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SHOW ME YOUR SCREENSHOTS - FALL EDITION

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@Tardis: I like the lighting and stuff that you've got going on there is the second map (to the right), but I especially love the CHIPSET. Well, at least the way you've used it, anyway. If I attempt something like that it just does not come out that way...for some strange reason. I just need more mapping practice with NON-NES chipsets, I guess.

@GOGP: Ohh ra ra. Why hallo thar. The code may be more beautiful/good looking, but I still like the look of what you've got there (the colors and the way it's laid out).

@AZN: I would say it's too simple...but for some reason that lighting you've got going there gives it an entirely new feeling. if you did not have it there I think it wouldn't be quite as good, and kind of...bland. Still, what's there looks nice.

And is it REALLY a dream? Ohhh ho ho. =O

@ Manifesto: ha. I really love what you're doing with the overworld travel. Sure, it's nothing really new, but I just love it anyway. The path you travel on is a nice color, too, and just seem to fit in there. I like the dialogue in the second one, but I'm not sure if 'm too fond of the houses. Still, they really fit the small characters (unlike mine).





And here are a few from meh.


Each party member summons a unique Spirit during combat to cast their spells for them. It's sort of like a Persona, because I just liked the look of it. =B


Just wandering around the Dead Space (Factory/experimentation lab area).


Some discussion with an NPC.


Moar.
Erynden
Gamers don't die, they respawn.
1702
You don't have a problem with the monsters(or spirits) looking at the player rather than at the party(or enemies)?
You really should blend the black of the ff4/ff5 sprites together, surprised that doesnt bother you.
that ceiling tile :/
Not much really bother me, actually. Nothing like this, anyway. I was originally planning on just having this game to be a mish-mash of a ton of different styles and stuff just to make it look odd. You know, all of these different chipsets, monsters, etc...but then I decided to just stay focused on one real LOOK. But eh.

The spirits? They don't bother me. They only show up for about 2~ second and then vanish. Besides, it's not that big of a deal with them facing the player a tad.



tardis
is it too late for ironhide facepalm
308
post=103193
that ceiling tile :/
i really hate that chipset anyway but that is definitely the worst part.
Ocean
Resident foodmonster
11991
Why not use a tileset from FF4's tower of bab-il or FF5's steam ship? I think those would be fitting for the type of thing you want to do. Although either I'd get new monsters or hide your characters for a more front view type of feel.
why is that enormous man standing among your party?
tardis
is it too late for ironhide facepalm
308

Working on a garden of sorts... This is just a tiny little WIP screen. Keep in mind- very very very rough. And I know the plants are too saturated.
I'm not happy with the tendril-like plants in the top left at all. Expect those to change.

@azn- that looks pretty rad. The lighting looks very flat, though.
I wonder though, has the girl just told me I am the chosen one who will save the world from the big evil ___?
I know I'd be scared.
Hmm.... I'm trying to imitate what this screenshot has going on:

Except with different colors. I'm trying to create a sort of dreamlike effect. (I think the music I chose helps a lot.)
And that's not what this is about at all. >_> Not sure what you mean by flat.
Also, tardis, I like that, and I like the colors, although I feel those two trees are kind of squished together.

Hmmm.... is that Konix's tree? I remember there was a GW topic where he flipped out on BM for using his tree graphic in Beloved Rapture...
I don't see any traces of Konix's tree, but it's hard to tell with the present pic. Also, the cliff is a little too desaturated so it looks lighter than everything else, even though its colors are actually dark.

Azn, are you trying to imitate that screen meaning it isn't yours? Even if it is yours, you need to chill with the photo shop crazy lights overlays/theory. Atmosphere is important, but light filters are a crutch. If you look at some crazy atmos from old school snes games, you can see how powerful an atmos can be without them. For example, CT Lab 32, 1 fog overlay was all they needed, and that was pixeled out, it wasn't a filter.

This isn't heisen hill man. Yes stuff like music helps but I feel like you're relying too heavily on the novelty of light in RPGs.
It's not the same tree. =]

The tiles tardis used are rips from Rudra and Tales of Phantasia, I think!
tardis
is it too late for ironhide facepalm
308
post=103347
I don't see any traces of Konix's tree, but it's hard to tell with the present pic. Also, the cliff is a little too desaturated so it looks lighter than everything else, even though its colors are actually dark.


Colours look a lot better once I have my tints and overlays in place- the cliff isn't as important as the stuff it's holding up (which will be glowing) ergo I'm not too worried about it.

I got the tree from this chipset, if that means anything to anyone:
Tardis, make a game page so I can subscribe to it!
post=103347
Azn, are you trying to imitate that screen meaning it isn't yours? Even if it is yours, you need to chill with the photo shop crazy lights overlays/theory. Atmosphere is important, but light filters are a crutch. If you look at some crazy atmos from old school snes games, you can see how powerful an atmos can be without them. For example, CT Lab 32, 1 fog overlay was all they needed, and that was pixeled out, it wasn't a filter.

This isn't heisen hill man. Yes stuff like music helps but I feel like you're relying too heavily on the novelty of light in RPGs.


At first I thought the tree tardis was using was konix's but hm, I guess it's not.

Hm. No, the second one isn't mine, it's a German screenshot. What I'm really trying to do is sort of create a sort of color scheme combined with lightning, although this isn't an RPG, it's just a small side project I'm working on randomly while YDS is mapping for Muse, so it's not a serious game or anything. Generally, I use a lot of lighting, but in my main games, I also try to include gameplay and plot (like Muse) so I try to keep a balance but this is mostly an experiment with colors. (Sort of a sunrise-tone.) I'm mostly trying to create a dream-like effect with the colors, although I'm not quite sure how to edit the lighting... But personally, I like lighting+theodore a lot. (Or similar chipset styles.)
post=103375
Hm. No, the second one isn't mine, it's a German screenshot. What I'm really trying to do is sort of create a sort of color scheme combined with lightning, although this isn't an RPG, it's just a small side project I'm working on randomly while YDS is mapping for Muse, so it's not a serious game or anything. Generally, I use a lot of lighting, but in my main games, I also try to include gameplay and plot (like Muse) so I try to keep a balance but this is mostly an experiment with colors. (Sort of a sunrise-tone.) I'm mostly trying to create a dream-like effect with the colors, although I'm not quite sure how to edit the lighting... But personally, I like lighting+theodore a lot. (Or similar chipset styles.)

That's interesting-- I think playing around with color is actually a visually neat idea. However, I think there's an issue of blandness with your current screenshot... in the one you're trying to imitate, there's more dynamic lighting, there's a sense of texture, and it's an environment that seems as though it could stand on its own... minus the overlays and whatever. I'm not sure if the same can be said about yours. It's very empty and monochromatic.

But hey, you're a good mapper from what I've seen--take advantage of that. Play around with the colors a little bit more, and tidy up that room layout.
post=103377
That's interesting-- I think playing around with color is actually a visually neat idea. However, I think there's an issue of blandness with your current screenshot... in the one you're trying to imitate, there's more dynamic lighting, there's a sense of texture, and it's an environment that seems as though it could stand on its own... minus the overlays and whatever. I'm not sure if the same can be said about yours. It's very empty and monochromatic.

But hey, you're a good mapper from what I've seen--take advantage of that. Play around with the colors a little bit more, and tidy up that room layout.


The thing is, I was trying to make it a really empty map, because it's supposed to be a dreamlike-thing and sort of empty and surreal. But I'll try to change it. I did this thing where the maps start off bigger, and as you progress furhter, they get more cramped.
Azn: Based off of your description, I think your screenshot is fine, even if the lighting is monotonous. You said you're looking for something dreamy; if it's supposed to be nightmarish, or a melancholy flashback of some sort, then it looks fine. If not, I could give some pointers. Using photoshop?