LANGUAGE IN GAMES
Posts
post=103483
Swearing in games is silly and unprofessional. I mean games is the only place where I feel this way. In rm it just looks immature, especially if something is poorly written. Like idk ppl drop f bombs to have realistic dialogue or whatever but it should be more than that. They do swear in like 3d games nowadays because games are the new movies, but RM is snes, not 3d movie games.
Your post is clearly nonsense.
If a character is a trash talker and a douche, swears could probably help fill out his personality and character. But if used by everyone all the time, it just sounds childish. I just refrain.
post=103564post=103483Your post is clearly nonsense.
Swearing in games is silly and unprofessional. I mean games is the only place where I feel this way. In rm it just looks immature, especially if something is poorly written. Like idk ppl drop f bombs to have realistic dialogue or whatever but it should be more than that. They do swear in like 3d games nowadays because games are the new movies, but RM is snes, not 3d movie games.
:/ I'm with CK on this.
post=103752post=103564:/ I'm with CK on this.post=103483Your post is clearly nonsense.
Swearing in games is silly and unprofessional. I mean games is the only place where I feel this way. In rm it just looks immature, especially if something is poorly written. Like idk ppl drop f bombs to have realistic dialogue or whatever but it should be more than that. They do swear in like 3d games nowadays because games are the new movies, but RM is snes, not 3d movie games.
It's not the most well-formulated argument, but I agree with the sentiment. It won't keep me from playing a game, but cursing in 2D games is off-putting and detracts from my playing experience.
post=103758post=103752It's not the most well-formulated argument, but I agree with the sentiment. It won't keep me from playing a game, but cursing in 2D games is off-putting and detracts from my playing experience.post=103564:/ I'm with CK on this.post=103483Your post is clearly nonsense.
Swearing in games is silly and unprofessional. I mean games is the only place where I feel this way. In rm it just looks immature, especially if something is poorly written. Like idk ppl drop f bombs to have realistic dialogue or whatever but it should be more than that. They do swear in like 3d games nowadays because games are the new movies, but RM is snes, not 3d movie games.
Like anything, it depends on how it is implemented. Characters firing off curses for no reason, or for dumb reasons is an easy way to make your game read like a crappy fanfic.
I oh-so-rarely post, but I figured I could chime in, maybe add something to the discussion not involving attacking another poster... >.>
Personally, I come from the Quentin Tarantino "school" of writing: striving for realism over pretty prose and fancy dialogue. With certain types of people (and thus characters), it's going to be awkward for them to spout curse words. While, on the other hand, it's going to seem very strange if certain other people watch their language.
At the risk of seeming like I'm pimping it, lemme try and use my own project as an example. Mainly because it's easier and I don't have to do any pesky thinking. My two main characters are bounty hunters, in a setting where said profession is presented as a mix between modern bounty hunting, and old style "cowboys." They're average shmucks whose job involves doing dirty work and dealing with scumbags. Naturally, they're going to be unrefined, and speak crudely. Conversely, one of them is more of a smartmouth, while the other is much more calm and mature, so one is going to have a fouler mouth than the other, but neither is going to really watch their mouth.
Also, another character is a haughty intellectual, so he's rarely going to use any profanity, preferring much more calm and articulate remarks. Another character is a raging psychopath--the kind who would be frequently twitching his eye and jerking his head if I could animate every minute and subtle detail. There's no way a character like that would watch his mouth. He can barely control his actions, so having him restrain his language would be horrendously unrealistic.
That said, there's still some words I'd say one needs to be careful using, depending on the mood and setting of their game.
Finally, the SNES games didn't have cussing because those games weren't allowed to have cussing. If I'm not mistaken, recent retranslations and rewrites of SNES era RPGs have had their fair share of damns, hells, bastards, etc. now that the industry is much less uptight about those things.
Personally, I come from the Quentin Tarantino "school" of writing: striving for realism over pretty prose and fancy dialogue. With certain types of people (and thus characters), it's going to be awkward for them to spout curse words. While, on the other hand, it's going to seem very strange if certain other people watch their language.
At the risk of seeming like I'm pimping it, lemme try and use my own project as an example. Mainly because it's easier and I don't have to do any pesky thinking. My two main characters are bounty hunters, in a setting where said profession is presented as a mix between modern bounty hunting, and old style "cowboys." They're average shmucks whose job involves doing dirty work and dealing with scumbags. Naturally, they're going to be unrefined, and speak crudely. Conversely, one of them is more of a smartmouth, while the other is much more calm and mature, so one is going to have a fouler mouth than the other, but neither is going to really watch their mouth.
Also, another character is a haughty intellectual, so he's rarely going to use any profanity, preferring much more calm and articulate remarks. Another character is a raging psychopath--the kind who would be frequently twitching his eye and jerking his head if I could animate every minute and subtle detail. There's no way a character like that would watch his mouth. He can barely control his actions, so having him restrain his language would be horrendously unrealistic.
That said, there's still some words I'd say one needs to be careful using, depending on the mood and setting of their game.
Finally, the SNES games didn't have cussing because those games weren't allowed to have cussing. If I'm not mistaken, recent retranslations and rewrites of SNES era RPGs have had their fair share of damns, hells, bastards, etc. now that the industry is much less uptight about those things.
post=103769
Finally, the SNES games didn't have cussing because those games weren't allowed to have cussing. If I'm not mistaken, recent retranslations and rewrites of SNES era RPGs have had their fair share of damns, hells, bastards, etc. now that the industry is much less uptight about those things.
This is true.
















