GAMES AND WHY YOU MAKE THEM

Posts

post=135891
post=135888
post=135881
post=135844
Guys let's seriously stop quoting each other like this.
halibabica
RMN's Official Reviewmonger
16948
Sorry! The way F-G put it, it didn't sound the way he meant it to. Carry on! I already told you why I still make games.
1. How long have you been making games?

Have not made a single game on anything yet. I do mess with the VX engine during spare time, for fun.

2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)

Can't fully answer this. As for feel like, I never ask myself what I feel like much, it only makes me lazy on everything when I do. So no idea.

3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)

Some people do. I know people who find it entertaining making maps, events, writing, calculations and spending hours away drawing just so they can visual those drawings in cut-scenes. You can tell just by analysing them, not even asking questions. Usually they prefer one or two over the others.

Personally, I enjoy creating nonsense on VX with the default RTP and default scripts right now.
1. How long have you been making games?


Off-and-on since 2002

2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)


Ever since Onyx, I've never felt like "quitting" a game (besides that one time with Complete Chaos almost two years ago), but if I can't come up with any new ideas for the game, I'll simply put it on hold until I can think of something. But I really enjoy making and playing games as a hobby.

3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead.


My motivation for making games is so I can play my finished project. The downloads the feedback are great too, I guess.
Max McGee
with sorrow down past the fence
9159
So nothing involving an outside force has ever shaken your determination to work on your games, Yeaster?
post=135933
So nothing involving an outside force has ever shaken your determination to work on your games, Yeaster?
With yeaster, I am almost inclined to believe that is the case!
post=135955
post=135933
So nothing involving an outside force has ever shaken your determination to work on your games, Yeaster?
With yeaster, I am almost inclined to believe that is the case!


What's that supposed to mean????????????????????????????????????? O.O

(I kid)

So nothing involving an outside force has ever shaken your determination to work on your games, Yeaster?


Not really. I mean, I'm happy with the downloads I've gotten and the feedback is great of course, but I can honestly say that nothing from the outside has ever made me a consider quitting a game. I know my games are pretty out there for the most part and I know some people may totally be put off by my style, but no one's ever said "OHMYGODYEASTERTHISISTERRIBLESTOPMAKINGGAMESPLZ!!!" and most people who play my stuff, generally do enjoy them. Total Chaos has bad reviews here, but good scores elsewhere.

And even if someone said my games were all terrible, I probably wouldn't give a shit.
Yeah that's not hard to believe. It's disappointing if someone hates your game but I can't see why that would stop you from making it. Even if I'm the only one who likes one of my games, as long as I find some enjoyment in playing it, or even just the act of making it, it would be kinda dumb to give up on it. It isn't like you can't improve the project as you progress anyway. Just listen to feedback and go from there (or if you don't have any, wutevs).

I have a whole slew of games that I've made over the last 10 years that I've never released, nor do I really care to. I don't regret making them at all, even if I'm the only one who will ever play them. Making games can be entirely for yourself.
Yeah, if you're making games solely for other people, you're going to get discouraged QUICK. Its about enjoying the creation. Video game creation, honestly, is one of the truest forms of art we have available. You combine aesthetics (visuals/sound) with presentation (characterization/story) and intellectual stimulation (gameplay/difficulty), into a single, complete piece of work. The work and effort put into the product is what gives me satisfaction. If other people like it, that's awesome! But if not, I'll be satisfied if I just complete a game (which I never have, ha).

I personally like making games that bend the rules of RM2k3... Custom everything! Systems! Menus! Battles!
Sure, someone could look at my masturbatory custom awesome systems and probably shrug and not be impressed. But I'll love it, and will keep doing it. I remember making "Awakening" back in the day, which featured a (somewhat) working action battle system, and I thought it was AWESOME. RPG-Advocate gave it a nice smear review, but like I gave a shit, I made what I wanted to make. I play it now, years later, and it's actually pretty laughable how bad the game is in general, combat included. But there's still that little inkling in my heart that just loves using common events and parallel processes to sequence and trigger attacks and draw a crude UI for the player. It's like piecing together an automobile, and when it actually starts running and transporting people places, it's like "Wow! I fucking made that!"

There's something to be said about loving what you do. If you don't like it, don't do it.
Max McGee
with sorrow down past the fence
9159
I just like to challenge people's responses when something about them seems "off".

And even if someone said my games were all terrible, I probably wouldn't give a shit.


But of course the important words here are "Even if" and "probably". You don't know. : )

Yeah, if you're making games solely for other people, you're going to get discouraged QUICK


Literally no one does this. Well maybe I am being presumptuous. If there is anyone who does this I would love to hear from them now.

Also I wish I had more familiarity with your games so I could comment.

I have a whole slew of games that I've made over the last 10 years that I've never released, nor do I really care to. I don't regret making them at all, even if I'm the only one who will ever play them. Making games can be entirely for yourself.


qft
TFT
WHOA wow wow. two tails? that is a sexy idea...
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i want to be the next aveyond!
post=136171
i want to be the next aveyond!


http://www.direct2drive.com/1/8378/product/Buy-Aveyond:-Gates-of-Night-Download


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Max McGee
with sorrow down past the fence
9159
Craze
why would i heal when i could equip a morningstar
15170
I make games because I like it when lots of people like my work. Also, it's fun if you pace yourself.
Max McGee
with sorrow down past the fence
9159
Craze:

Has your motivation changed over time? There was certainly a time when not a lot of people liked your work. You still made games. Also presumably you were probably worse at pacing yourself back then. Yet you still made games. Care to explain?
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I really like some of the responses to this thread and feel compelled to write my own as a result, even if I'm not actually making anything at the moment.

1. "Making games" doesn't really apply to me; starting projects and working on them for a couple of hours a piece does. In which case the answer is: started thinking up this random RPG when I was 10/11, containing elements of Golden Sun (which I was really into at the time), FFVI, Bahamut Lagoon, Animorphs and (........wait for it..........) miscellaneous action figures. I never really put pen to paper though (how do I made gams???); just developed the idea for it in my head.

First time I ever actually made something with game design software was....2004-ish when I first discovered 2k. I actually managed a 15 minute demo and uploaded it to Kobra's Realm....needless to say the response was...dreadful...

2. All the freaking time. I always seem to convince myself that it's all a giant waste of time; but I've had sheloads of that shit for as long as I can remember - a horrible set of circumstances (inc. genetic disorders) prevented me from regularly playing sports (which I used to suck at - and still do) , musical instruments etc. when I was younger, so all I had were video games really.

Back then, though, I actually had friends to discuss them with. Moving to another country in 2003 really fucked things up for a while, but even then there were a couple of guys I could talk about, say, Final Fantasy with (amongst other things of course I wasn't that sad).

Moving to the UK four years ago...let's just say I haven't had the liveliest teenage. Didn't drink. Didn't play a musical instrument. Not the slightest interest in football (the only footballers I knew back then were....David Beckham, Paul Scholes and Ronaldo - the cheating Brazilian one). And no one gave two shits about video games (...or cricket, but that's another story entirely)! As a result I had to develop interests in hobbies other than video games so my interest in in them declined through the years and has probably hit a new low now.

See, making a game (and for that matter, playing video games in general) isn't much fun when you have no one to discuss the finer aspects with. I've only ever had one RL friend into this kind of stuff and I barely even talk to him anymore. Internet forums like these just don't cut it, honestly.

3. Whenever I get a sudden urge to make a game it's either because

(a) Too much time to think, too little to do - I feel it's too late for me to pick up other hobbies, and everyone needs something fun and creative to do when they're not working/outside.
(b) I've seen someone else's project on the internet and feel a sudden competitive urge; I get this type of thing alot IRL too.

Sorry for turning this into YM Life Story - Nonsensical Version. I'm turning 18 in one week, finishing high school in three and suddenly feel very old...where's my life gone...? :(

EDIT EDIT: Oh oh, to add to point no. 2, and I know alot of you are going to call me out on this, but occasionally I find this whole game making business a bit, idk, sad? actually you might want to disregard this I'm a really shallow human being/heavily influenced by society's views of what's cool and what's not/am sad regardless.

EDIT EDIT EDIT: Well fuck me this must be the longest post I've ever made
Max McGee
with sorrow down past the fence
9159
Thanks for sharing, YM. : )
Sorry for turning this into YM Life Story - Nonsensical Version. I'm turning 18 in one week, finishing high school in three and suddenly feel very old...where's my life gone...? :(

Don't do this. Is this some sort of societal disease or something?
Dude. 28 here. Talk about life being over.


*gets all introspective and depressed*