THE MC DIES! GAME OVER.
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post=142911
FFT had an interesting bit where if a character dies, (this all from memory so excuse me if I'm wrong) there was like a number of turns before s/he would dissapear forever (enough time to phoenix down, but if you just wanted to sacrifice a pawn for the sake of finishing the battle quickly, then that option is there). If Ramza dies the game was over (I think) but at least Ramza isn't a pegasus knight MADE OUT OF GLASS.
If Ramza DIES FOREVER it's game over. If he just croaks, stuff his corpse full of phoenix down in 3 turns and you're fine. It's a good system!
post=142911
isn't a pegasus knight MADE OUT OF GLASS.
Amazingly the Princess on Fire Emblem - Shadow Dragon doesn't seem to be a Peg Knight made of Glass either. She's pretty damn powerful and she's currently my second highest character, behind Marth who is actually a good Lord.
Unlike a certain female lord from a certain sacred stones >.>
post=142918
I don't buy the whole "leader falls, team loses because it is in disarray" explaination. Unless, of course, the same mechanic applies to enemy troops as well.
Again, consistency is the key.
You are a teenager who looks up to a more mature and stronger teenager
you watch more mature teenager die
you freak out
...at least in the Persona games. The characters are actively disturbed by some of the stuff in the game; it's not easy to digest when you are the average kid and suddenly you are up against the horrors of the mind.
I'm currently playing a game called Resonance of Fate. If any character in your party dies it's game over. However just by losing all their HP they don't die; they automatically fully restore themselves using a Bezel Shard which is shared by everyone. Once all Bezels Shards are gone and a character loses all their HP said character is dead and the party gives up. Since all the characters are close with one another it makes that a game over screen appears (there is no main character in ROF).
It's a system that I think works incredibly well, teaches you to strategically place your characters on the field, save Bezels and level up characters evenly. It doesn't come off as cheap difficulty like it does in Final Fantasy XIII because if a character is killed in ROF, it's all your fault.
It's a system that I think works incredibly well, teaches you to strategically place your characters on the field, save Bezels and level up characters evenly. It doesn't come off as cheap difficulty like it does in Final Fantasy XIII because if a character is killed in ROF, it's all your fault.
In P3/4, the MC is the only one who can summon multiple demon forms (like, hundreds of them) which means that with proper planning he can have access to many, many different skillsets at once (including buffs) since you can change demons instantly.
I continue to get what you are saying but you are thinking in terms of MATURE PEOPLE and not SIXTEEN-YEAR-OLD DRAMAFESTS.
Also your enemies are bizarre creatures living inside a television/the minds of people. They do not fucking care about each other!
I continue to get what you are saying but you are thinking in terms of MATURE PEOPLE and not SIXTEEN-YEAR-OLD DRAMAFESTS.
Also your enemies are bizarre creatures living inside a television/the minds of people. They do not fucking care about each other!
post=142931
That's a pretty cool idea, I think. I'm assuming the game is at least a decent challenge, then?
Oh yes, I find it very challenging, but that doesn't count for much as I'm not very good at RPGs even though I play a lot of them. Although on this occasion I'm not alone, before I brought it I remember reviews mentioning its difficulty. You don't just have a set pool of Bezels, once they are used they aren't gone forever, collecting broken shards around the battlefield, killing enemies or breaking off body parts (which is easier than killing) earns you another and you can play it safe like I do by only using Bezels when you're sure you'll earn another (dying isn't the only thing that uses up Bezels) because if you have zero Bezels left your characters start to panic…which is not good.
post=142934
EDIT: And, like I said, if the party is going to "freak out" just because their leader died then so should enemy groups if you kill their leaders.
Kill the enemy leader in ROF and the rest all run away but sometimes there are two or more leaders =). Anyway I won't turn this into a ROF topic so in short, it's a system that I don't usually enjoy done correctly.
Hate it, hate it, hate it. It only makes sense when you have one human character and a load of monsters you have to control (SMT) or if it's a perma-death situation. Other than that, I don't think it makes sense.
I semi-understood it in Persona 3, although it took me by surprise since Persona 1 & 2 didn't have such a rule. However, in Persona 4, it makes zero sense (imo), especially since you can actually control your party and have them revive the LC. Persona 1 had a cast full of teens (really stupid teens - I might add, although my favo character was the stupidest of them all<3), but the lead character's death did not lead to a gameover in that situation.
I remember hating this in Okage: Shadow King too. I love the game, but the LC had really shitty HP and most of his attacks were HP-consuming to boot, leaving him extremely vulnerable to cheap deaths despite having a party full of healthy individuals who could easily have revived him.
I semi-understood it in Persona 3, although it took me by surprise since Persona 1 & 2 didn't have such a rule. However, in Persona 4, it makes zero sense (imo), especially since you can actually control your party and have them revive the LC. Persona 1 had a cast full of teens (really stupid teens - I might add, although my favo character was the stupidest of them all<3), but the lead character's death did not lead to a gameover in that situation.
I remember hating this in Okage: Shadow King too. I love the game, but the LC had really shitty HP and most of his attacks were HP-consuming to boot, leaving him extremely vulnerable to cheap deaths despite having a party full of healthy individuals who could easily have revived him.
tbh from what I've played of the Persona 2s, the main characters aren't really... the important ones. They're just a vessel for the player. In P3/4, the MC is The Really Important One.
post=142938
tbh from what I've played of the Persona 2s, the main characters aren't really... the important ones. They're just a vessel for the player. In P3/4, the MC is The Really Important One.
But if the P3/4 teens are so unstable, wouldn't they freak out if any of them "dies"?
ETA:
Besides, Tatsuya and Maya are the reason Innocent Sin/Eternal Punishment happen in the first place. Take them out of the equation and the game literally could not work. Seems like they're important characters to me. =P
post=142923post=142918You are a teenager who looks up to a more mature and stronger teenager
I don't buy the whole "leader falls, team loses because it is in disarray" explaination. Unless, of course, the same mechanic applies to enemy troops as well.
Again, consistency is the key.
you watch more mature teenager die
you freak out
...at least in the Persona games. The characters are actively disturbed by some of the stuff in the game; it's not easy to digest when you are the average kid and suddenly you are up against the horrors of the mind.
...and yet none of these teenagers can muster up the common sense to throw a revival item his way, or at least STOP FREAKING OUT long enough for BASIC SURVIVAL SKILLS to step in and defeat the monsters themselves.
To be honest, I'd like to see a game where allies go on autopilot if the MC isn't around to give them orders.
*MC dies
*MC gets up after battle because his homies cleaned up the rest of the fight, or gets up when revived/awoken since that would be the AI's #1 priority.
*MC dies
*MC gets up after battle because his homies cleaned up the rest of the fight, or gets up when revived/awoken since that would be the AI's #1 priority.
*MC dies!*
*Mitsuru uses... Marin Karin!
*Junpei is still charmed!
*Aigis uses Party def buff!
*MC: >:(
*Mitsuru uses... Marin Karin!
*Junpei is still charmed!
*Aigis uses Party def buff!
*MC: >:(
I'm working with the assumption that the AI doesn't consist of dicks being slapped on an out-of-tune piano.