MULTIPLE LOVE INTERESTS IN A SERIOUS RPG... DOES IT WORK?
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Has anybody even undertaken this kind of challenge?
I've played a few, but the creators usually quit partway. Is it the challenge of adapting dialogue with too much love interests so great? Do they quit because it embarrasses them?
Or are people simply content with just 0-1 romanceable characters?
What are your opinions?
I've played a few, but the creators usually quit partway. Is it the challenge of adapting dialogue with too much love interests so great? Do they quit because it embarrasses them?
Or are people simply content with just 0-1 romanceable characters?
What are your opinions?
It's a subject that's played with pretty heavily in one of my games (Vacant Sky). I suppose it's a challenge, yes, but it's no more or less difficult than writing any other kind of romance. That being said, I've never seen an RM* game with a romance so badly-written it made me feel embarrassed to play the game. Few people can handle writing a romance competently, so it's a challenge to write a situation with multiple love interests in the sense that it's a challenge to write romantic scenes in the first place.
As long as the multiple love interests are all interesting and different enough from each other that it's not just an aesthetic choice, go for it. However, I hate romance thrown in just for the sake of having it. Have it somehow affect the characters or the plot beyond who shows up in the epilogue with the main character. Or, heaven forbid, have other members of the party have love interests. Maybe the girl you've got the hots for is secretly an admirer of your bro.
And for God's sake, enough falling in love at first sight with mysterious women destined to save the world.
As long as the multiple love interests are all interesting and different enough from each other that it's not just an aesthetic choice, go for it. However, I hate romance thrown in just for the sake of having it. Have it somehow affect the characters or the plot beyond who shows up in the epilogue with the main character. Or, heaven forbid, have other members of the party have love interests. Maybe the girl you've got the hots for is secretly an admirer of your bro.
And for God's sake, enough falling in love at first sight with mysterious women destined to save the world.
I'm sure it's possible, but it's hard enough making one love interest seem plausible. My game focuses mainly around one love intrest, and personally I'm not very pleased with the end result >_<
Agreed.
post=147615
And for God's sake, enough falling in love at first sight with mysterious women destined to save the world.
Agreed.
I don't think it really matters.
I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.
Not saying it isn't possible or that it is not worth giving shot, just noting this here.
I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.
Not saying it isn't possible or that it is not worth giving shot, just noting this here.
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds.
post=147612
Is it the challenge of adapting dialogue with too much love interests so great?
I haven't tried it in this case specifically, but regular multiplication of dialogue paths really can suck up developer time and effort - it's something to be a little careful of, though not automatically against.
I love love developments!
One example I can think of is Fire Emblem, and it handles it very well. Especially FE4, where the love development affects the next generation of characters as well.
I don't think they quit because it embarrass them. That's more of an issue of tackling love at all, not multiple love interests.
If the love development affects the gameplay, and not just the story, it makes it that much better.
One example I can think of is Fire Emblem, and it handles it very well. Especially FE4, where the love development affects the next generation of characters as well.
I don't think they quit because it embarrass them. That's more of an issue of tackling love at all, not multiple love interests.
If the love development affects the gameplay, and not just the story, it makes it that much better.
An example of a commercial game that has multiple romantic interests is Dragon Age, which had four potential partners to choose from. I think they did a really good job of it, the dialogue was compelling and believable. Their approval level increases little-by-little depending on your choices in dialogue and in the story (dropping when you do something they disapprove of), with certain dialogue options enabling you to initiate a romance and pursue it until they fall in love with you.
Romance, when done in a compelling and believeable fashion, can add a lot of flavour and interest to a game. If the player becomes attached to a character, they will be more determined to complete the game so that they can see what becomes of the couple after the ending.
However, I would imagine that it would be quite a feat for a casual developer to successfully include an extensive romantic element to the game for multiple characters. I suppose that's the main reason why you don't see it done very often.
If I actually got around to making an RPG at some point, I'd love to include multiple romance options into the game.
Romance, when done in a compelling and believeable fashion, can add a lot of flavour and interest to a game. If the player becomes attached to a character, they will be more determined to complete the game so that they can see what becomes of the couple after the ending.
However, I would imagine that it would be quite a feat for a casual developer to successfully include an extensive romantic element to the game for multiple characters. I suppose that's the main reason why you don't see it done very often.
If I actually got around to making an RPG at some point, I'd love to include multiple romance options into the game.
How did no one mention The Way? There are multiple love interests in that game and most of the endings depended on the choices you made with a female character. As for being done well? Idk, I just ended up cheating to view all the endings.
post=147653
I don't think it really matters.
I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.
Not saying it isn't possible or that it is not worth giving shot, just noting this here.
To chip in here, I think Xenogears probably did the best job at a love story than any of the Final Fantasies, or any other RPG, either. If anyone has ever played the game (to completion), I think taking notes on it would do you well.
post=147992post=147653To chip in here, I think Xenogears probably did the best job at a love story than any of the Final Fantasies, or any other RPG, either. If anyone has ever played the game (to completion), I think taking notes on it would do you well.
I don't think it really matters.
I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.
Not saying it isn't possible or that it is not worth giving shot, just noting this here.
SPOILER ALERT FOR XENOGEARS!
I just finished xenogears recently and I gotta say, it was a really boring love scene, seriously there just sitting on chairs and there is a huge wall of text of how they loved each other in the past and shit., put me to sleep considering how awesome the first disc was.
I meant more of the overall development and characterization of Fei and Elly's relationship as a whole from start to finish, not the presentation over Disk 2.
post=147615
It's a subject that's played with pretty heavily in one of my games (Vacant Sky). etc....
And for God's sake, enough falling in love at first sight with mysterious women destined to save the world.
I will play that game, and yes, you are absolutely right, but if you find a girl the main character loves and she cannot join the party and give you dialogue 'cause she isn't supposed to save the world PM me. Thank you for taking this forum seriously, you were really informative.
post=147649
I'm sure it's possible, but it's hard enough making one love interest seem plausible.
Agreed.
post=147653
I don't think it really matters.
I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.
You're forgetting Love plus, a guy married his digital wife. Google it for the video. Fire emblem and final fantasy ones are nice. Oh, MnM Dark messiah had a love triangle.
post=147727
I haven't tried it in this case specifically, but regular multiplication of dialogue paths really can suck up developer time and effort - it's something to be a little careful of, though not automatically against.
AGREED. So stressful just thinking of dialogue trees to begin with.
post=147994
I just finished xenogears recently and I gotta say, it was a really boring love scene, seriously there just sitting on chairs and there is a huge wall of text of how they loved each other in the past and shit., put me to sleep considering how awesome the first disc was.
Spoiler alert >:(
post=147664
I guess "mario" wants BOTH Princess Peach and Princess Daisy, huh?!
Hell yeah.
post=147665
Don't forget about Pauline from the DK Arcade game. That small fat guy is a damn sex machine.
Don't call me fat.
Thanks for all the responses.
post=147992post=147653To chip in here, I think Xenogears probably did the best job at a love story than any of the Final Fantasies, or any other RPG, either. If anyone has ever played the game (to completion), I think taking notes on it would do you well.
I don't think it really matters.
I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.
Not saying it isn't possible or that it is not worth giving shot, just noting this here.
You mean that dumb adam and eve crap? Really?
I don't buy it.
You're forgetting Love plus, a guy married his digital wife. Google it for the video. Fire emblem and final fantasy ones are nice. Oh, MnM Dark messiah had a love triangle.
The Love Plus thing has nothing to do with what I said.
I also cannot think of a single good FF or FE love story, and a game having a love triangle does not mean it is good at what it does.
Baldur's Gate II had some archetypes that I've often seen in real life. There was the whiny girl who can't let go of her past, the overprotective motherly figure who nags at you constantly, and the hot one with severe unpredictable mood swings. That is unless you're a chick in which case its the stuck up knight or nothing.