt at a game, which was never finished... Was absolutely full of FF-style RPG clichés... But I was kinda proud of the storyline a bit:

Involved a world where magic users were rare and somewhat out-casted (kinda thought of as freaks basically), but only indirectly-so for the most part (just general mistrust and scorn, the calm before the storm of true, full-blown persecution that would happen later on)... Anyway later on it would turn out that the entire planet was an "egg" for a HUGE dragon-like beast.. And only magic users would be able to do anything about it... The now-exiled and downtrodden magic users of the world then have a dilemma as to whether they should let the planet perish along with their persecutors and a life they no longer want to live.. Or to save their persecutors and a planet they've come to hate.

Angsty yeah? I was 15 or so at the time.

Sadly I didn't even get far enough to begin introducing those bigger plot elements.