CONDITIONS THAT DOUBLE DEF ACTUALLY DOUBLE INT? (RM2K3)
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I haven't done any in-depth balancing work until now, but is this correct or am I crazy?
I ran tests with a spell 10 INT influence with a C:400% to make INT actually mean something. Variance is set at 0 for stable results. Here are the results of my test:
Spell with no buffs: 252 damage
Spell with double INT buff: 260 damage
Spell with all stat doubled buff: 348 damage
Spell with ONLY defense stat double buff: 344 damage
WTF. It seems pretty clear that the DEF stat is changing the spell damage, even though it has INT influence maxed out. Was this just a switch in the conditions list between INT and DEF? Or does giving my hero sweet armor also change spell damage? Anyone else have experience with this?
I ran tests with a spell 10 INT influence with a C:400% to make INT actually mean something. Variance is set at 0 for stable results. Here are the results of my test:
Spell with no buffs: 252 damage
Spell with double INT buff: 260 damage
Spell with all stat doubled buff: 348 damage
Spell with ONLY defense stat double buff: 344 damage
WTF. It seems pretty clear that the DEF stat is changing the spell damage, even though it has INT influence maxed out. Was this just a switch in the conditions list between INT and DEF? Or does giving my hero sweet armor also change spell damage? Anyone else have experience with this?
Select the attack check box and tab through them. The second box you tab through is Defense, third is Intelligence, fourth is Agility
*edit*
(since there is a 99% chance of your checkboxes being lined up with the wrong string)
*edit*
(since there is a 99% chance of your checkboxes being lined up with the wrong string)
post=96383
Use RMVX.
If I could import my game and the command bricks I've slaved over, I certainly would.
post=96383
Use RMVX.
Alright, I'll delete my game and start over right now, massa!
(but seriously this is silly advice)
Yes, this is something I heard about before with DEF/INN. It would be nice if there was a patch or something that fixed it. Anyone have any solutions?
I would do that myself, but I only have a vague idea of what the issue is in the first place, so that wouldn't translate into fixing it very well.
They're just flipped. You can easily check it by setting a variable to the hero's defense or intelligence statistic and calling a message box to show the numbers. That will clear things up for you. There's no need for a patch or anything, since it doesn't give you a boost in your actual defense + intelligence. It is confusing, though.
Is it flipped for every single incidence in the Database? Will I have to rearrange everyone's stats?
No, it's just in the Conditions tab whenever doubling a statistic. Defense and Intelligence strings are flipped (what GOG and GRS said basically).
post=96390post=96383Alright, I'll delete my game and start over right now, massa!
Use RMVX.
(but seriously this is silly advice)
post=96404post=96383Is this your response to everything?
Use RMVX.
I'M OFF TO SOLVE WORLD HUNGER EAT IT BOB GELDOF
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