WHAT ARE YOU WORKING ON NOW?
Posts
I should be working on Whodunnit, but I'm not. It'll be finished soon enough, but my main focus is a super secret retro project.(Such as Hero's Realm/Dragon Warrior) I'm hoping to have it finished by Christmas, but we'll see.
I accidentally set up a character to begin at Lvl 80 (lolwut) and I just spent 15 minutes trying to find the first event that added her to the party.
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Aside from working on my second demo for Hack Saga, I've started work on my first serious rpgmaker game for this site. While I have the chipset well underway, the story and plot progression need more work before I put up a game page.
Also, I'm worried about the music - as that is pretty much the only thing I'm totally clueless about.
Also, I'm worried about the music - as that is pretty much the only thing I'm totally clueless about.
Hahahahaha oh man
I am testing and an enemy just Charmed a character who had a weapon that inflicted Charm equipped.
Result: Ow.
I am testing and an enemy just Charmed a character who had a weapon that inflicted Charm equipped.
Result: Ow.
I am testing and playing through Village Brave for the first time, laying down treasure and making enemies as I go.
I am brave. I am strong.
I am brave. I am strong.
finished designing the battle system for Office Zone in the frog world rpg. at the moment you can Fight (flail weakly for randomly-calculated physical damage from 0-3), Beg (cower and plead shamelessly; 1/3 chance of making enemies walk off in disgust but also 1/3 chance of making them angrier), Bluff (use Business Cards collected from sidequests to intimidate the foe), or Run (returns you to reception, but the enemy is still where you left them). it's very simplistic but it's mainly just an excuse to have battles and all the ridiculous shit that comes with them. most of the game will hopefully be based more around exploration and some puzzles.
post=141776
Bluff (use Business Cards collected from sidequests to intimidate the foe)
My God. This sounds awesome.
post=141776
use Business Cards collected from sidequests to intimidate the foe
LI XIAN'S DRY CLEANING
enemy's speed fell
that lufia menu looks... really really good with the vx sprites. i commend you on recreating it so well.
I'm still sprucing up my battle system. I've updated it's HUD and cleaned most of the events so far. I've added area-of-effect to many abilities. Also both enemies and allies can now freely move around their corresponding vicinities. Now when you target an enemy, not only do you see it's health and skill if it's casting something, you can now see the value of an item it's holding (if any) and see how much KASH it can drop (if any). Boosting and Inertia Cancels now have cooldown's as well.
post=141711
Bravery is courage.
http://rpgmaker.net/media/content/games/2073/screenshots/brave_is_courage.png