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I don't know anymore, but I'm trying to get back to making a game, I don't care, but I stil want to try.
End Love: Seafarer. For rpg maker VX. Not Ace, due to the Icons screwing my menu. Something happened there, can't fix it.
A game in a pirate type era. It's not good yet. I suppose End Love is basically the series name, though I properly won't even get far, and just be overly cancelled again, gosh.
End Love: Seafarer. For rpg maker VX. Not Ace, due to the Icons screwing my menu. Something happened there, can't fix it.
A game in a pirate type era. It's not good yet. I suppose End Love is basically the series name, though I properly won't even get far, and just be overly cancelled again, gosh.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
"Lesser Rat Bear" is a great 90s RPG enemy name.
Ratty, I really love those battlers you use =). The world map could use some work though. I was kind of pondering what seemed so off about them, but I think I got what makes it look a bit weird to me: your trees are nicely overlapping and so do the mountains when they are 2 tiles wide. However, when they are single, they are spaced out from each other a lot. Maybe you could edit the chipset a bit so the single mountains also overlap each other?
So now for my progress: school and work threw me back a little and got a bit bored of eventing the menu. So I made a little 20x15 map and opened Paint shop pro (yeah I use that XD) and tried to add some overlays to the screenshot to get/set some general feel/mood/atmosphere for my game. Since it's basicly all psp stuff I refuse to post it in the screenshot topic until I got a solid map with the effects added, but I first would like to have your guys opinion on it. Is it to much, is it too stupid, is the atmosphere bad for the kind of game I intend?
Well first some quick info about my game then: It is set at an utopia like city, but in the background there is still a lot of bad shit happening. Once you get out of the main city area's (which are intend to be both "happy" and "sad" at the same time through flowery cityfolks accompenied with some bad weather to set the "shitty" mood) you get to see the "bad" side of the city (like the sewers in the picture).

So now for my progress: school and work threw me back a little and got a bit bored of eventing the menu. So I made a little 20x15 map and opened Paint shop pro (yeah I use that XD) and tried to add some overlays to the screenshot to get/set some general feel/mood/atmosphere for my game. Since it's basicly all psp stuff I refuse to post it in the screenshot topic until I got a solid map with the effects added, but I first would like to have your guys opinion on it. Is it to much, is it too stupid, is the atmosphere bad for the kind of game I intend?
Well first some quick info about my game then: It is set at an utopia like city, but in the background there is still a lot of bad shit happening. Once you get out of the main city area's (which are intend to be both "happy" and "sad" at the same time through flowery cityfolks accompenied with some bad weather to set the "shitty" mood) you get to see the "bad" side of the city (like the sewers in the picture).

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you want it to feel like it just went from utopia to dystopia, this is probably perfect. The way you did the lighting by brightening the lighter areas creates a pretty thick glare effect, like trying to shine headlights through fog. It's actually really fitting here, especially since you already have the fog also. But in most areas you probably want to do the overlay by darkening areas, not brightening them. The blood doesn't look much like blood and should probably be darker red, and possibly less transparent.
I need to figure out how to do shit like this because that looks really super sexy.
I need to figure out how to do shit like this because that looks really super sexy.
author=LockeZ
If you want it to feel like it just went from utopia to dystopia, this is probably perfect. The way you did the lighting by brightening the lighter areas creates a pretty thick glare effect, like trying to shine headlights through fog. It's actually really fitting here, especially since you already have the fog also. But in most areas you probably want to do the overlay by darkening areas, not brightening them. The blood doesn't look much like blood and should probably be darker red, and possibly less transparent.
I need to figure out how to do shit like this because that looks really super sexy.
Thanks for the kind words =). I actually did darken some areas (some random shadow), but it's eaten up by the light and fog XD. Still learning how to do the blood though, it's a bit tricky. I'll try to work on the shadows some more next time, but I'm allready glad I got the feeling right.
author=Trujin
Ratty, I really love those battlers you use =). The world map could use some work though. I was kind of pondering what seemed so off about them, but I think I got what makes it look a bit weird to me: your trees are nicely overlapping and so do the mountains when they are 2 tiles wide. However, when they are single, they are spaced out from each other a lot. Maybe you could edit the chipset a bit so the single mountains also overlap each other?
"battlers you use =)" ... Yes I am using my own battlers. >:|
Joking aside, I can see how the mountains look a little weird. I'll see what I can do about it since I'm not entirely used to VX ace yet.
Currently trying to think of concept designs for my dungeons for this beta. For all 18 of them. Got maps from mapper after 4 months, and they weren't up to par with what I was wanting them for, so need to fix these maps before I can fully go on with the storyline of my game. Really need to find some people that are good at brainstorming and coming up with good map ideas/designs to help me out on this. Ugh...x_x;
I get this while opening up my game: Unable to find file Graphics/Windows/Blue,
it was useful for some script for a sample game. I checked the Blue in the system file.
it was useful for some script for a sample game. I checked the Blue in the system file.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That error seems kind of self-explanatory.
I'm working on and off on my "The lost city of Heira" RPG. So far I've got a solid opening for the hero (the opening 20 minutes, basically), and the basics of a good battle style down. I don't really think I have anything good enough to screenshot yet. Also, between my school, other personal projects and my blog taking up a lot of time, I'm not spending a lot of time on making the RPG.
My biggest problems are with a few non-functioning skills (defender, for example), at the moment.
Oh, and one thing that I'm REALLY proud of is my patrolling guard system. I made a system where towns and dungeons will have patrolling guards. The town ones are the best though. If you enter line of sight, they chase you. If they catch you, you can bribe them and they will leave you alone. If you fight them, then all guards go hostile and try to chase you. By entering a dark alley or leaving town, the guards all reset to normal. :P The best part is, I can PAUSE the guards if you open a chest or something through a switch. If they're on patrol and the switch is on, they ignore you. If they're hostile and the switch is flipped, they stand there and wait to resume the chase. :P It's awesome.
My biggest problems are with a few non-functioning skills (defender, for example), at the moment.
Oh, and one thing that I'm REALLY proud of is my patrolling guard system. I made a system where towns and dungeons will have patrolling guards. The town ones are the best though. If you enter line of sight, they chase you. If they catch you, you can bribe them and they will leave you alone. If you fight them, then all guards go hostile and try to chase you. By entering a dark alley or leaving town, the guards all reset to normal. :P The best part is, I can PAUSE the guards if you open a chest or something through a switch. If they're on patrol and the switch is on, they ignore you. If they're hostile and the switch is flipped, they stand there and wait to resume the chase. :P It's awesome.
Let's see I'm currently not working on array-based treasure chests using KazString, but I've got it in the works.
Instead, I'm finishing up my turn-based thing (Day Night System). I screwed up in copy-pasting the hundreds of things, as there was something that targeted multiple enemies (basically a limit break), so now I'm adding stuff back in to make it work again.
Instead, I'm finishing up my turn-based thing (Day Night System). I screwed up in copy-pasting the hundreds of things, as there was something that targeted multiple enemies (basically a limit break), so now I'm adding stuff back in to make it work again.
I'm working on expanding the size of the party in all situations in LSX - it's a little more time consuming than I originally thought, because everything was spaced out with the assumption of 4 characters in the party, so it includes remaking a few background images, particularly for the menu.
Working on refinding and readding sprites to my game since my original computer decided to die ON THE DAY I was going to back things up. Luckily I had my update patch on Mediafire, but still...lost all of those sprites that I just recently put in. Blah...
Working on a dungeon that you get dumped in the middle of due to story-related stuff. Due to my newness, I actually haven't done this kind of dungeon yet. New experience!
Ah, well, Seafarer has to go to be converted to Ace, maybe that'll get rid of the Blue error. Maybe it is self explainable, not for me. rpg programs don't like me creating my 100000000000000000000 projects, rofl. Even so I basically wanted to quit.
I finally have enough graphics done to make the intro for my Lite game! Let's do this \(@.@)/
Working on building the party change system for LSX - always a fun thing to do. It's not something I intend to have available from the game any time soon, but I'd like it done all the same.
I was re-working Arbiters From Another World a bit. More specifically, I did some work on a world map. It passed initial testing, but, I think I might have missed something.
With Konae Detective Agency, there's term I've been meaning to change for a while. However, I've been abhorrently lazy about making said change.So sue me.
With Konae Detective Agency, there's term I've been meaning to change for a while. However, I've been abhorrently lazy about making said change.






















