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MEGA MAN 10: ALL 8 ROBOT MASTERS REVEALED!

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Here are all 8 robot masters.
Discuss...

Blade Man

Solar Man

Sheep Man

Chill Man

Commando Man

Nitro Man

Strike Man

Pump Man


In my opinion...
PUMP MAN LOOKS PRETTY RETARDED WITH THAT STUPID PUMP ON HIS HEAD...
...CHILL MAN IS...meh...
...BLADE MAN'S HEAD IS TOO THIN...
...AND NITRO MAN LOOKS JUST PLAIN RETARDED AS WELL.


So, in my opinion, Sheep Man, Commando Man, Solar Man, and Strike Man look the best.

sigh...I'm most disappointed by Blade Man. Cool concept, bad design. -_-"
Strike man is pretty weak.
post=119001
Strike man is pretty weak.


I think he looks much better than the other 4 I mentioned...
Nitro Man and Pump Man are factually best.
The concept is really weak. So is the ballglove.
post=119004
Nitro Man and Pump Man are factually best.

Factually as in how? Just curious.

post=119002
Fuck you pump man is pimp.

The "handle" thing on his head looks atrocious. If it was smaller he'd look better.

post=119005
The concept is really weak. So is the ballglove.

At least he doesn't look gaudy like Blade man or Pump Man. Though I will agree with the ballglove part.
Puck Man would have been 10x cooler.
post=119007
Puck Man would have been 10x cooler.

Obviously, Japan wasn't thinking about Canada when they thought up Strike Man's design. lol.

EDIT:
post=119006
The "handle" thing on his head looks atrocious. If it was smaller he'd look better.
Pump Man is starting to grow on me...but...damn! Chill Man's design is just WAAAAAAY too bland.
The "handle" thing on his head looks atrocious. If it was smaller he'd look better.

Generally the handle has to be pretty big for the pump to work well.

Factually as in how? Just curious.

More weed and effort was obviously put in them. If they took the same approach they did with chill man, then nitro man would probably be speed man with some generic flash man design, while pump man would be... idk sea man.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
pumpman is actually lipstick/blowdryer man
Yeah...I understand what you mean now. But, even so, what would Nitro Man's purpose in society be?

On another note, I think I'll explain why I previously stated I liked this robot master line-up (and despite my initial negative reaction towards the four aforementioned ones, I still think this).

I think that every classic Mega Man game should be designed with some--not all--but some staple robot master concepts. These concepts include a fire-themed, ice/water-themed (or both), air/wind-themed, earth-themed, and electric-themed. It's quite obvious I'm drawing these themes from the elements, but I only think because the that's how classic Mega Man games started: Mega Man 1 had Ice Man, Fire Man, and Elec Man. Mega Man 2 had even more: Bubble Man, Heat Man, Air Man, and Wood Man (counting him as earth-theme). I liked the robot master line-up for both of these games and it made the games feel balanced. Mega Man 3--and onward until Mega Man 6--deviated from this formula, which is why I found the robot master line-up in those games unbalanced and uninteresting. I'm not saying that Mega Man's 3, 4, and 5 were bad games; in fact, Mega Man 5 is probably my favorite. I'm only stating that the line-up of bosses wasn't as "colorful" as Mega Man's 1, 2, and 6. Do you guys understand what I'm getting at here?

Mega Man 10 uses this formula: Solar Man (fire-themed), Pump Man (ostensibly water-themed, I'm guessing), Chill Man (Ice-themed), and Sheep Man (electric-themed). That's why I find the line-up of robot masters more interesting. Of course, like any Mega Man game, those four robot masters are backed-up by some nice, new concepts of the other four robot masters: Blade Man is a cutter-themed robot, similar to Cut Man, Metal Man, and Sword Man; Nitro Man is a driving/fuel-themed robot, similar to Turbo Man; Commando Man is a army/desert-themed robot, much like Napalm Man or Search Man (I find him similar to those two because is probably going to use missles or explosives like they do); and finally, Strike Man is a sports-themed robot, something completely new altogether.

Mega Man 7 and 8 do this as well, it's just not as noticeable as the other games. From MM7, Turbo Man is fire-theme and Burst Man is explosion and water-themed. From MM8, Sword Man is fire-themed, Tengu Man is wind-theme, and Clown Man is electric-themed. Sheep Man is the same way...he's a sheep, but is electric-themed.

So that's why I find Mega Man 10's line-up of robot masters very acceptable; it's very colorful and diverse.

EDIT: The only thing that Capcom seems to continuously use in Mega Man games that I DON'T like is the staple "shield" weapon, like Wood Man's, Jewel Man's, and Star Man's weapon (and it seems that Pump Man may have the same thing -_-" ). Seriously, those "weapons" suck...except for Jewel Man's; his is just broken.
Yeah...I understand what you mean now. But, even so, what would Nitro Man's purpose in society be?


Replacing taxis for pregnant women.

Sheep Man must put the newborn babies to sleep then...with electricity.
Or powering farmhouses while electrocuting wolves.
Solitayre
Circumstance penalty for being the bard.
18257
It's a shame Sheep Man will go over the heads of 99% of the people who play the game.
post=119048
It's a shame Sheep Man will go over the heads of 99% of the people who play the game.


I'm not sure how to analyze this statement...
Solitayre
Circumstance penalty for being the bard.
18257
It's an amazing reference that no one will get.
post=119050
It's an amazing reference that no one will get.


Murakami?
Solitayre
Circumstance penalty for being the bard.
18257
No, but that is an impressively informed guess.
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