WHAT ARE YOU WORKING ON NOW?
Posts
Karsuman
/me whips grs
start making YOU KNOW WHAT
THEY'RE BEING DONE OKAY
(technically all that really needs to be done is the user credentials whoever WIP wants to handle it and sending the appropriate information to the server and let the dev handle the rest)
(except then the whole system would be shit and we aren't going to have any of that)
Working on an evented computer terminal to cover character profiles, events, boss encounters, and unlockable arty-farty stuff. I'm not sure how I'm going to add 'new' content yet but I have the placeholders down and a basic build for it.
Working on a battle system that takes place on the main map without random battles (think Chrono Trigger but with a few tweaks to make it cooler). It will be possible(i have the basics already done, now to link them together), I'll just have to script like a monkey on fire to get it working correctly.
http://www.youtube.com/watch?v=3eb-oTYs9uc&feature=related
Listening to this, thinking about my next Diablocide X blog (read them, people), wrapping up the behind-the-scenes battle quote queue (stuff like "oh hey, Kristoph auto-evaded Ha'naan's Kiss Kiss skill, have Kristoph complain about her soon), and mapping out the last two levels of EQUIS APNEES' realm.
...except not, since I'm picking up Strange Journey in an hour.
Listening to this, thinking about my next Diablocide X blog (read them, people), wrapping up the behind-the-scenes battle quote queue (stuff like "oh hey, Kristoph auto-evaded Ha'naan's Kiss Kiss skill, have Kristoph complain about her soon), and mapping out the last two levels of EQUIS APNEES' realm.
...except not, since I'm picking up Strange Journey in an hour.
Trying to get up the courage to attempt another major project. (Would be something along the line of a poorman's Suidoken).
In the meantime I've actually started to work on an improved version of Killhippie. Hopefully I can get it to the point where the game is semiplayable.
In the meantime I've actually started to work on an improved version of Killhippie. Hopefully I can get it to the point where the game is semiplayable.
Catching bugs I should have known about waaaaayyy before.
Also creating new ones with my shifting of gameplay lol.
Kill me.
Also creating new ones with my shifting of gameplay lol.
Kill me.
<<< Working on CMS Item Menu and Item aging system (AKA:: A system where your items "age" during the game.)
post=127352Things are progressing nicely in this department.
I'm working on making RMN a better place.
Stay tuned for further updates.
EDIT:
4K MAKERSCORE W00T W00T!
Trying to do something but end up distracting myself with playing ps2 :\ I think I'm procrastinating...
Designing job classes and a titlescreen for Kentona
Re-mapping/eventing Take Down
Making / planning Take Down: Pig of Benevolence
Figuring out Super Mario Brothers X so I can make Mario's Magical Moment, fangame.
Drawing the first Team-Captin comic, when the team originally was formed.
Working on a quazi-Captin/quazi-retro cartoon (like Fairly Oddparents) style
Writing that cursed second novel, about pirates and vikings.
Working on the Singing Deerhead game, about a headless sailor.
And, I've got another course coming up April 15th.
Woot!
Re-mapping/eventing Take Down
Making / planning Take Down: Pig of Benevolence
Figuring out Super Mario Brothers X so I can make Mario's Magical Moment, fangame.
Drawing the first Team-Captin comic, when the team originally was formed.
Working on a quazi-Captin/quazi-retro cartoon (like Fairly Oddparents) style
Writing that cursed second novel, about pirates and vikings.
Working on the Singing Deerhead game, about a headless sailor.
And, I've got another course coming up April 15th.
Woot!
Balancing writing a script for one comic I'm working on, devising a pitch and script for another one, AND trying to progress a little faster through Money and Power, to get the second demo out ASAP.
@_@
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