[SDK] FINAL FANTASY VII 2D REMAKE
Posts
Hey everyone! Soooo long story short, I've cancelled my FF72DR project and have decided to release the code for those who want to have a browse through it. The main reason I quit is to start on a new project where I'm coding an engine from scratch in C++, and I'd like to make something with my own IP. I've barely touched FF72DR in over a year as uni took hold, I gained a social life, and learned to program in real languages.
What you'll find in this download is the, more or less, fully functional FF7 CMS, and the battle system thats about 30% complete (no AI, spell data, spell calculations, animations or victory menu). There's no instructions and not a lot of it is commented so it might be *a bit* difficult to work out what code is doing what. I don't intend to write any tutorials on how to use it, but I will answer any specific questions via email (burningferret at hotmail dot com). I'll also be reading this thread from time to time, but best bet is my email.
Anyones welcome to pick up where I've left off, or build a game on top of menu. All I ask is I'm given credit where its due should you choose to do that.
Download here
Enjoy! :)
What you'll find in this download is the, more or less, fully functional FF7 CMS, and the battle system thats about 30% complete (no AI, spell data, spell calculations, animations or victory menu). There's no instructions and not a lot of it is commented so it might be *a bit* difficult to work out what code is doing what. I don't intend to write any tutorials on how to use it, but I will answer any specific questions via email (burningferret at hotmail dot com). I'll also be reading this thread from time to time, but best bet is my email.
Anyones welcome to pick up where I've left off, or build a game on top of menu. All I ask is I'm given credit where its due should you choose to do that.
Download here
Enjoy! :)
That scared the crap out of me, seeing the FFVII menu perfectly recreated like that. If I were making a FFVII fangame, I would see this as a gift from heaven. Really cool.
I ripped it myself so no link. Having said that, you can find it in the picture folder as it was needed for the custom text system.
i do not think anyone is shocked that you quit this.
*spends year creating a ff7 menu screen*
oh there is a game that goes along with this...
*spends year creating a ff7 menu screen*
oh there is a game that goes along with this...
With 2k3 no less! Looking at the Common Events I can tell it took a shedload of time and effort. Kudos for working so hard, but XP/VX are much better suited to what you were trying to pull off.
Ahh ok. I have most of the actual text pieces myself, since I grabbed a screenshot off of the naming menu, but I don't have a compiled font so :C.
This is really a lot of work, and it looks great. Though I do agree with Yellow Magic on the XP/VX thing, though creating an FF7 starter kit is a lot harder than it looks at first with those two engines :/.
This is really a lot of work, and it looks great. Though I do agree with Yellow Magic on the XP/VX thing, though creating an FF7 starter kit is a lot harder than it looks at first with those two engines :/.
post=145240
With 2k3 no less! Looking at the Common Events I can tell it took a shedload of time and effort. Kudos for working so hard, but XP/VX are much better suited to what you were trying to pull off.
look at the playstation's technical specifications (particular with reference to video) and try again
geodude: Not really sure what you're implying there, unless you're picking up on my choice to use rm2k3 due to the resolution?
if that's the case I'm pretty sure you can change the resolution in VX.
Not tryin' to be a hata, but...
I wouldn't, because with the battle system only 30% complete and all that way to go based on someone else's inscrutable code...yeah.
This seems like a neat accomplishment that is...kind of worthless if left unfinished. Like I would be surprised if anyone happens along who really needs this. They'd have to be...
A. Making an FF7 game or fangame.
B. Not coding/eventing their own menu system, or willing to scrap it.
C. Still savvy/dedicated enough to take your system to completion.
So I guess what I'd like to congratulate is your choice to move on to actually work with your own ideas AND code something from scratch in C++. Ballsy!
post=145227
That scared the crap out of me, seeing the FFVII menu perfectly recreated like that. If I were making a FFVII fangame, I would see this as a gift from heaven. Really cool.
I wouldn't, because with the battle system only 30% complete and all that way to go based on someone else's inscrutable code...yeah.
This seems like a neat accomplishment that is...kind of worthless if left unfinished. Like I would be surprised if anyone happens along who really needs this. They'd have to be...
A. Making an FF7 game or fangame.
B. Not coding/eventing their own menu system, or willing to scrap it.
C. Still savvy/dedicated enough to take your system to completion.
So I guess what I'd like to congratulate is your choice to move on to actually work with your own ideas AND code something from scratch in C++. Ballsy!
You're right in saying its nigh impossible for anyone to continue working on the battle system as I haven't included any of my documentation that details what does what.
The menu on the otherhand is good to go (and what you quoted refered to the menu) and I've provided high level events that when parsed the right parameters will do all the nasty work for you (adding party members, items, materia, etc), and I'm contactable by email should someone need clarification on its use - but I don't see it as likely that someone with the know-how would want to use someone else's cms, so its kind of paradoxical there. I've mostly just provided the code as proof of concept, and as a case item should anyone want to see what the backend of an insanely complicated cms looks like.
Thanks for the congrats though. :)
The menu on the otherhand is good to go (and what you quoted refered to the menu) and I've provided high level events that when parsed the right parameters will do all the nasty work for you (adding party members, items, materia, etc), and I'm contactable by email should someone need clarification on its use - but I don't see it as likely that someone with the know-how would want to use someone else's cms, so its kind of paradoxical there. I've mostly just provided the code as proof of concept, and as a case item should anyone want to see what the backend of an insanely complicated cms looks like.
Thanks for the congrats though. :)
This will be a download for me.
I understand how overwhelming projects can
be. Who knows, I might even learn something from
this. Good luck with your future projects. Glad you're
still in the mindset of making games.
~Sion
I understand how overwhelming projects can
be. Who knows, I might even learn something from
this. Good luck with your future projects. Glad you're
still in the mindset of making games.
~Sion
I always kinda hoped you would move onto something original.. Not sure why, maybe it was the amount of time you spent on recreating something that was already made over ten years ago now, I don't know. Good luck with everything man, hope to see what you do in the future around here sometime.
post=146043
This will be a download for me.
I understand how overwhelming projects can
be. Who knows, I might even learn something from
this. Good luck with your future projects. Glad you're
still in the mindset of making games.
~Sion
Why was this post in verse?
The fact that you were remaking Final Fantasy 7 on RM2k3 still astounds me. Impressive none the less, you obviously worked hard (I downloaded it over at GW ages ago).