ARE YOU INTERESTED IN HAVING A RELEASE? (SOMETHING)
Posts
post=127789SECRET PLOT REVEAL: I am 95% certain we will be doing a Game Gale event, probably in April.post=127785Well, I believe there are only two possible meaningful purposes for an event in a community like this: motivating people to MAKE stuff, and motivating people to PLAY stuff.post=127784I need a PURPOSE
What's wrong with just hosting an event people think is fun?
From what I've seen in RMN, PLAYING stuff has been more of a problem. For example, I know Spelunky has been online only for a day, but it got zero downloads. I also mentioned Block Escape once, that is a funny small project, but had less than 10 downloads, and so on. There are other examples. About that, I think Zero to Many reviews was pretty successful, and that's the kind of event that will fix this kind of problem. I notice that RPGmaker veterans tend to get to a point where they don't even try to like games if they're not within their very specific tastes.
That being said, I don't think a release something day/week would be much of a solution... more like the contrary. If people haven't been playing games even as they come out in a very slow flow, I don't know what would happen if lots of them were released in a very short time.
But then again, I don't think any of these ideas would hurt. Why not make a RS!Week AND a Game Gale? Even if they don't turn out to be extremely successful, they're good for keeping the community alive.
Also, does anyone have any ideas on how we can increase the PLAYER base here at RMN?
Well if you guys don't want to play ball I'm gonna take it and go home
To get feedback people need to play games. To play games people need to see your game. Currently there is no way to quickly tell what games have recently been released. Blogs are the only insite way to tell with any reliability if a game has been released. There's no search criteria that can find games that have been released and game releases aren't allowed on the forums.
If blogs are the only way to tell when a game that you aren't subscribed has a download added, then those blogs need to compete for screen space with blogs like "added a map" or "new feature! ps it is a secret" assuming people even catch the blog at all while skimming new blogs. Without a good place to find recent game releases visibility is a problem and RS can help fix that until a better alternative is found.
This is a problem in basically anything ever. If a big triple A movie/game/whatever is coming out people are going to focus on that. Using this logic nothing should ever be released because they may compete with a bigger name release. Plus with sign ups and distributed releases people could tell the organizer what they're releasing and the organizer could try to adjust the releases accordingly. Let the smaller releases come out first for example so they don't get overshadowed by the big ones.
Which is why the releases are distributed throughout a week. The community releases are still small (see 16 and 21 before. Break that up over five days and you get 3-4 games a day which isn't half as bad). Plus it is at least a step in trying to correct the issue. You don't go from babycry.gif to science.gif immediately and as long as something new is tried RS could find a better way of handling itself until a better alternative is found.
gtfo
GreatRedSpirit
I can't argue against the atmosphere. Missing game releases which made a blog post because you aren't subscribed is a problem in itself. People could miss releases because they don't check blogs/forums/events/ect. and RS does nothing to correct this except try to accommodate people who check the forums (or events if that's the way a new RS would go).
To get feedback people need to play games. To play games people need to see your game. Currently there is no way to quickly tell what games have recently been released. Blogs are the only insite way to tell with any reliability if a game has been released. There's no search criteria that can find games that have been released and game releases aren't allowed on the forums.
If blogs are the only way to tell when a game that you aren't subscribed has a download added, then those blogs need to compete for screen space with blogs like "added a map" or "new feature! ps it is a secret" assuming people even catch the blog at all while skimming new blogs. Without a good place to find recent game releases visibility is a problem and RS can help fix that until a better alternative is found.
GreatRedSpirit
If an event promotes everybody releasing at once I think the event shares some of the blame. If somebody on Day 1 releases another V&V/equivalent (and V&V wasn't even meant to be a RS-game) it is going to overshadow the other releases. The more time people spend on playing the 'killer release' the more the other releases get left behind. People will talk about it and others wanting to get in on this will play the game too instead of whatever else got released. God forbid if there's two of them.
This is a problem in basically anything ever. If a big triple A movie/game/whatever is coming out people are going to focus on that. Using this logic nothing should ever be released because they may compete with a bigger name release. Plus with sign ups and distributed releases people could tell the organizer what they're releasing and the organizer could try to adjust the releases accordingly. Let the smaller releases come out first for example so they don't get overshadowed by the big ones.
GreatRedSpirit
I agree only so much overlooked games is due to the event: The players have to play the games and give feedback too. Giving the players a score of games to play in a short time span isn't fixing this issue though and is just asking for trouble.
Which is why the releases are distributed throughout a week. The community releases are still small (see 16 and 21 before. Break that up over five days and you get 3-4 games a day which isn't half as bad). Plus it is at least a step in trying to correct the issue. You don't go from babycry.gif to science.gif immediately and as long as something new is tried RS could find a better way of handling itself until a better alternative is found.
GreatRedSpirit
*sits back into psychiatrist armchair*
gtfo
IF I start a RS event I will have general signups and then from there divy the release schedule across 5 days. Might as well give it a shot, right? If it doesn't pan out we can always try something else later.
And I brought up the issue with Completed Game visibility in the staff forum the same day I ascended.
And I brought up the issue with Completed Game visibility in the staff forum the same day I ascended.
I think the problem extends to more than just completed games. Right now there's no way to find a list of games which have a download and sort them by the date the download was added. If those two search criteria were added to the games search it'd help a lot. Maybe even a list of games which added downloads like blogs. Replace those worthless misaos with that!
post=127798
I think the problem extends to more than just completed games. Right now there's no way to find a list of games which have a download and sort them by the date the download was added. If those two search criteria were added to the games search it'd help a lot. Maybe even a list of games which added downloads like blogs. Replace those worthless misaos with that!
Cool idea, but once again we are relying on WIP for this. All we can do is sit here and talk about what events work and don't.
Maybe if RS is in an event tab or something that shows the latest released games for the RS event. *orz*
then again that does sound pretty wrong ._.;
But I thought the forum did a nice thing about it, I mean putting up a list of released games.
then again that does sound pretty wrong ._.;
But I thought the forum did a nice thing about it, I mean putting up a list of released games.
I feel as head nazi here, I should chime in.
I have a sore taste in my mouth from doing Release Something! events. Anyone want to take a guess as to what killed the podcast? Release Something. It is absolutely unfeasible to play all those games and record a podcast in only a few days. McDohl did his best at it and it pretty much siphoned out all the hope and dreams he may have had.
Azn has round-aboutly expressed the real reason behind its failure, though: people don't just want to dump something on the event. People are about impressing others and releasing a buggy and unplayable game is a quick way to do the opposite. People plan out and then rush to try and get something done by Release Something and that is the entirely wrong reason for its existence. People signing up, scheduling releases, etc. only helps destruct the reasoning that Release Something was created.
WIP's idea that he hates but thinks is better and he won't do anyway: announcing Release Something events about 24 hours before the actual event. Then people might actually just start releasing something as opposed to trying to plan ahead to one-up others.
I have a sore taste in my mouth from doing Release Something! events. Anyone want to take a guess as to what killed the podcast? Release Something. It is absolutely unfeasible to play all those games and record a podcast in only a few days. McDohl did his best at it and it pretty much siphoned out all the hope and dreams he may have had.
Azn has round-aboutly expressed the real reason behind its failure, though: people don't just want to dump something on the event. People are about impressing others and releasing a buggy and unplayable game is a quick way to do the opposite. People plan out and then rush to try and get something done by Release Something and that is the entirely wrong reason for its existence. People signing up, scheduling releases, etc. only helps destruct the reasoning that Release Something was created.
WIP's idea that he hates but thinks is better and he won't do anyway: announcing Release Something events about 24 hours before the actual event. Then people might actually just start releasing something as opposed to trying to plan ahead to one-up others.
WIP's idea that he hates but thinks is better and he won't do anyway: announcing Release Something events about 24 hours before the actual eventThe same idea crossed my mind today.
post=127848
I feel as head nazi here, I should chime in.
I have a sore taste in my mouth from doing Release Something! events. Anyone want to take a guess as to what killed the podcast? Release Something. It is absolutely unfeasible to play all those games and record a podcast in only a few days. McDohl did his best at it and it pretty much siphoned out all the hope and dreams he may have had.
Azn has round-aboutly expressed the real reason behind its failure, though: people don't just want to dump something on the event. People are about impressing others and releasing a buggy and unplayable game is a quick way to do the opposite. People plan out and then rush to try and get something done by Release Something and that is the entirely wrong reason for its existence. People signing up, scheduling releases, etc. only helps destruct the reasoning that Release Something was created.
WIP's idea that he hates but thinks is better and he won't do anyway: announcing Release Something events about 24 hours before the actual event. Then people might actually just start releasing something as opposed to trying to plan ahead to one-up others.
I agree.
post=127705post=127703Edit: master page snype. B)post=127701Fixed that for you.
It's really not a CONTEST everybody.wins.
What the fuck IS that thing, anyway?
A gangrenous penis with severe hypospadia and tentacular ballsack crashing around in a bladed chariot with skulls on it?
Less disturbingly:
Here is a thought. I think there are a lot of events that border on redundancy. Like don't Release Something and Game Gale and Review Madness and whatnot all ultimately promote the same activities? Am I missing something? As of right now I only support Release Something because it is the first one and it is the one I am the most used to. (And because it was originally Lysander86's idea and I basically worship the ground he walks on.)
Less disturbingly:
Here is a thought. I think there are a lot of events that border on redundancy. Like don't Release Something and Game Gale and Review Madness and whatnot all ultimately promote the same activities? Am I missing something? As of right now I only support Release Something because it is the first one and it is the one I am the most used to. (And because it was originally Lysander86's idea and I basically worship the ground he walks on.)
post=127848
WIP's idea that he hates but thinks is better and he won't do anyway: announcing Release Something events about 24 hours before the actual event.
This is kind of a neat idea, though I wonder how well it'd really work.
Release Something has changed since Lys started it, I think. It's always good to remind people with projects that time is passing, and gave those people a date to put a milestone to. Anyone who's had a long project (or one that shouldn't have been long!) can testify that it's easy to let your schedule slip for long periods.
But I think part of the originals was to get stuff out there that had been worked on but might not otherwise ever be released, which seems to have shifted more to a focus on shorter games or people planning a regular release to coincide with RS. Which has also incidentally made it bigger.
That change in and of itself isn't necessarily bad, but it means that playing everything that comes out for RS is an even more ridiculous proposition (our poor podcasters!). I think if we're going to have an RS we ought to tone down on the "people should play RS releases!" a lot - RS releases are not normal releases, they're for the off-chance that someone is interested.
Too many games are in a working state to even have a small release with such short notice, it'd be a bit random.
Why not come at this from the reverse angle; instead of trying to get people to release stuff, why not reward those that have?
Maybe some kind of "Recent" release list that spotlights actual content releases and not blogs about releases, new ideas, etc. Like a miniature version of the Featured games.
Maybe have a 2x2 grid of one random screenshot or the default screenshot of any games that have recent content updates, etc? (like the random screenshot bit, that drew a lot of attention and made the bored people click it, so I hate to see that successful user-testing go to waste.)
If people can get a very visible spot by releasing materials they'd likely be more apt to do so. Problem would be deciding if they've actually released content or not. Maybe an approval like the reviews require?
Why not come at this from the reverse angle; instead of trying to get people to release stuff, why not reward those that have?
Maybe some kind of "Recent" release list that spotlights actual content releases and not blogs about releases, new ideas, etc. Like a miniature version of the Featured games.
Maybe have a 2x2 grid of one random screenshot or the default screenshot of any games that have recent content updates, etc? (like the random screenshot bit, that drew a lot of attention and made the bored people click it, so I hate to see that successful user-testing go to waste.)
If people can get a very visible spot by releasing materials they'd likely be more apt to do so. Problem would be deciding if they've actually released content or not. Maybe an approval like the reviews require?
post=127567
So, new ideas bandied about for future events:
1) Review Madness = sorta like March Madness, only with reviews.
2) Game Gale = the spring equivalent of Game Chill
3) Basket o' Games = A bunch of games made for Easter/Spring with such a theme.
5) Action 53, using the random game name generator = making a game in 24 hours, and then making a collection
6) The RMN Awards for Playability & Excellence = selecting 2009's best games by committee
Past event types:
a) Release Something! Day
b) Play Something! Day
c) 3-hour competitions
d) BQ5
I think all of these are good ideas, although I think only one of the Spring events should be done just so there aren't too many contests too close together. (I'd probably go for the Games Gale)
post=127945
Too many games are in a working state to even have a small release with such short notice, it'd be a bit random.
Why not come at this from the reverse angle; instead of trying to get people to release stuff, why not reward those that have?
Maybe some kind of "Recent" release list that spotlights actual content releases and not blogs about releases, new ideas, etc. Like a miniature version of the Featured games.
Maybe have a 2x2 grid of one random screenshot or the default screenshot of any games that have recent content updates, etc? (like the random screenshot bit, that drew a lot of attention and made the bored people click it, so I hate to see that successful user-testing go to waste.)
If people can get a very visible spot by releasing materials they'd likely be more apt to do so. Problem would be deciding if they've actually released content or not. Maybe an approval like the reviews require?
I like this. It is too easy to release a playable or even complete game to little or no fanfare. (I just released a demo and then a complete game a week later and only got a little bit of attention. Which is better than a lot of people get, I'm aware!)























