YOU HAVE TWO HUNDRED WORDS

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By the way guys, uh, I really like this topic. It really wakes you up and reminds YOU what you want to accomplish and achieve with your game. Try it out.
Sailerius
did someone say angels
3214
Vacant Sky

http://rpgmaker.net/games/1046/

Vacant Sky is a deconstruction of the fantasy RPG genre and depicts how someone thrown into the middle of a fantasy journey would really react. It examines the effects of the stress, pressure, and dehumanization that such an enormous burden would have upon a person and how they change over the course of their adventure.

Features:
-77 custom tracks in its original soundtrack
-5 vocal theme songs
-Immersive modern setting incorporating elements of scifi and fantasy
-Characters you can relate to who deal with real problems (poverty, jealousy, moral crises)
-Make nontrivial choices which affect the story in a large way and impact the lives of the people around you (i.e., no “but thou must” moments)
-Custom battle system with light tactical and strategic elements
-Customize the main character and decide which role in battle you want her to fill
-Nonlinear story with multiple routes and several endings
-New Game + combined with multiple paths you can take through the story offers great replay value
Craze
why would i heal when i could equip a morningstar
15170
post=155797
By the way guys, uh, I really like this topic. It really wakes you up and reminds YOU what you want to accomplish and achieve with your game. Try it out.


Thanks for this; I've received comments from people that are basically "the hell you're a jerk Craze," but yeah, this is what I want.
the hell you're a jerk craze.


...but for completely unrelated reasons. ;)


I think this exercise has merit. More people ought to give it a shot.
slash
APATHY IS FOR COWARDS
4158
post=155771
Chronology of the Last Erahttp://rpgmaker.net/games/555/

Chronology of the Last Era is my earnest attempt to not only have you play and enjoy an RPG, but to get engrossed in its world. Two of my favorite RPGs are FFVI and Xenogears, and the main reason why I love those titles is because of the presentation of the setting and the world they offer. Those games and games like them never fail to leave me enraptured and enthralled in what's going on with the people and places in them, and I want to convey that same feeling with players here. I go for how the player ultimately feels.

I offer a dark, smooth world for my players to explore, and I want them to have a vested, sincere interest in what goes on as they progress through the game. Gameplay wise, I offer a lot of ways to reward creativity, customization, and character building. I understand the idiosyncracies of RM2K3 and I work hard to make my game have a professional polish and presentation.

In essence, I want developers to forget they're playing an RPG Maker game, and players to remember they're playing an indie game that was ultimately a labor of love from a fellow gamer.


This sounds like an awesome goal, but you do make your game sound less like a game and more like delicious dark chocolate.
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